快用你的千早光线想想办法
385
character/diy.js
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@ -62,6 +62,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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key_shizuku:['female','key',3,['shizuku_sizhi','shizuku_biyi','shizuku_sanhua']],
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key_shizuku:['female','key',3,['shizuku_sizhi','shizuku_biyi','shizuku_sanhua']],
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key_hiroto:['male','key',3,['hiroto_huyu','hiroto_tuolao']],
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key_hiroto:['male','key',3,['hiroto_huyu','hiroto_tuolao']],
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key_sakuya:['male','key',4,['youlong','luanfeng','sakuya_junbu']],
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key_sakuya:['male','key',4,['youlong','luanfeng','sakuya_junbu']],
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key_youta:['male','key',4,[]],
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key_rumi:['female','key','3/4',['rumi_shuwu']],
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key_chihaya:['female','key',3,['chihaya_liewu','chihaya_youfeng']],
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key_kud:['female','key',3,['kud_qiaoshou','kud_buhui']],
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key_kud:['female','key',3,['kud_qiaoshou','kud_buhui']],
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key_misuzu:['female','key',3,['misuzu_hengzhou','misuzu_nongyin','misuzu_zhongxing']],
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key_misuzu:['female','key',3,['misuzu_hengzhou','misuzu_nongyin','misuzu_zhongxing']],
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@ -172,7 +175,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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diy_tieba:["ns_zuoci","ns_lvzhi","ns_wangyun","ns_nanhua","ns_nanhua_left","ns_nanhua_right","ns_huamulan","ns_huangzu","ns_jinke","ns_yanliang","ns_wenchou","ns_caocao","ns_caocaosp","ns_zhugeliang","ns_wangyue","ns_yuji","ns_xinxianying","ns_guanlu","ns_simazhao","ns_sunjian","ns_duangui","ns_zhangbao","ns_masu","ns_zhangxiu","ns_lvmeng","ns_shenpei","ns_yujisp","ns_yangyi","ns_liuzhang","ns_xinnanhua"],
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diy_tieba:["ns_zuoci","ns_lvzhi","ns_wangyun","ns_nanhua","ns_nanhua_left","ns_nanhua_right","ns_huamulan","ns_huangzu","ns_jinke","ns_yanliang","ns_wenchou","ns_caocao","ns_caocaosp","ns_zhugeliang","ns_wangyue","ns_yuji","ns_xinxianying","ns_guanlu","ns_simazhao","ns_sunjian","ns_duangui","ns_zhangbao","ns_masu","ns_zhangxiu","ns_lvmeng","ns_shenpei","ns_yujisp","ns_yangyi","ns_liuzhang","ns_xinnanhua"],
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diy_fakenews:["diy_wenyang","ns_zhangwei","ns_caimao"],
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diy_fakenews:["diy_wenyang","ns_zhangwei","ns_caimao"],
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diy_default:["diy_feishi","diy_liuyan","diy_yuji","diy_caiwenji","diy_lukang","diy_zhenji","diy_liufu","diy_xizhenxihong","diy_liuzan","diy_zaozhirenjun","diy_yangyi","diy_tianyu"],
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diy_default:["diy_feishi","diy_liuyan","diy_yuji","diy_caiwenji","diy_lukang","diy_zhenji","diy_liufu","diy_xizhenxihong","diy_liuzan","diy_zaozhirenjun","diy_yangyi","diy_tianyu"],
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diy_key:["key_lucia","key_kyousuke","key_yuri","key_haruko","key_umi","key_rei","key_komari","key_yukine","key_yusa","key_misa","key_masato","key_iwasawa","key_kengo","key_yoshino","key_yui","key_tsumugi","key_saya","key_harukakanata","key_inari","key_shiina","key_sunohara","key_rin","key_sasami","key_akane","key_doruji","key_yuiko","key_riki","key_hisako","key_hinata","key_noda","key_tomoya","key_nagisa","key_ayato","key_ao","key_yuzuru","sp_key_kanade","key_mio","key_midori","key_kyoko","key_shizuru","key_shiorimiyuki","key_miki","key_shiori","key_kaori","sp_key_yuri","key_akiko","key_abyusa","key_godan","key_yuu","key_ryoichi","key_kotori","key_jojiro","key_shiroha","key_shizuku","key_hiroto","key_sakuya"],
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diy_key:["key_lucia","key_kyousuke","key_yuri","key_haruko","key_umi","key_rei","key_komari","key_yukine","key_yusa","key_misa","key_masato","key_iwasawa","key_kengo","key_yoshino","key_yui","key_tsumugi","key_saya","key_harukakanata","key_inari","key_shiina","key_sunohara","key_rin","key_sasami","key_akane","key_doruji","key_yuiko","key_riki","key_hisako","key_hinata","key_noda","key_tomoya","key_nagisa","key_ayato","key_ao","key_yuzuru","sp_key_kanade","key_mio","key_midori","key_kyoko","key_shizuru","key_shiorimiyuki","key_miki","key_shiori","key_kaori","sp_key_yuri","key_akiko","key_abyusa","key_godan","key_yuu","key_ryoichi","key_kotori","key_jojiro","key_shiroha","key_shizuku","key_hiroto","key_sakuya","key_youta","key_rumi","key_chihaya"],
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diy_trashbin:['old_jiakui','ol_guohuai','junk_zhangrang','junk_simayi'],
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diy_trashbin:['old_jiakui','ol_guohuai','junk_zhangrang','junk_simayi'],
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},
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},
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},
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},
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@ -188,6 +191,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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diy_tianyu:'字国让,渔阳雍奴(今天津市武清区东北)人。三国时期曹魏将领。初从刘备,因母亲年老回乡,后跟随公孙瓒,公孙瓒败亡,劝说鲜于辅加入曹操。曹操攻略河北时,田豫正式得到曹操任用,历任颖阴、郎陵令、弋阳太守等。',
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diy_tianyu:'字国让,渔阳雍奴(今天津市武清区东北)人。三国时期曹魏将领。初从刘备,因母亲年老回乡,后跟随公孙瓒,公孙瓒败亡,劝说鲜于辅加入曹操。曹操攻略河北时,田豫正式得到曹操任用,历任颖阴、郎陵令、弋阳太守等。',
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},
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},
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characterTitle:{
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characterTitle:{
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key_chihaya:'#bRewrite',
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key_rumi:'#rONE ~輝く季節へ~',
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key_youta:'#b神様になった日',
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key_sakuya:'#bRewrite',
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key_sakuya:'#bRewrite',
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key_hiroto:'#b神様になった日',
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key_hiroto:'#b神様になった日',
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key_shizuku:'#bSummer Pockets',
