Merge branch 'libccy:PR-Branch' into PR-Branch
This commit is contained in:
commit
862cc16cd6
|
@ -3361,6 +3361,9 @@ game.import("character", function () {
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|||
content() {
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player.draw(3);
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},
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ai: {
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||||
combo: "dddfusi"
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},
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||||
},
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||||
dddchashi: {
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||||
trigger: { global: "phaseUseBegin" },
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||||
|
@ -5113,6 +5116,9 @@ game.import("character", function () {
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},
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||||
},
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},
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ai: {
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||||
combo: "dddyouxue"
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||||
},
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||||
},
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||||
dddyouxue_old: {
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audio: 2,
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|
@ -6624,7 +6630,7 @@ game.import("character", function () {
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|||
"锁定技。出牌阶段开始时,你选择一名角色,其弃置两张牌,然后你对一名角色造成1点伤害。" +
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(player.storage["dddxiaheng_del"]
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? ""
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: "。“若两名角色:均不为你,你失去一点体力上限;为同一名角色,你失去一点体力;然后若以此法对包括你在内三名不同的角色造成伤害,删除双引号里的描述内容”")
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: "“若两名角色:均不为你,你失去一点体力上限;为同一名角色,你失去一点体力;然后若以此法对包括你在内三名不同的角色造成伤害,删除双引号里的描述内容”")
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);
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},
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dddshichao(player) {
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|
@ -6638,9 +6644,8 @@ game.import("character", function () {
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return (
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"转换技,摸牌阶段,你" +
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(player.hasMark("dddxuanlun_del") ? "" : "可") +
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"展示手牌(无牌则不展示),并改为摸其中" +
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(!player.storage["dddlanghuai"] ? "包含" : "缺少") +
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"花色数的牌。"
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"展示手牌(无牌则不展示),并改为摸其中:" +
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(player.storage["dddlanghuai"] ? '阴:包含花色数的牌;<span class="bluetext">阳:缺少花色数的牌。</span>' : '<span class="bluetext">阴:包含花色数的牌;</span>阳:缺少花色数的牌。')
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);
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},
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dddxuanlun(player) {
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|
|
|
@ -604,18 +604,18 @@ game.import("character", function () {
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if (
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player.hp < 2 ||
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target.hp +
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target.countCards("h", (card) =>
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target.canSaveCard(card, target)
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) <=
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1 +
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trigger.targets.some((current) =>
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current.hasMark("zhengqing")
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)
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target.countCards("h", (card) =>
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target.canSaveCard(card, target)
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) <=
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1 +
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trigger.targets.some((current) =>
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current.hasMark("zhengqing")
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)
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)
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allIn = true;
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if (
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cards.map((card) => get.value(card)).reduce((p, c) => p + c, 0) /
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cards.length >
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cards.length >
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5
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)
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allIn = true;
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|
@ -755,9 +755,18 @@ game.import("character", function () {
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changeSeat: true,
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derivation: "tamo_faq",
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async content(event, trigger, player) {
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const toSortPlayers = game.filterPlayer((current) => !current.isZhu2());
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const toSortPlayers = game.filterPlayer((current) => {
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return (
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!current.isZhu2() ||
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get.mode() == "doudizhu" && current.getSeatNum() == 3
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);
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});
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toSortPlayers.sortBySeat(game.findPlayer2((current) => current.getSeatNum() == 1, true));
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const next = player.chooseToMove("榻谟:是否分配所有角色的座次?");
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const next = player.chooseToMove("榻谟:是否分配" +
|
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(game.countPlayer() > toSortPlayers.length ?
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"除主公" + (get.mode() == "doudizhu" ? "和三号位外" : "外") : "") +
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"所有角色的座次?"
