Merge branch 'PR-Branch' of https://github.com/libccy/noname into PR-Branch
This commit is contained in:
commit
83ef7e7033
189
game/game.js
189
game/game.js
|
@ -26153,15 +26153,12 @@
|
|||
return list;
|
||||
},
|
||||
addSkillTrigger:function(skill,hidden,triggeronly){
|
||||
var info=lib.skill[skill];
|
||||
if(!info) return;
|
||||
if(typeof info.group=='string'){
|
||||
this.addSkillTrigger(info.group,hidden);
|
||||
}
|
||||
else if(Array.isArray(info.group)){
|
||||
for(var i=0;i<info.group.length;i++){
|
||||
this.addSkillTrigger(info.group[i],hidden);
|
||||
}
|
||||
let skills=game.expandSkills([skill]);
|
||||
for(let skill of skills){
|
||||
let info=lib.skill[skill];
|
||||
if(!info){
|
||||
console.trace(`Cannot find skill: ${skill}\nPlease check if game.expandSkills is overwritten`);
|
||||
continue;
|
||||
}
|
||||
if(!triggeronly){
|
||||
if(info.global&&(!hidden||info.globalSilent)){
|
||||
|
@ -26169,20 +26166,18 @@
|
|||
game.addGlobalSkill(info.global,this);
|
||||
}
|
||||
else{
|
||||
for(var j=0;j<info.global.length;j++){
|
||||
for(let j=0;j<info.global.length;j++){
|
||||
game.addGlobalSkill(info.global[j],this);
|
||||
}
|
||||
}
|
||||
}
|
||||
if(this.initedSkills.contains(skill)) return this;
|
||||
this.initedSkills.push(skill);
|
||||
if(info.init&&!_status.video){
|
||||
info.init(this,skill);
|
||||
}
|
||||
if(info.init&&!_status.video) info.init(this,skill);
|
||||
}
|
||||
if(info.trigger&&this.playerid){
|
||||
var playerid=this.playerid;
|
||||
var setTrigger=function(i,evt){
|
||||
let playerid=this.playerid;
|
||||
let setTrigger=function(i,evt){
|
||||
if(i=='global'){
|
||||
if(!lib.hook.globaltrigger[evt]){
|
||||
lib.hook.globaltrigger[evt]={};
|
||||
|
@ -26193,32 +26188,25 @@
|
|||
lib.hook.globaltrigger[evt][playerid].add(skill);
|
||||
}
|
||||
else{
|
||||
var name=playerid+'_'+i+'_'+evt;
|
||||
if(!lib.hook[name]){
|
||||
lib.hook[name]=[];
|
||||
}
|
||||
let name=playerid+'_'+i+'_'+evt;
|
||||
if(!lib.hook[name]) lib.hook[name]=[];
|
||||
lib.hook[name].add(skill);
|
||||
}
|
||||
lib.hookmap[evt]=true;
|
||||
}
|
||||
for(var i in info.trigger){
|
||||
if(typeof info.trigger[i]=='string'){
|
||||
setTrigger(i,info.trigger[i]);
|
||||
}
|
||||
for(let i in info.trigger){
|
||||
if(typeof info.trigger[i]=='string') setTrigger(i,info.trigger[i]);
|
||||
else if(Array.isArray(info.trigger[i])){
|
||||
for(var j=0;j<info.trigger[i].length;j++){
|
||||
setTrigger(i,info.trigger[i][j]);
|
||||
}
|
||||
for(let trigger of info.trigger[i]) setTrigger(i,trigger);
|
||||
}
|
||||
}
|
||||
}
|
||||
if(info.hookTrigger){
|
||||
if(!this._hookTrigger){
|
||||
this._hookTrigger=[];
|
||||
}
|
||||
if(!this._hookTrigger) this._hookTrigger=[];
|
||||
this._hookTrigger.add(skill);
|
||||
}
|
||||
if(_status.event&&_status.event.addTrigger) _status.event.addTrigger(skill,this);
|
||||
}
|
||||
return this;
|
||||
},
|
||||
addSkillLog:function(skill){
|
||||
|
@ -26506,22 +26494,19 @@