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key_shizuku:'#bSummer Pockets',
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@ -350,6 +356,370 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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key_lucia:['key_shizuru'],
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key_lucia:['key_shizuru'],
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},
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},
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skill:{
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skill:{
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chihaya_liewu:{
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derivation:'chihaya_huairou',
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mod:{
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cardUsable:function(card){
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if(card.name=='sha') return Infinity;
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},
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targetInRange:function(card){
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if(card.name=='sha') return true;
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},
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},
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trigger:{player:'useCard2'},
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direct:true,
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filter:function(event,player){
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var card=event.card;
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var info=get.info(card);
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if(info.type!='trick'||info.allowMultiple==false) return false;
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if(event.targets&&!info.multitarget){
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if(game.hasPlayer(function(current){
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return !event.targets.contains(current)&&lib.filter.targetEnabled2(card,player,current);
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})){
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return true;
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}
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}
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return false;
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},
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content:function(){
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'step 0'
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var prompt2='为'+get.translation(trigger.card)+'增加一个目标';
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player.chooseTarget(get.prompt('chihaya_liewu'),function(card,player,target){
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var player=_status.event.player;
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return !_status.event.targets.contains(target)&&lib.filter.targetEnabled2(_status.event.card,player,target);
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}).set('prompt2',prompt2).set('ai',function(target){
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var trigger=_status.event.getTrigger();
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var player=_status.event.player;
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return get.effect(target,trigger.card,player,player);
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}).set('card',trigger.card).set('targets',trigger.targets);
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'step 1'
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if(result.bool){
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if(!event.isMine()) game.delayx();
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event.targets=result.targets;
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}
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else{
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event.finish();
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}
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'step 2'
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if(event.targets){
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player.logSkill('chihaya_liewu',event.targets);
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trigger.targets.addArray(event.targets);
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}
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},
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group:'chihaya_liewu2',
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},
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chihaya_liewu2:{
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trigger:{player:'disableEquipAfter'},
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forced:true,
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filter:function(event,player){
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return player.countDisabled()>=5&&!player._chihaya_liewu;
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},
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skillAnimation:true,
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animationColor:'orange',
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content:function(){
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player._chihaya_liewu=true;
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player.loseMaxHp(4);
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player.addSkill('chihaya_huairou');
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},
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},
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chihaya_huairou:{
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audio:2,
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enable:"phaseUse",
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position:'he',
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filter:function(event,player){
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return player.countCards('he',{type:'equip'})>0;
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},
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filterCard:function(card){
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return get.type(card)=='equip';
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},
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check:function(card){
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if(_status.event.player.isDisabled(get.subtype(card))) return 5;
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return 3-get.value(card);
