|
@ -463,6 +463,9 @@ card.hearth={
|
||||||
return 0;
|
return 0;
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
tag:{
|
||||||
|
recover:1
|
||||||
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
shenenshu:{
|
shenenshu:{
|
||||||
|
@ -551,6 +554,9 @@ card.hearth={
|
||||||
if(target.hp==1) return 2.5;
|
if(target.hp==1) return 2.5;
|
||||||
return 2;
|
return 2;
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
tag:{
|
||||||
|
recover:1
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
@ -563,7 +569,14 @@ card.hearth={
|
||||||
content:function(){
|
content:function(){
|
||||||
"step 0"
|
"step 0"
|
||||||
target.chooseToDiscard([1,2],'he').ai=function(card){
|
target.chooseToDiscard([1,2],'he').ai=function(card){
|
||||||
if(ai.get.damageEffect(target,player,target,'thunder')>=0) return 0;
|
if(ai.get.damageEffect(target,player,target,'thunder')>=0){
|
||||||
|
if(target.hasSkillTag('maixie')){
|
||||||
|
if(ui.selected.cards.length) return 0;
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
if(target.hasSkillTag('maixie')&&target.hp>1&&ui.selected.cards.length){
|
if(target.hasSkillTag('maixie')&&target.hp>1&&ui.selected.cards.length){
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
|
@ -818,6 +818,9 @@ card.swd={
|
||||||
target.hp<target.maxHp?2:1;
|
target.hp<target.maxHp?2:1;
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
tag:{
|
||||||
|
recover:1
|
||||||
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
xiangyuye:{
|
xiangyuye:{
|
||||||
|
@ -1738,11 +1741,11 @@ card.swd={
|
||||||
haotianta:{
|
haotianta:{
|
||||||
trigger:{global:'judgeBefore'},
|
trigger:{global:'judgeBefore'},
|
||||||
direct:true,
|
direct:true,
|
||||||
usable:3,
|
usable:1,
|
||||||
content:function(){
|
content:function(){
|
||||||
"step 0"
|
"step 0"
|
||||||
event.cards=get.cards(3);
|
event.cards=get.cards(3);
|
||||||
player.chooseCardButton(event.cards,'昊天塔:选择一张牌作为'+get.translation(trigger.player)+'的'+trigger.judgestr+'判定结果').ai=function(button){
|
player.chooseCardButton(true,event.cards,'昊天塔:选择一张牌作为'+get.translation(trigger.player)+'的'+trigger.judgestr+'判定结果').ai=function(button){
|
||||||
if(ai.get.attitude(player,trigger.player)>0){
|
if(ai.get.attitude(player,trigger.player)>0){
|
||||||
return 1+trigger.judge(button.link);
|
return 1+trigger.judge(button.link);
|
||||||
}
|
}
|
||||||
|
@ -3583,7 +3586,7 @@ card.swd={
|
||||||
donghuangzhong_info:'回合结束阶段,你可以弃置一张手牌,并选择一名角色将一张随机判定牌置入其判定区',
|
donghuangzhong_info:'回合结束阶段,你可以弃置一张手牌,并选择一名角色将一张随机判定牌置入其判定区',
|
||||||
xuanyuanjian_info:'锁定技,每当你即将造成一次伤害,你令此伤害加一并变为雷属性,此伤害结算后,你流失一点体力并摸一张牌。任何时候,若你体力值不超过2,则立即失去轩辕剑',
|
xuanyuanjian_info:'锁定技,每当你即将造成一次伤害,你令此伤害加一并变为雷属性,此伤害结算后,你流失一点体力并摸一张牌。任何时候,若你体力值不超过2,则立即失去轩辕剑',
|
||||||
pangufu_info:'锁定技,每当你造成一次伤害,受伤角色须弃置一张牌',
|
pangufu_info:'锁定技,每当你造成一次伤害,受伤角色须弃置一张牌',
|
||||||
haotianta_info:'任意一名角色进行判定前,你可以观看牌堆顶的3张牌,并选择一张作为判定结果,此结果不可被更改,也不能触发技能。每回合最多发动3次',
|
haotianta_info:'锁定技,任意一名角色进行判定前,你观看牌堆顶的3张牌,并选择一张作为判定结果,此结果不可被更改,也不能触发技能。每回合最多发动一次',
|
||||||
shennongding_info:'出牌阶段,你可以弃置两张手牌,然后回复一点体力。每阶段限一次',
|
shennongding_info:'出牌阶段,你可以弃置两张手牌,然后回复一点体力。每阶段限一次',
|
||||||