|
|||
return this;
|
||||
},
|
||||
removeSkillTrigger:function(skill,triggeronly){
|
||||
var info=lib.skill[skill];
|
||||
if(!info) return;
|
||||
if(typeof info.group=='string'){
|
||||
this.removeSkillTrigger(info.group);
|
||||
}
|
||||
else if(Array.isArray(info.group)){
|
||||
for(var i=0;i<info.group.length;i++){
|
||||
this.removeSkillTrigger(info.group[i]);
|
||||
}
|
||||
let skills=game.expandSkills([skill]);
|
||||
for(let skill of skills){
|
||||
let info=lib.skill[skill];
|
||||
if(!info){
|
||||
console.trace(`Cannot find skill: ${skill}\nPlease check if game.expandSkills is overwritten`);
|
||||
continue;
|
||||
}
|
||||
if(!triggeronly) this.initedSkills.remove(skill);
|
||||
if(info.trigger){
|
||||
var playerid=this.playerid;
|
||||
var removeTrigger=function(i,evt){
|
||||
let playerid=this.playerid;
|
||||
let removeTrigger=function(i,evt){
|
||||
if(i=='global'){
|
||||
for(var j in lib.hook.globaltrigger){
|
||||
for(let j in lib.hook.globaltrigger){
|
||||
if(lib.hook.globaltrigger[j][playerid]){
|
||||
lib.hook.globaltrigger[j][playerid].remove(skill);
|
||||
if(lib.hook.globaltrigger[j][playerid].length==0){
|
||||
|
@ -26534,31 +26519,24 @@
|
|||
}
|
||||
}
|
||||
else{
|
||||
var name=playerid+'_'+i+'_'+evt;
|
||||
let name=playerid+'_'+i+'_'+evt;
|
||||
if(lib.hook[name]){
|
||||
lib.hook[name].remove(skill);
|
||||
if(lib.hook[name].length==0){
|
||||
delete lib.hook[name];
|
||||
if(lib.hook[name].length==0) delete lib.hook[name];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
for(var i in info.trigger){
|
||||
if(typeof info.trigger[i]=='string'){
|
||||
removeTrigger(i,info.trigger[i]);
|
||||
}
|
||||
for(let i in info.trigger){
|
||||
if(typeof info.trigger[i]=='string') removeTrigger(i,info.trigger[i]);
|
||||
else if(Array.isArray(info.trigger[i])){
|
||||
for(var j=0;j<info.trigger[i].length;j++){
|
||||
removeTrigger(i,info.trigger[i][j]);
|
||||
}
|
||||
for(let trigger of info.trigger[i]) removeTrigger(i,trigger);
|
||||
}
|
||||
}
|
||||
}
|
||||
if(info.hookTrigger){
|
||||
if(this._hookTrigger){
|
||||
this._hookTrigger.remove(skill);
|
||||
if(!this._hookTrigger.length){
|
||||
delete this._hookTrigger;
|
||||
if(!this._hookTrigger.length) delete this._hookTrigger;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -27528,9 +27506,43 @@
|
|||
if(this.hasSkillTag('respondShan',true,null,true)) return true;
|
||||
return this.hasUsableCard('shan');
|
||||
},
|
||||
mayHaveShan:function(){
|
||||
return this.hasShan();
|
||||
// modify: After AngelBeats! -2nd Beat-
|
||||
mayHaveSha:function(viewer,type){
|
||||
if((this.hp>2||!this.isZhu&&this.hp>1)&&this.hasSkillTag('respondSha',true,type,true)) return true;
|
||||
if(get.itemtype(viewer)!=='player') viewer=_status.event.player;
|
||||
let cards;
|
||||
if(this===viewer||get.itemtype(viewer)==='player'&&viewer.hasSkillTag('viewHandcard',null,this,true)) cards=this.getCards('h');
|
||||
else cards=this.getShownCards();