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},
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content:function(){
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player.draw();
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},
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discard:false,
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visible:true,
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loseTo:'discardPile',
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prompt:"将一张装备牌置入弃牌堆并摸一张牌",
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delay:0.5,
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prepare:function(cards,player){
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player.$throw(cards,1000);
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game.log(player,'将',cards,'置入了弃牌堆');
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},
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ai:{
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order:10,
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result:{
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player:1,
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},
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},
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},
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chihaya_youfeng:{
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enable:'chooseToUse',
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zhuanhuanji:true,
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init:function(player){
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player.storage.chihaya_youfeng=false;
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},
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hiddenCard:function(player,name){
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if(player.storage.chihaya_youfeng&&player.countDisabled()>=5) return false;
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if(player.hasSkill('chihaya_youfeng_'+(player.storage.chihaya_youfeng||false))) return false;
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var type=get.type(name);
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if(player.storage.chihaya_youfeng) return type=='basic';
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return type=='trick';
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},
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filter:function(event,player){
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if(player.storage.chihaya_youfeng&&player.countDisabled()>=5) return false;
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if(player.hasSkill('chihaya_youfeng_'+(player.storage.chihaya_youfeng||false))) return false;
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var type=player.storage.chihaya_youfeng?'basic':'trick';
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for(var name of lib.inpile){
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if(get.type(name)!=type) continue;
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if(event.filterCard({name:name,isCard:true},player,event)) return true;
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}
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return false;
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},
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chooseButton:{
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dialog:function(event,player){
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var dialog=ui.create.dialog('游凤','hidden');
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if(player.storage.chihaya_youfeng){
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var table=document.createElement('div');
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table.classList.add('add-setting');
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table.style.margin='0';
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table.style.width='100%';
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table.style.position='relative';
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for(var i=1;i<6;i++){
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if(player.isDisabled(i)) continue;
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var td=ui.create.div('.shadowed.reduce_radius.pointerdiv.tdnode');
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td.innerHTML='<span>'+get.translation('equip'+i)+'</span>';
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td.link=i;
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td.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.button);
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for(var j in lib.element.button){
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td[j]=lib.element.button[i];
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}
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table.appendChild(td);
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dialog.buttons.add(td);
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}
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dialog.content.appendChild(table);
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}
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var type=player.storage.chihaya_youfeng?'basic':'trick';
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var list=[];
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for(var name of lib.inpile){
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if(get.type(name)!=type) continue;
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if(event.filterCard({name:name,isCard:true},player,event)){
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list.push([type,'',name]);
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if(name=='sha'){
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list.push([type,'',name,'fire']);
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list.push([type,'',name,'thunder']);
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list.push([type,'',name,'ice']);
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}
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}
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}
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dialog.add([list,'vcard']);
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return dialog;
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},
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filter:function(button){
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if(ui.selected.buttons.length&&typeof button.link==typeof ui.selected.buttons[0].link) return false;