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||||
);
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next.set("list", [
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[
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"(以下排列的顺序即为发动技能后角色的座次顺序)",
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|
@ -920,8 +929,8 @@ game.import("character", function () {
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trigger: { player: "phaseAfter" },
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filter(event, player) {
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return game.hasPlayer(target => {
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if(target==player||target.countCards('h')+player.countCards('h')==0) return false;
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return get.mode()=='identity'||target.countCards('h')<=player.countCards('h')+1;
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if (target == player || target.countCards('h') + player.countCards('h') == 0) return false;
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return get.mode() == 'identity' || target.countCards('h') <= player.countCards('h') + 1;
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});
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},
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direct: true,
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|
@ -933,8 +942,8 @@ game.import("character", function () {
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get.prompt("zhimeng"),
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"与一名其他角色平分手牌",
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(card, player, target) => {
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if(target==player||target.countCards('h')+player.countCards('h')==0) return false;
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return get.mode()=='identity'||target.countCards('h')<=player.countCards('h')+1;
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if (target == player || target.countCards('h') + player.countCards('h') == 0) return false;
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return get.mode() == 'identity' || target.countCards('h') <= player.countCards('h') + 1;
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}
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)
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.set("ai", (target) => {
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|
@ -1638,9 +1647,8 @@ game.import("character", function () {
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var bodies = _status.event.player
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.getStorage("jxzhaoluan_effect")
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.filter((i) => i.isIn());
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return `选择一名角色,你令${get.translation(bodies)}${
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bodies.length > 1 ? "中的一人" : ""
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}减1点体力上限,然后你对选择的角色造成1点伤害。`;
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return `选择一名角色,你令${get.translation(bodies)}${bodies.length > 1 ? "中的一人" : ""
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}减1点体力上限,然后你对选择的角色造成1点伤害。`;
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},
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delay: false,
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content() {
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|
@ -1757,9 +1765,9 @@ game.import("character", function () {
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.chooseButton(
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[
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"挈挟:选择" +
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(num > 1 ? "至多" : "") +
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get.cnNumber(num) +
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"张武将置入武器栏",
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(num > 1 ? "至多" : "") +
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get.cnNumber(num) +
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"张武将置入武器栏",
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[
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list,
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function (item, type, position, noclick, node) {
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|
@ -1835,8 +1843,7 @@ game.import("character", function () {
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`<div class="text" data-nature=${get.groupnature(
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info[1],
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"raw"
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)}m style="font-family: ${
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lib.config.name_font || "xinwei"
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)}m style="font-family: ${lib.config.name_font || "xinwei"
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},xinwei">${skillstr}</div>`,
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node
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);
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|
@ -1863,18 +1870,18 @@ game.import("character", function () {
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if (lib.skill[skills[i]] && lib.skill[skills[i]].nobracket) {
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uiintro.add(
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'<div><div class="skilln">' +
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get.translation(skills[i]) +
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"</div><div>" +
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get.skillInfoTranslation(skills[i]) +
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"</div></div>"
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get.translation(skills[i]) +
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"</div><div>" +
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||||
get.skillInfoTranslation(skills[i]) +
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"</div></div>"
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||||
);
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} else {
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uiintro.add(
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'<div><div class="skill">【' +
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translation +
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"】</div><div>" +
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get.skillInfoTranslation(skills[i]) +
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"</div></div>"
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translation +
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"】</div><div>" +
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get.skillInfoTranslation(skills[i]) +
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"</div></div>"
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);
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}
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if (lib.translate[skills[i] + "_append"]) {
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|
@ -2425,10 +2432,10 @@ game.import("character", function () {
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)
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return false;
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var card = {
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name: event.card.name,
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nature: event.card.nature,
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isCard: true,
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},
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name: event.card.name,
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nature: event.card.nature,
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isCard: true,
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},
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list = event._dccuixin;
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for (var target of list) {
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var targetx = player[target]();
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|
@ -2455,10 +2462,10 @@ game.import("character", function () {
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player
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.chooseBool(
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"摧心:是否视为对" +
|
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get.translation(list[0]) +
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"使用" +
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get.translation(card) +
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"?"
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get.translation(list[0]) +
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||||
"使用" +
|
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get.translation(card) +
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||||
"?"
