extension

This commit is contained in:
libccy 2016-03-20 01:28:54 +08:00
parent ae804392a9
commit 7d0b30f077
4 changed files with 462 additions and 172 deletions

View File

@ -1349,7 +1349,7 @@ character.yijiang={
},
zhanjue2:{
audio:false,
trigger:{player:'phaseBegin'},
trigger:{player:'phaseBefore'},
forced:true,
popup:false,
silent:true,

View File

@ -17,7 +17,7 @@ window.config={
forbiddouble:['zhugedan','swd_kangnalishi','dongzhuo','wutugu','jg_simayi','hs_siwangzhiyi','hs_ronghejuren','hs_shanlingjuren'],
layoutfixed:['chess'],
all:{
mode:['identity','guozhan','versus','boss','chess','stone'],
stockmode:['identity','guozhan','versus','boss','chess','stone'],
layout:['default','newlayout'],
theme:['woodden','music','simple'],
card_font:['xiaozhuan','huangcao','caoshu','xingshu'],
@ -209,6 +209,7 @@ window.config={
hiddenModePack:[],
hiddenCharacterPack:[],
hiddenCardPack:[],
hiddenPlayPack:[],
theme:'woodden',
layout:'mobile',
@ -261,6 +262,7 @@ window.config={
cards:['standard','ex','extra','refresh'],
characters:['standard','shenhua','refresh','yijiang'],
plays:[],
extensions:[],
banned:[],
bannedcards:[],
bannedpile:{},