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return true;
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},
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select:function(){
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if(_status.event.player.storage.chihaya_youfeng) return 2;
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return 1;
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},
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check:function(button){
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var player=_status.event.player;
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if(typeof button.link=='number'){
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var card=player.getEquip(button.link);
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if(card){
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var val=get.value(card);
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if(val>0) return 0;
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return 5-val;
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}
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switch(button.link){
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case 3:return 4.5;break;
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case 4:return 4.4;break;
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case 5:return 4.3;break;
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case 2:return (3-player.hp)*1.5;break;
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case 1:{
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if(game.hasPlayer(function(current){
|
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return (get.realAttitude||get.attitude)(player,current)<0&&get.distance(player,current)>1;
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})) return 0;
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return 3.2;
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||||||
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}
|
||||||
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}
|
||||||
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}
|
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var name=button.link[2];
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var evt=_status.event.getParent();
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||||||
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if(get.type(name)=='basic'){
|
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if(name=='shan') return 2;
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if(evt.type=='dying'){
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if(get.attitude(player,evt.dying)<2) return false;
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if(name=='jiu') return 2.1;
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return 1.9;
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}
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||||||
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if(evt.type=='phase') return player.getUseValue({name:name,nature:button.link[3],isCard:true});
|
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return 1;
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}
|
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if(!['chuqibuyi','shuiyanqijunx','juedou','nanman','wanjian','shunshou','zhujinqiyuan'].contains(name)) return 0;
|
||||||
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var card={name:name,isCard:true};
|
||||||
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if(['shunshou','zhujinqiyuan'].contains(card.name)){
|
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if(!game.hasPlayer(function(current){
|
||||||
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return get.attitude(player,current)!=0&&get.distance(player,current)<=1&&player.canUse(card,current)&&get.effect(current,card,player,player)>0;
|
||||||
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})) return 0;
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return player.getUseValue(card)-7;
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||||||
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}
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||||||
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return player.getUseValue(card)-4;
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||||||
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},
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||||||
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backup:function(links,player){
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if(links.length==1) return {
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filterCard:function(){return false},
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selectCard:-1,
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viewAs:{
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name:links[0][2],
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nature:links[0][3],
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isCard:true,
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},
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popname:true,
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precontent:function(){
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player.logSkill('chihaya_youfeng');
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player.gainMaxHp();
|
||||||
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delete event.result.skill;
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player.addTempSkill('chihaya_youfeng_'+(player.storage.chihaya_youfeng||false),'roundStart');
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player.storage.chihaya_youfeng=!player.storage.chihaya_youfeng;
|
||||||
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},
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}
|
||||||
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if(typeof links[1]=='number') links.reverse();
|
||||||
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var equip=links[0];
|
||||||
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var name=links[1][2];
|
||||||
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var nature=links[1][3];
|
||||||
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return {
|
||||||
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filterCard:function(){return false},
|
||||||
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selectCard:-1,
|
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equip:equip,
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viewAs:{
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||||||
