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ee3d2ba5df
commit
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@ -144,6 +144,7 @@ character.hearth={
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}
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}
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'step 1'
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'step 1'
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if(result.control){
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if(result.control){
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game.stopCountChoose();
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var link=result.control;
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var link=result.control;
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player.addSkill(link);
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player.addSkill(link);
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player.skills.remove(link);
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player.skills.remove(link);
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@ -2904,6 +2905,7 @@ character.hearth={
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event.finish();
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event.finish();
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}
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}
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'step 1'
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'step 1'
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game.stopCountChoose();
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if(result.buttons.length==1){
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if(result.buttons.length==1){
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player.addSkill(result.buttons[0].name);
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player.addSkill(result.buttons[0].name);
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}
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}
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@ -1357,7 +1357,7 @@ character.refresh={
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reqianxun_info:'每当一张延时类锦囊牌或其他角色使用的非延时类锦囊牌生效时,若你是此牌的唯一目标,你可以将所有手牌置于你的武将牌上,若如此做,此回合结束时,你获得你武将牌上的所有牌。',
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reqianxun_info:'每当一张延时类锦囊牌或其他角色使用的非延时类锦囊牌生效时,若你是此牌的唯一目标,你可以将所有手牌置于你的武将牌上,若如此做,此回合结束时,你获得你武将牌上的所有牌。',
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relianying_info:'当你失去最后的手牌时,你可以令至多X名角色各摸一张牌(X为你此次失去的手牌数)。',
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relianying_info:'当你失去最后的手牌时,你可以令至多X名角色各摸一张牌(X为你此次失去的手牌数)。',
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reyingzi_info:'锁定技,摸牌阶段摸牌时,你额外摸一张牌;你的手牌上限不会因体力值的减少而减少。',
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reyingzi_info:'锁定技,摸牌阶段摸牌时,你额外摸一张牌;你的手牌上限不会因体力值的减少而减少。',
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refanjian_info:'出牌阶段限一次,你可以展示一张手牌并将此牌交给一名其他角色。然后该角色选择一项:展示其手牌并弃置所有与此牌花色相同的牌,或是去一点体力。',
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refanjian_info:'出牌阶段限一次,你可以展示一张手牌并将此牌交给一名其他角色。然后该角色选择一项:展示其手牌并弃置所有与此牌花色相同的牌,或失去一点体力。',
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qingjian_info:'每当你于摸牌阶段外获得牌时,你可以将其中任意牌以任意顺序交给其他角色,每回合最多发动四次',
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qingjian_info:'每当你于摸牌阶段外获得牌时,你可以将其中任意牌以任意顺序交给其他角色,每回合最多发动四次',
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qinxue_info:'觉醒技,准备阶段开始时,若你的手牌数比体力值多3(人数不少于7时改为2)或更多,你须减一点体力上限并获得技能【攻心】',
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qinxue_info:'觉醒技,准备阶段开始时,若你的手牌数比体力值多3(人数不少于7时改为2)或更多,你须减一点体力上限并获得技能【攻心】',
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retuxi_info:'摸牌阶段摸牌时,你可以少摸任意张牌,然后选择等量的手牌数大于或等于你的其他角色,获得这些角色的各一张手牌。',
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retuxi_info:'摸牌阶段摸牌时,你可以少摸任意张牌,然后选择等量的手牌数大于或等于你的其他角色,获得这些角色的各一张手牌。',
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@ -607,6 +607,7 @@ character.shenhua={
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}
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}
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"step 2"
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"step 2"
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if(result.bool&&result.targets&&result.targets.length){
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if(result.bool&&result.targets&&result.targets.length){
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game.stopCountChoose();
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var card=event.card;
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var card=event.card;
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player.storage.tuntian.remove(card);
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player.storage.tuntian.remove(card);
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game.addVideo('storage',player,['tuntian',get.cardsInfo(player.storage.tuntian),'cards']);
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game.addVideo('storage',player,['tuntian',get.cardsInfo(player.storage.tuntian),'cards']);
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@ -694,12 +694,54 @@ character.standard={
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if(player.isUnderControl()){
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if(player.isUnderControl()){
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game.modeSwapPlayer(player);
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game.modeSwapPlayer(player);
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}
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}
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var cards=get.cards(Math.min(5,game.players.length));
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event.switchToAuto=function(){
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_status.imchoosing=false;
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if(event.dialog) event.dialog.close();
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if(event.control) event.control.close();
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var top=[];
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var judges=player.node.judges.childNodes;
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var stopped=false;
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if(!player.num('h','wuxie')){
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for(var i=0;i<judges.length;i++){
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var judge=get.judge(judges[i]);
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cards.sort(function(a,b){
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return judge(b)-judge(a);
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});
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if(judge(cards[0])<0){
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stopped=true;break;
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}
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else{
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top.unshift(cards.shift());
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}
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}
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}
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var bottom;
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if(!stopped){
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cards.sort(function(a,b){
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return ai.get.value(b,player)-ai.get.value(a,player);
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});
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while(cards.length){
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if(ai.get.value(cards[0],player)<=5) break;
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top.unshift(cards.shift());
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}
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}
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bottom=cards;
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for(var i=0;i<top.length;i++){
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ui.cardPile.insertBefore(top[i],ui.cardPile.firstChild);
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}
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for(i=0;i<bottom.length;i++){
