Change game.playAudio.
This commit is contained in:
parent
11639b6b31
commit
82e626e67d
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@ -6805,7 +6805,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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update: function () {
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update: function () {
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if(state.curr == state.gameOver || state.curr == state.gameSuccess) return;
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if(state.curr == state.gameOver || state.curr == state.gameSuccess) return;
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this.x -= dx * deltaTime;
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this.x -= dx * deltaTime;
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const halfWidth = this.sprite.width / 2;
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const halfWidth = this.sprite.width / 4;
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if(this.x <= -halfWidth) this.x += halfWidth;
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if(this.x <= -halfWidth) this.x += halfWidth;
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},
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},
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};
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};
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143
game/game.js
143
game/game.js
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@ -274,7 +274,7 @@
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if(typeof background!='string') background='';
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if(typeof background!='string') background='';
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if(!Array.isArray(lineColor)||lineColor.length!=3) lineColor=[];
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if(!Array.isArray(lineColor)||lineColor.length!=3) lineColor=[];
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else if(background.indexOf('ext:')==0){
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else if(background.indexOf('ext:')==0){
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background=background.replace(/ext:/,'extension/');
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background=background.replace(/^ext:/,'extension/');
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}
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}
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if(linked) lib.linked.add(nature);
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if(linked) lib.linked.add(nature);
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if(lineColor.length) lib.lineColor.set(nature,lineColor);
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if(lineColor.length) lib.lineColor.set(nature,lineColor);
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@ -7974,7 +7974,7 @@
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break;
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break;
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}
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}
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}
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}
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if(extimage) src=extimage.replace(/ext:/,'extension/');
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if(extimage) src=extimage.replace(/^ext:/,'extension/');
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else if(dbimage){
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else if(dbimage){
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this.setBackgroundDB(dbimage.slice(3));
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this.setBackgroundDB(dbimage.slice(3));
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return this;
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return this;
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@ -10351,7 +10351,7 @@
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var avatarnode=ui.create.div(node,'.avatar');
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var avatarnode=ui.create.div(node,'.avatar');
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var avatarbg=lib.mode[lib.config.all.mode[i]].splash;
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var avatarbg=lib.mode[lib.config.all.mode[i]].splash;
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if(avatarbg.indexOf('ext:')==0){
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if(avatarbg.indexOf('ext:')==0){
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avatarnode.setBackgroundImage(avatarbg.replace(/ext:/,'extension/'));
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avatarnode.setBackgroundImage(avatarbg.replace(/^ext:/,'extension/'));
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}
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}
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else{
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else{
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avatarnode.setBackgroundDB(avatarbg);
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avatarnode.setBackgroundDB(avatarbg);
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@ -17523,11 +17523,10 @@
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}
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}
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const audio=lib.card[card.name].audio;
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const audio=lib.card[card.name].audio;
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if(typeof audio=='string'){
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if(typeof audio=='string'){
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const audioInfo=audio.split('::');
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const audioInfo=audio.split(':');
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if(audioInfo.length<2) audioInfo.push('mp3');
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if(audio.indexOf('db:')==0) game.playAudio(`${audioInfo[0]}:${audioInfo[1]}`,audioInfo[2],`${card.name}_${sex}.${audioInfo[3]||'mp3'}`);
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if(audio.indexOf('db:')==0) game.playAudio(`${audioInfo[0]}${card.name}_${sex}.${audioInfo[1]}`);
