君张角fix
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@ -6722,7 +6722,9 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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mod: {
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mod: {
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maxHandcard: function (player, num) {
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maxHandcard: function (player, num) {
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if (!player.hasEmptySlot(2)) return;
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if (!player.hasEmptySlot(2)) return;
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if (player.hasSkill("huangjintianbingfu")) {
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// if (player.hasSkill("hongfa")) {
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// 村规
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if (player.skills.includes("hongfa")) {
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num += player.getExpansions("huangjintianbingfu").length;
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num += player.getExpansions("huangjintianbingfu").length;
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}
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}
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return (
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return (
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@ -15889,6 +15891,8 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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trigger: { player: "equipAfter" },
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trigger: { player: "equipAfter" },
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forced: true,
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forced: true,
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filter: function (event, player) {
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filter: function (event, player) {
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// if (!player.hasSkill("gzzongyu")) return false;
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// 村规
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if (!player.skills.includes("gzzongyu")) return false;
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if (!player.skills.includes("gzzongyu")) return false;
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if (!["equip3", "equip4"].includes(get.subtype(event.card))) return false;
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if (!["equip3", "equip4"].includes(get.subtype(event.card))) return false;
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for (var i = 0; i < ui.discardPile.childElementCount; i++) {
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for (var i = 0; i < ui.discardPile.childElementCount; i++) {
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@ -19914,6 +19918,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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},
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},
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hongfa: {
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hongfa: {
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audio: 3,
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audio: 3,
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locked: false,
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derivation: "huangjintianbingfu",
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derivation: "huangjintianbingfu",
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unique: true,
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unique: true,
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forceunique: true,
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forceunique: true,
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@ -20046,7 +20051,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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dialog.addSmall(content);
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dialog.addSmall(content);
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}
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}
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dialog.addText(
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dialog.addText(
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'<ul style="margin-top:5px;padding-left:22px;"><li>当你计算群势力角色数时,每一张“天兵”均可视为一名群势力角色。<li>每当你失去体力时,你可改为将一张“天兵”置入弃牌堆。<li>与你势力相同的角色可将一张“天兵”当【杀】使用或打出。',
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'<ul style="margin-top:5px;padding-left:22px;"><li>锁定技,当你计算群势力角色数时,每一张“天兵”均可视为一名群势力角色。<li>每当你失去体力时,你可改为将一张“天兵”置入弃牌堆。<li>与你势力相同的角色可将一张“天兵”当【杀】使用或打出。',
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false
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false
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);
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);
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},
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},
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@ -20061,7 +20066,9 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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content: function () {
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content: function () {
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"step 0";
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"step 0";
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var num = get.population("qun");
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var num = get.population("qun");
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if (player.hasSkill("huangjintianbingfu")) {
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// if (player.hasSkill("hongfa")) {
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// 村规
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if (player.skills.includes("hongfa")) {
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num += player.getExpansions("huangjintianbingfu").length;
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num += player.getExpansions("huangjintianbingfu").length;
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}
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}
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var cards = get.cards(num);
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var cards = get.cards(num);
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@ -23511,7 +23518,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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jiahe_skill: "缘江烽火图",
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jiahe_skill: "缘江烽火图",
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yuanjiangfenghuotu: "缘江烽火图",
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yuanjiangfenghuotu: "缘江烽火图",
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yuanjiangfenghuotu_info:
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yuanjiangfenghuotu_info:
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"每名吴势力角色的出牌阶段限一次,该角色可以将一张装备牌置于“缘江烽火图”上,称之为“烽火”。<br>根据“烽火”的数量,所有吴势力角色可于其准备阶段选择并获得其中一个技能直到回合结束:一张及以上:〖英姿〗;两张及以上:〖好施〗;三张及以上:〖涉猎〗;四张及以上:〖度势〗;五张及以上:可额外选择一项。<br>锁定技,当你受到【杀】或锦囊牌造成的伤害后,你将一张“烽火”置入弃牌堆。",
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"①每名吴势力角色的出牌阶段限一次,该角色可以将一张装备牌置于“缘江烽火图”上,称之为“烽火”。②根据“烽火”的数量,所有吴势力角色可于其准备阶段选择并获得其中一个技能直到回合结束:一张及以上:〖英姿〗;两张及以上:〖好施〗;三张及以上:〖涉猎〗;四张及以上:〖度势〗;五张及以上:可额外选择一项。③锁定技,当你受到【杀】或锦囊牌造成的伤害后,你将一张“烽火”置入弃牌堆。",
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yuanjiangfenghuotu_ab: "江图",
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yuanjiangfenghuotu_ab: "江图",
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yuanjiangfenghuotu_bg: "图",
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yuanjiangfenghuotu_bg: "图",
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wuxin: "悟心",
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wuxin: "悟心",
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@ -23522,7 +23529,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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hongfa_respond: "天兵",
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hongfa_respond: "天兵",
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hongfa_hp: "黄巾天兵符",
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hongfa_hp: "黄巾天兵符",
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hongfa_info:
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hongfa_info:
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"君主技,锁定技,此武将牌明置时,你获得“黄巾天兵符”;准备阶段,若没有“天兵”,你将牌堆顶的X张牌置于“黄巾天兵符”上,称为“天兵”(X为群势力角色的数量)。",
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"君主技。此武将牌明置时,你获得“黄巾天兵符”;准备阶段,若没有“天兵”,你将牌堆顶的X张牌置于“黄巾天兵符”上,称为“天兵”(X为群势力角色的数量)。",
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wendao: "问道",
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wendao: "问道",
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wendao_info:
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wendao_info:
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"出牌阶段限一次,你可以弃置一张不为【太平要术】的红色牌,然后获得弃牌堆或场上的一张【太平要术】。",
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"出牌阶段限一次,你可以弃置一张不为【太平要术】的红色牌,然后获得弃牌堆或场上的一张【太平要术】。",
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@ -23530,7 +23537,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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huangjintianbingfu_ab: "兵符",
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huangjintianbingfu_ab: "兵符",
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huangjintianbingfu_bg: "符",
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huangjintianbingfu_bg: "符",
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huangjintianbingfu_info:
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huangjintianbingfu_info:
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"锁定技,当你计算群势力角色数时,每一张“天兵”均可视为一名群势力角色。<br>当你失去体力时,你可改为将一张“天兵”置入弃牌堆。<br>与你势力相同的角色可将一张“天兵”当作【杀】使用或打出。",
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"①锁定技,当你计算群势力角色数时,每一张“天兵”均可视为一名群势力角色。②当你失去体力时,你可改为将一张“天兵”置入弃牌堆。③与你势力相同的角色可将一张“天兵”当作【杀】使用或打出。",
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wuhujiangdaqi: "五虎将大旗",
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wuhujiangdaqi: "五虎将大旗",
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wuhujiangdaqi_ab: "将旗",
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wuhujiangdaqi_ab: "将旗",
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wuhujiangdaqi_bg: "旗",
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wuhujiangdaqi_bg: "旗",
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