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ui.cardPile.appendChild(bottom[i]);
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}
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player.popup(get.cnNumber(top.length)+'上'+get.cnNumber(bottom.length)+'下');
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game.log(player,'将'+get.cnNumber(top.length)+'张牌置于牌堆顶');
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game.delay(2);
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};
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if(event.isMine()){
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if(event.isMine()){
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ui.auto.hide();
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event.top=[];
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event.top=[];
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event.bottom=[];
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event.bottom=[];
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event.status=true;
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event.status=true;
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event.dialog=ui.create.dialog('按顺序选择置于牌堆顶的牌(先选择的在上)',get.cards(Math.min(5,game.players.length)));
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event.dialog=ui.create.dialog('按顺序选择置于牌堆顶的牌(先选择的在上)',cards);
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event.control=ui.create.control('ok','pileTop','pileBottom',function(link){
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event.control=ui.create.control('ok','pileTop','pileBottom',function(link){
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var event=_status.event;
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var event=_status.event;
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if(link=='ok'){
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if(link=='ok'){
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@ -718,8 +760,8 @@ character.standard={
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event.dialog.close();
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event.dialog.close();
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event.control.close();
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event.control.close();
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game.log(player,'将'+get.cnNumber(event.top.length)+'张牌置于牌堆顶');
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game.log(player,'将'+get.cnNumber(event.top.length)+'张牌置于牌堆顶');
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ui.auto.show();
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game.resume();
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game.resume();
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_status.imchoosing=false;
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}
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}
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else if(link=='pileTop'){
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else if(link=='pileTop'){
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event.status=true;
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event.status=true;
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@ -761,46 +803,10 @@ character.standard={
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}
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}
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}
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}
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game.pause();
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game.pause();
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game.countChoose();
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}
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}
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else{
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else{
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var cards=get.cards(Math.min(5,game.players.length));
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event.switchToAuto();
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var top=[];
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var judges=player.node.judges.childNodes;
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var stopped=false;
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if(!player.num('h','wuxie')){
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for(var i=0;i<judges.length;i++){
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var judge=get.judge(judges[i]);
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cards.sort(function(a,b){
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return judge(b)-judge(a);
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});
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if(judge(cards[0])<0){
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stopped=true;break;
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}
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else{
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top.unshift(cards.shift());
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}
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}
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}
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var bottom;
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if(!stopped){
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cards.sort(function(a,b){
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return ai.get.value(b,player)-ai.get.value(a,player);
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});
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while(cards.length){
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if(ai.get.value(cards[0],player)<=5) break;
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top.unshift(cards.shift());
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}
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}
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bottom=cards;
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for(var i=0;i<top.length;i++){
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ui.cardPile.insertBefore(top[i],ui.cardPile.firstChild);
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}
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for(i=0;i<bottom.length;i++){
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ui.cardPile.appendChild(bottom[i]);
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}
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player.popup(get.cnNumber(top.length)+'上'+get.cnNumber(bottom.length)+'下');
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game.log(player,'将'+get.cnNumber(top.length)+'张牌置于牌堆顶');
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game.delay(2);
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}
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}
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},
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},
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ai:{
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ai:{
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@ -2831,7 +2831,7 @@ character.yijiang={
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forceunique:true,
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forceunique:true,
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trigger:{global:'phaseUseBegin'},
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trigger:{global:'phaseUseBegin'},
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filter:function(event,player){
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filter:function(event,player){
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return event.player!=player&&player.num('h')>0;
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return event.player!=player;
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},
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},
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prompt:function(event,player){
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prompt:function(event,player){
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return '是否对'+get.translation(event.player)+'发动【献图】?'