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else if(audio.indexOf('ext:')==0) game.playAudio(`${audioInfo[0]}:${audioInfo[1]}`,`${card.name}_${sex}.${audioInfo[2]||'mp3'}`);
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else if(audio.indexOf('ext:')==0) game.playAudio('..','extension',audioInfo[0].slice(4),`${card.name}_${sex}.${audioInfo[1]}`);
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else game.playAudio('card',sex,`${audioInfo[0]}.${audioInfo[1]||'mp3'}`);
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else game.playAudio('card',sex,`${audioInfo[0]}.${audioInfo[1]}`);
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}
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}
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else game.playAudio('card',sex,card.name);
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else game.playAudio('card',sex,card.name);
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},player,card);
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},player,card);
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@ -28977,7 +28976,7 @@
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this.classList.add('fullskin');
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this.classList.add('fullskin');
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if(img){
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if(img){
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if(img.indexOf('ext:')==0){
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if(img.indexOf('ext:')==0){
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this.node.image.setBackgroundImage(img.replace(/ext:/,'extension/'));
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this.node.image.setBackgroundImage(img.replace(/^ext:/,'extension/'));
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}
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}
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else{
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else{
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this.node.image.setBackgroundDB(img);
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this.node.image.setBackgroundDB(img);
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@ -29012,7 +29011,7 @@
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this.classList.add('fullimage');
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this.classList.add('fullimage');
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if(img){
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if(img){
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if(img.indexOf('ext:')==0){
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if(img.indexOf('ext:')==0){
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this.setBackgroundImage(img.replace(/ext:/,'extension/'));
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this.setBackgroundImage(img.replace(/^ext:/,'extension/'));
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this.style.backgroundSize='cover';
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this.style.backgroundSize='cover';
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}
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}
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else{
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else{
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@ -29056,7 +29055,7 @@
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}
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}
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if(img){
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if(img){
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if(img.indexOf('ext:')==0){
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if(img.indexOf('ext:')==0){
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this.node.avatar.setBackgroundImage(img.replace(/ext:/,'extension/'));
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this.node.avatar.setBackgroundImage(img.replace(/^ext:/,'extension/'));
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this.node.avatar.style.backgroundSize='cover';
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this.node.avatar.style.backgroundSize='cover';
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}
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}
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else{
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else{
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@ -29088,7 +29087,7 @@
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else if(typeof lib.card[bg].image=='string'&&!lib.card[bg].fullskin){
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else if(typeof lib.card[bg].image=='string'&&!lib.card[bg].fullskin){
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if(img){
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if(img){
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if(img.indexOf('ext:')==0){
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if(img.indexOf('ext:')==0){
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this.setBackgroundImage(img.replace(/ext:/,'extension/'));
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this.setBackgroundImage(img.replace(/^ext:/,'extension/'));
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this.style.backgroundSize='cover';
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this.style.backgroundSize='cover';
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}
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}
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else{
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else{
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@ -34470,15 +34469,23 @@
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},
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},
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playAudio:function(){
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playAudio:function(){
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if(_status.video&&arguments[1]!='video') return;
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if(_status.video&&arguments[1]!='video') return;
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let path='',onError=null;
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let path='',emptyPath=true,notCheckDBPath=true,onError=null;
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for(const argument of arguments){
