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993383387f
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8025761c07
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@ -1442,8 +1442,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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content:function(){
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content:function(){
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'step 0'
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'step 0'
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trigger.untrigger();
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trigger.cancel();
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trigger.finish();
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if(trigger.player.countCards('e')){
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if(trigger.player.countCards('e')){
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trigger.player.chooseControl(function(event,player){
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trigger.player.chooseControl(function(event,player){
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if(player.hp==1) return 1;
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if(player.hp==1) return 1;
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@ -1596,8 +1595,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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}
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}
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}
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else{
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else{
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trigger.finish();
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trigger.cancel();
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trigger.untrigger();
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event.finish();
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event.finish();
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}
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}
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'step 3'
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'step 3'
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@ -1638,8 +1636,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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priority:-11,
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priority:-11,
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content:function(){
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content:function(){
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trigger.untrigger();
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trigger.cancel();
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trigger.finish();
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player.storage.kuanshi2.skip('phaseDraw');
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player.storage.kuanshi2.skip('phaseDraw');
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player.removeSkill('kuanshi2');
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player.removeSkill('kuanshi2');
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},
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},
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@ -3733,8 +3730,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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}
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}
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}
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else{
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else{
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trigger.untrigger();
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trigger.cancel();
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trigger.finish();
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}
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}
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}
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}
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else{
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else{
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@ -4242,8 +4238,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger:{player:'damageBefore'},
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trigger:{player:'damageBefore'},
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forced:true,
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forced:true,
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content:function(){
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content:function(){
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trigger.untrigger();
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trigger.cancel();
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trigger.finish();
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},
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},
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ai:{
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ai:{
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nofire:true,
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nofire:true,
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@ -4391,8 +4386,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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ui.special.appendChild(trigger.card);
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ui.special.appendChild(trigger.card);
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trigger.player.markSkill('zhenwei2');
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trigger.player.markSkill('zhenwei2');
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}
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}
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trigger.untrigger();
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trigger.cancel();
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trigger.finish();
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trigger.player.addSkill('zhenwei2');
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trigger.player.addSkill('zhenwei2');
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}
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}
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game.delay();
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game.delay();
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@ -4547,8 +4541,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return num>=3;
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return num>=3;
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},
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},
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content:function(){
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content:function(){
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trigger.untrigger();
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trigger.cancel();
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trigger.finish();
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var num=game.countPlayer(function(target){
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var num=game.countPlayer(function(target){
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return target.hp==player.hp;
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return target.hp==player.hp;
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});
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});
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@ -4834,8 +4827,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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}
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'step 1'
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'step 1'
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player.draw();
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player.draw();
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trigger.untrigger();
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trigger.cancel();
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trigger.finish();
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}
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}
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},
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},
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target:{
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target:{
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@ -4860,8 +4852,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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"step 1"
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"step 1"
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if(result.bool){
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if(result.bool){
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trigger.player.draw();
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trigger.player.draw();
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trigger.untrigger();
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trigger.cancel();
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trigger.finish();
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}
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}
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},
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},
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}
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}
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@ -5703,8 +5694,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.logSkill('qingyi2',result.targets);
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player.logSkill('qingyi2',result.targets);
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player.discard(result.cards[0]);
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player.discard(result.cards[0]);
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player.useCard({name:'sha'},result.targets[0]);
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player.useCard({name:'sha'},result.targets[0]);
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trigger.untrigger();
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trigger.cancel();
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trigger.finish();
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}
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}
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player.removeSkill('qingyi3');
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player.removeSkill('qingyi3');
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}
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}
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@ -5724,8 +5714,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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forced:true,
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forced:true,
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content:function(){
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content:function(){
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trigger.untrigger();
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trigger.cancel();
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trigger.finish();
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},
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},
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ai:{
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ai:{
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nofire:true,
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nofire:true,
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@ -6254,8 +6243,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.storage.biluan+=ng.length;
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player.storage.biluan+=ng.length;
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player.markSkill('biluan');
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player.markSkill('biluan');
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game.addVideo('storage',player,['biluan',player.storage.biluan]);
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game.addVideo('storage',player,['biluan',player.storage.biluan]);
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trigger.untrigger();
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trigger.cancel();
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trigger.finish();
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},
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},
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mod:{
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mod:{
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globalTo:function(from,to,distance){
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globalTo:function(from,to,distance){
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@ -6348,8 +6336,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return '残蚀:是否改为摸'+get.cnNumber(num)+'张牌?';
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return '残蚀:是否改为摸'+get.cnNumber(num)+'张牌?';
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},
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},
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content:function(){
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content:function(){
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trigger.untrigger();
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trigger.cancel();
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trigger.finish();
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var num=game.countPlayer(function(current){
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var num=game.countPlayer(function(current){
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if(player.hasZhuSkill('guiming')&¤t.group=='wu'&¤t!=player) return true;
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if(player.hasZhuSkill('guiming')&¤t.group=='wu'&¤t!=player) return true;
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return current.isDamaged();
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return current.isDamaged();
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@ -6554,8 +6541,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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trigger:{target:'useCardToBefore'},
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trigger:{target:'useCardToBefore'},
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content:function(){
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content:function(){
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trigger.untrigger();
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trigger.cancel();
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trigger.finish();
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player.draw();
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player.draw();
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},
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},
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ai:{
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ai:{
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@ -7649,8 +7635,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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targets.sort(lib.sort.seat);
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targets.sort(lib.sort.seat);
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event.targets=targets;
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event.targets=targets;
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event.num=0;
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event.num=0;
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trigger.untrigger();
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trigger.cancel();
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trigger.finish();
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player.line(targets,'green');
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player.line(targets,'green');
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"step 1"
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"step 1"
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if(num<event.targets.length){
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if(num<event.targets.length){
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@ -291,8 +291,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(result.bool){
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if(result.bool){
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player.logSkill('tuxi',result.targets);
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player.logSkill('tuxi',result.targets);
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player.gainMultiple(result.targets);
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player.gainMultiple(result.targets);
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trigger.finish();
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trigger.cancel();
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trigger.untrigger();
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}
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}
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else{
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else{
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event.finish();
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event.finish();
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@ -1187,8 +1186,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return player.countUsed('sha')==0;
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return player.countUsed('sha')==0;
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},
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},
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content:function(){
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content:function(){
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trigger.untrigger();
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trigger.cancel();
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trigger.finish();
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}
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}
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},
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},
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kurou:{
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kurou:{
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@ -2323,8 +2323,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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player.$giveAuto(cards,trigger.player);
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player.$giveAuto(cards,trigger.player);
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}
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}
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'step 3'
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'step 3'
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trigger.untrigger();
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trigger.cancel();
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trigger.finish();
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player.die();
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player.die();
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}
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}
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}
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}
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