kongdongyin_info:'令你抵挡一次死亡,将体力回复至1,并摸一张牌,发动后进入弃牌堆',
|
kongdongyin_info:'令你抵挡一次死亡,将体力回复至1,并摸一张牌,发动后进入弃牌堆',
|
||||||
kunlunjingc_info:'出牌阶段限一次,你可以观看牌堆顶的三张牌,然后用一张手牌替换其中的一张',
|
kunlunjingc_info:'出牌阶段限一次,你可以观看牌堆顶的三张牌,然后用一张手牌替换其中的一张',
|
||||||
|
|
|
@ -121,6 +121,7 @@ window.characterRank={
|
||||||
'ow_kuangshu',
|
'ow_kuangshu',
|
||||||
],
|
],
|
||||||
am:[
|
am:[
|
||||||
|
'pal_wangpengxu',
|
||||||
'guohuanghou',
|
'guohuanghou',
|
||||||
'sunziliufang',
|
'sunziliufang',
|
||||||
'hs_blingtron',
|
'hs_blingtron',
|
||||||
|
|
|
@ -60,6 +60,7 @@ character.sp={
|
||||||
tadun:['male','qun',4,['luanzhan']],
|
tadun:['male','qun',4,['luanzhan']],
|
||||||
yanbaihu:['male','qun',4,['zhidao','jili']],
|
yanbaihu:['male','qun',4,['zhidao','jili']],
|
||||||
chengyu:['male','wei',3,['shefu','benyu']],
|
chengyu:['male','wei',3,['shefu','benyu']],
|
||||||
|
wanglang:['male','wei',3,[]],
|
||||||
},
|
},
|
||||||
perfectPair:{
|
perfectPair:{
|
||||||
zhugejin:['zhugeke'],
|
zhugejin:['zhugeke'],
|
||||||
|
|
|
@ -5,21 +5,20 @@ character.xianjian={
|
||||||
pal_zhaoliner:['female','wei',3,['huimeng','tianshe']],
|
pal_zhaoliner:['female','wei',3,['huimeng','tianshe']],
|
||||||
pal_linyueru:['female','wei',3,['guiyuan','qijian']],
|
pal_linyueru:['female','wei',3,['guiyuan','qijian']],
|
||||||
|
|
||||||
pal_wangxiaohu:['male','qun',4,['guiyuan','qijian']],
|
pal_wangxiaohu:['male','qun',4,[]],
|
||||||
pal_sumei:['female','shu',3,['guiyuan','qijian']],
|
pal_sumei:['female','shu',3,[]],
|
||||||
pal_shenqishuang:['female','wei',3,['guiyuan','qijian']],
|
pal_shenqishuang:['female','wei',3,[]],
|
||||||
|
|
||||||
|
|
||||||
pal_jingtian:['male','wu',3,['sajin','jubao']],
|
pal_jingtian:['male','wu',3,['sajin','jubao']],
|
||||||
pal_xuejian:['female','shu',3,['shuangren','shenmu','duci']],
|
pal_xuejian:['female','shu',3,['shuangren','shenmu','duci']],
|
||||||
pal_longkui:['female','wei',3,['shuangren','shenmu','duci']],
|
pal_longkui:['female','wei',3,['fenxing','diewu','lingyu']],
|
||||||
// pal_longkuigui:['female','shu',3,['shuangren','shenmu','duci']],
|
|
||||||
pal_zixuan:['female','wei',3,['shuiyun','wangyou','changnian']],
|
pal_zixuan:['female','wei',3,['shuiyun','wangyou','changnian']],
|
||||||
pal_changqing:['male','wei',4,['luanjian','tianfu']],
|
pal_changqing:['male','wei',4,['luanjian','tianfu']],
|
||||||
|
|
||||||
pal_nangonghuang:['male','wei',3,[]],
|
pal_nangonghuang:['male','wei',3,[]],
|
||||||
pal_wenhui:['female','shu',4,[]],
|
pal_wenhui:['female','shu',4,[]],
|
||||||
pal_wangpengxu:['female','shu',3,[]],
|
pal_wangpengxu:['female','shu',3,['duxinshu','feixu']],
|
||||||
pal_xingxuan:['male','wei',3,[]],
|
pal_xingxuan:['male','wei',3,[]],
|
||||||
pal_leiyuange:['male','wei',3,[]],
|
pal_leiyuange:['male','wei',3,[]],
|
||||||
|
|
||||||
|
@ -31,6 +30,240 @@ character.xianjian={
|
||||||
|
|
||||||
},
|
},
|
||||||
skill:{
|
skill:{
|
||||||
|
diesha:{
|
||||||
|
trigger:{source:'damageEnd'},
|
||||||
|
forced:true,
|
||||||
|
filter:function(event){
|
||||||
|
return event.player.isAlive()&&event.card&&event.card.name=='sha';
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