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for(const argument of arguments){
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if(typeof argument==='string'||typeof argument=='number'){
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if(typeof argument==='string'||typeof argument=='number'){
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if(path) path+='/';
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if(emptyPath) emptyPath=false;
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else if(notCheckDBPath){
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notCheckDBPath=false;
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if(/^db:extension-[^:]*$/.test(path)) path+=':';
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else path+='/';
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}
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else path+='/';
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path+=argument;
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path+=argument;
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}
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}
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else if(typeof argument=='function') onError=argument;
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else if(typeof argument=='function') onError=argument;
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if(_status.video) break;
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if(_status.video) break;
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}
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}
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if(path.indexOf('ext:')==0) path=path.replace(/^ext:/,'extension/');
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else if(path.indexOf('db:')!=0) path=`audio/${path}`;
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if(!lib.config.repeat_audio&&_status.skillaudio.contains(path)) return;
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if(!lib.config.repeat_audio&&_status.skillaudio.contains(path)) return;
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_status.skillaudio.add(path);
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_status.skillaudio.add(path);
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game.addVideo('playAudio',null,path);
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game.addVideo('playAudio',null,path);
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@ -34500,8 +34507,8 @@
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audio.oncanplay=()=>Promise.resolve(audio.play()).catch(()=>void 0);
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audio.oncanplay=()=>Promise.resolve(audio.play()).catch(()=>void 0);
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new Promise((resolve,reject)=>{
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new Promise((resolve,reject)=>{
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if(path.indexOf('db:')==0) game.getDB('file',path.slice(3)).then(octetStream=>resolve(get.objectURL(octetStream)),reject);
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if(path.indexOf('db:')==0) game.getDB('file',path.slice(3)).then(octetStream=>resolve(get.objectURL(octetStream)),reject);
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else if(lib.path.extname(path)) resolve(`${lib.assetURL}audio/${path}`);
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else if(lib.path.extname(path)) resolve(`${lib.assetURL}${path}`);
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else resolve(`${lib.assetURL}audio/${path}.mp3`);
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else resolve(`${lib.assetURL}${path}.mp3`);
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}).then(resolvedPath=>{
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}).then(resolvedPath=>{
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audio.src=resolvedPath;
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audio.src=resolvedPath;
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ui.window.appendChild(audio);
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ui.window.appendChild(audio);
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@ -34518,63 +34525,73 @@
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if(info.direct&&!directaudio) return;
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if(info.direct&&!directaudio) return;
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if(lib.skill.global.includes(skill)&&!lib.skill[skill].forceaudio) return;
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if(lib.skill.global.includes(skill)&&!lib.skill[skill].forceaudio) return;
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}
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}
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var audioname=skill;
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var audioName=skill;
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var audioinfo=info.audio;
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var audioInfo=info.audio;
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var fixednum;
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var fixedNum;
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if(info.audioname2){
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if(info.audioname2){
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if(info.audioname2[player.name]){
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if(info.audioname2[player.name]){
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audioname+='_'+player.name;
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audioName+='_'+player.name;
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audioinfo=info.audioname2[player.name];
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audioInfo=info.audioname2[player.name];
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}
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}
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else if(info.audioname2[player.name1]){
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else if(info.audioname2[player.name1]){
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audioname+='_'+player.name1;
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audioName+='_'+player.name1;
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audioinfo=info.audioname2[player.name1];
