This commit is contained in:
libccy 2018-01-10 18:21:50 +08:00
parent ecc7edfd88
commit 824ad4186a
15 changed files with 221 additions and 30 deletions

View File

@ -410,6 +410,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
},
enable:true,
selectTarget:-1,
modTarget:true,
content:function(){
target.damage('fire');
},

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@ -440,7 +440,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
event.aitarget=target;
var list=[];
for(var i in lib.character){
if(!lib.filter.characterDisabled(i)&&!!lib.filter.characterDisabled2(i)){
if(!lib.filter.characterDisabled(i)&&!lib.filter.characterDisabled2(i)){
list.push(i);
}
}

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@ -522,9 +522,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
modTarget:true,
content:function(){
'step 0'
var cards=target.getCards('h',function(card){
return get.type(card)!='basic';
});
var cards=target.getCards('h');
if(cards.length){
target.lose(cards)._triggered=null;
}
@ -679,7 +677,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
linghunzhihuo:'灵魂之火',
linghunzhihuo_info:'对一名角色造成一点火焰伤害,然后随机弃置一张手牌',
shenenshu:'神恩术',
shenenshu_info:'出牌阶段对自己使用,获得一张随机基本牌,并将牌中的非基本牌替换为基本牌',
shenenshu_info:'出牌阶段对自己使用,获得一张随机基本牌,并将所有手牌替换为基本牌',
zhiliaobo:'治疗波',
zhiliaobo_info:'出牌阶段对一名受伤角色使用,目标进行一次判定,若结果为红色,则回复一点体力,否则获得一点护甲',
yuansuhuimie:'元素毁灭',

View File

@ -907,7 +907,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
basic:{
order:5,
useful:1,
value:4.5
value:5.5
},
result:{
target:-1.5,