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)
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.set("goon", get.effect(list[0], card, player, player) > 0)
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.set("ai", () => _status.event.goon);
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|
@ -3301,8 +3308,8 @@ game.import("character", function () {
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|||
return 15;
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||||
})
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.set("forceDie", true).judge2 = function (result) {
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return result.bool;
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};
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return result.bool;
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};
|
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"step 1";
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||||
var num = game.countPlayer(function (current) {
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return current != player && current.hasMark("twwuhun");
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|
@ -3594,15 +3601,15 @@ game.import("character", function () {
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evt.set(
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"openskilldialog",
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"选择" +
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get.translation(name) +
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"(" +
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get.translation(result.links[0]) +
|
||||
")的目标"
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||||
get.translation(name) +
|
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"(" +
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get.translation(result.links[0]) +
|
||||
")的目标"
|
||||
);
|
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evt.set("norestore", true);
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||||
evt.set("custom", {
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||||
add: {},
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||||
replace: { window() {} },
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replace: { window() { } },
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||||
});
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||||
} else {
|
||||
delete evt.result.skill;
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|
@ -3787,11 +3794,11 @@ game.import("character", function () {
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|||
return [
|
||||
1,
|
||||
0.8 *
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game.countPlayer((current) => {
|
||||
return current.countCards("e", (card) => {
|
||||
return get.suit(card, current) == suit;
|
||||
});
|
||||
}),
|
||||
game.countPlayer((current) => {
|
||||
return current.countCards("e", (card) => {
|
||||
return get.suit(card, current) == suit;
|
||||
});
|
||||
}),
|
||||
];
|
||||
},
|
||||
target: (card, player, target) => {
|
||||
|
@ -4805,9 +4812,9 @@ game.import("character", function () {
|
|||
return (
|
||||
numx +
|
||||
num *
|
||||
game.countPlayer(function (current) {
|
||||
return current.hasSkill("yingba");
|
||||
})
|
||||
game.countPlayer(function (current) {
|
||||
return current.hasSkill("yingba");
|
||||
})
|
||||
);
|
||||
},
|
||||
},
|
||||
|
@ -5532,10 +5539,10 @@ game.import("character", function () {
|
|||
.chooseTarget(
|
||||
get.prompt("dangmo"),
|
||||
"为" +
|
||||
get.translation(trigger.card) +
|
||||
"增加至多" +
|
||||
get.translation(num) +
|
||||
"个目标",
|
||||
get.translation(trigger.card) +
|
||||
"增加至多" +
|
||||
get.translation(num) +
|
||||
"个目标",
|
||||
[1, num],
|
||||
function (card, player, target) {
|
||||
var evt = _status.event.getTrigger();
|
||||
|
@ -5581,8 +5588,8 @@ game.import("character", function () {
|
|||
return 1;
|
||||
})
|
||||
.set("callback", lib.skill.reshuishi.callback).judge2 = function (result) {
|
||||
return result.bool ? true : false;
|
||||
};
|
||||
return result.bool ? true : false;
|
||||
};
|
||||
"step 2";
|
||||
var cards = cards.filterInD();
|
||||
if (cards.length)
|
||||
|
@ -6015,10 +6022,10 @@ game.import("character", function () {
|
|||
.chooseCard(
|
||||
"h",
|
||||
"交给" +
|
||||
get.translation(player) +
|
||||
"一张" +
|
||||
get.translation(suit) +
|
||||
"花色的手牌",
|
||||
get.translation(player) +
|
||||
"一张" +
|
||||
get.translation(suit) +
|
||||
"花色的手牌",
|
||||
true,
|
||||
function (card, player) {
|
||||
return get.suit(card, player) == _status.event.suit;
|
||||
|
@ -6294,10 +6301,10 @@ game.import("character", function () {
|
|||
.set(
|
||||
"prompt",
|
||||
"把" +
|
||||
get.translation(card) +
|
||||
"移动到" +
|
||||
(event.index2 == 0 ? "弃" : "") +
|
||||
"牌堆的..."