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audioInfo=info.audioname2[player.name1];
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}
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}
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else if(info.audioname2[player.name2]){
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else if(info.audioname2[player.name2]){
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audioname+='_'+player.name2;
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audioName+='_'+player.name2;
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audioinfo=info.audioname2[player.name2];
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audioInfo=info.audioname2[player.name2];
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}
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}
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}
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}
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var history=[];
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var history=[];
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while(true){//可以嵌套引用了
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while(true){//可以嵌套引用了
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if(history.includes(audioname)) break;
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if(history.includes(audioName)) break;
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history.push(audioname);
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history.push(audioName);
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if(typeof audioinfo=='string'&&lib.skill[audioinfo]){
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if(typeof audioInfo=='string'&&lib.skill[audioInfo]){
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audioname=audioinfo;
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audioName=audioInfo;
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audioinfo=lib.skill[audioname].audio;
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audioInfo=lib.skill[audioName].audio;
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continue;
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continue;
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}
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}
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if(Array.isArray(audioinfo)){
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if(Array.isArray(audioInfo)){
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audioname=audioinfo[0];
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audioName=audioInfo[0];
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if(!fixednum) fixednum=audioinfo[1];//数组会取第一个指定语音数
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if(!fixedNum) fixedNum=audioInfo[1];//数组会取第一个指定语音数
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audioinfo=lib.skill[audioname].audio;
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audioInfo=lib.skill[audioName].audio;
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continue;
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continue;
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}
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}
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break;
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break;
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}
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}
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if(Array.isArray(info.audioname)&&player){
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if(Array.isArray(info.audioname)&&player){
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if(info.audioname.includes(player.name)&&(!info.audioname2||!info.audioname2[player.name])) audioname+='_'+player.name;
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if(info.audioname.includes(player.name)&&(!info.audioname2||!info.audioname2[player.name])) audioName+='_'+player.name;
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else if(info.audioname.includes(player.name1)&&(!info.audioname2||!info.audioname2[player.name1])) audioname+='_'+player.name1;
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else if(info.audioname.includes(player.name1)&&(!info.audioname2||!info.audioname2[player.name1])) audioName+='_'+player.name1;
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else if(info.audioname.includes(player.name2)&&(!info.audioname2||!info.audioname2[player.name2])) audioname+='_'+player.name2;
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else if(info.audioname.includes(player.name2)&&(!info.audioname2||!info.audioname2[player.name2])) audioName+='_'+player.name2;
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}
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}
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if(typeof audioinfo=='string'){
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if(typeof audioInfo=='string'){
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if(audioinfo.indexOf('ext:')!=0) return;
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if(audioInfo.indexOf('db:')==0){
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audioinfo=audioinfo.split(':');
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audioInfo=audioInfo.split(':');
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if(audioinfo.length!=3) return;
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if(audioInfo.length<4) return;
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if(audioinfo[2]=='true') game.playAudio('..','extension',audioinfo[1],audioname);
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if(audioInfo[3]=='true') game.playAudio(`${audioInfo[0]}:${audioInfo[1]}`,audioInfo[2],`${audioName}.${audioInfo[4]||'mp3'}`);
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else{
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else{
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audioinfo[2]=parseInt(audioinfo[2]);
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audioInfo[3]=fixedNum?Math.min(parseInt(audioInfo[3]),fixedNum):parseInt(audioInfo[3]);
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if(fixednum) audioinfo[2]=Math.min(audioinfo[2],fixednum);
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if(!audioInfo[3]) return;
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if(!audioinfo[2]) return;