View File

@ -47,7 +47,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
gw_laomaotou:['male','qun',4,['gwchenshui']],
gw_qigaiwang:['male','qun',4,['julian']],
gw_bierna:['female','qun',4,['gwfengshi']],
gw_bierna:['female','qun',3,['gwfengshi']],
gw_haizhiyezhu:['male','qun',4,['yangfan']],
gw_nitelila:['male','wei',4,['shuangxi']],
@ -58,6 +58,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
gw_kairuisi:['female','qun',3,['gwweitu']],
gw_oudimu:['male','shu',3,['gwjingshi']],
gw_shasixiwusi:['male','qun',4,['gwjingtian']],
gw_yioufeisisp:['male','wu',3,['gwminxiang']],
gw_lanbote:['male','qun',4,['gwlangshi']],
gw_fenghuang:['male','wu',3,['gwminxiang']],
gw_diandian:['male','wu',6,['gwmaoxian']],
gw_yisilinni:['male','wu',3,['gwminxiang']],
gw_feilafanruide:['male','wu',3,['gwminxiang']],
},
characterIntro:{
gw_huoge:'那个老年痴呆?不知道他是活着还是已经被制成标本了!',
@ -73,6 +80,171 @@ game.import('character',function(lib,game,ui,get,ai,_status){
gw_yioufeisi:'国王还是乞丐,两者有何区别,人类少一个算一个',
},
skill:{
gwmaoxian:{
subSkill:{
card:{
mark:'card',
intro:{
content:'card'
}
}
},
enable:'phaseUse',
usable:1,
direct:true,
delay:0,
content:function(){
},
ai:{
order:1
}
},
gwmaoxian_old:{
trigger:{global:'gameStart',player:['enterGame','phaseBefore']},
forced:true,
filter:function(event,player){
return !player.storage.gwmaoxian;
},
content:function(){
player.storage.gwmaoxian=10;
player.storage.gwmaoxian_skill=[];
event.insert(lib.skill.gwmaoxian.learn,{player:player});
},
learn:function(){
var list={
draw:{
bronze:[1,'准备阶段,你获得一张随机铜卡法术'],
basic:[1,'准备阶段,你从牌堆中获得一张杀'],
silver:[2,'结束阶段,你获得一张随机银卡法术'],
trick:[3,'结束阶段你从3张随机亮出的普通锦囊牌中选择一张获得之'],
gold:[3,'出牌阶段开始时,你获得一张随机金卡法术'],
equip:[3,'出牌阶段开始时,你在装备区内的空余位置装备一件随机装备'],
},
attack:{
sha:[1,'你可以将一张手牌当作杀使用'],
huogong:[1,'你可以将一张手牌当作火攻使用'],
aoe:[2,'出牌阶段限一次,你可以弃置两张牌,视为使用一张南蛮入侵'],
shas:[2,'每当你使用一张杀,你可以追加一名无视距离的目标'],
},
defend:{
},
assist:{
},
control:{
}
}
}
},
gwminxiang:{
enable:'phaseUse',
usable:1,
filter:function(event,player){
var hs=player.getCards('h');
var names=[];
for(var i=0;i<hs.length;i++){
if(['basic','trick'].contains(get.type(hs[i]))&&!get.info(hs[i]).multitarget){
names.add(hs[i].name);
}
}
for(var i=0;i<names.length;i++){
if(game.countPlayer(function(current){
return current!=player&&lib.filter.targetEnabled2({name:names[i]},player,current);
})>1){
return true;
}
}
return false;
},
check:function(card){
if(get.tag(card,'damage')){
return get.value(card)+3;
}
return get.value(card);
},
filterCard:function(card,player){
if(!['basic','trick'].contains(get.type(card))) return false;
return game.countPlayer(function(current){
return current!=player&&lib.filter.targetEnabled2({name:card.name},player,current);
})>1;
},
filterTarget:function(card,player,target){
if(player==target||!ui.selected.cards.length) return false;
return lib.filter.targetEnabled2({name:ui.selected.cards[0].name},player,target);
},
targetprompt:['先出牌','后出牌'],
selectTarget:2,
multitarget:true,
content:function(){
'step 0'
event.draw=0;
targets[0].useCard({name:cards[0].name},targets[1],'noai');
'step 1'
if(targets[0].isIn()&&targets[1].isIn()){
targets[1].useCard({name:cards[0].name},targets[0],'noai');
}
'step 2'
if(event.draw){
player.draw(event.draw);
}
},
group:'gwminxiang_draw',
multiline:true,
subSkill:{
draw:{
trigger:{global:'damageAfter'},
silent:true,
filter:function(event,player){
var evt=event.getParent(3);
return evt.name=='gwminxiang'&&evt.player==player;
},
content:function(){
trigger.getParent(3).draw+=trigger.num;
}
}
},
ai:{
order:8,
result:{
target:function(player,target){
if(!ui.selected.cards.length) return 0;
return get.effect(target,{name:ui.selected.cards[0].name},target,target);
}
},
expose:0.4,
threaten:1.6,
}
},
gwlangshi:{
trigger:{source:'damageEnd'},
direct:true,
filter:function(event,player){
if(event.parent.name=='gwlangshi') return false;
return game.hasPlayer(function(current){
return current!=event.player&&current!=player&&current.hp>=event.player.hp;
});
},
content:function(){
'step 0'
player.chooseTarget(get.prompt2('gwlangshi'),function(card,player,target){
return target!=trigger.player&&target!=player&&target.hp>=trigger.player.hp;
}).set('ai',function(card,player,target){
return get.damageEffect(target,player,player);
});
'step 1'
if(result.bool){
player.logSkill('gwlangshi',result.targets);
result.targets[0].damage(player);
}
},
ai:{
threaten:1.5
}
},
gwjingtian:{
clickable:function(player){
player.addTempSkill('gwjingtian2');
@ -2843,6 +3015,19 @@ game.import('character',function(lib,game,ui,get,ai,_status){
gw_oudimu:'欧迪姆',
gw_shasixiwusi:'沙斯西乌斯',
gw_yioufeisisp:'伊欧菲斯',
gw_diandian:'店店',
gw_feilafanruide:'菲拉凡德苪',
gw_fenghuang:'凤凰',
gw_yisilinni:'伊斯琳妮',
gw_lanbote:'兰伯特',
gwmaoxian:'幻笔',
gwmaoxian_info:'出牌阶段限一次,你可以创造一张冒险牌,然后你为其指定一个价格,其他角色依次可以向你支付对应的牌,然后获得一张此冒险牌的复制',
gwminxiang:'冥想',
gwminxiang_info:'出牌阶段限一次,你可以弃置一张基本牌或普通锦囊牌并选择两名角色,令目标分别视为对对方使用一张与弃置的牌同名的牌;每当有角色因此受到一点伤害,你在结算后摸一张牌',
gwlangshi:'狼噬',
gwlangshi_info:'每当你造成一次伤害,你可以对一名体力值不小于受伤害角色的其他角色造一点伤害',
gwjingshi:'镜师',
gwjingshi_info:'出牌阶段限一次,你可以猜测手牌中黑色牌最多的角色是谁,若猜对,你可以观看所有其他角色的手牌并获得任意一张',
gwjingtian:'经天',