|
||||
get.translation(card) +
|
||||
"移动到" +
|
||||
(event.index2 == 0 ? "弃" : "") +
|
||||
"牌堆的..."
|
||||
);
|
||||
}
|
||||
"step 5";
|
||||
|
@ -6323,13 +6330,13 @@ game.import("character", function () {
|
|||
.set(
|
||||
"prompt",
|
||||
"把" +
|
||||
get.translation(card) +
|
||||
"移动到" +
|
||||
get.translation(event.target2) +
|
||||
"的..."
|
||||
get.translation(card) +
|
||||
"移动到" +
|
||||
get.translation(event.target2) +
|
||||
"的..."
|
||||
).ai = function () {
|
||||
return 0;
|
||||
};
|
||||
return 0;
|
||||
};
|
||||
}
|
||||
}
|
||||
"step 6";
|
||||
|
@ -6667,8 +6674,8 @@ game.import("character", function () {
|
|||
num == 3
|
||||
? event.numFixed
|
||||
: !game.hasPlayer(function (current) {
|
||||
return current.hasEnabledSlot();
|
||||
})
|
||||
return current.hasEnabledSlot();
|
||||
})
|
||||
)
|
||||
return false;
|
||||
return (
|
||||
|
@ -7041,12 +7048,12 @@ game.import("character", function () {
|
|||
!target._new_guixin_eff &&
|
||||
get.tag(card, "damage") &&
|
||||
target.hp >
|
||||
(player.hasSkillTag("damageBonus", true, {
|
||||
card: card,
|
||||
target: target,
|
||||
})
|
||||
? 2
|
||||
: 1)
|
||||
(player.hasSkillTag("damageBonus", true, {
|
||||
card: card,
|
||||
target: target,
|
||||
})
|
||||
? 2
|
||||
: 1)
|
||||
) {
|
||||
if (player.hasSkillTag("jueqing", false, target)) return [1, -2];
|
||||
target._new_guixin_eff = true;
|
||||
|
@ -8006,12 +8013,12 @@ game.import("character", function () {
|
|||
!target._guixin_eff &&
|
||||
get.tag(card, "damage") &&
|
||||
target.hp >
|
||||
(player.hasSkillTag("damageBonus", true, {
|
||||
card: card,
|
||||
target: target,
|
||||
})
|
||||
? 2
|
||||
: 1)
|
||||
(player.hasSkillTag("damageBonus", true, {
|
||||
card: card,
|
||||
target: target,
|
||||
})
|
||||
? 2
|
||||
: 1)
|
||||
) {
|
||||
if (player.hasSkillTag("jueqing", false, target)) return [1, -2];
|
||||
target._guixin_eff = true;
|
||||
|
@ -8211,10 +8218,10 @@ game.import("character", function () {
|
|||
.set(
|
||||
"allUse",
|
||||
player.getExpansions("qixing").length >=
|
||||
game.countPlayer(function (current) {
|
||||
return get.attitude(player, current) > 4;
|
||||
}) *
|
||||
2
|
||||
game.countPlayer(function (current) {
|
||||
return get.attitude(player, current) > 4;
|
||||
}) *
|
||||
2
|
||||
);
|
||||
"step 1";
|
||||
if (result.bool) {
|
||||
|
@ -8492,10 +8499,10 @@ game.import("character", function () {
|
|||
)
|
||||
) {
|
||||
let suits = player.getDiscardableCards(player, "h").reduce((map, card) => {
|
||||
const suit = get.suit(card, player);
|
||||
if (!map[suit]) map[suit] = [];
|
||||
return map;
|
||||
}, {}),
|
||||