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return '是否对'+get.translation(event.player)+'发动【献图】?'
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@ -2893,17 +2893,28 @@ character.yijiang={
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},
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},
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qiangzhi:{
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qiangzhi:{
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audio:2,
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audio:2,
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enable:'phaseUse',
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trigger:{player:'phaseUseBegin'},
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usable:1,
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direct:true,
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filterTarget:function(card,player,target){
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filterTarget:function(card,player,target){
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return target!=player&&target.num('h')>0;
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return target!=player&&target.num('h')>0;
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},
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},
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content:function(){
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content:function(){
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'step 0'
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player.chooseTarget('是否发动【强识】?',function(card,player,target){
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return target!=player&&target.num('h')>0;
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}).ai=function(){
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return Math.random();
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}
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'step 1'
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if(result.bool){
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var target=result.targets[0];
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player.logSkill('qiangzhi',target);
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var card=target.get('h').randomGet();
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var card=target.get('h').randomGet();
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player.showCards(card);
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player.showCards(card);
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player.storage.qiangzhi=get.type(card,'trick');
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player.storage.qiangzhi=get.type(card,'trick');
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game.addVideo('storage',player,['qiangzhi',player.storage.qiangzhi]);
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game.addVideo('storage',player,['qiangzhi',player.storage.qiangzhi]);
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player.markSkill('qiangzhi');
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player.markSkill('qiangzhi');
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}
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},
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},
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intro:{
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intro:{
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content:function(type){
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content:function(type){
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@ -228,6 +228,7 @@ window.config={
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show_volumn:true,
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show_volumn:true,
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show_cardpile:true,
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show_cardpile:true,
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only_fullskin:true,
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only_fullskin:true,
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show_connect:true,
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show_wuxie:false,
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show_wuxie:false,
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show_wuxie_self:true,
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show_wuxie_self:true,
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show_stat:true,
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show_stat:true,
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1085
game/game.js
1085
game/game.js
File diff suppressed because it is too large
Load Diff
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@ -1,30 +0,0 @@
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'use strict';
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{
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let WebSocketServer=require('ws').Server;
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let wss=new WebSocketServer({port:8080});
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wss.on('connection',function(ws){
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ws.on('message',function(messagestr){
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let message;
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try{
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message=JSON.parse(messagestr);
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if(!Array.isArray(message)||
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typeof server.message[message[0]]!=='function'){
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throw('err');
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}
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}
