v1.9.97.2.1
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@ -1077,7 +1077,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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g_taipingyaoshu:{},
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yuxi_skill:{
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equipSkill:true,
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trigger:{player:'phaseDrawBegin2'},
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trigger:{player:'phaseDrawBegin'},
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forced:true,
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filter:function(event,player){
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return !player.isUnseen();
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@ -1127,10 +1127,15 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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},
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g_chiling1:{
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mode:['guozhan'],
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trigger:{player:'discardAfter'},
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trigger:{
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player:'loseEnd',
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global:'cardsDiscardEnd',
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},
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filter:function(event,player){
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var evt=event.getParent().relatedEvent;
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if(evt&&evt.name=='useCard') return false;
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for(var i=0;i<event.cards.length;i++){
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if(event.cards[i].name=='chiling'&&get.position(event.cards[i])=='d'){
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if(event.cards[i].name=='chiling'&&get.position(event.cards[i],true)=='d'){
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return true;
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}
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}
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@ -1153,22 +1158,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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}
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},
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},
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g_chiling2:{
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mode:['guozhan'],
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trigger:{player:'judgeAfter'},
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forced:true,
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popup:false,
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filter:function(event,player){
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if(get.position(event.result.card)!='d') return false;
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return event.result.card.name=='chiling';
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},
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content:function(){
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_status.chiling=true;
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game.cardsGotoSpecial(trigger.result.card);
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game.log(trigger.result.card,'已被移出游戏');
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player.popup('敕令');
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}
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},
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g_chiling2:{},
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g_chiling3:{
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mode:['guozhan'],
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trigger:{player:'phaseAfter'},
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@ -7,6 +7,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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jinchan:{
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audio:true,
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fullskin:true,
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wuxieable:true,
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type:'trick',
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notarget:true,
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global:['g_jinchan','g_jinchan2'],
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