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name:name,
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||||||
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nature:nature,
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||||||
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isCard:true,
|
||||||
|
},
|
||||||
|
popname:true,
|
||||||
|
precontent:function(){
|
||||||
|
player.logSkill('chihaya_youfeng');
|
||||||
|
player.disableEquip(lib.skill.chihaya_youfeng_backup.equip);
|
||||||
|
delete event.result.skill;
|
||||||
|
player.addTempSkill('chihaya_youfeng_'+(player.storage.chihaya_youfeng||false),'roundStart');
|
||||||
|
player.storage.chihaya_youfeng=!player.storage.chihaya_youfeng;
|
||||||
|
},
|
||||||
|
}
|
||||||
|
},
|
||||||
|
prompt:function(links,player){
|
||||||
|
if(links.length==1) return '增加一点体力上限,视为使用'+(get.translation(links[0][3])||'')+get.translation(links[0][2]);
|
||||||
|
if(typeof links[1]=='number') links.reverse();
|
||||||
|
var equip='equip'+links[0];
|
||||||
|
var name=links[1][2];
|
||||||
|
var nature=links[1][3];
|
||||||
|
return '废除自己的'+get.translation(equip)+'栏,视为使用'+(get.translation(nature)||'')+get.translation(name);
|
||||||
|
},
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
respondSha:true,
|
||||||
|
respondShan:true,
|
||||||
|
skillTagFilter:function(player,tag,arg){
|
||||||
|
if(arg=='respond') return false;
|
||||||
|
if(!player.storage.chihaya_youfeng||player.hasSkill('chihaya_youfeng_true')) return false;
|
||||||
|
},
|
||||||
|
order:1,
|
||||||
|
result:{
|
||||||
|
player:1,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
chihaya_youfeng_true:{},
|
||||||
|
chihaya_youfeng_false:{},
|
||||||
|
rumi_shuwu:{
|
||||||
|
mod:{
|
||||||
|
cardUsable:function(card){
|
||||||
|
if(card.name=='sha') return Infinity;
|
||||||
|
},
|
||||||
|
targetInRange:function(card){
|
||||||
|
if(card.name=='sha') return true;
|
||||||
|
},
|
||||||
|
},
|
||||||
|
trigger:{player:'useCard2'},
|
||||||
|
direct:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
var card=event.card;
|
||||||
|
var info=get.info(card);
|
||||||
|
if(info.type!='trick'||info.allowMultiple==false) return false;
|
||||||
|
if(event.targets&&!info.multitarget){
|
||||||
|
if(game.hasPlayer(function(current){
|
||||||
|
return !event.targets.contains(current)&&lib.filter.targetEnabled2(card,player,current);
|
||||||
|
})){
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
var prompt2='为'+get.translation(trigger.card)+'增加一个目标';
|
||||||
|
player.chooseTarget(get.prompt('rumi_shuwu'),function(card,player,target){
|
||||||
|
var player=_status.event.player;
|
||||||
|
return !_status.event.targets.contains(target)&&lib.filter.targetEnabled2(_status.event.card,player,target);
|
||||||
|
}).set('prompt2',prompt2).set('ai',function(target){
|
||||||
|
var trigger=_status.event.getTrigger();
|
||||||
|
var player=_status.event.player;
|
||||||
|
return get.effect(target,trigger.card,player,player);
|
||||||
|
}).set('card',trigger.card).set('targets',trigger.targets);
|
||||||
|
'step 1'
|
||||||
|
if(result.bool){
|
||||||
|
if(!event.isMine()) game.delayx();
|
||||||
|
event.targets=result.targets;
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
event.finish();
|
||||||
|
}
|
||||||
|
'step 2'
|
||||||
|
if(event.targets){
|
||||||
|
player.logSkill('rumi_shuwu',event.targets);
|
||||||
|
trigger.targets.addArray(event.targets);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
group:'rumi_shuwu2',
|
||||||
|
},
|
||||||
|
rumi_shuwu2:{
|
||||||
|
trigger:{player:'phaseUseEnd'},
|
||||||
|
forced:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
if(player.hp<=3) return true;
|
||||||
|
if(player.getHistory('useCard',function(evt){
|
||||||
|
return evt.card.name=='sha'&&evt.addCount!==false&&evt.getParent('phaseUse')==event;
|
||||||
|
}).length<=1) return true;
|
||||||
|
if(player.getHistory('sourceDamage',function(evt){
|
||||||
|
return get.type(evt.card,false)=='trick'&&evt.getParent('phaseUse')==event;
|
||||||
|
}).length==0) return true;
|
||||||
|
return false;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
var num=0;
|
||||||
|
if(player.hp<=3) num++;
|
||||||
|
if(player.getHistory('useCard',function(evt){
|
||||||
|
return evt.card.name=='sha'&&evt.addCount!==false&&evt.getParent('phaseUse')==trigger;
|
||||||
|
}).length<=1) num++;
|
||||||
|
if(player.getHistory('sourceDamage',function(evt){
|
||||||
|
return get.type(evt.card,false)=='trick'&&evt.getParent('phaseUse')==trigger;
|
||||||
|
}).length==0) num++;
|
||||||
|
player.draw(num);
|
||||||
|
player.addTempSkill('rumi_shuwu3');
|
||||||
|
player.addMark('rumi_shuwu3',num,false);
|
||||||
|
},
|
||||||
|
},
|
||||||
|
rumi_shuwu3:{
|
||||||
|
mod:{
|
||||||
|
maxHandcard:function(player,num){
|
||||||
|
return num+player.countMark('rumi_shuwu3');
|
||||||
|
},
|
||||||
|
},
|
||||||
|
onremove:true,
|
||||||
|
},
|
||||||
sakuya_junbu:{
|
sakuya_junbu:{
|
||||||
mod:{
|
mod:{
|
||||||
targetInRange:function(card,player){
|
targetInRange:function(card,player){
|
||||||
|
@ -11836,6 +12206,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
key_shizuku:'水织静久',
|
key_shizuku:'水织静久',
|
||||||
key_hiroto:'铃木央人',
|
key_hiroto:'铃木央人',
|
||||||
key_sakuya:'凤咲夜',
|
key_sakuya:'凤咲夜',
|
||||||
|
key_youta:'成神阳太',
|
||||||
|
key_rumi:'七濑留美',
|
||||||
|
key_chihaya:'凤千早',
|
||||||
lucia_duqu:'毒躯',
|
lucia_duqu:'毒躯',
|
||||||
lucia_duqu_info:'锁定技,①当你对其他角色造成伤害或受到其他角色的伤害时,你和对方各获得一张花色点数随机的【毒】。<br>②当你因【毒】失去体力时,你改为回复等量的体力。<br>③当你处于濒死状态时,你可以使用一张【毒】(每回合限一次)。',
|
lucia_duqu_info:'锁定技,①当你对其他角色造成伤害或受到其他角色的伤害时,你和对方各获得一张花色点数随机的【毒】。<br>②当你因【毒】失去体力时,你改为回复等量的体力。<br>③当你处于濒死状态时,你可以使用一张【毒】(每回合限一次)。',
|
||||||
lucia_zhenren:'振刃',
|
lucia_zhenren:'振刃',
|
||||||
|
@ -12145,6 +12518,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
hiroto_tuolao_info:'觉醒技,回合结束后,若此回合不是你的第一个回合且你本轮内未因〖虎驭〗失去过牌,则你摸三张牌,失去〖虎驭〗并获得〖纵略〗。',
|
hiroto_tuolao_info:'觉醒技,回合结束后,若此回合不是你的第一个回合且你本轮内未因〖虎驭〗失去过牌,则你摸三张牌,失去〖虎驭〗并获得〖纵略〗。',
|
||||||
sakuya_junbu:'均步',
|
sakuya_junbu:'均步',
|
||||||
sakuya_junbu_info:'锁定技,若你已废除的装备栏数量:≥1,你使用牌无距离限制。≥2,你使用牌无次数限制。≥3,你使用牌时可以多指定一个目标。≥4,你使用的牌不可被响应。≥5,你使用牌造成伤害时失去1点体力,令此伤害+1。',
|
sakuya_junbu_info:'锁定技,若你已废除的装备栏数量:≥1,你使用牌无距离限制。≥2,你使用牌无次数限制。≥3,你使用牌时可以多指定一个目标。≥4,你使用的牌不可被响应。≥5,你使用牌造成伤害时失去1点体力,令此伤害+1。',
|
||||||
|
rumi_shuwu:'淑武',
|
||||||
|
rumi_shuwu2:'淑武',
|
||||||
|
rumi_shuwu_info:'锁定技,你使用【杀】无距离和次数限制,你使用普通锦囊牌选择目标后,可增加一个目标。出牌阶段结束时,你令X=0,且每满足一项便令X+1:①你于本阶段内使用【杀】的次数不大于1。②你于本阶段内未使用锦囊牌造成过伤害。③你的体力值不大于3。你摸X张牌,且本回合手牌上限+X。',
|
||||||
|
chihaya_liewu:'烈武',
|
||||||
|
chihaya_liewu2:'烈武',
|
||||||
|
chihaya_liewu_info:'锁定技,你使用【杀】无距离和次数限制,你使用普通锦囊牌选择目标后,可增加一个目标。当你首次废除最后一个装备栏后,你减4点体力上限并获得技能〖怀柔〗。',
|
||||||
|
chihaya_youfeng:'游凤',
|
||||||
|
