Merge pull request #1013 from kuangshen04/test-Branch
(我猜差不多了)uncheck hook+bugfix
This commit is contained in:
commit
85a362e56b
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@ -1881,12 +1881,12 @@ export class Game extends Uninstantable {
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config: objectConfig
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}
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try{
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if (precontent) {
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_status.extension = name;
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await (gnc.is.generatorFunc(precontent) ? gnc.of(precontent) : precontent).call(object, config);
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delete _status.extension;
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}
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if (precontent) {
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_status.extension = name;
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await (gnc.is.generatorFunc(precontent) ? gnc.of(precontent) : precontent).call(object, config);
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delete _status.extension;
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}
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}catch(e1){
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console.log(`加载《${name}》扩展的precontent时出现错误。`,e1);
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if(!lib.config.extension_alert) alert(`加载《${name}》扩展的precontent时出现错误。\n该错误本身可能并不影响扩展运行。您可以在“设置→通用→无视扩展报错”中关闭此弹窗。\n${decodeURI(e1.stack)}`);
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@ -5874,7 +5874,7 @@ export class Game extends Uninstantable {
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return false;
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}
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const useCache = !lib.config.compatiblemode && !event.skill
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const useCache = !lib.config.compatiblemode && !event.skill && !event.multitarget
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&& ['button', 'card', 'target'].every(type => {
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if (!event[`filter${uppercaseType(type)}`]) return true;
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// if (typeof event[`select${uppercaseType(type)}`] === 'function') return false;
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@ -5891,19 +5891,10 @@ export class Game extends Uninstantable {
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game.Check.skill(event);
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player.node.equips.classList.remove('popequip');
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if (event.filterCard && lib.config.popequip && !_status.nopopequip && get.is.phoneLayout() &&
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typeof event.position === 'string' && event.position.includes('e') &&
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player.node.equips.querySelector('.card.selectable')) {
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player.node.equips.classList.add('popequip');
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auto_confirm = false;
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}
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_status.multitarget = false;
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const skillinfo = get.info(_status.event.skill);
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const skillinfo = get.info(event.skill)||{};
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if (_status.event.multitarget) _status.multitarget = true;
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else if (_status.event.name === 'chooseToUse' && skillinfo) {
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else if (_status.event.name === 'chooseToUse') {
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if (skillinfo.multitarget && !skillinfo.multiline) _status.multitarget = true;
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if (skillinfo.viewAs && typeof skillinfo.viewAs !== 'function') {
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const cardinfo = get.info(get.card());
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@ -5913,6 +5904,13 @@ export class Game extends Uninstantable {
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}
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}
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player.node.equips.classList.remove('popequip');
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if (event.filterCard && lib.config.popequip && !_status.nopopequip && get.is.phoneLayout() &&
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typeof event.position === 'string' && event.position.includes('e') &&
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player.node.equips.querySelector('.card.selectable')) {
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player.node.equips.classList.add('popequip');
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auto_confirm = false;
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}
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if (event.isMine() && game.chess && get.config('show_distance') && game.me) {
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const players = game.players.slice();
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@ -5928,7 +5926,13 @@ export class Game extends Uninstantable {
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});
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}
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if (event.isMine()) game.Check.confirm(event, { ok, auto, auto_confirm });
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ok = ok && (!event.filterOk || event.filterOk());
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let confirm = '';
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if (ok) confirm += 'o';
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if (!event.forced && !event.fakeforce && get.noSelected()) confirm += 'c';
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if (event.isMine()) game.Check.confirm(event, confirm);
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game.callHook("checkEnd", [event, { ok, auto, auto_confirm }]);
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// if (ui.confirm && ui.confirm.lastChild.link == 'cancel') {
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// if (_status.event.type == 'phase' && !_status.event.skill) {
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@ -5938,12 +5942,10 @@ export class Game extends Uninstantable {
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// ui.confirm.lastChild.innerHTML = '取消';
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// }
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// }
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game.callHook("checkEnd", [event]);
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return ok;
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}
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static Check = class extends Uninstantable {
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static processSelection({ type, items, event, useCache, isSelectable, custom }) {
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static processSelection({ type, items, event, useCache, isSelectable }) {
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let ok = true, auto;
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let selectableItems = false;
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const uppercaseType = (type) => type[0].toUpperCase() + type.slice(1);
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@ -5997,7 +5999,7 @@ export class Game extends Uninstantable {
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if (item.classList.contains('selectable')) selectableItems = true;
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else if (item.classList.contains('selected')) item.classList.add('selectable');
