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@ -6700,7 +6700,7 @@ character.sp={
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trigger:{global:'dying'},
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forced:true,
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popup:false,
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priority:6,
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priority:6.5,
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check:function(){
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return false;
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},
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@ -1,5 +1,5 @@
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window.noname_update={
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version:'1.9.9.8beta2',
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version:'1.9.10',
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// update:'1.9.9.6',
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changeLog:[
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'bug修复',
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@ -229,7 +229,7 @@ mode.guozhan={
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gz_mateng:['male','qun',4,['mashu','xiongyi']],
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gz_kongrong:['male','qun',3,['gzmingshi','lirang']],
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gz_jiling:['male','qun',4,['shuangren']],
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gz_tianfeng:['male','qun',3,['sijian','suishi']],
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gz_tianfeng:['male','qun',3,['sijian','gzsuishi']],
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gz_panfeng:['male','qun',4,['kuangfu']],
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gz_zoushi:['female','qun',3,['huoshui','qingcheng']],
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@ -254,6 +254,33 @@ mode.guozhan={
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}
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},
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skill:{
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gzsuishi:{
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audio:'suishi',
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trigger:{global:'dying'},
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forced:true,
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priority:6.5,
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check:function(){
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return false;
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},
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filter:function(event,player){
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return event.player!=player&&event.parent.name=='damage'&&event.parent.source&&event.parent.source.isFriendOf(player);
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},
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content:function(){
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player.draw();
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},
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group:'gzsuishi2'
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},
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gzsuishi2:{
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audio:'suishi',
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trigger:{global:'dieAfter'},
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forced:true,
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filter:function(event,player){
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return event.player.isFriendOf(player);
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},
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content:function(){
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player.loseHp();
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}
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},
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_hongfa2:{
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trigger:{player:'chooseToRespondBegin'},
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direct:true,
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@ -2698,6 +2725,8 @@ mode.guozhan={
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fengshi:'锋矢',
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_fengshi:'锋矢',
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fengshi_info:'阵法技,在同一个围攻关系中,若你是围攻角色,则你或另一名围攻角色使用【杀】指定被围攻角色为目标后,可令该角色弃置装备区里的一张牌',
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gzsuishi:'随势',
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gzsuishi_info:'锁定技,当其他角色进入濒死状态时,若伤害来源与你势力相同,你摸一张牌;当其他角色死亡时,若其与你势力相同,你失去1点体力',
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baoling:'暴凌',
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baoling_info:'主将技,锁定技,出牌阶段结束时,若你有副将,则你移除副将,然后加3点体力上限,回复3点体力,并获得“崩坏”',
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yingyang:'鹰扬',
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