trigger.player.loseHp();
|
||||||
|
player.recover();
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
threaten:1.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
guijiang:{
|
||||||
|
enable:'phaseUse',
|
||||||
|
usable:1,
|
||||||
|
filterTarget:function(card,player,target){
|
||||||
|
return target!=player&&!target.hasSkill('guijiang2');
|
||||||
|
},
|
||||||
|
filterCard:{color:'black'},
|
||||||
|
filter:function(event,player){
|
||||||
|
return player.num('h',{color:'black'});
|
||||||
|
},
|
||||||
|
check:function(card){
|
||||||
|
return 5-ai.get.value(card);
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
target.addSkill('guijiang2');
|
||||||
|
target.storage.guijiang2=player;
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
order:4,
|
||||||
|
threaten:1.2,
|
||||||
|
expose:0.2,
|
||||||
|
result:{
|
||||||
|
target:function(player,target){
|
||||||
|
if(target.hp==1) return -1;
|
||||||
|
if(target.hp==2) return -0.5;
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
guijiang2:{
|
||||||
|
mark:true,
|
||||||
|
intro:{
|
||||||
|
content:'不能成为回复牌的目标'
|
||||||
|
},
|
||||||
|
trigger:{global:['dieBegin','phaseBegin']},
|
||||||
|
forced:true,
|
||||||
|
popup:false,
|
||||||
|
filter:function(event,player){
|
||||||
|
return event.player==player.storage.guijiang2;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
player.removeSkill('guijiang2');
|
||||||
|
},
|
||||||
|
mod:{
|
||||||
|
targetEnabled:function(card){
|
||||||
|
if(get.tag(card,'recover')) return false;
|
||||||
|
},
|
||||||
|
}
|
||||||
|
},
|
||||||
|
_guijiang2:{
|
||||||
|
mod:{
|
||||||
|
cardSavable:function(card,player){
|
||||||
|
if(_status.event.dying.hasSkill('guijiang2')) return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
fenxing:{
|
||||||
|
trigger:{player:'phaseBegin'},
|
||||||
|
forced:true,
|
||||||
|
unique:true,
|
||||||
|
forceunique:true,
|
||||||
|
filter:function(){
|
||||||
|
return Math.random()<5;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
var node;
|
||||||
|
if(player.name=='pal_longkui'){
|
||||||
|
node=player.node.avatar;
|
||||||
|
}
|
||||||
|
else if(player.name2=='pal_longkui'){
|
||||||
|
node=player.node.avatar2;
|
||||||
|
}
|
||||||
|
if(player.storage.fenxing){
|
||||||
|
player.storage.fenxing=false;
|
||||||
|
player.removeSkill('guijiang');
|
||||||
|
player.removeSkill('diesha');
|
||||||
|
player.addSkill('diewu');
|
||||||
|
player.addSkill('lingyu');
|
||||||
|
node.setBackground('pal_longkui','character');
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
player.storage.fenxing=true;
|
||||||
|
player.removeSkill('diewu');
|
||||||
|
player.removeSkill('lingyu');
|
||||||
|
player.addSkill('guijiang');
|
||||||
|
player.addSkill('diesha');
|
||||||
|
node.setBackground('pal_longkuigui','character');
|
||||||
|
}
|
||||||
|
},
|
||||||
|
},
|
||||||
|
diewu:{
|
||||||
|
enable:'phaseUse',
|
||||||
|
filter:function(event,player){
|
||||||
|
return player.num('h','sha')>0;
|
||||||
|
},
|
||||||
|
filterCard:{name:'sha'},
|
||||||
|
filterTarget:function(card,player,target){
|
||||||
|
return target!=player;
|
||||||
|
},
|