|
||||
if(cards.some(card=>{
|
||||
let name=get.name(card,this);
|
||||
if(name=='sha'||name=='hufu'||name=='yuchanqian'){
|
||||
if(type==='use') return lib.filter.cardEnabled(card,this);
|
||||
if(type==='respond') return lib.filter.cardRespondable(card,this);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
})) return true;
|
||||
let hs=this.getCards('hs').removeArray(cards).length;
|
||||
if(hs===0) return false;
|
||||
return Math.pow(hs+(this.isPhaseUsing()?6:4),2)>100*_status.event.getRand('mayHaveSha');
|
||||
},
|
||||
mayHaveShan:function(viewer,type){
|
||||
if((this.hp>2||!this.isZhu&&this.hp>1)&&this.hasSkillTag('respondShan',true,type,true)) return true;
|
||||
if(get.itemtype(viewer)!=='player') viewer=_status.event.player;
|
||||
let cards;
|
||||
if(this===viewer||get.itemtype(viewer)==='player'&&viewer.hasSkillTag('viewHandcard',null,this,true)) cards=this.getCards('h');
|
||||
else cards=this.getShownCards();
|
||||
if(cards.some(card=>{
|
||||
let name=get.name(card,this);
|
||||
if(name==='shan'||name==='hufu'){
|
||||
if(type==='use') return lib.filter.cardEnabled(card,this);
|
||||
if(type==='respond') return lib.filter.cardRespondable(card,this);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
})) return true;
|
||||
let hs=this.getCards('hs').removeArray(cards).length;
|
||||
if(hs===0) return false;
|
||||
return Math.pow(hs+(this.isPhaseUsing()?3:5),2)>100*_status.event.getRand('mayHaveShan');
|
||||
},
|
||||
hasCard:function(name,position){
|
||||
if(typeof name=='function'){
|
||||
|
@ -40214,7 +40226,7 @@
|
|||
if(drawDeck&&drawDeck.drawDeck) players[0].draw(num2,drawDeck);
|
||||
else players[0].draw(num2);
|
||||
},
|
||||
finishSkill:(i,sub)=>{
|
||||
finishSkill:(i,history)=>{
|
||||
const mode=get.mode(),info=lib.skill[i],iInfo=`${i}_info`;
|
||||
if(info.alter){
|
||||
lib.translate[`${iInfo}_origin`]=lib.translate[iInfo];
|
||||
|
@ -40257,14 +40269,25 @@
|
|||
});
|
||||
}
|
||||
if(info.inherit){
|
||||
const skill=lib.skill[info.inherit];
|
||||
if(skill) Object.keys(skill).forEach(value=>{
|
||||
var inheritHistory=[];
|
||||
while(true){
|
||||
if(!info.inherit) break;
|
||||
if(inheritHistory.includes(info.inherit)){
|
||||
console.trace(`Inherit Error: ${info.inherit} in ${i}'s inherit forms a deadlock`);
|
||||
break;
|
||||
}
|
||||
inheritHistory.push(info.inherit);
|
||||
|
||||
const inheritInfo=lib.skill[info.inherit];
|
||||
if(inheritInfo) Object.keys(inheritInfo).forEach(value=>{
|
||||
if(info[value]!=undefined) return;
|
||||
if(value=='audio'&&(typeof info[value]=='number'||typeof info[value]=='boolean')) info[value]=info.inherit;
|
||||
else info[value]=skill[value];
|
||||
else info[value]=inheritInfo[value];
|
||||
});
|
||||
if(lib.translate[i]==undefined) lib.translate[i]=lib.translate[info.inherit];
|
||||
if(lib.translate[iInfo]==undefined) lib.translate[iInfo]=lib.translate[`${info.inherit}_info`];
|
||||