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if (custom) custom(item);
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game.callHook(`check${uppercaseType(type)}`, [item, event]);
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});
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if (event[`${type}Required`] && uiSelected.length === 0) ok = false;
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@ -6010,7 +6012,7 @@ export class Game extends Uninstantable {
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static button(event, useCache) {
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const player = event.player;
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const buttons = event.dialog.buttons;
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const isSelectable = button => {
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const isSelectable = (button, event) => {
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if (!lib.filter.buttonIncluded(button)) return false;
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if (button.classList.contains('unselectable')) return false;
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return event.filterButton(button, player);
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@ -6019,21 +6021,14 @@ export class Game extends Uninstantable {
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}
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static card(event, useCache) {
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const player = event.player;
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const players = game.players.slice();
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if (event.deadTarget) players.addArray(game.dead);
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const cards = player.getCards(event.position);
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const isSelectable = card => {
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const isSelectable = (card, event) => {
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if (card.classList.contains('uncheck')) return false;
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if (player.isOut()) return false;
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if (!lib.filter.cardRespondable(card, player)) return false;
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return event.filterCard(card, player);
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}
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const custom = lib.config.cardtempname === 'off' ? null : card => {
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if (get.name(card) === card.name && get.is.sameNature(get.nature(card), card.nature, true)) return;
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const node = ui.create.cardTempName(card);
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if (lib.config.cardtempname !== 'default') node.classList.remove('vertical');
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}
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return game.Check.processSelection({ type: 'card', items: cards, event, useCache, isSelectable, custom });
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return game.Check.processSelection({ type: 'card', items: cards, event, useCache, isSelectable });
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}
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static target(event, useCache) {
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const player = event.player;
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@ -6045,17 +6040,7 @@ export class Game extends Uninstantable {
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if (target.isOut()) return false;
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return event.filterTarget(card, player, target);
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}
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const custom = target => {
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if (!target.instance) return;
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['selected', 'selectable'].forEach(className => {
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if (target.classList.contains(className)) {
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target.instance.classList.add(className);
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} else {
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target.instance.classList.remove(className);
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}
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});
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}
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return game.Check.processSelection({ type: 'target', items: targets, event, useCache, isSelectable, custom });
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return game.Check.processSelection({ type: 'target', items: targets, event, useCache, isSelectable });
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}
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static skill(event) {
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if (ui.skills) ui.skills.close();
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@ -6081,80 +6066,58 @@ export class Game extends Uninstantable {
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if (globalSkills.length) ui.create.skills2(globalSkills);
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if (equipSkills.length) ui.create.skills3(equipSkills);
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}
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static confirm(event, { ok, auto, auto_confirm }) {
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const skillinfo = get.info(event.skill) || {};
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if (ok && (!event.filterOk || event.filterOk())
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&& auto && (auto_confirm || skillinfo.direct)
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&& (!_status.mousedragging || !_status.mouseleft) && !_status.mousedown && !_status.touchnocheck) {
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if (ui.confirm && !skillinfo.preservecancel) {
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ui.confirm.close();
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}
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if (!ui.confirm && skillinfo.preservecancel) {
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ui.create.confirm('c');
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}
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if (event.skillDialog === true) event.skillDialog = false;
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ui.click.ok();
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_status.mousedragging = null;
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static confirm(event, confirm) {
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ui.arena.classList.add('selecting');
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if (event.filterTarget && (!event.filterCard || !event.position || (typeof event.position == 'string' && !event.position.includes('e')))) {
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ui.arena.classList.add('tempnoe');
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}
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else {
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ui.arena.classList.add('selecting');
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if (event.filterTarget && (!event.filterCard || !event.position || (typeof event.position == 'string' && !event.position.includes('e')))) {
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ui.arena.classList.add('tempnoe');
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}
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game.countChoose();
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if (!_status.noconfirm && !_status.event.noconfirm
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&& (_status.mouseleft || !_status.mousedown)) {
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let str = '';