chihaya_youfeng_info:'转换技,阴,每轮限一次,你可以加1点体力上限,视为使用一张普通锦囊牌;阳,每轮限一次,你可以废除你的一个装备栏,视为使用一张基本牌。',
|
||||||
|
chihaya_huairou:'怀柔',
|
||||||
|
chihaya_huairou_info:'出牌阶段,你可以重铸装备牌。',
|
||||||
|
|
||||||
key_kud:'库特莉亚芙卡',
|
key_kud:'库特莉亚芙卡',
|
||||||
kud_qiaoshou:'巧手',
|
kud_qiaoshou:'巧手',
|
||||||
|
|
|
@ -629,6 +629,8 @@ window.noname_character_rank={
|
||||||
'key_miki',
|
'key_miki',
|
||||||
'key_ryoichi',
|
'key_ryoichi',
|
||||||
'key_kotori',
|
'key_kotori',
|
||||||
|
'key_chihaya',
|
||||||
|
'key_rumi',
|
||||||
'nashime',
|
'nashime',
|
||||||
'ns_huangchengyan',
|
'ns_huangchengyan',
|
||||||
'ns_yuanxi',
|
'ns_yuanxi',
|
||||||
|
@ -1005,6 +1007,7 @@ window.noname_character_rank={
|
||||||
'junk_zhangrang',
|
'junk_zhangrang',
|
||||||
'ol_guohuai',
|
'ol_guohuai',
|
||||||
'junk_simayi',
|
'junk_simayi',
|
||||||
|
'key_youta',
|
||||||
],
|
],
|
||||||
rarity:{
|
rarity:{
|
||||||
legend:[
|
legend:[
|
||||||
|
@ -1289,6 +1292,8 @@ window.noname_character_rank={
|
||||||
'key_misa',
|
'key_misa',
|
||||||
'key_shizuku',
|
'key_shizuku',
|
||||||
'key_hiroto',
|
'key_hiroto',
|
||||||
|
'key_rumi',
|
||||||
|
'key_chihaya',
|
||||||
'kaisa',
|
'kaisa',
|
||||||
],
|
],
|
||||||
rare:[
|
rare:[
|
||||||
|
@ -1563,6 +1568,7 @@ window.noname_character_rank={
|
||||||
'junk_zhangrang',
|
'junk_zhangrang',
|
||||||
'junk_simayi',
|
'junk_simayi',
|
||||||
'wolongfengchu',
|
'wolongfengchu',
|
||||||
|
'key_youta',
|
||||||
],
|
],
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
|
@ -3746,7 +3746,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
return event.player==player||player.storage.xianfu2&&player.storage.xianfu2.contains(player);
|
return event.player==player||player.storage.xianfu2&&player.storage.xianfu2.contains(player);
|
||||||
},
|
},
|
||||||
content:function(){
|
content:function(){
|
||||||
if(player==event.player) lib.skill.xianfu2.onremove(player);
|
if(player==trigger.player) lib.skill.xianfu2.onremove(player);
|
||||||
else player.storage.xianfu2.remove(event.player);
|
else player.storage.xianfu2.remove(event.player);
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
@ -15897,7 +15897,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
spmingjian:'明鉴',
|
spmingjian:'明鉴',
|
||||||
spmingjian_info:'一名角色的回合开始时,你可以选择一项:①弃置一张牌,然后其跳过本回合的判定阶段。②将一张手牌置于其武将牌上,然后其本回合内进行判定时不触发「判定结果生效前」的时机,且其回合结束时将此牌置入弃牌堆。',
|
spmingjian_info:'一名角色的回合开始时,你可以选择一项:①弃置一张牌,然后其跳过本回合的判定阶段。②将一张手牌置于其武将牌上,然后其本回合内进行判定时不触发「判定结果生效前」的时机,且其回合结束时将此牌置入弃牌堆。',
|
||||||
spyinzhi:'隐智',
|
spyinzhi:'隐智',
|
||||||
spyinzhi_info:'当你受到1点伤害后,你可以展示牌堆顶的两张牌。若其中有黑桃牌,则你可以进行至多X次「令一名角色获得伤害来源的一张手牌」的步骤,然后获得其余的牌。(X为其中黑桃牌的数量)',
|
spyinzhi_info:'当你受到1点伤害后,你可以展示牌堆顶的两张牌。若其中有黑桃牌,则你可以进行至多X次「令一名角色获得伤害来源的一张手牌」的步骤。然后获得其余的牌。(X为其中黑桃牌的数量)',
|
||||||
sunshao:'孙邵',
|
sunshao:'孙邵',
|
||||||
bizheng:'弼政',
|
bizheng:'弼政',
|
||||||
bizheng_info:'摸牌阶段结束时,你可以令一名其他角色摸两张牌。然后,若你的手牌数大于体力上限,你弃置两张牌。若其的手牌数大于体力上限,其弃置两张牌。',
|
bizheng_info:'摸牌阶段结束时,你可以令一名其他角色摸两张牌。然后,若你的手牌数大于体力上限,你弃置两张牌。若其的手牌数大于体力上限,其弃置两张牌。',
|
||||||
|
|
|
@ -47,25 +47,20 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
content:function(){
|
content:function(){
|
||||||
'step 0'
|
'step 0'
|
||||||
event.cards=player.getCards('h');
|
event.cards=player.getCards('h');
|
||||||
player.give(event.cards,target,true);
|
target.gain(event.cards,player,'giveAuto').gaintag.add('twrangyi');
|
||||||
|
target.addTempSkill('twrangyi2');
|
||||||
'step 1'
|
'step 1'
|
||||||
target.chooseToUse({
|
target.chooseToUse({
|
||||||
prompt:'请使用得到的一张牌,或者受到来自'+get.translation(player)+'的一点伤害',
|
prompt:'请使用得到的一张牌,或者受到来自'+get.translation(player)+'的一点伤害',
|
||||||
filterCard:function(card,player,event){
|
filterCard:function(card,player){
|
||||||
if(get.itemtype(card)!='card'||!event.cards.contains(card)) return false;
|
if(get.itemtype(card)!='card'||!card.hasGaintag('twrangyi')) return false;
|
||||||
return lib.filter.filterCard(card,player,event);
|
return lib.filter.filterCard(card,player,event);
|
||||||
},
|
},
|
||||||
cards:cards,
|
cards:cards,
|
||||||
});
|
});
|
||||||
'step 2'
|
'step 2'
|
||||||
if(result.bool){
|
target.removeSkill('twrangyi');
|
||||||
var hs=target.getCards('h');
|
if(!result.bool) target.damage('nocard');
|
||||||
for(var i=0;i<cards.length;i++){
|
|
||||||
if(!hs.contains(cards[i])) cards.splice(i--,1);
|
|
||||||
}
|
|
||||||
if(cards.length) target.give(cards,player,true);
|
|
||||||
}
|
|
||||||
else target.damage('nocard');
|
|
||||||
},
|
},
|
||||||
ai:{
|
ai:{
|
||||||
order:1,
|
order:1,
|
||||||
|
@ -83,6 +78,26 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
twrangyi2:{
|
||||||
|
trigger:{player:'useCard'},
|
||||||
|
forced:true,
|
||||||
|
popup:false,
|
||||||
|
filter:function(event,player){
|
||||||
|
var evt=event.getParent(2);
|
||||||
|
return evt.name=='twrangyi'&&evt.player.isAlive()&&player.countCards('h',function(card){
|
||||||
|
return card.hasGaintag('twrangyi');
|
||||||
|
})>0;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
var cards=player.getCards('h',function(card){
|
||||||
|
return card.hasGaintag('twrangyi');
|
||||||
|
});
|
||||||
|
trigger.getParent(2).player.gain(cards,player,'giveAuto');
|
||||||
|
},
|
||||||
|
onremove:function(player){
|
||||||
|
player.removeGaintag('twrangyi');
|
||||||
|
},
|
||||||
|
},
|
||||||
twbaimei:{
|
twbaimei:{
|
||||||
audio:2,
|
audio:2,
|
||||||
trigger:{
|
trigger:{
|
||||||
|
@ -568,7 +583,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
twliancai:'敛财',
|
twliancai:'敛财',
|
||||||
twliancai_info:'结束阶段,你可以将武将牌翻面,然后获得一名其他角色装备区内的一张牌。当你的武将牌翻面时,你可以将手牌补至与体力值相同。',
|
twliancai_info:'结束阶段,你可以将武将牌翻面,然后获得一名其他角色装备区内的一张牌。当你的武将牌翻面时,你可以将手牌补至与体力值相同。',
|
||||||
twrangyi:'攘夷',
|
twrangyi:'攘夷',
|
||||||
twrangyi_info:'出牌阶段限一次,你可以将所有手牌交给一名其他角色,然后令其选择一项:1.使用其中的一张牌,然后将其余的牌交还给你。2.受到来自你的1点伤害。',
|
twrangyi2:'攘夷',
|
||||||
|
twrangyi_info:'出牌阶段限一次,你可以将所有手牌交给一名其他角色,然后令其选择一项:1.使用其中的一张牌,并于此牌被使用时将其余的牌交还给你。2.受到来自你的1点伤害。',
|
||||||
twbaimei:'白眉',
|
twbaimei:'白眉',
|
||||||
twbaimei_info:'锁定技,若你没有手牌,则防止你受到的所有属性伤害和锦囊牌造成的伤害。',
|
twbaimei_info:'锁定技,若你没有手牌,则防止你受到的所有属性伤害和锦囊牌造成的伤害。',
|
||||||
chijie:'持节',
|
chijie:'持节',
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
window.noname_asset_list=[
|
window.noname_asset_list=[
|
||||||
'v1.9.108.4.1',
|
'v1.9.108.4.2',
|
||||||
'audio/background/aozhan_chaoming.mp3',
|
'audio/background/aozhan_chaoming.mp3',
|
||||||
'audio/background/aozhan_online.mp3',
|
'audio/background/aozhan_online.mp3',
|
||||||
'audio/background/aozhan_rewrite.mp3',
|
'audio/background/aozhan_rewrite.mp3',
|
||||||
|
@ -679,6 +679,7 @@ window.noname_asset_list=[
|
||||||
'audio/die/re_fuhuanghou.mp3',
|
'audio/die/re_fuhuanghou.mp3',
|
||||||
'audio/die/huaxin.mp3',
|
'audio/die/huaxin.mp3',
|
||||||
'audio/die/guozhao.mp3',
|
'audio/die/guozhao.mp3',
|
||||||
|
'audio/die/wolongfengchu.mp3',