if(lib.translate[`${i}_info`]==undefined) lib.translate[`${i}_info`]=lib.translate[`${info.inherit}_info`];
|
||||
if(!inheritInfo||!inheritInfo.inherit) info.inherit=void 0;
|
||||
}
|
||||
}
|
||||
if(info.limited){
|
||||
if(info.mark===undefined) info.mark=true;
|
||||
|
@ -40273,7 +40296,16 @@
|
|||
if(info.skillAnimation===undefined) info.skillAnimation=true;
|
||||
if(info.init===undefined) info.init=(player,skill)=>player.storage[skill]=false;
|
||||
}
|
||||
if(info.subSkill&&!sub) Object.keys(info.subSkill).forEach(value=>{
|
||||
if(info.subSkill){
|
||||
let subSkillHistory=Array.isArray(history)?history:[];
|
||||
for(let value in info.subSkill){
|
||||
if(subSkillHistory.includes(value)){
|
||||
console.trace(`SubSkill Error: ${value} in ${i} forms a deadlock`);
|
||||
continue;
|
||||
}
|
||||
let history=subSkillHistory.slice(0);
|
||||
history.push(value);
|
||||
|
||||
const iValue=`${i}_${value}`;
|
||||
lib.skill[iValue]=info.subSkill[value];
|
||||
lib.skill[iValue].sub=true;
|
||||
|
@ -40281,8 +40313,9 @@
|
|||
else lib.translate[iValue]=lib.translate[iValue]||lib.translate[i];
|
||||
if(info.subSkill[value].description) lib.translate[`${iValue}_info`]=info.subSkill[value].description;
|
||||
if(info.subSkill[value].marktext) lib.translate[`${iValue}_bg`]=info.subSkill[value].marktext;
|
||||
game.finishSkill(iValue,true);
|
||||
});
|
||||
game.finishSkill(iValue,history);
|
||||
}
|
||||
}
|
||||
if(info.round){
|
||||
const k=`${i}_roundcount`;
|
||||
if(typeof info.group=='string') info.group=[info.group,k];
|
||||
|
@ -41185,15 +41218,25 @@
|
|||
if(!player.storage.skill_blocker||!player.storage.skill_blocker.length) return out;
|
||||
return out.filter(value=>exclude&&exclude.includes(value)||!get.is.blocked(value,player));
|
||||
},
|
||||
expandSkills:skills=>skills.addArray(skills.reduce((previousValue,currentValue)=>{
|
||||
const info=get.info(currentValue);
|
||||
if(info){
|
||||
if(Array.isArray(info.group)) previousValue.push(...info.group);
|
||||
else if(info.group) previousValue.push(info.group);
|
||||
expandSkills:(skill,oldHistory)=>{
|
||||
let history=[];
|
||||
if(oldHistory) history.addArray(oldHistory);
|
||||
if(Array.isArray(skill)){
|
||||
return skill.reduce((previous,current)=>previous.addArray(game.expandSkills(current,history)),[]);
|
||||
}
|
||||
else console.log(currentValue);
|
||||
return previousValue;
|
||||
},[])),
|
||||
|
||||
let info=get.info(skill);
|
||||
if(!info){
|
||||
console.trace(`Cannot find skill: ${skill}`);
|
||||
return history;
|
||||
}
|
||||
history.add(skill);
|
||||
if(info.group){
|
||||
let group=Array.isArray(info.group)?info.group:[info.group];
|
||||
history.addArray(game.expandSkills([].addArray(group.filter(skill=>!history.includes(skill))),history));
|
||||
}
|
||||
return history;
|
||||
},
|
||||
css:style=>Object.keys(style).forEach(value=>{
|
||||
let uiStyle=ui.style[value];
|
||||
if(!uiStyle){
|
||||
|
|
Loading…
Reference in New Issue