专属卡牌花色点数补充
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@ -19421,7 +19421,7 @@ game.import("character", function () {
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});
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});
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"step 1";
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"step 1";
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if (result.bool) {
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if (result.bool) {
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var card = game.createCard2(result.links[0][2]);
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var card = game.createCard2(result.links[0][2], "heart", 1);
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lib.inpile.add(result.links[0][2]);
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lib.inpile.add(result.links[0][2]);
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player.storage.twsidao = card;
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player.storage.twsidao = card;
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player.chooseUseTarget(card, "nopopup", true);
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player.chooseUseTarget(card, "nopopup", true);
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@ -2693,7 +2693,8 @@ game.import("character", function () {
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return Math.random();
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return Math.random();
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});
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});
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"step 1";
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"step 1";
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var card = game.createCard(result.links[0][2]);
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var name = result.links[0][2],
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card = game.createCard(name, lib.card[name].cardcolor, 5);
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player.$gain2(card);
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player.$gain2(card);
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player.equip(card);
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player.equip(card);
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game.delay();
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game.delay();
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@ -2756,6 +2757,7 @@ game.import("character", function () {
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cheliji_sichengliangyu: {
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cheliji_sichengliangyu: {
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trigger: { global: "phaseJieshuBegin" },
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trigger: { global: "phaseJieshuBegin" },
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equipSkill: true,
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equipSkill: true,
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cardcolor: "heart",
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filter: function (event, player) {
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filter: function (event, player) {
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return player.countCards("h") < player.hp && player.getEquip("cheliji_sichengliangyu");
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return player.countCards("h") < player.hp && player.getEquip("cheliji_sichengliangyu");
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},
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},
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@ -2770,6 +2772,7 @@ game.import("character", function () {
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cheliji_tiejixuanyu: {
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cheliji_tiejixuanyu: {
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trigger: { global: "phaseJieshuBegin" },
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trigger: { global: "phaseJieshuBegin" },
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equipSkill: true,
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equipSkill: true,
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cardcolor: "club",
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filter: function (event, player) {
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filter: function (event, player) {
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return (
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return (
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player != event.player &&
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player != event.player &&
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@ -2793,6 +2796,7 @@ game.import("character", function () {
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cheliji_feilunzhanyu: {
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cheliji_feilunzhanyu: {
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trigger: { global: "phaseJieshuBegin" },
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trigger: { global: "phaseJieshuBegin" },
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equipSkill: true,
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equipSkill: true,
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cardcolor: "spade",
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filter: function (event, player) {
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filter: function (event, player) {
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return (
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return (
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player != event.player &&
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player != event.player &&
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