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69ef667658
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@ -11218,17 +11218,20 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger:{target:'useCardToTarget'},
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trigger:{target:'useCardToTarget'},
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direct:true,
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direct:true,
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filter:function(event,player){
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filter:function(event,player){
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return event.card.name=='sha';
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return event.card.name=='sha'&&game.hasPlayer(function(current){
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return current!=player&&!event.targets.contains(current)&&lib.filter.targetEnabled(event.card,event.player,current);
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});
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},
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},
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content:function(){
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content:function(){
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"step 0"
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"step 0"
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player.chooseTarget(get.prompt2('xinqiuyuan'),function(card,player,target){
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player.chooseTarget(get.prompt2('xinqiuyuan'),function(card,player,target){
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return target!=player&&!_status.event.targets.contains(target)&&_status.event.playerx.canUse('sha',target,false);
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var evt=_status.event.getTrigger();
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return target!=player&&!evt.targets.contains(target)&&lib.filter.targetEnabled(evt.card,evt.player,target);
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}).set('ai',function(target){
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}).set('ai',function(target){
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var trigger=_status.event.getTrigger();
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var trigger=_status.event.getTrigger();
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var player=_status.event.player;
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var player=_status.event.player;
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return get.effect(target,trigger.card,trigger.player,player)+0.1;
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return get.effect(target,trigger.card,trigger.player,player)+0.1;
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}).set('targets',trigger.targets).set('playerx',trigger.player);
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});
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"step 1"
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"step 1"
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if(result.bool){
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if(result.bool){
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var target=result.targets[0];
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var target=result.targets[0];
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@ -17943,6 +17946,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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"shuijing_card_info":"将一名角色装备区内的防具牌移动到另一名角色对应区域。若场上有存活的司马徽,则改为将1名角色装备区内的1件装备移动到另1角色对应区域。","xinfu_pingcai":"评才",
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"shuijing_card_info":"将一名角色装备区内的防具牌移动到另一名角色对应区域。若场上有存活的司马徽,则改为将1名角色装备区内的1件装备移动到另1角色对应区域。","xinfu_pingcai":"评才",
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"xinfu_pingcai_info":"出牌阶段限一次,你可以挑选一个宝物并擦拭掉其上面的灰尘。然后,你可以根据宝物类型执行对应的效果。",
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"xinfu_pingcai_info":"出牌阶段限一次,你可以挑选一个宝物并擦拭掉其上面的灰尘。然后,你可以根据宝物类型执行对应的效果。",
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"xinfu_pdgyingshi":"隐世",
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"xinfu_pdgyingshi":"隐世",
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"xinfu_pdgyingshi2":"隐世",
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"xinfu_pdgyingshi_info":"锁定技,你始终跳过准备阶段,判定阶段,结束阶段。你不能被选择为延时锦囊牌的目标。",
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"xinfu_pdgyingshi_info":"锁定技,你始终跳过准备阶段,判定阶段,结束阶段。你不能被选择为延时锦囊牌的目标。",
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"pcaudio_wolong_card":"卧龙",
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"pcaudio_wolong_card":"卧龙",
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"pcaudio_wolong_card_info":"",
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"pcaudio_wolong_card_info":"",
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@ -8483,7 +8483,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sbyingmen:'盈门',
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sbyingmen:'盈门',
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sbyingmen_info:'锁定技。①游戏开始时,你将武将牌堆中随机四张武将牌置于你的武将牌上,称为“访客”。②回合开始时,若你的“访客”数小于4,你随机从武将牌堆中将“访客”补至四张。',
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sbyingmen_info:'锁定技。①游戏开始时,你将武将牌堆中随机四张武将牌置于你的武将牌上,称为“访客”。②回合开始时,若你的“访客”数小于4,你随机从武将牌堆中将“访客”补至四张。',
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sbpingjian:'评鉴',
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sbpingjian:'评鉴',
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sbpingjian_info:'你可以于满足你“访客”上的一个无技能标签或仅有锁定技标签的技能条件的时机发动此技能,然后你选择移去一张“访客”。若移去的是本次发动技能的“访客”,你摸一张牌。',
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sbpingjian_info:'你可以于满足你“访客”上的一个无技能标签或仅有锁定技标签的技能条件的时机发动此技能。你发动的技能结算结束后,若此技能位于你的“访客”中,则你选择移去一张“访客”。若移去的是本次发动技能的“访客”,你摸一张牌。',
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offline_star:'桌游志·SP',
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offline_star:'桌游志·SP',
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offline_sticker:'桌游志·贴纸',
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offline_sticker:'桌游志·贴纸',
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@ -6003,17 +6003,20 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger:{target:'useCardToTarget'},
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trigger:{target:'useCardToTarget'},
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direct:true,
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direct:true,
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filter:function(event,player){
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filter:function(event,player){
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return event.card.name=='sha';
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return event.card.name=='sha'&&game.hasPlayer(function(current){
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return current!=player&&!event.targets.contains(current)&&lib.filter.targetEnabled(event.card,event.player,current);
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});
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},
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},
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content:function(){
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content:function(){
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"step 0"
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"step 0"
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player.chooseTarget(get.prompt2('reqiuyuan'),function(card,player,target){
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player.chooseTarget(get.prompt2('reqiuyuan'),function(card,player,target){
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return target!=player&&!_status.event.targets.contains(target)&&_status.event.playerx.canUse('sha',target,false);
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var evt=_status.event.getTrigger();
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return target!=player&&!evt.targets.contains(target)&&lib.filter.targetEnabled(evt.card,evt.player,target);
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}).set('ai',function(target){
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}).set('ai',function(target){
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var trigger=_status.event.getTrigger();
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var trigger=_status.event.getTrigger();
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var player=_status.event.player;
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var player=_status.event.player;
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return get.effect(target,trigger.card,trigger.player,player)+0.1;
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return get.effect(target,trigger.card,trigger.player,player)+0.1;
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}).set('targets',trigger.targets).set('playerx',trigger.player);
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});
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"step 1"
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"step 1"
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if(result.bool){
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if(result.bool){