||||||
|
prepare:function(cards,player,targets){
|
||||||
|
player.$give(cards,targets[0]);
|
||||||
|
},
|
||||||
|
discard:false,
|
||||||
|
content:function(){
|
||||||
|
target.gain(cards);
|
||||||
|
if(!player.hasSkill('diewu2')){
|
||||||
|
player.draw();
|
||||||
|
player.addTempSkill('diewu2','phaseAfter');
|
||||||
|
}
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
order:2,
|
||||||
|
expose:0.2,
|
||||||
|
result:{
|
||||||
|
target:function(player,target){
|
||||||
|
if(!player.hasSkill('diewu2')) return 1;
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
diewu2:{},
|
||||||
|
lingyu:{
|
||||||
|
trigger:{player:'phaseEnd'},
|
||||||
|
direct:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
for(var i=0;i<game.players.length;i++){
|
||||||
|
if(game.players[i]!=player&&game.players[i].hp<game.players[i].maxHp){
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
player.chooseTarget('灵愈:令一名其他角色回复一点体力',function(card,player,target){
|
||||||
|
return target!=player&&target.hp<target.maxHp;
|
||||||
|
}).ai=function(target){
|
||||||
|
return ai.get.recoverEffect(target,player,player);
|
||||||
|
};
|
||||||
|
'step 1'
|
||||||
|
if(result.bool){
|
||||||
|
player.logSkill('lingyu',result.targets[0]);
|
||||||
|
result.targets[0].recover();
|
||||||
|
}
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
threaten:1.5,
|
||||||
|
expose:0.2,
|
||||||
|
}
|
||||||
|
},
|
||||||
|
duxinshu:{
|
||||||
|
enable:'phaseUse',
|
||||||
|
usable:1,
|
||||||
|
filterTarget:function(card,player,target){
|
||||||
|
return target!=player&&target.num('h');
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
if(player.num('h')){
|
||||||
|
player.chooseCardButton('读心',target.get('h')).ai=function(button){
|
||||||
|
return ai.get.value(button.link)-5;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
player.viewCards('读心',target.get('h'));
|
||||||
|
event.finish();
|
||||||
|
}
|
||||||
|
'step 1'
|
||||||
|
if(result.bool){
|
||||||
|
event.card=result.links[[0]];
|
||||||
|
player.chooseCard('h',true,'用一张手牌替换'+get.translation(event.card)).ai=function(card){
|
||||||
|
return -ai.get.value(card);
|
||||||
|
};
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
event.finish();
|
||||||
|
}
|
||||||
|
'step 2'
|
||||||
|
if(result.bool){
|
||||||
|
player.gain(event.card);
|
||||||
|
target.gain(result.cards);
|
||||||
|
player.$give(1,target);
|
||||||
|
target.$give(1,player);
|
||||||
|
game.log(player,'与',target,'交换了一张手牌');
|
||||||
|
}
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
threaten:1.3,
|
||||||
|
result:{
|
||||||
|
target:function(player,target){
|
||||||
|
return -target.num('h');
|
||||||
|
}
|
||||||
|
},
|
||||||
|
order:10,
|
||||||
|
expose:0.2,
|
||||||
|
}
|
||||||
|
},
|
||||||
|
feixu:{
|
||||||
|
trigger:{global:'respond'},
|
||||||
|
filter:function(event,player){
|
||||||
|
return event.card&&event.card.name=='shan';
|
||||||
|
},
|
||||||
|
check:function(event,player){
|
||||||
|
return ai.get.attitude(player,event.player)>0;
|
||||||
|
},
|
||||||
|
prompt:function(event){
|
||||||
|
return '是否对'+get.translation(event.player)+'发动【飞絮】?'
