v1.9.13.1
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@ -991,7 +991,7 @@ card.guozhan={
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}
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},
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huxinjing2:{
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trigger:{player:'damageEnd'},
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trigger:{player:['damageEnd','damageZero']},
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priority:10,
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forced:true,
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popup:false,
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@ -1000,6 +1000,7 @@ card.guozhan={
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if(card){
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player.discard(card);
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}
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player.removeSkill('huxinjing2');
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}
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},
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_lianheng:{
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@ -885,7 +885,7 @@ character.gujian={
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},
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},
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mingkong2:{
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trigger:{source:'damageEnd'},
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trigger:{source:['damageEnd','damageZero']},
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forced:true,
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popup:false,
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audio:false,
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@ -5135,7 +5135,7 @@ character.hearth={
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mark:'image',
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nopop:true,
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intro:{
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content:'你受到的伤害-1'
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content:'你受到下一次伤害时,令伤害-1,然后失去此图腾'
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},
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trigger:{player:'damageBegin'},
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forced:true,
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@ -5144,6 +5144,7 @@ character.hearth={
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},
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content:function(){
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trigger.num--;
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player.removeSkill('tuteng3');
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},
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},
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tuteng4:{
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@ -6276,7 +6277,7 @@ character.hearth={
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tuteng2:'灼热图腾',
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tuteng2_info:'每当你造成一次伤害,你摸一张牌',
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tuteng3:'石爪图腾',
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tuteng3_info:'你受到的伤害-1',
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tuteng3_info:'你受到下一次伤害时,令伤害-1,然后失去此图腾',
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tuteng4:'空气之怒图腾',
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tuteng4_info:'在你的回合内,你的锦囊牌造成的首次伤害+1',
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tuteng5:'法力之潮图腾',
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@ -780,7 +780,7 @@ character.swd={
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}
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},
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lmazui3:{
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trigger:{source:'damageEnd'},
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trigger:{source:['damageEnd','damageZero']},
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forced:true,
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popup:false,
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content:function(){
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@ -11109,6 +11109,7 @@
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player.$damagepop(-num,event.nature);
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}
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if(num==0){
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event.trigger('damageZero');
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event._triggered=null;
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}
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else{
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@ -11,16 +11,9 @@ window.noname_update={
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// 'game/source.js',
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'game/asset.js',
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// 'card/*',
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// 'card/standard.js',
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// 'character/*',
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'character/ow.js',
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'character/old.js',
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'character/yijiang.js',
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'character/refresh.js',
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'character/sp.js',
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'character/gwent.js',
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'character/rank.js',
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// 'mode/boss.js',
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'card/guozhan.js',
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'character/*',
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'mode/boss.js',
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// 'mode/chess.js',
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// 'mode/versus.js',
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// 'mode/guozhan.js',
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@ -1545,7 +1545,7 @@ mode.boss={
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}
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},
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mazui3:{
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trigger:{source:'damageEnd'},
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trigger:{source:['damageEnd','damageZero']},
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forced:true,
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popup:false,
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content:function(){
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