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var target=result.targets[0];
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var target=result.targets[0];
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@ -10931,10 +10931,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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oldqiuyuan:{
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oldqiuyuan:{
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audio:'qiuyuan',
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audio:'qiuyuan',
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inherit:'qiuyuan',
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inherit:'qiuyuan',
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filter:function(event,player){
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return event.card.name=='sha'&&game.hasPlayer(function(current){
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return current!=player&&!event.targets.contains(current)&¤t.countCards('h')>0&&lib.filter.targetEnabled(event.card,event.player,current);
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});
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},
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content:function(){
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content:function(){
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"step 0"
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"step 0"
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player.chooseTarget(get.prompt2('oldqiuyuan'),function(card,player,target){
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player.chooseTarget(get.prompt2('oldqiuyuan'),function(card,player,target){
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return target!=player&&!_status.event.targets.contains(target)&&_status.event.playerx.canUse('sha',target,false)&&target.countCards('h');
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var evt=_status.event.getTrigger();
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return target!=player&&!evt.targets.contains(target)&&lib.filter.targetEnabled(evt.card,evt.player,target)&&target.countCards('h')>0;
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}).set('ai',function(target){
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}).set('ai',function(target){
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var trigger=_status.event.getTrigger();
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var trigger=_status.event.getTrigger();
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var player=_status.event.player;
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var player=_status.event.player;
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@ -10971,12 +10977,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger:{target:'useCardToTarget'},
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trigger:{target:'useCardToTarget'},
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direct:true,
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direct:true,
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filter:function(event,player){
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filter:function(event,player){
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return event.card.name=='sha';
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return event.card.name=='sha'&&game.hasPlayer(function(current){
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return current!=player&&!event.targets.contains(current)&&lib.filter.targetEnabled(event.card,event.player,current);
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});
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},
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},
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content:function(){
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content:function(){
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"step 0"
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"step 0"
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player.chooseTarget(get.prompt2('qiuyuan'),function(card,player,target){
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player.chooseTarget(get.prompt2('qiuyuan'),function(card,player,target){
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return target!=player&&!_status.event.targets.contains(target)&&_status.event.playerx.canUse('sha',target,false);
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var evt=_status.event.getTrigger();
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return target!=player&&!evt.targets.contains(target)&&lib.filter.targetEnabled(evt.card,evt.player,target);
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}).set('ai',function(target){
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}).set('ai',function(target){
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var trigger=_status.event.getTrigger();
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var trigger=_status.event.getTrigger();
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var player=_status.event.player;
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var player=_status.event.player;
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@ -12073,13 +12073,8 @@
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}
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}
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}
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}
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else if(invisible.contains(event.skill)){
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else if(invisible.contains(event.skill)){
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if(!info.direct){
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event.trigger('triggerInvisible');
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event.trigger('triggerInvisible');
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}
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}
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else{
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event.skillHidden=true;
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}
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}
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else{
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else{
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var keep=false;
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var keep=false;
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for(var i in player.additionalSkills){
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for(var i in player.additionalSkills){
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@ -17999,7 +17994,7 @@
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hasUsableCard:function(name){
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hasUsableCard:function(name){
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var player=this;
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var player=this;
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if(player.countCards('hs',name)) return true;
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if(player.countCards('hs',name)) return true;
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var skills=player.getSkills(true).concat(lib.skill.global);
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var skills=player.getSkills('invisible').concat(lib.skill.global);
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game.expandSkills(skills);
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game.expandSkills(skills);
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for(var i=0;i<skills.length;i++){
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for(var i=0;i<skills.length;i++){
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var ifo=get.info(skills[i]);
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var ifo=get.info(skills[i]);
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@ -24274,7 +24269,7 @@
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},
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},
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hasWuxie:function(){
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hasWuxie:function(){
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if(this.countCards('hs','wuxie')) return true;
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if(this.countCards('hs','wuxie')) return true;
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var skills=this.getSkills(true).concat(lib.skill.global);
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var skills=this.getSkills('invisible').concat(lib.skill.global);
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game.expandSkills(skills);
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game.expandSkills(skills);
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for(var i=0;i<skills.length;i++){
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for(var i=0;i<skills.length;i++){
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var ifo=get.info(skills[i]);
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var ifo=get.info(skills[i]);
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