const suit = get.suit(card, player);
|
||||
if (!map[suit]) map[suit] = [];
|
||||
return map;
|
||||
}, {}),
|
||||
cards = [];
|
||||
Object.keys(suits).forEach((i) => {
|
||||
suits[i].addArray(
|
||||
|
@ -8505,11 +8512,11 @@ game.import("character", function () {
|
|||
});
|
||||
return (
|
||||
player.hp +
|
||||
player.countCards(
|
||||
"h",
|
||||
(card) => !cards.includes(card) && player.canSaveCard(card, player)
|
||||
) -
|
||||
3 >
|
||||
player.countCards(
|
||||
"h",
|
||||
(card) => !cards.includes(card) && player.canSaveCard(card, player)
|
||||
) -
|
||||
3 >
|
||||
0
|
||||
);
|
||||
}
|
||||
|
@ -9444,9 +9451,9 @@ game.import("character", function () {
|
|||
return (
|
||||
player.storage.nzry_junlve >= num &&
|
||||
num ==
|
||||
game.countPlayer(function (current) {
|
||||
return get.attitude(player, current) < 0;
|
||||
})
|
||||
game.countPlayer(function (current) {
|
||||
return get.attitude(player, current) < 0;
|
||||
})
|
||||
);
|
||||
},
|
||||
filterTarget(card, player, target) {
|
||||
|
@ -9471,8 +9478,8 @@ game.import("character", function () {
|
|||
return _status.event.targets.includes(target);
|
||||
})
|
||||
.set("targets", targets).ai = function () {
|
||||
return 1;
|
||||
};
|
||||
return 1;
|
||||
};
|
||||
"step 2";
|
||||
if (result.bool) {
|
||||
result.targets[0].damage("fire", "nocard");
|
||||
|
@ -10838,12 +10845,14 @@ game.import("character", function () {
|
|||
tamo: "榻谟",
|
||||
tamo_info:
|
||||
"游戏开始时,你可以重新分配除主公外所有角色的座次。",
|
||||
tamo_info_doudizhu:
|
||||
"游戏开始时,你可以重新分配除主公和三号位外所有角色的座次。",
|
||||
tamo_faq: "FAQ",
|
||||
tamo_faq_info:
|
||||
"<br><li>Q:在一号位不为主公的情况下,〖榻谟〗如何结算?</li><li>A:该角色可以正常进行座次交换。若受此技能影响导致一号位角色发生了变化,则以排列后的一号位角色为起始角色开始本局游戏。</li>",
|
||||
zhimeng: "智盟",
|
||||
zhimeng_info_identity:'回合结束后,你可以选择一名其他角色。若如此做,你与其将各自所有手牌置于处理区,然后你随机获得这些牌中的一半(向上取整),其获得剩余的牌。',
|
||||
zhimeng_info:'回合结束后,你可以选择一名手牌数不大于Y的其他角色(Y为你的手牌数+1)。若如此做,你与其将各自所有手牌置于处理区,然后你随机获得这些牌中的一半(向上取整),其获得剩余的牌。',
|
||||
zhimeng_info_identity: '回合结束后,你可以选择一名其他角色。若如此做,你与其将各自所有手牌置于处理区,然后你随机获得这些牌中的一半(向上取整),其获得剩余的牌。',
|
||||
zhimeng_info: '回合结束后,你可以选择一名手牌数不大于Y的其他角色(Y为你的手牌数+1)。若如此做,你与其将各自所有手牌置于处理区,然后你随机获得这些牌中的一半(向上取整),其获得剩余的牌。',
|
||||
shen_xuzhu: "神许褚",
|
||||
shen_xuzhu_prefix: "神",
|
||||
zhengqing: "争擎",
|
||||
|
|
|
@ -8005,6 +8005,9 @@ game.import("character", function () {
|
|||
return false;
|
||||
},
|
||||
},
|
||||
ai: {
|
||||
neg: true
|
||||
},
|
||||
},
|
||||
//公孙度
|
||||
dczhenze: {
|
||||
|
@ -10831,7 +10834,10 @@ game.import("character", function () {
|
|||
player.addTempSkill("zhishi_mark", { player: "phaseBegin" });
|
||||
}
|
||||
},
|
||||
ai: { expose: 0.3 },
|
||||
ai: {