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
player.line(trigger.player,'green');
|
||||||
|
trigger.player.draw();
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
mingzhi:false,
|
||||||
|
threaten:2,
|
||||||
|
expose:0.2,
|
||||||
|
}
|
||||||
|
},
|
||||||
xuanyan:{
|
xuanyan:{
|
||||||
// trigger:{source:'damageBefore'},
|
// trigger:{source:'damageBefore'},
|
||||||
// forced:true,
|
// forced:true,
|
||||||
|
@ -1363,6 +1596,16 @@ character.xianjian={
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
translate:{
|
translate:{
|
||||||
|
pal_wangxiaohu:'王小虎',
|
||||||
|
pal_sumei:'苏媚',
|
||||||
|
pal_shenqishuang:'沈欺霜',
|
||||||
|
pal_longkui:'龙葵',
|
||||||
|
pal_nangonghuang:'南宫煌',
|
||||||
|
pal_wenhui:'温慧',
|
||||||
|
pal_wangpengxu:'王蓬絮',
|
||||||
|
pal_xingxuan:'星璇',
|
||||||
|
pal_leiyuange:'雷元戈',
|
||||||
|
|
||||||
pal_zhaoliner:'赵灵儿',
|
pal_zhaoliner:'赵灵儿',
|
||||||
pal_linyueru:'林月如',
|
pal_linyueru:'林月如',
|
||||||
pal_xuejian:'雪见',
|
pal_xuejian:'雪见',
|
||||||
|
@ -1376,6 +1619,21 @@ character.xianjian={
|
||||||
pal_changqing:'长卿',
|
pal_changqing:'长卿',
|
||||||
pal_xuanxiao:'玄霄',
|
pal_xuanxiao:'玄霄',
|
||||||
|
|
||||||
|
fenxing:'分形',
|
||||||
|
fenxing_info:'锁定技,回合开始阶段,你有50%概率变身为另一形态',
|
||||||
|
guijiang:'鬼降',
|
||||||
|
guijiang2:'鬼降',
|
||||||
|
guijiang_info:'出牌阶段限一次,你可以弃置一张黑色牌,令一名其他角色无法成为回复牌的目标直到你下一回合开始',
|
||||||
|
diesha:'叠杀',
|
||||||
|
diesha_info:'锁定技,每当你使用杀造成伤害,受伤害角色失去一点体力,你回复一点体力',
|
||||||
|
lingyu:'灵愈',
|
||||||
|
lingyu_info:'回合结束阶段,你可以令一名其他角色回复一点体力',
|
||||||
|
diewu:'蝶舞',
|
||||||
|
diewu_info:'出牌阶段,你可以将一张【杀】交给一名角色,若你于此阶段内首次如此做,你摸一张牌',
|
||||||
|
duxinshu:'读心',
|
||||||
|
duxinshu_info:'出牌阶段限一次,你可以观看一名其他角色的手牌,然后可以用一张手牌替换其中的一张',
|
||||||
|
feixu:'飞絮',
|
||||||
|
feixu_info:'每当一名角色使用或打出一张闪,你可以令其摸一张牌',
|
||||||
xuanyan:'玄炎',
|
xuanyan:'玄炎',
|
||||||
xuanyan2:'玄炎',
|
xuanyan2:'玄炎',
|
||||||
xuanyan_info:'锁定技,你的火属性伤害+1;你造成火属性伤害后流失1点体力',
|
xuanyan_info:'锁定技,你的火属性伤害+1;你造成火属性伤害后流失1点体力',
|
||||||
|
|
|
@ -832,7 +832,7 @@ character.yxs={
|
||||||
tuqiang:{
|
tuqiang:{
|
||||||
trigger:{player:'respond'},
|
trigger:{player:'respond'},
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
return event.card.name=='shan';
|
return event.card&&event.card.name=='shan';
|
||||||
},
|
},
|
||||||
frequent:true,
|
frequent:true,
|
||||||
content:function(){
|
content:function(){
|
||||||
|
|
|
@ -960,6 +960,7 @@ window.noname_asset_list=[
|
||||||
'image/character/treasure_shiyuansu.jpg',
|
'image/character/treasure_shiyuansu.jpg',
|
||||||
'image/character/treasure_wuyashenxiang.jpg',
|
'image/character/treasure_wuyashenxiang.jpg',
|
||||||
'image/character/wangji.jpg',
|
'image/character/wangji.jpg',
|
||||||
|
'image/character/wanglang.jpg',
|
||||||
'image/character/wangyi.jpg',
|
'image/character/wangyi.jpg',
|
||||||
'image/character/weiyan.jpg',
|
'image/character/weiyan.jpg',
|
||||||
'image/character/wenpin.jpg',
|
'image/character/wenpin.jpg',
|
||||||
|
|
12
game/game.js
|
@ -3867,7 +3867,7 @@
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
game.print('dublicate '+j+' in character '+i+':\n'+k+'\n'+': '+lib[j][k]+'\n'+character[i][j][k]);
|
console.log('dublicate '+j+' in character '+i+':\n'+k+'\n'+': '+lib[j][k]+'\n'+character[i][j][k]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -3949,7 +3949,7 @@
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
if(lib[j][k]==undefined) lib[j][k]=lib.init.eval(card[i][j][k]);