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game.playAudio(`${audioInfo[0]}:${audioInfo[1]}`,audioInfo[2],`${audioName}${Math.floor(audioInfo[3]*Math.random())+1}.${audioInfo[4]||'mp3'}`);
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game.playAudio('..','extension',audioinfo[1],audioname+Math.ceil(audioinfo[2]*Math.random()));
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}
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}
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else if(audioInfo.indexOf('ext:')==0){
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audioInfo=audioInfo.split(':');
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if(audioInfo.length<3) return;
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if(audioInfo[2]=='true') game.playAudio(`${audioInfo[0]}:${audioInfo[1]}`,`${audioName}.${audioInfo[3]||'mp3'}`);
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else{
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audioInfo[2]=fixedNum?Math.min(parseInt(audioInfo[2]),fixedNum):parseInt(audioInfo[2]);
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if(!audioInfo[2]) return;
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game.playAudio(`${audioInfo[0]}:${audioInfo[1]}`,`${audioName}${Math.floor(audioInfo[2]*Math.random())+1}.${audioInfo[3]||'mp3'}`);
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}
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}
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}
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}
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}
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else if(typeof audioinfo=='number'){
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else if(typeof audioInfo=='number'){
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if(fixednum) audioinfo=Math.min(audioinfo, fixednum);
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if(fixedNum) audioInfo=Math.min(audioInfo, fixedNum);
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game.playAudio('skill',audioname+Math.ceil(audioinfo*Math.random()));
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game.playAudio('skill',`${audioName}${Math.floor(audioInfo*Math.random())+1}`);
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}
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}
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else if(audioinfo) game.playAudio('skill',audioname);
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else if(audioInfo) game.playAudio('skill',audioName);
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else if(info.audio!==false) game.playSkillAudio(audioname);
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else if(info.audio!==false) game.playSkillAudio(audioName);
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},
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},
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playSkillAudio:function(name,index){
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playSkillAudio:function(name,index){
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if(_status.video&&arguments[1]!='video') return;
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if(_status.video&&arguments[1]!='video') return;
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@ -41037,7 +41054,7 @@
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if(lib.card[cardName].fullskin){
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if(lib.card[cardName].fullskin){
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if(img){
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if(img){
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if(img.indexOf('ext:')==0){
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if(img.indexOf('ext:')==0){
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bg.setBackgroundImage(img.replace(/ext:/,'extension/'));
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bg.setBackgroundImage(img.replace(/^ext:/,'extension/'));
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}
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}
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else{
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else{
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bg.setBackgroundDB(img);
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bg.setBackgroundDB(img);
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@ -41060,7 +41077,7 @@
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else if(lib.card[cardName].fullimage){
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else if(lib.card[cardName].fullimage){
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if(img){
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if(img){
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if(img.indexOf('ext:')==0){
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if(img.indexOf('ext:')==0){
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bg.setBackgroundImage(img.replace(/ext:/,'extension/'));
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bg.setBackgroundImage(img.replace(/^ext:/,'extension/'));
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bg.style.backgroundSize='cover';
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bg.style.backgroundSize='cover';
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}
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}
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else{
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else{
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@ -41092,7 +41109,7 @@
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else if(typeof lib.card[cardName].image=='string'&&!lib.card[cardName].fullskin){
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else if(typeof lib.card[cardName].image=='string'&&!lib.card[cardName].fullskin){
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if(img){
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if(img){
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if(img.indexOf('ext:')==0){
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if(img.indexOf('ext:')==0){
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bg.setBackgroundImage(img.replace(/ext:/,'extension/'));
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bg.setBackgroundImage(img.replace(/^ext:/,'extension/'));
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bg.style.backgroundSize='cover';