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@ -1093,6 +1093,19 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
},
qingtian:{
trigger:{player:'damageBegin'},
forced:true,
filter:function(event,player){
return player.isMaxHp(true);
},
check:function(){
return false;
},
content:function(){
trigger.num++;
}
},
qingtian_old:{
trigger:{player:'recoverBefore'},
forced:true,
filter:function(event,player){
@ -8001,7 +8014,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
shouwang_info:'每名角色每局限一次,当一名角色进入濒死状态时,你可以令其回复一点体力并获得一点护甲',
shouwang_info_alter:'每名角色每局限一次,当一名角色进入濒死状态时,你可以令其回复一点体力',
qingtian:'擎天',
qingtian_info:'锁定技,若你的体力值大于0你防止即将回复的体力改为获得等量护甲',
qingtian_info:'锁定技,若你的体力值为全场最多,你受到的伤害始终+1',
qianfu:'潜伏',
qianfu2:'潜伏',
qianfu2_bg:'伏',
@ -8140,8 +8153,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
xianji_info:'其他角色可以在其结束阶段弃置1~2张手牌并令你摸等量的牌若如此做直到其下一回合结束每当你使用卡牌指定其为目标时其摸一张牌',
xueren:'血刃',
xueren_info:'每当你使用杀造成伤害,你可以令受伤害角色与你各流失一点体力,然后你摸两张牌',
maoxian:'冒险',
maoxian2:'冒险',
maoxian:'奇旅',
maoxian2:'奇旅',
maoxian_info:'出牌阶段限两次,你可以从三个随机亮出的技能中选择一个作为你的技能',
tanmi:'探秘',
tanmi_info:'在一名其他角色的结束阶段,若你没有手牌,你可以摸两张牌并可以使用两张牌',

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@ -898,19 +898,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
if(event.cards.length) event.goto(2);
}
},
ai:{
effect:{
target:function(card,player,target){
if(get.tag(card,'damage')){
if(player.hasSkillTag('jueqing',false,target)) return [1,-2];
if(!target.hasFriend()) return;
if(target.hp>=4) return [1,get.tag(card,'damage')*2];
if(target.hp==3) return [1,get.tag(card,'damage')*1.5];
if(target.hp==2) return [1,get.tag(card,'damage')*0.5];
}
}
}
}
},
yanyi:{

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@ -1,5 +1,5 @@
window.noname_asset_list=[
'1.9.45',
'1.9.47',
'image/background/huangtian_bg.jpg',
'image/background/ol_bg.jpg',
'image/background/september_bg.jpg',
@ -432,6 +432,12 @@ window.noname_asset_list=[
'image/character/gw_yioufeisi.jpg',
'image/character/gw_zhangyujushou.jpg',
'image/character/gw_zhuoertan.jpg',
'image/character/gw_yioufeisisp',
'image/character/gw_diandian',
'image/character/gw_feilafanruide',
'image/character/gw_fenghuang',
'image/character/gw_yisilinni',
'image/character/gw_lanbote',
'image/character/hanba.jpg',
'image/character/handang.jpg',
'image/character/hanhaoshihuan.jpg',

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@ -1,10 +1,10 @@
window.noname_update={
version:'1.9.46.1',
version:'1.9.47',
update:'1.9.46',
changeLog:[
'bug修复',
// '部分DIY比赛武将',
// 'players://["old_lingju","yj_jushou","swd_guyue","ns_duangui","ns_shenpei","ns_masu","ns_zhangxiu","ns_zhangbao","yxs_luobinhan"]',
'players://["gw_yioufeisisp","gw_diandian","gw_fenghuang","gw_yisilinni","gw_lanbote","gw_feilafanruide"]',
],
files:[
'game/game.js',
@ -12,21 +12,22 @@ window.noname_update={
// 'game/config.js',
// 'game/source.js',
// 'game/pressure.js',
// 'game/asset.js',
'game/asset.js',
// 'card/*',
'card/extra.js',
// 'card/yunchou.js',
// 'card/hearth.js',
// 'card/gwent.js',
'card/hearth.js',
'card/gwent.js',
// 'card/standard.js',
// 'character/*',
// 'character/hearth.js',
'character/hearth.js',
'character/gwent.js',
'character/diy.js',
// 'character/standard.js',
'character/shenhua.js',
// 'character/refresh.js',
// 'character/yijiang.js',
'character/yxs.js',
// 'character/sp.js',
// 'character/rank.js',
// 'mode/identity.js',

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