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if (ok && (!event.filterOk || event.filterOk())) str += 'o';
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if (!event.forced && !event.fakeforce && get.noSelected()) str += 'c';
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ui.create.confirm(str);
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}
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game.countChoose();
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if (!_status.noconfirm && !_status.event.noconfirm && (_status.mouseleft || !_status.mousedown)) {
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ui.create.confirm(confirm);
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}
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}
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}
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static uncheck(...args) {
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let i, j;
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if (game.chess) {
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let shadows = ui.chessContainer.getElementsByClassName('playergrid temp');
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while (shadows.length) {
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shadows[0].remove();
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}
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}
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if ((args.length == 0 || args.includes('card')) && _status.event.player) {
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let cards = _status.event.player.getCards('hejsx');
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for (j = 0; j < cards.length; j++) {
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cards[j].classList.remove('selected');
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cards[j].classList.remove('selectable');
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if (cards[j]._tempName) {
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cards[j]._tempName.delete();
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delete cards[j]._tempName;
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}
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cards[j].updateTransform();
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}
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ui.selected.cards.length = 0;
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_status.event.player.node.equips.classList.remove('popequip');
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}
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let players = game.players.slice(0);
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if (args.length === 0) args = ['button', 'card', 'target'];
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const event = _status.event;
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const players = game.players.slice();
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if (_status.event.deadTarget) players.addArray(game.dead);
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if ((args.length == 0 || args.includes('target'))) {
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for (j = 0; j < players.length; j++) {
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players[j].classList.remove('selected');
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players[j].classList.remove('selectable');
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if (players[j].instance) {
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players[j].instance.classList.remove('selected');
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players[j].instance.classList.remove('selectable');
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}
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}
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ui.selected.targets.length = 0;
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game.callHook("uncheckBegin", [event, args]);
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if (game.chess) {
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const shadows = Array.from(ui.chessContainer.querySelectorAll('.playergrid.temp'));
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shadows.forEach(i => i.remove());
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}
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if ((args.length == 0 || args.includes('button')) && _status.event.dialog && _status.event.dialog.buttons) {
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for (let j = 0; j < _status.event.dialog.buttons.length; j++) {
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_status.event.dialog.buttons[j].classList.remove('selectable');
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_status.event.dialog.buttons[j].classList.remove('selected');
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}
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if(event.player) event.player.node.equips.classList.remove('popequip');
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if (args.includes('button') && event.dialog && event.dialog.buttons) {
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event.dialog.buttons.forEach(button => {
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button.classList.remove('selectable');
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button.classList.remove('selected');
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game.callHook("uncheckButton", [button, event]);
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});
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ui.selected.buttons.length = 0;
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}
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if (args.length == 0) {
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if (args.includes('card') && event.player) {
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const cards = event.player.getCards('hejsx');
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cards.forEach(card => {
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card.classList.remove('selected');
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card.classList.remove('selectable');
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card.updateTransform(false);
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game.callHook("uncheckCard", [card, event]);
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});
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ui.selected.cards.length = 0;
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}
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if (args.includes('target')) {
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players.forEach(target => {
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target.classList.remove('selected');
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target.classList.remove('selectable');
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game.callHook("uncheckTarget", [target, event]);
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});
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ui.selected.targets.length = 0;
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}
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if (args.length === 3) {
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ui.arena.classList.remove('selecting');
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ui.arena.classList.remove('tempnoe');
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_status.imchoosing = false;
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@ -6162,20 +6125,17 @@ export class Game extends Uninstantable {
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_status.mousedragging = null;
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_status.mousedragorigin = null;
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while (ui.touchlines.length) {
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ui.touchlines.shift().delete();
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}
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ui.touchlines.forEach(i => i.delete());