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bg.style.backgroundSize='cover';
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}
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}
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else{
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else{
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@ -54034,7 +54051,7 @@
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const image=information.image;
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const image=information.image;
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if(!image) resolve(`${lib.assetURL}image/card/${imageName}.png`);
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if(!image) resolve(`${lib.assetURL}image/card/${imageName}.png`);
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else if(image.indexOf('db:')==0) game.getDB('file',image.slice(3)).then(resolve,reject);
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else if(image.indexOf('db:')==0) game.getDB('file',image.slice(3)).then(resolve,reject);
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else if(image.indexOf('ext:')==0) resolve(`${lib.assetURL}${image.replace(/ext:/,'extension/')}`);
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else if(image.indexOf('ext:')==0) resolve(`${lib.assetURL}${image.replace(/^ext:/,'extension/')}`);
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else resolve(`${lib.assetURL}${image}`);
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else resolve(`${lib.assetURL}${image}`);
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}).then(source=>new Promise((resolve,reject)=>{
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}).then(source=>new Promise((resolve,reject)=>{
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const image=new Image();
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const image=new Image();
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@ -54049,7 +54066,7 @@
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const image=information.image;
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const image=information.image;
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if(!image) resolve(`${lib.assetURL}image/card/${imageName}.png`);
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if(!image) resolve(`${lib.assetURL}image/card/${imageName}.png`);
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else if(image.indexOf('db:')==0) game.getDB('file',image.slice(3)).then(resolve,reject);
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else if(image.indexOf('db:')==0) game.getDB('file',image.slice(3)).then(resolve,reject);
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else if(image.indexOf('ext:')==0) resolve(`${lib.assetURL}${image.replace(/ext:/,'extension/')}`);
|
else if(image.indexOf('ext:')==0) resolve(`${lib.assetURL}${image.replace(/^ext:/,'extension/')}`);
|
||||||
else resolve(`${lib.assetURL}${image}`);
|
else resolve(`${lib.assetURL}${image}`);
|
||||||
}).then(source=>new Promise((resolve,reject)=>{
|
}).then(source=>new Promise((resolve,reject)=>{
|
||||||
const image=new Image();
|
const image=new Image();
|
||||||
|
@ -54069,7 +54086,7 @@
|
||||||
const image=information.image;
|
const image=information.image;
|
||||||
if(!image) resolve(`${lib.assetURL}image/card/${imageName}.png`);
|
if(!image) resolve(`${lib.assetURL}image/card/${imageName}.png`);
|
||||||
else if(image.indexOf('db:')==0) game.getDB('file',image.slice(3)).then(resolve,reject);
|
else if(image.indexOf('db:')==0) game.getDB('file',image.slice(3)).then(resolve,reject);
|
||||||
else if(image.indexOf('ext:')==0) resolve(`${lib.assetURL}${image.replace(/ext:/,'extension/')}`);
|
else if(image.indexOf('ext:')==0) resolve(`${lib.assetURL}${image.replace(/^ext:/,'extension/')}`);
|
||||||
else resolve(`${lib.assetURL}${image}`);
|
else resolve(`${lib.assetURL}${image}`);
|
||||||
}).then(source=>new Promise((resolve,reject)=>{
|
}).then(source=>new Promise((resolve,reject)=>{
|
||||||
const image=new Image();
|
const image=new Image();
|
||||||
|
@ -55412,7 +55429,10 @@
|
||||||
});
|
});
|
||||||
const testingNaturesList=naturesList.slice(0,naturesList.length-1);
|
const testingNaturesList=naturesList.slice(0,naturesList.length-1);
|
||||||
if(every) return testingNaturesList.every((natures,index)=>naturesList.slice(index+1).every(testingNatures=>testingNatures.length==natures.length&&testingNatures.every(nature=>natures.includes(nature))));
|
if(every) return testingNaturesList.every((natures,index)=>naturesList.slice(index+1).every(testingNatures=>testingNatures.length==natures.length&&testingNatures.every(nature=>natures.includes(nature))));
|
||||||
return testingNaturesList.every((natures,index)=>naturesList.slice(index+1).some(testingNatures=>testingNatures.some(nature=>natures.includes(nature))));
|
return testingNaturesList.every((natures,index)=>{
|
||||||
|
const comparingNaturesList=naturesList.slice(index+1);
|
||||||
|
return natures.some(nature=>comparingNaturesList.every(testingNatures=>testingNatures.includes(nature)));
|
||||||
|
});
|
||||||
},
|
},
|
||||||
/**
|
/**
|
||||||
* 判断传入的参数的属性是否不同(参数可以为卡牌、卡牌信息、属性等)
|
* 判断传入的参数的属性是否不同(参数可以为卡牌、卡牌信息、属性等)
|
||||||
|
@ -55440,7 +55460,10 @@
|
||||||
});
|
});
|
||||||
const testingNaturesList=naturesList.slice(0,naturesList.length-1);
|
const testingNaturesList=naturesList.slice(0,naturesList.length-1);
|
||||||
if(every) return testingNaturesList.every((natures,index)=>naturesList.slice(index+1).every(testingNatures=>testingNatures.every(nature=>!natures.includes(nature))));
|
if(every) return testingNaturesList.every((natures,index)=>naturesList.slice(index+1).every(testingNatures=>testingNatures.every(nature=>!natures.includes(nature))));
|
||||||
return testingNaturesList.every((natures,index)=>naturesList.slice(index+1).some(testingNatures=>testingNatures.length!=natures.length||testingNatures.some(nature=>!natures.includes(nature))));
|
return testingNaturesList.every((natures,index)=>{
|
||||||
|
const comparingNaturesList=naturesList.slice(index+1);
|
||||||
|
return natures.some(nature=>comparingNaturesList.every(testingNatures=>testingNatures.some(testingNature=>testingNature!=nature)));
|
||||||
|
});
|
||||||
},
|
},
|
||||||
//判断一张牌是否为明置手牌
|
//判断一张牌是否为明置手牌
|
||||||
shownCard:function(card){
|
shownCard:function(card){
|
||||||
|
|
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Reference in New Issue