族荀攸
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@ -21,17 +21,91 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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clan_zhonghui:['male','wei','3/4',['clanyuzhi','clanxieshu','clanbaozu'],['clan:颍川钟氏']],
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clan_zhongyu:['male','wei',3,['clanjiejian','clanhuanghan','clanbaozu'],['clan:颍川钟氏']],
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clan_wanglun:['male','wei',3,['clanqiuxin','clanjianyuan','clanzhongliu'],['clan:太原王氏']],
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clan_xunyou:['male','wei',3,['clanbaichu','clandaojie'],['clan:颍川荀氏']],
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},
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characterSort:{
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clan:{
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clan_wu:['clan_wuxian','clan_wuban','clan_wukuang'],
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clan_xun:['clan_xunshu','clan_xunchen','clan_xuncai','clan_xuncan'],
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clan_xun:['clan_xunshu','clan_xunchen','clan_xuncai','clan_xuncan','clan_xunyou'],
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clan_han:['clan_hanshao','clan_hanrong'],
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clan_wang:['clan_wangling','clan_wangyun','clan_wanghun','clan_wanglun'],
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clan_zhong:['clan_zhongyan','clan_zhonghui','clan_zhongyu'],
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},
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},
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skill:{
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//族荀攸
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clanbaichu:{
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derivation:'qice',
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audio:2,
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trigger:{player:'useCardAfter'},
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filter:function(event,player){
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if(player.getStorage('clanbaichu').contains(event.card.name)) return true;
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var str=(get.suit(event.card)+'、'+get.type2(event.card));
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if(!player.getStorage('clanbaichu').contains(str)) return lib.inpile.some(name=>get.type(name)=='trick'&&!player.getStorage('clanbaichu').contains(name));
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return !player.hasSkill('qice');
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},
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forced:true,
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content:function(){
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'step 0'
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var str=(get.suit(trigger.card)+'+'+get.type2(trigger.card));
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if(player.getStorage('clanbaichu').contains(trigger.card.name)){
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event.draw=true;
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}
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if(player.getStorage('clanbaichu').contains(str)){
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if(!player.hasSkill('qice')){
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player.addTempSkill('qice','roundStart');
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player.popup('奇策');
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game.log(player,'获得了技能','#g【奇策】');
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}
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event.goto(2);
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}
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else{
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player.markAuto('clanbaichu',[str]);
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var dialog=['请选择【百出】记录的普通锦囊牌牌名',[lib.inpile.filter(name=>get.type(name)=='trick'&&!player.getStorage('clanbaichu').contains(name)),'vcard']];
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player.chooseButton(dialog,true).set('ai',function(button){
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var player=_status.event.player,name=button.link[2];
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if(name=='wuxie') return 114514;
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return get.effect(player,{name:name},player,player)*(1+player.countCards('hs',name));
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});
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}
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'step 1'
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if(result.bool){
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var name=result.links[0][2];
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player.markAuto('clanbaichu',[name]);
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player.popup(get.translation(name));
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game.log(player,'记录中了','#y'+get.translation(name));
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game.delayx();
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}
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'step 2'
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if(event.draw) player.chooseDrawRecover(true);
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},
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intro:{
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markcount:()=>0,
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content:function(storage){
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var str='<span class="text center">';
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var list=storage.filter(str=>str.includes('+'));
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var cards=storage.filter(str=>!list.contains(str));
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if(list.length){
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str+='<li>已记录的花色点数组合:';
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list.forEach(strx=>{
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var listx=strx.split('+');
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str+='<br>';
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str+=get.translation(listx[0]);
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str+='+';
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str+=get.translation(listx[1]);
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});
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}
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if(list.length&&cards.length) str+='<br>';
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if(cards.length){
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str+='<li>已记录的普通锦囊牌名:';
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str+='<br>';
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str+=get.translation(cards);
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}
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str+='</span>';
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return str;
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},
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},
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},
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//族王沦
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clanqiuxin:{
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audio:2,
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@ -2191,7 +2265,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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clandaojie:{
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audio:2,
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audioname:['clan_xunshu','clan_xunchen','clan_xuncai','clan_xuncan'],
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audioname:['clan_xunshu','clan_xunchen','clan_xuncai','clan_xuncan','clan_xunyou'],
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trigger:{player:'useCardAfter'},
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filter:function(event,player){
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return get.type(event.card,null,false)=='trick'&&!get.tag(event.card,'damage')&&event.cards.filterInD().length>0&&player.getHistory('useCard',evt=>{
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@ -2490,6 +2564,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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clan_zhonghui_prefix:'族',
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clan_zhongyu_prefix:'族',
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clan_wanglun_prefix:'族',
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clan_xunyou_prefix:'族',
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clan_wuxian:'族吴苋',
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clanyirong:'移荣',
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@ -2580,6 +2655,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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clanqiuxin_info:'出牌阶段限一次,你可以令一名其他角色选择一项:①你对其使用【杀】;②你对其使用任意普通锦囊牌。当你执行其选择的选项后,你视为执行另一项。',
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clanjianyuan:'简远',
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clanjianyuan_info:'当一名角色发动“出牌阶段限一次”的技能后,你可以令其重铸任意张牌名字数为X的牌(X为其本阶段的使用牌数)。',
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clan_xunyou:'族荀攸',
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clanbaichu:'百出',
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clanbaichu_info:'锁定技,当你使用一张牌结算完毕后,若你:未记录过此牌的点数和类型组合,则你记录此组合并记录一个普通锦囊牌名,否则你于本轮获得技能〖奇策〗;已记录此牌牌名,你回复1点体力或摸一张牌。',
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clan_wu:'陈留·吴氏',
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clan_xun:'颍川·荀氏',
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@ -12561,9 +12561,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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},
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qice:{
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audio:2,
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audioname:['clan_xunyou'],
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enable:'phaseUse',
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usable:1,
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audio:'qice_backup',
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filter:function(event,player){
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const hs=player.getCards('h');
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if(!hs.length) return false;
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@ -12577,6 +12577,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return event.filterCard(card,player,event);
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});
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},
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usable:1,
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chooseButton:{
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dialog:function(player){
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var list=[];
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@ -12633,10 +12634,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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backup:function(links,player){
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return {
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audio:'qice',
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audioname:['clan_xunyou'],
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filterCard:true,
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selectCard:-1,
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position:'h',
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audio:2,
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popname:true,
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viewAs:{name:links[0][2]},
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}
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@ -12667,7 +12669,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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threaten:1.6,
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}
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},
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qice_backup:{audio:2},
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zhiyu:{
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audio:2,
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trigger:{player:'damageEnd'},
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