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catch(e){
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console.log('invalid message: '+messagestr);
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return;
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}
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server.message[message.shift()].apply(ws.player,message);
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});
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ws.on('close',function(){
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if(server.status.gaming){
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ws.player.closed=true;
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}
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else{
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server.players.delete(ws.player.id);
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}
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});
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});
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}
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@ -1,9 +1,11 @@
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window.noname_update={
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window.noname_update={
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version:'1.8.1.4',
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version:'1.8.1.5',
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changeLog:[
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changeLog:[
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'自由选将改进',
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'自由选将改进',
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'命令输入改进',
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'命令输入改进',
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'修复不能导入模式的bug',
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'修复不能导入模式的bug',
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'主题并入素材'
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'主题并入素材',
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'按钮位置选项',
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'录像兼容性改进'
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]
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]
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}
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}
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@ -164,7 +164,7 @@ table{table-layout: fixed;}
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pointer-events: none;
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pointer-events: none;
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position: absolute;
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position: absolute;
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}
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}
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#arena.playerfocus>div:not(.playerfocus):not(#chess-container):not(.removing){
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#arena.playerfocus>div:not(#timer):not(.playerfocus):not(#chess-container):not(.removing){
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opacity: 0.3 !important;
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opacity: 0.3 !important;
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}
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}
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#arena.playerfocus #chess>div:not(.playerfocus):not(.removing){
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#arena.playerfocus #chess>div:not(.playerfocus):not(.removing){
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@ -1316,6 +1316,75 @@ span[data-color="unknownm"]{
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left:calc(100% - 11px);
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left:calc(100% - 11px);
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}
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}
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#arena>.skillbar{
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width: 65px;
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height: 65px;
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border-radius: 100%;
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font-size: 55px;
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font-family: 'huangcao';
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top:calc(50% - 110px);
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line-height: 65px;
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text-align: center;
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}
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#arena>.skillbar.left{
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left:0;
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right: auto;
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}
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#arena>.skillbar.right{
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right:0;
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left:auto;
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}
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#arena>.skillbar>div{
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border-radius: 100%;
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width: 55px;
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height: 55px;
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position: absolute;
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margin: 0;
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padding: 0;
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left: 5px;
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top: 5px;
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overflow: hidden;