|
if(lib[j][k]==undefined) lib[j][k]=lib.init.eval(card[i][j][k]);
|
||||||
else game.print('dublicate '+j+' in card '+i+':\n'+k+'\n'+lib[j][k]+'\n'+card[i][j][k]);
|
else console.log('dublicate '+j+' in card '+i+':\n'+k+'\n'+lib[j][k]+'\n'+card[i][j][k]);
|
||||||
if(j=='card'&&lib[j][k].derivation){
|
if(j=='card'&&lib[j][k].derivation){
|
||||||
if(!lib.cardPack.mode_derivation){
|
if(!lib.cardPack.mode_derivation){
|
||||||
lib.cardPack.mode_derivation=[k];
|
lib.cardPack.mode_derivation=[k];
|
||||||
|
@ -4018,7 +4018,7 @@
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
if(lib[j][k]!=undefined){
|
if(lib[j][k]!=undefined){
|
||||||
game.print('dublicate '+j+' in play '+i+':\n'+k+'\n'+': '+lib[j][k]+'\n'+play[i][j][k]);
|
console.log('dublicate '+j+' in play '+i+':\n'+k+'\n'+': '+lib[j][k]+'\n'+play[i][j][k]);
|
||||||
}
|
}
|
||||||
lib[j][k]=lib.init.eval(play[i][j][k]);
|
lib[j][k]=lib.init.eval(play[i][j][k]);
|
||||||
}
|
}
|
||||||
|
@ -16960,6 +16960,7 @@
|
||||||
dialog.add(ui.create.div('.placeholder'));
|
dialog.add(ui.create.div('.placeholder'));
|
||||||
|
|
||||||
for(var i=0;i<game.players.length;i++){
|
for(var i=0;i<game.players.length;i++){
|
||||||
|
if(game.players[i].isUnderControl(true)) continue;
|
||||||
var hs=game.players[i].get('h');
|
var hs=game.players[i].get('h');
|
||||||
if(hs.length){
|
if(hs.length){
|
||||||
dialog.add('<div class="text center">'+get.translation(game.players[i])+'</div>');
|
dialog.add('<div class="text center">'+get.translation(game.players[i])+'</div>');
|
||||||
|
@ -17992,7 +17993,7 @@
|
||||||
lib[j][k]=lib.init.eval(character[i][j][k]);
|
lib[j][k]=lib.init.eval(character[i][j][k]);
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
game.print('dublicate '+j+' in character '+i+':\n'+k+'\n'+': '+lib[j][k]+'\n'+character[i][j][k]);
|
console.log('dublicate '+j+' in character '+i+':\n'+k+'\n'+': '+lib[j][k]+'\n'+character[i][j][k]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -18016,7 +18017,7 @@
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
if(lib[j][k]==undefined) lib[j][k]=lib.init.eval(card[i][j][k]);
|
if(lib[j][k]==undefined) lib[j][k]=lib.init.eval(card[i][j][k]);
|
||||||
else game.print('dublicate '+j+' in card '+i+':\n'+k+'\n'+lib[j][k]+'\n'+card[i][j][k]);
|
else console.log('dublicate '+j+' in card '+i+':\n'+k+'\n'+lib[j][k]+'\n'+card[i][j][k]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -26719,6 +26720,7 @@
|
||||||
}
|
}
|
||||||
if(modes.length==7){
|
if(modes.length==7){
|
||||||
modes.pop();
|
modes.pop();
|
||||||
|
rows--;
|
||||||
}
|
}
|
||||||
for(var k=0;k<rows;k++){
|
for(var k=0;k<rows;k++){
|
||||||
var node=ui.create.div('.newgame');
|
var node=ui.create.div('.newgame');
|
||||||
|
|
|
@ -15,6 +15,7 @@ window.noname_update={
|
||||||
'character/xianjian.js',
|
'character/xianjian.js',
|
||||||
'card/swd.js',
|
'card/swd.js',
|
||||||
'card/standard.js',
|
'card/standard.js',
|
||||||
|
'card/hearth.js',
|
||||||
'layout/mobile/layout.css',
|
'layout/mobile/layout.css',
|
||||||
],
|
],
|
||||||
'1.8.19.7':[],
|
'1.8.19.7':[],
|
||||||
|
|
Before Width: | Height: | Size: 327 KiB After Width: | Height: | Size: 120 KiB |
Before Width: | Height: | Size: 118 KiB After Width: | Height: | Size: 76 KiB |
Before Width: | Height: | Size: 80 KiB After Width: | Height: | Size: 78 KiB |
After Width: | Height: | Size: 50 KiB |