This commit is contained in:
parent
ee11385b4c
commit
7d64a6af24
140
game/game.js
140
game/game.js
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@ -676,15 +676,7 @@
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else{
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lib.init.layout(layout);
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}
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if(lib.config.image_background&&lib.config.image_background!='default'&&lib.config.image_background.indexOf('custom_')!=0){
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localStorage.setItem(lib.configprefix+'background',lib.config.image_background);
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}
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else if(lib.config.image_background=='default'&&lib.config.theme=='simple'){
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localStorage.setItem(lib.configprefix+'background','shengshi_bg');
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}
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else{
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localStorage.removeItem(lib.configprefix+'background');
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}
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lib.init.background();
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}
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},
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// fewplayer:{
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@ -884,7 +876,7 @@
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node.remove();
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menu.updateBr();
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if(!lib.config.prompt_hidebg){
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alert('隐藏的背景可通过选项-其它-重置隐藏扩展恢复');
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alert('隐藏的背景可通过选项-其它-重置隐藏内容恢复');
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game.saveConfig('prompt_hidebg',true);
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}
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lib.config.hiddenBackgroundPack.add(background);
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@ -921,15 +913,7 @@
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}
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var animate=lib.config.image_background=='default';
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game.saveConfig('image_background',background);
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if(lib.config.image_background&&lib.config.image_background!='default'&&lib.config.image_background.indexOf('custom_')!=0){
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localStorage.setItem(lib.configprefix+'background',lib.config.image_background);
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}
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else if(lib.config.image_background=='default'&&lib.config.theme=='simple'){
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localStorage.setItem(lib.configprefix+'background','shengshi_bg');
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}
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else{
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localStorage.removeItem(lib.configprefix+'background');
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}
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lib.init.background();
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ui.background.delete();
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ui.background=ui.create.div('.background');
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@ -3155,7 +3139,7 @@
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clear:true
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},
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reset_hiddenpack:{
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name:'重置隐藏扩展',
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name:'重置隐藏内容',
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onclick:function(){
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if(this.innerHTML!='已重置'){
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this.innerHTML='已重置'
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@ -3166,7 +3150,7 @@
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game.saveConfig('hiddenBackgroundPack',[]);
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var that=this;
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setTimeout(function(){
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that.innerHTML='重置隐藏扩展';
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that.innerHTML='重置隐藏内容';
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setTimeout(function(){
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if(confirm('是否重新启动使改变生效?')){
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game.reload();
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@ -3209,13 +3193,30 @@
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export_data:{
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name:'导出游戏设置',
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onclick:function(){
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var data={};
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for(var i in localStorage){
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if(i.indexOf(lib.configprefix)==0){
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data[i]=localStorage[i];
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}
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var data;
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var export_data=function(data){
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game.export(lib.init.encode(JSON.stringify(data)),'无名杀 - 数据 - '+(new Date()).toLocaleString());
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}
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game.export(lib.init.encode(JSON.stringify(data)),'无名杀 - 数据 - '+(new Date()).toLocaleString());
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if(!lib.db){
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data={};
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for(var i in localStorage){
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if(i.indexOf(lib.configprefix)==0){
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data[i]=localStorage[i];
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}
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}
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export_data(data);
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}
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else{
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game.getDB('config',null,function(data1){
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game.getDB('data',null,function(data2){
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export_data({
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config:data1,
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data:data2
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});
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});
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});
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}
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},
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clear:true
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},
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@ -7606,6 +7607,17 @@
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},100);
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},500);
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},
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background:function(){
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if(lib.config.image_background&&lib.config.image_background!='default'&&lib.config.image_background.indexOf('custom_')!=0){
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localStorage.setItem(lib.configprefix+'background',lib.config.image_background);
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}
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else if(lib.config.image_background=='default'&&lib.config.theme=='simple'){
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localStorage.setItem(lib.configprefix+'background','shengshi_bg');
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}
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else{
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localStorage.removeItem(lib.configprefix+'background');
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}
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},
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parsex:function(func){
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var k;
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var str='(';
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@ -7795,6 +7807,7 @@
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game.saveConfig(mode[i]+'_bannedcards',bannedcards);
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}
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game.saveConfig('change_skin',false);
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game.saveConfig('show_splash','off');
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game.saveConfig('show_favourite',false);
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// game.saveConfig('characters',lib.config.all.characters);
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// game.saveConfig('cards',lib.config.all.cards);
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@ -22173,7 +22186,19 @@
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localStorage.removeItem(lib.configprefix+'playbackmode');