|
||||||
|
|
||||||
'audio/skill/decadezishou1.mp3',
|
'audio/skill/decadezishou1.mp3',
|
||||||
'audio/skill/decadezishou2.mp3',
|
'audio/skill/decadezishou2.mp3',
|
||||||
|
@ -2975,6 +2976,12 @@ window.noname_asset_list=[
|
||||||
'audio/skill/pianchong2.mp3',
|
'audio/skill/pianchong2.mp3',
|
||||||
'audio/skill/zunwei1.mp3',
|
'audio/skill/zunwei1.mp3',
|
||||||
'audio/skill/zunwei2.mp3',
|
'audio/skill/zunwei2.mp3',
|
||||||
|
'audio/skill/luanfeng1.mp3',
|
||||||
|
'audio/skill/luanfeng2.mp3',
|
||||||
|
'audio/skill/yingyang1.mp3',
|
||||||
|
'audio/skill/yingyang2.mp3',
|
||||||
|
'audio/skill/youlong1.mp3',
|
||||||
|
'audio/skill/youlong2.mp3',
|
||||||
|
|
||||||
'audio/voice/male/0.mp3',
|
'audio/voice/male/0.mp3',
|
||||||
'audio/voice/male/1.mp3',
|
'audio/voice/male/1.mp3',
|
||||||
|
@ -3732,6 +3739,9 @@ window.noname_asset_list=[
|
||||||
'image/character/re_fuhuanghou.jpg',
|
'image/character/re_fuhuanghou.jpg',
|
||||||
'image/character/wolongfengchu.jpg',
|
'image/character/wolongfengchu.jpg',
|
||||||
'image/character/guozhao.jpg',
|
'image/character/guozhao.jpg',
|
||||||
|
'image/character/key_chihaya.jpg',
|
||||||
|
'image/character/key_rumi.jpg',
|
||||||
|
'image/character/key_youta.jpg',
|
||||||
|
|
||||||
'image/character/baiwuchang.jpg',
|
'image/character/baiwuchang.jpg',
|
||||||
'image/character/baosanniang.jpg',
|
'image/character/baosanniang.jpg',
|
||||||
|
@ -4653,6 +4663,26 @@ window.noname_asset_list=[
|
||||||
'image/emotion/zhenji_emotion/18.gif',
|
'image/emotion/zhenji_emotion/18.gif',
|
||||||
'image/emotion/zhenji_emotion/19.gif',
|
'image/emotion/zhenji_emotion/19.gif',
|
||||||
'image/emotion/zhenji_emotion/20.gif',
|
'image/emotion/zhenji_emotion/20.gif',
|
||||||
|
'image/emotion/xiaojiu_emotion/1.gif',
|
||||||
|
'image/emotion/xiaojiu_emotion/2.gif',
|
||||||
|
'image/emotion/xiaojiu_emotion/3.gif',
|
||||||
|
'image/emotion/xiaojiu_emotion/4.gif',
|
||||||
|
'image/emotion/xiaojiu_emotion/5.gif',
|
||||||
|
'image/emotion/xiaojiu_emotion/6.gif',
|
||||||
|
'image/emotion/xiaojiu_emotion/7.gif',
|
||||||
|
'image/emotion/xiaojiu_emotion/8.gif',
|
||||||
|
'image/emotion/xiaojiu_emotion/9.gif',
|
||||||
|
'image/emotion/xiaojiu_emotion/10.gif',
|
||||||
|
'image/emotion/xiaojiu_emotion/11.gif',
|
||||||
|
'image/emotion/xiaojiu_emotion/12.gif',
|
||||||
|
'image/emotion/xiaojiu_emotion/13.gif',
|
||||||
|
'image/emotion/xiaojiu_emotion/14.gif',
|
||||||
|
'image/emotion/xiaojiu_emotion/15.gif',
|
||||||
|
'image/emotion/xiaojiu_emotion/16.gif',
|
||||||
|
'image/emotion/xiaojiu_emotion/17.gif',
|
||||||
|
'image/emotion/xiaojiu_emotion/18.gif',
|
||||||
|
'image/emotion/xiaojiu_emotion/19.gif',
|
||||||
|
'image/emotion/xiaojiu_emotion/20.gif',
|
||||||
'image/emotion/xiaosha_emotion/1.gif',
|
'image/emotion/xiaosha_emotion/1.gif',
|
||||||
'image/emotion/xiaosha_emotion/2.gif',
|
'image/emotion/xiaosha_emotion/2.gif',
|
||||||
'image/emotion/xiaosha_emotion/3.gif',
|
'image/emotion/xiaosha_emotion/3.gif',
|
||||||
|
|
32
game/game.js
|
@ -62,6 +62,7 @@
|
||||||
zhenji_emotion:20,
|
zhenji_emotion:20,
|
||||||
xiaosha_emotion:20,
|
xiaosha_emotion:20,
|
||||||
xiaotao_emotion:20,
|
xiaotao_emotion:20,
|
||||||
|
xiaojiu_emotion:20,
|
||||||
},
|
},
|
||||||
animate:{
|
animate:{
|
||||||
skill:{},
|
skill:{},
|
||||||
|
@ -5763,7 +5764,20 @@
|
||||||
restart:true,
|
restart:true,
|
||||||
frequent:true,
|
frequent:true,
|
||||||
},
|
},
|
||||||
update:function(config,map){},
|
connect_enable_jin:{
|
||||||
|
name:'启用晋势力武将',
|
||||||
|
init:false,
|
||||||
|
restart:true,
|
||||||
|
frequent:true,
|
||||||
|
},
|
||||||
|
update:function(config,map){
|
||||||
|
if(config.connect_single_mode!='normal'){
|
||||||
|
map.connect_enable_jin.hide();
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
map.connect_enable_jin.show();
|
||||||
|
}
|
||||||
|
},
|
||||||
},
|
},
|
||||||
config:{
|
config:{
|
||||||
single_mode:{
|
single_mode:{
|
||||||
|
@ -5777,7 +5791,19 @@
|
||||||
restart:true,
|
restart:true,
|
||||||
frequent:true,
|
frequent:true,
|
||||||
},
|
},
|
||||||
|
enable_jin:{
|
||||||
|
name:'启用晋势力武将',
|
||||||
|
init:false,
|
||||||
|
restart:true,
|
||||||
|
frequent:true,
|
||||||
|
},
|
||||||
update:function(config,map){
|
update:function(config,map){
|
||||||
|
if(config.single_mode!='normal'){
|
||||||
|
map.enable_jin.hide();
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
map.enable_jin.show();
|
||||||
|
}
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
@ -9897,6 +9923,7 @@
|
||||||
shibing_emotion:'士兵表情',
|
shibing_emotion:'士兵表情',
|
||||||
xiaosha_emotion:'小杀表情',
|
xiaosha_emotion:'小杀表情',
|
||||||
xiaotao_emotion:'小桃表情',
|
xiaotao_emotion:'小桃表情',
|
||||||
|
xiaojiu_emotion:'小桃表情',
|
||||||
|
|
||||||
pause:'暂停',
|
pause:'暂停',
|
||||||
config:'选项',
|
config:'选项',
|
||||||
|
@ -45185,6 +45212,9 @@
|
||||||
list2.remove();
|
list2.remove();
|
||||||
list3.remove();
|
list3.remove();
|
||||||
uiintro.add(list1);
|
uiintro.add(list1);
|
||||||
|
while(list2.childNodes.length){
|
||||||
|
list2.firstChild.remove();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
emotionTitle.innerHTML='快捷语音';
|
emotionTitle.innerHTML='快捷语音';
|
||||||
|
|
|
@ -1,8 +1,10 @@
|
||||||
window.noname_update={
|
window.noname_update={
|
||||||
version:'1.9.108.4.1',
|
version:'1.9.108.4.2',
|
||||||
update:'1.9.108.4',
|
update:'1.9.108.4.1',
|
||||||
changeLog:[
|
changeLog:[
|
||||||
'郭照',
|
'成神阳太、凤千早、七濑留美',
|
||||||
|
'小酒表情包',
|
||||||
|
'孙笨(国战)语音',
|
||||||
'bug修复',
|
'bug修复',
|
||||||
],
|
],
|
||||||
files:[
|
files:[
|
||||||
|
@ -30,11 +32,11 @@ window.noname_update={
|
||||||
//'character/old.js',
|
//'character/old.js',
|
||||||
//'character/ow.js',
|
//'character/ow.js',
|
||||||
'character/rank.js',
|
'character/rank.js',
|
||||||
'character/refresh.js',
|
//'character/refresh.js',
|
||||||
//'character/shenhua.js',
|
//'character/shenhua.js',
|
||||||
//'character/sp.js',
|
'character/sp.js',
|
||||||
'character/sp2.js',
|
//'character/sp2.js',
|
||||||
//'character/tw.js',
|
'character/tw.js',
|
||||||
//'character/standard.js',
|
//'character/standard.js',
|
||||||
//'character/swd.js',
|
//'character/swd.js',
|
||||||
//'character/xianjian.js',
|
//'character/xianjian.js',
|
||||||
|
@ -47,15 +49,15 @@ window.noname_update={
|
||||||
//'layout/nova/layout.css',
|
//'layout/nova/layout.css',
|
||||||
//'mode/identity.js',
|
//'mode/identity.js',
|
||||||
//'mode/doudizhu.js',
|
//'mode/doudizhu.js',
|
||||||
//'mode/guozhan.js',
|
'mode/guozhan.js',
|
||||||
//'mode/chess.js',
|
//'mode/chess.js',
|
||||||
//'mode/tafang.js',
|
//'mode/tafang.js',
|
||||||
//'mode/single.js',
|
'mode/single.js',
|
||||||
//'mode/stone.js',
|
//'mode/stone.js',
|
||||||
//'mode/brawl.js',
|
//'mode/brawl.js',