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ui.touchlines.length = 0;
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}
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ui.canvas.width = ui.arena.offsetWidth;
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ui.canvas.height = ui.arena.offsetHeight;
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for (let i = 0; i < players.length; i++) {
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players[i].unprompt();
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}
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for (let i = 0; i < _status.dragline.length; i++) {
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if (_status.dragline[i]) _status.dragline[i].remove();
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}
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ui.arena.classList.remove('dragging');
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players.forEach(i => i.unprompt());
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_status.dragline.forEach(i => i && i.remove());
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_status.dragline.length = 0;
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ui.arena.classList.remove('dragging');
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game.callHook("uncheckEnd", [event, args]);
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}
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/**
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* @param { Player } player1
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@ -146,6 +146,11 @@ export class Library extends Uninstantable {
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}
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//函数钩子
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/**
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* 你可以往这里加入{钩子名:函数数组},并在数组里增加你的自定义函数
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* 这样当某个地方调用game.callHook(钩子名,[...函数参数])时,就会按顺序将对应数组中的每个函数运行一遍(传参为callHook的第二个参数)。
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* 你可以将hook机制类比为event.trigger(),但是这里只能放同步代码
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*/
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static hooks = {
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// 本体势力的颜色
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addGroup: [(id, _short, _name, config) => {
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@ -325,9 +330,60 @@ export class Library extends Uninstantable {
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game.dynamicStyle.addObject(result2);
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}
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}],
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//game.check美化
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//game.check
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checkBegin: [],
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checkEnd: [],
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checkEnd: [
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function autoConfirm(event, { ok, auto, auto_confirm }) {
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if (!event.isMine()) return;
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const skillinfo = get.info(event.skill) || {};
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if (ok && auto && (auto_confirm || skillinfo.direct) && !_status.touchnocheck
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&& !_status.mousedown && (!_status.mousedragging || !_status.mouseleft)) {
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if (ui.confirm) ui.confirm.close();
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if (event.skillDialog === true) event.skillDialog = false;
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ui.click.ok();
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_status.mousedragging = null;
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if (skillinfo.preservecancel) ui.create.confirm('c');
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}
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}
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],
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checkButton: [],
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checkCard: [
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function updateTempname(card, event) {
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if (lib.config.cardtempname === 'off') return;
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if (get.name(card) === card.name && get.is.sameNature(get.nature(card), card.nature, true)) return;
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const node = ui.create.cardTempName(card);
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if (lib.config.cardtempname !== 'default') node.classList.remove('vertical');
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},
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],
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checkTarget: [
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function updateInstance(target, event) {
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if (!target.instance) return;
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['selected', 'selectable'].forEach(className => {
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if (target.classList.contains(className)) {
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target.instance.classList.add(className);
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} else {
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target.instance.classList.remove(className);
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}
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});
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},
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],
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uncheckBegin: [],
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uncheckEnd: [],
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uncheckButton: [],
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uncheckCard: [
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function removeTempname(card, event) {
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if (!card._tempName) return;
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card._tempName.delete();
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delete card._tempName;
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},
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],
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uncheckTarget: [
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function removeInstance(target, event) {
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if (!target.instance) return;
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target.instance.classList.remove('selected');
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target.instance.classList.remove('selectable');
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},
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],
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};
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/**
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@ -7919,7 +7975,9 @@ export class Library extends Uninstantable {
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let type;
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try {
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type = typeof obj[text];
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} catch {}
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} catch {
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void 0;
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}
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if (type == 'function') {
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className += 'function';
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}
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