|
||||
combo: "xunli",
|
||||
expose: 0.3
|
||||
},
|
||||
subSkill: {
|
||||
mark: {
|
||||
trigger: {
|
||||
|
@ -12096,6 +12102,9 @@ game.import("character", function () {
|
|||
}
|
||||
}
|
||||
},
|
||||
ai: {
|
||||
combo: "huguan"
|
||||
},
|
||||
},
|
||||
mingluan: {
|
||||
audio: 2,
|
||||
|
@ -15060,6 +15069,10 @@ game.import("character", function () {
|
|||
content: function () {
|
||||
player.removeMark("recangchu", Math.min(player.countMark("recangchu"), trigger.num || 1));
|
||||
},
|
||||
ai: {
|
||||
combo: "recangchu",
|
||||
neg: true
|
||||
},
|
||||
group: "reshishou2",
|
||||
},
|
||||
reshishou2: {
|
||||
|
@ -15493,7 +15506,7 @@ game.import("character", function () {
|
|||
var list = ["sha", "shan", "tao", "jiu"];
|
||||
for (var i of list) {
|
||||
var strx = "【" + get.translation(i) + "】";
|
||||
if (!info || !info[0].includes(i))
|
||||
if (info && !info[0].includes(i))
|
||||
strx = '<span style="text-decoration:line-through;">' + strx + "</span>";
|
||||
str += strx;
|
||||
if (i != "jiu") str += "/";
|
||||
|
|
|
@ -8741,6 +8741,9 @@ game.import("character", function () {
|
|||
.set("cards", trigger.cards);
|
||||
}
|
||||
},
|
||||
ai: {
|
||||
combo: "jsrglirang"
|
||||
},
|
||||
},
|
||||
//朱儁
|
||||
jsrgfendi: {
|
||||
|
|
|
@ -604,7 +604,7 @@ game.import("character", function () {
|
|||
usable: 1,
|
||||
zhuanhuanji: true,
|
||||
filterTarget(card, player, target) {
|
||||
if (player.storage.mbzuoyou) return target.countCards("h");
|
||||
if (player.storage.mbzuoyou) return target.countCards("h") >= 2;
|
||||
return true;
|
||||
},
|
||||
async content(event, trigger, player) {
|
||||
|
@ -612,12 +612,13 @@ game.import("character", function () {
|
|||
target = event.target;
|
||||
if (event.name === "mbzuoyou") player.changeZhuanhuanji("mbzuoyou");
|
||||
if (!storage) {
|
||||
await target.draw(3);
|
||||
await target.chooseToDiscard(2, true, "he");
|
||||
await target.draw(2);
|
||||
await target.chooseToDiscard(1, true, "h");
|
||||
} else {
|
||||
await target.chooseToDiscard(
|
||||
target === player ? "佐佑" : `${get.translation(player)}对你发动了【佐佑】`,
|
||||
"请弃置一张手牌,然后获得1点护甲",
|
||||
"请弃置两张手牌,然后获得1点护甲",
|
||||
2,
|
||||
true
|
||||
);
|
||||
await target.changeHujia(1, null, true);
|
||||
|
@ -628,8 +629,8 @@ game.import("character", function () {
|
|||
intro: {
|
||||
content(storage, player) {
|
||||
if (!storage)
|
||||
return "转换技。出牌阶段限一次,你可以令一名角色摸三张牌,然后其弃置两张牌。";
|
||||
return "转换技。出牌阶段限一次,你可以令一名角色弃置一张手牌,然后其获得1点护甲。";
|
||||
return "转换技。出牌阶段限一次,你可以令一名角色摸两张牌,然后其弃置一张手牌。";
|
||||
return "转换技。出牌阶段限一次,你可以令一名手牌数不少于二的角色弃置两张手牌,然后其获得1点护甲。";
|
||||
},
|
||||
},
|
||||
ai: {