|
||||||
//'mode/versus.js',
|
//'mode/versus.js',
|
||||||
//'mode/boss.js',
|
//'mode/boss.js',
|
||||||
//'game/game.js',
|
'game/game.js',
|
||||||
//'game/keyWords.js',
|
//'game/keyWords.js',
|
||||||
//'game/NoSleep.js',
|
//'game/NoSleep.js',
|
||||||
//'game/config.js',
|
//'game/config.js',
|
||||||
|
|
After Width: | Height: | Size: 130 KiB |
After Width: | Height: | Size: 96 KiB |
After Width: | Height: | Size: 83 KiB |
After Width: | Height: | Size: 468 KiB |
After Width: | Height: | Size: 447 KiB |
After Width: | Height: | Size: 464 KiB |
After Width: | Height: | Size: 365 KiB |
After Width: | Height: | Size: 484 KiB |
After Width: | Height: | Size: 128 KiB |
After Width: | Height: | Size: 414 KiB |
After Width: | Height: | Size: 479 KiB |
After Width: | Height: | Size: 471 KiB |
After Width: | Height: | Size: 478 KiB |
After Width: | Height: | Size: 297 KiB |
After Width: | Height: | Size: 496 KiB |
After Width: | Height: | Size: 441 KiB |
After Width: | Height: | Size: 490 KiB |
After Width: | Height: | Size: 492 KiB |
After Width: | Height: | Size: 245 KiB |
After Width: | Height: | Size: 268 KiB |
After Width: | Height: | Size: 492 KiB |
After Width: | Height: | Size: 481 KiB |
After Width: | Height: | Size: 463 KiB |
|
@ -2863,7 +2863,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
"baka_hunshang":{
|
"baka_hunshang":{
|
||||||
skillAnimation:true,
|
skillAnimation:true,
|
||||||
animationColor:'wood',
|
animationColor:'wood',
|
||||||
audio:"hunshang",
|
audio:"hunzi",
|
||||||
derivation:["baka_yingzi","baka_yinghun"],
|
derivation:["baka_yingzi","baka_yinghun"],
|
||||||
viceSkill:true,
|
viceSkill:true,
|
||||||
init:function (player){
|
init:function (player){
|
||||||
|
@ -2903,9 +2903,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
filter:function (event,player){
|
filter:function (event,player){
|
||||||
return player.isDamaged();
|
return player.isDamaged();
|
||||||
},
|
},
|
||||||
//priority:2,
|
audio:'yinghun_sunce',
|
||||||
audio:"yinghun",
|
|
||||||
audioname:["sunce"],
|
|
||||||
trigger:{
|
trigger:{
|
||||||
player:"phaseZhunbeiBegin",
|
player:"phaseZhunbeiBegin",
|
||||||
},
|
},
|
||||||
|
@ -2982,8 +2980,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
return player.maxHp;
|
return player.maxHp;
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
audio:"reyingzi",
|
audio:'reyingzi_sunce',
|
||||||
audioname:["sunce"],
|
|
||||||
trigger:{
|
trigger:{
|
||||||
player:"phaseDrawBegin2",
|
player:"phaseDrawBegin2",
|
||||||
},
|
},
|
||||||
|
@ -5893,19 +5890,24 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
group:['hunshang_yingzi','hunshang_yinghun'],
|
group:['hunshang_yingzi','hunshang_yinghun'],
|
||||||
},
|
},
|
||||||
|
reyingzi_sunce:{audio:2},
|
||||||
|
yinghun_sunce:{audio:2},
|
||||||
hunshang_yingzi:{
|
hunshang_yingzi:{
|
||||||
inherit:'yingzi',
|
inherit:'yingzi',
|
||||||
|
audio:'reyingzi_sunce',
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
return player.hp<=1&&!player.hasSkill('yingzi');
|
return player.hp<=1&&!player.hasSkill('yingzi');
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
hunshang_yinghun:{
|
hunshang_yinghun:{
|
||||||
inherit:'gzyinghun',
|
inherit:'gzyinghun',
|
||||||
|
audio:'yinghun_sunce',
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
return player.hp<=1&&player.isDamaged()&&!player.hasSkill('gzyinghun');
|
return player.hp<=1&&player.isDamaged()&&!player.hasSkill('gzyinghun');
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
yingyang:{
|
yingyang:{
|
||||||
|
audio:2,
|
||||||
trigger:{player:'compare',target:'compare'},
|
trigger:{player:'compare',target:'compare'},
|
||||||
filter:function(event){
|
filter:function(event){
|
||||||
return !event.iwhile;
|
return !event.iwhile;
|
||||||
|
|
|
@ -117,6 +117,15 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
hejin:['male','qun',4,['mouzhu','yanhuo']],
|
hejin:['male','qun',4,['mouzhu','yanhuo']],
|
||||||
hansui:['male','qun',4,['xiaoxi','niluan']],
|
hansui:['male','qun',4,['xiaoxi','niluan']],
|
||||||
niujin:['male','wei',4,['cuorui','liewei']],
|
niujin:['male','wei',4,['cuorui','liewei']],
|
||||||
|
|
||||||
|
jin_zhangchunhua:['female','jin',3,['huishi','qingleng']],
|
||||||
|
jin_simayi:['male','jin',3,['smyyingshi','xiongzhi','quanbian']],
|
||||||
|
jin_wangyuanji:['female','jin',3,['yanxi']],
|
||||||
|
jin_simazhao:['male','jin',3,['choufa','zhaoran']],
|
||||||
|
jin_xiahouhui:['female','jin',3,['jyishi','shiduo']],
|
||||||
|
jin_simashi:['male','jin','3/4',['yimie','tairan']],
|
||||||
|
zhanghuyuechen:['male','jin',4,['xijue']],
|
||||||
|
duyu:['male','jin',4,['sanchen','zhaotao']],
|
||||||
},
|
},
|
||||||
startBefore:function(){
|
startBefore:function(){
|
||||||
|
|
||||||
|
@ -167,18 +176,19 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
if(_status.mode=='normal'){
|
if(_status.mode=='normal'){
|
||||||
lib.card.list=lib.singlePile.slice(0);
|
lib.card.list=lib.singlePile.slice(0);
|
||||||
game.fixedPile=true;
|
game.fixedPile=true;
|
||||||
game.broadcastAll(function(singleTranslate,characterSingle){
|
game.broadcastAll(function(singleTranslate,characterSingle,jin){
|
||||||
_status.mode='normal';
|
_status.mode='normal';
|
||||||
for(var j in singleTranslate) lib.translate[j]=singleTranslate[j];
|
for(var j in singleTranslate) lib.translate[j]=singleTranslate[j];
|
||||||
_status.characterlist=[];
|
_status.characterlist=[];
|
||||||
for(var i in characterSingle){
|
for(var i in characterSingle){
|
||||||
|
if(!jin&&characterSingle[i][1]=='jin') continue;
|
||||||
lib.character[i]=characterSingle[i];
|
lib.character[i]=characterSingle[i];
|
||||||
if(!lib.character[i][4]){
|
if(!lib.character[i][4]){
|
||||||
lib.character[i][4]=[];
|
lib.character[i][4]=[];
|
||||||
}
|
}
|
||||||
_status.characterlist.push(i);
|
_status.characterlist.push(i);
|
||||||
}
|
}
|
||||||
},lib.singleTranslate,lib.characterSingle);
|
},lib.singleTranslate,lib.characterSingle,_status.connectMode?lib.configOL.enable_jin:get.config('enable_jin'));
|
||||||
}
|
}
|
||||||
else if(_status.mode=='changban'){
|
else if(_status.mode=='changban'){
|
||||||
_status.characterlist=[];
|
_status.characterlist=[];
|
||||||
|
@ -286,6 +296,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
getRoomInfo:function(uiintro){
|
getRoomInfo:function(uiintro){
|
||||||
|
if(lib.configOL.single_mode=='normal') uiintro.add('<div class="text chat">晋势力武将:'+(lib.configOL.enable_jin?'开启':'关闭'));
|
||||||
if(lib.configOL.bannedcards.length){
|
if(lib.configOL.bannedcards.length){
|
||||||
uiintro.add('<div class="text chat">禁用卡牌:'+get.translation(lib.configOL.bannedcards));
|
uiintro.add('<div class="text chat">禁用卡牌:'+get.translation(lib.configOL.bannedcards));
|
||||||
}
|
}
|
||||||
|
|