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}
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localStorage.setItem('show_splash_off',true);
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window.location.reload();
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if(lib.status.reload){
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_status.waitingToReload=true;
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}
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else{
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window.location.reload();
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}
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},
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reload2:function(){
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lib.status.reload--;
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if(_status.waitingToReload&&lib.status.reload==0){
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window.location.reload();
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delete _status.waitingToReload;
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}
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},
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exit:function(){
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if(lib.device=='ios'){
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@ -25788,10 +25813,14 @@
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},
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putDB:function(type,id,item,callback){
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if(!lib.db) return item;
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lib.status.reload++;
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var put=lib.db.transaction([type],'readwrite').objectStore(type).put(item,id);
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if(callback){
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put.onsuccess=callback;
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}
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put.onsuccess=function(){
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if(callback){
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callback.apply(this,arguments);
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}
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game.reload2();
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};
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},
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getDB:function(type,id,callback){
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if(!lib.db){
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@ -25824,17 +25853,27 @@
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callback(false);
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return;
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}
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lib.status.reload++;
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if(arguments.length==1){
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game.getDB(type,null,function(obj){
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var store=lib.db.transaction([type],'readwrite').objectStore(type);
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for(var id in obj){
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store.delete(id);
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lib.status.reload++;
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}
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for(var id in obj){
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store.delete(id).onsuccess=game.reload2;
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}
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game.reload2();
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});
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}
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else{
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var store=lib.db.transaction([type],'readwrite').objectStore(type);
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store.delete(id).onsuccess=callback;
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store.delete(id).onsuccess=function(){
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if(callback){
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callback.apply(this,arguments);
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}
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game.reload2();
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};
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}
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},
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save:function(key,value,mode){
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@ -27215,7 +27254,7 @@
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this.innerHTML='此模式将在重启后隐藏';
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lib.config.hiddenModePack.add(mode);
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if(!lib.config.prompt_hidepack){
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alert('隐藏的扩展包可通过选项-其它-重置隐藏扩展恢复');
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alert('隐藏的扩展包可通过选项-其它-重置隐藏内容恢复');
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game.saveConfig('prompt_hidepack',true);
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}
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}
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@ -27634,13 +27673,11 @@
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if(!data) return;
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try{
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data=JSON.parse(lib.init.decode(data));
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var noname_inited=localStorage.getItem('noname_inited');
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localStorage.clear();
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if(noname_inited){
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localStorage.setItem('noname_inited',noname_inited);
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if(!data||typeof data!='object'){
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throw('err');
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}
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for(var i in data){
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localStorage.setItem(i,data[i]);
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if(lib.db&&(!data.config||!data.data)){
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throw('err');
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}
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}
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catch(e){
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return;
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}
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alert('导入成功');
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if(!lib.db){
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var noname_inited=localStorage.getItem('noname_inited');
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localStorage.clear();
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if(noname_inited){
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localStorage.setItem('noname_inited',noname_inited);
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}
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for(var i in data){
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localStorage.setItem(i,data[i]);
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}
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}
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else{
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for(var i in data.config){
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game.putDB('config',i,data.config[i]);
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}
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for(var i in data.data){
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game.putDB('data',i,data.data[i]);
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}
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}
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lib.init.background();
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game.reload();
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};
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fileReader.readAsText(fileToLoad, "UTF-8");
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this.innerHTML='武将包将在重启后隐藏';
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lib.config.hiddenCharacterPack.add(mode);
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if(!lib.config.prompt_hidepack){
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alert('隐藏的扩展包可通过选项-其它-重置隐藏扩展恢复');
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alert('隐藏的扩展包可通过选项-其它-重置隐藏内容恢复');
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game.saveConfig('prompt_hidepack',true);
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}
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}
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this.innerHTML='卡牌包将在重启后隐藏';
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lib.config.hiddenCardPack.add(mode);
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if(!lib.config.prompt_hidepack){
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alert('隐藏的扩展包可通过选项-其它-重置隐藏扩展恢复');
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alert('隐藏的扩展包可通过选项-其它-重置隐藏内容恢复');
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game.saveConfig('prompt_hidepack',true);
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}
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}
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