调整chooseUseTarget中被认定为使用的是转化牌的逻辑
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@ -1059,7 +1059,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var owner=_status.event.getParent().owner;
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if(owner) owner.$throw(card.cards);
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});
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if(card.name!=cardx.name||!get.is.sameNature(card,cardx)) next.viewAs=true;
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if(card.name===cardx.name&&get.is.sameNature(card,cardx,true)) next.viewAs=false;
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var owner=get.owner(card);
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if(owner!=player&&get.position(card)=='h'){
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next.throw=false;
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@ -9961,7 +9961,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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event.directindex=result.index;
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}
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if(event.directindex==1){
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target.chooseUseTarget({name:'sha'},cards,true,false).viewAs=true;
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target.chooseUseTarget({name:'sha'},cards,true,false).viewAs=false;
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}
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else{
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target.chooseUseTarget(card,true,false,'nodistance');
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@ -1043,7 +1043,8 @@ export const Content = {
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},
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chooseUseTarget: function () {
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'step 0';
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if (get.is.object(card) && !event.viewAs) card.isCard = true;
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debugger
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if (get.is.object(card) && event.viewAs === false) card.isCard = true;
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if (cards && get.itemtype(card) != 'card') {
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card = get.copy(card);
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card.cards = cards.slice(0);
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@ -8118,6 +8119,7 @@ export const Content = {
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},
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addJudge: function () {
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"step 0";
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debugger
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const cardName = typeof card == 'string' ? card : card.name , cardInfo = lib.card[cardName];
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if (cards) {
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var owner = get.owner(cards[0]);
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