|
||||
|
@ -21192,7 +21193,7 @@ game.import("character", function () {
|
|||
lizhaojiaobo: "李昭焦伯",
|
||||
mbzuoyou: "佐佑",
|
||||
mbzuoyou_info:
|
||||
"转换技。出牌阶段限一次,阴:你可以令一名角色摸三张牌,然后其弃置两张牌;阳:你可以令一名角色弃置一张手牌,然后其获得1点护甲。",
|
||||
"转换技。出牌阶段限一次,阴:你可以令一名角色摸两张牌,然后其弃置一张手牌;阳:你可以令一名手牌数不少于二的角色弃置两张手牌,然后其获得1点护甲。",
|
||||
mbshishou: "侍守",
|
||||
mbshishou_info:
|
||||
"锁定技。当你发动〖佐佑〗后,若目标角色不为你,你执行〖佐佑〗中目标角色未执行的一项。",
|
||||
|
|
|
@ -4049,6 +4049,7 @@ game.import("character", function () {
|
|||
result: {
|
||||
player: 1,
|
||||
},
|
||||
combo: "zyquanji"
|
||||
},
|
||||
},
|
||||
//孙綝
|
||||
|
@ -6954,6 +6955,9 @@ game.import("character", function () {
|
|||
player.loseToDiscardpile(cards);
|
||||
if (num <= 1) player.draw();
|
||||
},
|
||||
ai: {
|
||||
combo: "spyicong"
|
||||
},
|
||||
},
|
||||
sptuji2: {
|
||||
onremove: true,
|
||||
|
|
|
@ -1169,7 +1169,13 @@ game.import("character", function () {
|
|||
content: function () {
|
||||
player.addToExpansion(cards, player, "give").gaintag.add("old_jijun");
|
||||
},
|
||||
ai: { order: 1, result: { player: 1 } },
|
||||
ai: {
|
||||
order: 1,
|
||||
result: {
|
||||
player: 1
|
||||
},
|
||||
combo: "old_fangtong"
|
||||
},
|
||||
},
|
||||
old_fangtong: {
|
||||
trigger: {
|
||||
|
@ -1186,6 +1192,9 @@ game.import("character", function () {
|
|||
var winners = player.getFriends();
|
||||
game.over(player == game.me || winners.includes(game.me));
|
||||
},
|
||||
ai:{
|
||||
combo: "oldjijun"
|
||||
},
|
||||
},
|
||||
oldanxu: {
|
||||
enable: "phaseUse",
|
||||
|
|
|
@ -6134,8 +6134,10 @@ game.import("character", function () {
|
|||
}
|
||||
},
|
||||
ai: {
|
||||
halfneg: true,
|
||||
directHit_ai: true,
|
||||
skillTagFilter: function (player, tag, arg) {
|
||||
if (tag === "directHit_ai") return;
|
||||
if (
|
||||
arg.card.name != "sha" ||
|
||||
!arg.target.hasSex("female") ||
|
||||
|
|
|
@ -1005,7 +1005,7 @@ game.import("character", function () {
|
|||
}
|
||||
return list;
|
||||
}, []);
|
||||
return Math[att > 0 ? "max" : "min"].apply(Math, list);
|
||||
return Math[att > 0 ? "max" : "min"].apply(Math, effs);
|
||||
})
|
||||
.forResult();
|
||||
},
|
||||
|
@ -32648,6 +32648,9 @@ game.import("character", function () {
|
|||
player.gain(event.togain, "gain2");
|
||||
}
|
||||
},
|
||||
ai: {
|
||||
combo: "xinfu_falu"
|
||||
},
|
||||
},
|
||||
zhenyi_spade: {
|
||||
trigger: {
|
||||
|
|
|
@ -18750,7 +18750,9 @@ game.import("character", function () {
|
|||
audio: 2,
|
||||
enable: "phaseUse",
|
||||
usable: 1,
|
||||
filterTarget: lib.filter.notMe,
|
||||
filterTarget: function (card, player, target) {
|
||||
return target.hp >= player.hp;
|
||||
},