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}
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#arena>.skillbar>.skillbarshadow{
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box-shadow: 0px 0px 8px #222 inset;
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z-index: 1;
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}
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#arena>.skillbar>.skillbarfill>div{
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box-shadow: 0px 0px 10px #555 inset,rgba(0, 0, 0, 0.05) 0 0 0 1px;
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width: 200%;
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height: 200%;
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position: absolute;
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margin: 0;
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padding: 0;
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||||||
|
background-color: rgba(63, 119, 173,1);
|
||||||
|
left: -50%;
|
||||||
|
top: 100%;
|
||||||
|
}
|
||||||
|
#arena>.skillbar.full>.skillbarfill>div{
|
||||||
|
box-shadow: none;
|
||||||
|
background-color: red;
|
||||||
|
}
|
||||||
|
#arena>.skillbar.full{
|
||||||
|
/*transform: scale(1.1);*/
|
||||||
|
/*box-shadow: rgba(0, 0, 0, 0.1) 0 0 0 1px, rgba(0, 0, 0, 0.45) 0 3px 10px;
|
||||||
|
-webkit-animation:skillbarglow 3s infinite;*/
|
||||||
|
}
|
||||||
|
#arena>.skillbar>.skillbartext{
|
||||||
|
font-family: 'xinwei';
|
||||||
|
font-size: 35px;
|
||||||
|
width: 100%;
|
||||||
|
text-align: center;
|
||||||
|
height: 35px;
|
||||||
|
line-height: 40px;
|
||||||
|
overflow: visible;
|
||||||
|
margin: 0;
|
||||||
|
padding: 0;
|
||||||
|
left: 0;
|
||||||
|
top: 15px;
|
||||||
|
z-index: 2;
|
||||||
|
opacity: 0;
|
||||||
|
}
|
||||||
|
|
||||||
.firetext{
|
.firetext{
|
||||||
color: rgb(255,119,63);
|
color: rgb(255,119,63);
|
||||||
}
|
}
|
||||||
|
|
|
@ -282,7 +282,8 @@
|
||||||
}
|
}
|
||||||
.popup-container>.menu{
|
.popup-container>.menu{
|
||||||
position:absolute;
|
position:absolute;
|
||||||
overflow:hidden;
|
overflow:scroll;
|
||||||
|
max-height: 400px;
|
||||||
}
|
}
|
||||||
.popup-container>.menu>div{
|
.popup-container>.menu>div{
|
||||||
padding-top:5px;
|
padding-top:5px;
|
||||||
|
|
|
@ -277,74 +277,7 @@
|
||||||
display: none !important;
|
display: none !important;
|
||||||
}
|
}
|
||||||
|
|
||||||
#arena>.skillbar{
|
|
||||||
width: 65px;
|
|
||||||
height: 65px;
|
|
||||||
border-radius: 100%;
|
|
||||||
font-size: 55px;
|
|
||||||
font-family: 'huangcao';
|
|
||||||
top:calc(50% - 110px);
|
|
||||||
line-height: 65px;
|
|
||||||
text-align: center;
|
|
||||||
}
|
|
||||||
#arena>.skillbar.left{
|
|
||||||
left:0;
|
|
||||||
right: auto;
|
|
||||||
}
|
|
||||||
#arena>.skillbar.right{
|
|
||||||
right:0;
|
|
||||||
left:auto;
|
|
||||||
}
|
|
||||||
#arena>.skillbar>div{
|
|
||||||
border-radius: 100%;
|
|
||||||
width: 55px;
|
|
||||||
height: 55px;
|
|
||||||
position: absolute;
|
|
||||||
margin: 0;
|
|
||||||
padding: 0;
|
|
||||||
left: 5px;
|
|
||||||
top: 5px;
|
|
||||||
overflow: hidden;
|
|
||||||
}
|
|
||||||
#arena>.skillbar>.skillbarshadow{
|
|
||||||
box-shadow: 0px 0px 8px #222 inset;
|
|
||||||
z-index: 1;
|
|
||||||
}
|
|
||||||
#arena>.skillbar>.skillbarfill>div{
|
|
||||||
box-shadow: 0px 0px 10px #555 inset,rgba(0, 0, 0, 0.05) 0 0 0 1px;
|
|
||||||
width: 200%;
|
|
||||||
height: 200%;
|
|
||||||
position: absolute;
|
|
||||||
margin: 0;
|
|
||||||
padding: 0;
|
|
||||||
background-color: rgba(63, 119, 173,1);
|
|
||||||
left: -50%;
|
|
||||||
top: 100%;
|
|
||||||
}
|
|
||||||
#arena>.skillbar.full>.skillbarfill>div{
|
|
||||||
box-shadow: none;
|
|
||||||
background-color: red;
|
|
||||||
}
|
|
||||||
#arena>.skillbar.full{
|
|
||||||
/*transform: scale(1.1);*/
|
|
||||||
/*box-shadow: rgba(0, 0, 0, 0.1) 0 0 0 1px, rgba(0, 0, 0, 0.45) 0 3px 10px;
|
|
||||||
-webkit-animation:skillbarglow 3s infinite;*/
|
|
||||||
}
|
|
||||||
#arena>.skillbar>.skillbartext{
|
|
||||||
font-family: 'xinwei';
|
|
||||||
font-size: 35px;
|
|
||||||
width: 100%;
|
|
||||||
text-align: center;
|
|
||||||
height: 35px;
|
|
||||||
line-height: 40px;
|
|
||||||
overflow: visible;
|
|
||||||
margin: 0;
|
|
||||||
padding: 0;
|
|
||||||
left: 0;
|
|
||||||
top: 15px;
|
|
||||||
z-index: 2;
|
|
||||||
opacity: 0;
|
|
||||||
}
|
|
||||||
/*#arena>.skillbar>.skillbartext:hover{
|
/*#arena>.skillbar>.skillbartext:hover{
|
||||||
opacity: 1;
|
opacity: 1;
|
||||||
}*/
|
}*/
|
||||||
|
|
|
@ -6,6 +6,17 @@ mode.identity={
|
||||||
ui.arena.classList.add('only_dialog');
|
ui.arena.classList.add('only_dialog');
|
||||||
}
|
}
|
||||||
_status.mode=get.config('identity_mode');
|
_status.mode=get.config('identity_mode');
|
||||||
|
if(lib.config.connectMode){
|
||||||
|
game.createServer();
|
||||||
|
for(var i in lib.mode.identity.config){
|
||||||
|
if(lib.mode.identity.config[i].connect){
|
||||||
|
lib.configOL[i]=get.config(i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
lib.configOL.number=lib.configOL.player_number;
|
||||||
|
lib.configOL.characterPack='standard';
|
||||||
|
lib.configOL.cardPack='standard';
|
||||||
|
}
|
||||||
"step 1"
|
"step 1"
|
||||||
var playback=localStorage.getItem(lib.configprefix+'playback');
|
var playback=localStorage.getItem(lib.configprefix+'playback');
|
||||||
if(playback){
|
if(playback){
|
||||||
|
@ -139,7 +150,12 @@ mode.identity={
|
||||||
_status.auto=true;
|
_status.auto=true;
|
||||||
ui.auto.classList.add('glow');
|
ui.auto.classList.add('glow');
|
||||||
}
|
}
|
||||||
|
if(_status.connectMode){
|
||||||
|
game.waitForStart();
|
||||||
|
}
|
||||||
|
else{
|
||||||
game.chooseCharacter();
|
game.chooseCharacter();
|
||||||
|
}
|
||||||
"step 4"
|
"step 4"
|
||||||
if(ui.coin){
|
if(ui.coin){
|
||||||
_status.coinCoeff=get.coinCoeff([game.me.name]);
|
_status.coinCoeff=get.coinCoeff([game.me.name]);
|
||||||
|
|
Loading…
Reference in New Issue