This commit is contained in:
libccy 2016-05-31 14:18:39 +08:00
parent 7124f3cd83
commit 867c1fe156
3 changed files with 14 additions and 4 deletions

View File

@ -36,7 +36,7 @@ character.hearth={
hs_ysera:['female','wu',4,['chenshui']], hs_ysera:['female','wu',4,['chenshui']],
hs_alextrasza:['female','shu',5,['fushi']], hs_alextrasza:['female','shu',5,['fushi']],
hs_nozdormu:['male','qun',5,['shixu']], hs_nozdormu:['male','qun',5,['shixu']],
hs_sapphiron:['male','wei',4,['bingdong','stuxi']], // hs_sapphiron:['male','wei',4,['bingdong','stuxi']],
hs_kchromaggus:['male','wei',4,['fenlie']], hs_kchromaggus:['male','wei',4,['fenlie']],
hs_lreno:['male','shu',4,['tanmi']], hs_lreno:['male','shu',4,['tanmi']],
hs_brann:['male','shu',4,['qianghua']], hs_brann:['male','shu',4,['qianghua']],

View File

@ -2580,6 +2580,9 @@ character.swd={
filter:function(event,player){ filter:function(event,player){
return event.player!=player&&!player.skills.contains('touxi2')&&event.player.isAlive(); return event.player!=player&&!player.skills.contains('touxi2')&&event.player.isAlive();
}, },
prompt:function(event,player){
return '是否对'+get.translation(event.player)+'发动【偷袭】?';
},
content:function(){ content:function(){
"step 0" "step 0"
player.line(trigger.player,'thunder'); player.line(trigger.player,'thunder');
@ -2596,7 +2599,11 @@ character.swd={
} }
else{ else{
if(player.num('he')){ if(player.num('he')){
trigger.player.discardPlayerCard(player,'he',true,ai.get.buttonValue); var att=ai.get.attitude(trigger.player,player);
trigger.player.discardPlayerCard(player,'he',function(button){
if(att>0) return 0;
return ai.get.buttonValue(button);
});
} }
} }
}, },
@ -7535,7 +7542,7 @@ character.swd={
fuyan2:'覆岩', fuyan2:'覆岩',
fuyan_info:'每当你受到一次伤害,可以令一名没有护甲的角色获得一点护甲值', fuyan_info:'每当你受到一次伤害,可以令一名没有护甲的角色获得一点护甲值',
guaili:'怪力', guaili:'怪力',
guaili_info:'锁定技,你的杀造成的伤害+1造成伤害后需弃置两张牌', guaili_info:'锁定技,你的杀造成的伤害+1造成伤害后需弃置两张牌',
pingshen:'凭神', pingshen:'凭神',
pingshen2:'凭神', pingshen2:'凭神',
pingshen_info:'锁定技,受到过你的伤害的角色可在回合内对你发动一次【离魂】(每局限发动一次)', pingshen_info:'锁定技,受到过你的伤害的角色可在回合内对你发动一次【离魂】(每局限发动一次)',
@ -7633,7 +7640,7 @@ character.swd={
meihuo_info:'每当你失去最后一张装备牌,你可以获得一名其他角色的一张牌,若此牌来自装备区,你立即装备之', meihuo_info:'每当你失去最后一张装备牌,你可以获得一名其他角色的一张牌,若此牌来自装备区,你立即装备之',
touxi:'偷袭', touxi:'偷袭',
touxi_info:'在其他角色的回合结束阶段,你可以进行一次判定,若结果为黑色,你对其造成一点雷电伤害,且直到下一回合开始不能再次发动偷袭;若结果为红色,对方弃置你的一张牌', touxi_info:'在其他角色的回合结束阶段,你可以进行一次判定,若结果为黑色,你对其造成一点雷电伤害,且直到下一回合开始不能再次发动偷袭;若结果为红色,对方可以弃置你的一张牌',
minjing:'明镜', minjing:'明镜',
minjing_info:'锁定技每当你受到伤害时若你没有防具牌有1/3的概率令伤害-1', minjing_info:'锁定技每当你受到伤害时若你没有防具牌有1/3的概率令伤害-1',
qimou:'奇谋', qimou:'奇谋',

View File

@ -6377,6 +6377,9 @@ character.yijiang={
if(att>0&&event.player.num('j','lebu')&&event.player.num('h')>event.player.hp+1) return true; if(att>0&&event.player.num('j','lebu')&&event.player.num('h')>event.player.hp+1) return true;
return false; return false;
}, },
prompt:function(event,player){
return '是否对'+get.translation(event.player)+'发动【权计】?';
},
filter:function(event,player){ filter:function(event,player){
return event.player!=player&&event.player.num('h')>0&&player.num('h')>0; return event.player!=player&&event.player.num('h')>0&&player.num('h')>0;
}, },