|
||||
content: function () {
|
||||
"step 0";
|
||||
var str = get.translation(target);
|
||||
|
|
|
@ -4306,6 +4306,9 @@ game.import("character", function () {
|
|||
content: function () {
|
||||
lib.skill.dcluoyan.init(player, "dcluoyan");
|
||||
},
|
||||
ai: {
|
||||
combo: "dcxingwu"
|
||||
},
|
||||
},
|
||||
retianxiang_daxiaoqiao: {
|
||||
audio: "tianxiang_daxiaoqiao",
|
||||
|
@ -19631,7 +19634,7 @@ game.import("character", function () {
|
|||
zhugemengxue: "诸葛梦雪",
|
||||
dcjichun: "寄春",
|
||||
dcjichun_info:
|
||||
"出牌阶段限一次,你可以展示一张手牌并选择一项:①将此牌交给一名手牌数小于你的角色,然后摸X张牌。②弃置此牌并弃置一名手牌数大于你的角色区域里至多X张牌。(X为此牌牌名字数)",
|
||||
"出牌阶段限一次,你可以展示一张牌并选择一项:①将此牌交给一名手牌数小于你的角色,然后摸X张牌。②弃置此牌并弃置一名手牌数大于你的角色区域里至多X张牌。(X为此牌牌名字数)",
|
||||
dchanying: "寒英",
|
||||
dchanying_info:
|
||||
"准备阶段,你可以亮出牌堆里的一张非赠物装备牌,然后令一名手牌数等于你的角色使用此牌。",
|
||||
|
|
|
@ -1,13 +1,8 @@
|
|||
window.noname_update = {
|
||||
version: "1.10.11.1",
|
||||
version: "1.10.11.3",
|
||||
update: "NULL", //新版本更新文件较多,直接强制进行全量更新
|
||||
changeLog: [
|
||||
"整合@Rintim @mengxinzxz @nonameShijian @lieren2023 @itsnoteasytonameaccount @kuangshen04 @IceCola97 @PZ157 @universe-st @Iking123 @copcap @nineMangos 的Pull Request",
|
||||
"OL族王广、族王明山、界王异、刘辟、SP孙策;十周年曹芳、武关羽、神华佗、SP甄姬",
|
||||
"手杀SP毌丘俭、曹髦、成济、李昭&焦伯;海外服颜良、文丑、袁谭",
|
||||
"添加“无限火力”单挑模式",
|
||||
"拆分“技能的消耗”和“技能的效果”,加入“按点卖血”等同时机多次发动技能的机制,逐步淘汰direct:true的写法",
|
||||
"其他AI优化与bug修复",
|
||||
"bug修复",
|
||||
],
|
||||
files: [],
|
||||
};
|
||||
|
|
|
@ -4524,7 +4524,7 @@ export class Player extends HTMLDivElement {
|
|||
if (typeof this.selectCard == "function") return false;
|
||||
if (this.complexCard || this.complexSelect || this.filterOk) return false;
|
||||
var cards = this.player.getCards(this.position);
|
||||
if (cards.some(card => !this.filterCard(card, this))) return false;
|
||||
if (cards.some(card => !this.filterCard(card, this.player, this))) return false;
|
||||
var num = cards.length;
|
||||
for (var i = 0; i < cards.length; i++) {
|
||||
if (!lib.filter.cardDiscardable(cards[i], this.player, this)) num--;
|
||||
|
@ -4783,7 +4783,7 @@ export class Player extends HTMLDivElement {
|
|||
if (typeof this.selectCard == "function") return false;
|
||||
if (this.complexCard || this.complexSelect || this.filterOk) return false;
|
||||
var cards = this.player.getCards(this.position);
|
||||
if (cards.some(card => !this.filterCard(card, this))) return false;
|
||||
if (cards.some(card => !this.filterCard(card, this.player, this))) return false;
|
||||
return get.select(this.selectCard)[0] >= this.player.countCards(this.position);
|
||||
};
|
||||
next.setContent("chooseCard");
|
||||
|
|
Loading…
Reference in New Issue