View File

@ -25,7 +25,6 @@
updates:[],
canvasUpdates:[],
video:[],
arenaReady:[],
_onDB:[],
customCharacters:[],
customCards:[],
@ -35,6 +34,7 @@
onresize:[],
onwash:[],
onover:[],
arenaReady:[],
onDB:function(func){
if(lib.db){
func();
@ -1234,197 +1234,255 @@
}
}
},
playpack:{
name:'玩法',
extension:{
name:'扩展',
config:{
character:{
name:'技能卡牌',
init:false,
restart:true,
onclick:function(bool){
if(bool){
lib.config.plays.add('character');
}
else{
lib.config.plays.remove('character');
}
game.saveConfig('plays',lib.config.plays);
}
name:'技能卡牌',
init:false,
restart:true,
onclick:function(bool){
if(bool){
lib.config.plays.add('character');
}
else{
lib.config.plays.remove('character');
}
game.saveConfig('plays',lib.config.plays);
}
},
character_num_playpackconfig:{
name:'卡牌比例',
init:'0.05',
item:{
'0.02':'2%',
'0.05':'5%',
'0.1':'10%',
'0.2':'20%',
name:'卡牌比例',
init:'0.05',
item:{
'0.02':'2%',
'0.05':'5%',
'0.1':'10%',
'0.2':'20%',
}
},
character_hide_playpackconfig:{
name:'隐藏此扩展',
clear:true,
onclick:function(){
lib.config.hiddenPlayPack.add('character');
game.saveConfig('hiddenPlayPack',lib.config.hiddenPlayPack);
}
},
soldier:{
name:'士兵模式',
init:false,
restart:true,
onclick:function(bool){
if(bool){
lib.config.plays.add('soldier');
}
else{
lib.config.plays.remove('soldier');
}
game.saveConfig('plays',lib.config.plays);
name:'士兵模式',
init:false,
restart:true,
onclick:function(bool){
if(bool){
lib.config.plays.add('soldier');
}
else{
lib.config.plays.remove('soldier');
}
game.saveConfig('plays',lib.config.plays);
}
},
soldier_hide_playpackconfig:{
name:'隐藏此扩展',
clear:true,
onclick:function(){
lib.config.hiddenPlayPack.add('soldier');
game.saveConfig('hiddenPlayPack',lib.config.hiddenPlayPack);
}
},
wuxing:{
name:'五行生克',
init:false,
restart:true,
onclick:function(bool){
if(bool){
lib.config.plays.add('wuxing');
}
else{
lib.config.plays.remove('wuxing');
}
game.saveConfig('plays',lib.config.plays);
}
name:'五行生克',
init:false,
restart:true,
onclick:function(bool){
if(bool){
lib.config.plays.add('wuxing');
}
else{
lib.config.plays.remove('wuxing');
}
game.saveConfig('plays',lib.config.plays);
}
},
wuxing_num_playpackconfig:{
name:'带属性卡牌',
init:'0.3',
item:{
'0.1':'10%',
'0.2':'20%',
'0.3':'30%',
'0.5':'50%',
name:'带属性卡牌',
init:'0.3',
item:{
'0.1':'10%',
'0.2':'20%',
'0.3':'30%',
'0.5':'50%',
}
},
wuxing_hide_playpackconfig:{
name:'隐藏此扩展',
clear:true,
onclick:function(){
lib.config.hiddenPlayPack.add('wuxing');
game.saveConfig('hiddenPlayPack',lib.config.hiddenPlayPack);
}
},
weather:{
name:'天气变化',
init:false,
restart:true,
onclick:function(bool){
if(bool){
lib.config.plays.add('weather');
}
else{
lib.config.plays.remove('weather');
}
game.saveConfig('plays',lib.config.plays);
}
name:'天气变化',
init:false,
restart:true,
onclick:function(bool){
if(bool){
lib.config.plays.add('weather');
}
else{
lib.config.plays.remove('weather');
}
game.saveConfig('plays',lib.config.plays);
}
},
// weather_animation_playpackconfig:{
// name:'天气动画',
// init:true
// },
weather_noqing_playpackconfig:{
name:'异常天气出现概率',
init:'0.5',
item:{
'0.1':'10%',
'0.3':'30%',
'0.5':'50%',
'0.7':'70%',
'0.9':'90%',
}
name:'异常天气出现概率',
init:'0.5',
item:{
'0.1':'10%',
'0.3':'30%',
'0.5':'50%',
'0.7':'70%',
'0.9':'90%',
}
},
weather_chance_playpackconfig:{
name:'天气效果触发概率',
init:'0.5',
item:{
'0.1':'10%',
'0.2':'20%',
'0.3':'30%',
'0.5':'50%',
'0.8':'80%',
},
onclick:function(item){
game.saveConfig('weather_chance_playpackconfig',item);
_status.weatherchance=parseFloat(lib.config.weather_chance_playpackconfig)||0;
}
name:'天气效果触发概率',
init:'0.5',
item:{
'0.1':'10%',
'0.2':'20%',
'0.3':'30%',
'0.5':'50%',
'0.8':'80%',
},
onclick:function(item){
game.saveConfig('weather_chance_playpackconfig',item);
_status.weatherchance=parseFloat(lib.config.weather_chance_playpackconfig)||0;
}
},
weather_duration_playpackconfig:{
name:'异常天气持续时间',
init:'[4,4]',
item:{
'[2,4]':'1~3回合',
'[4,4]':'3~6回合',
'[4,7]':'3~9回合',
'[7,4]':'6~9回合',
'[7,7]':'6~12回合',
}
name:'异常天气持续时间',
init:'[4,4]',
item:{
'[2,4]':'1~3回合',
'[4,4]':'3~6回合',
'[4,7]':'3~9回合',
'[7,4]':'6~9回合',
'[7,7]':'6~12回合',
}
},
weather_qingduration_playpackconfig:{
name:'晴朗天气持续时间',
init:'[2,4]',
item:{
'[2,4]':'1~3回合',
'[4,4]':'3~6回合',
'[4,7]':'3~9回合',
'[7,4]':'6~9回合',
'[7,7]':'6~12回合',
name:'晴朗天气持续时间',
init:'[2,4]',
item:{
'[2,4]':'1~3回合',
'[4,4]':'3~6回合',
'[4,7]':'3~9回合',
'[7,4]':'6~9回合',
'[7,7]':'6~12回合',
}
},
weather_hide_playpackconfig:{
name:'隐藏此扩展',
clear:true,
onclick:function(){
lib.config.hiddenPlayPack.add('weather');
game.saveConfig('hiddenPlayPack',lib.config.hiddenPlayPack);
}
},
coin:{
name:'富甲天下',
init:false,
restart:true,
onclick:function(bool){
if(bool){
lib.config.plays.add('coin');
}
else{
lib.config.plays.remove('coin');
}
game.saveConfig('plays',lib.config.plays);
}
name:'富甲天下',
init:false,
restart:true,
onclick:function(bool){
if(bool){
lib.config.plays.add('coin');
}
else{
lib.config.plays.remove('coin');
}
game.saveConfig('plays',lib.config.plays);
}
},
coin_display_playpackconfig:{
name:'金币显示',
init:'text',
item:{
symbol:'符号',
text:'文字'
},
onclick:function(item){
game.saveConfig('coin_display_playpackconfig',item);
if(game.changeCoin) game.changeCoin(0);
}
name:'金币显示',
init:'text',
item:{
symbol:'符号',
text:'文字'
},
onclick:function(item){
game.saveConfig('coin_display_playpackconfig',item);
if(game.changeCoin) game.changeCoin(0);
}
},
coin_canvas_playpackconfig:{
name:'特效置顶',
init:false,
onclick:function(bool){
game.saveConfig('coin_canvas_playpackconfig',bool);
if(bool){
ui.window.classList.add('canvas_top');
}
else{
ui.window.classList.remove('canvas_top');
}
name:'特效置顶',
init:false,
onclick:function(bool){
game.saveConfig('coin_canvas_playpackconfig',bool);
if(bool){
ui.window.classList.add('canvas_top');
}
else{
ui.window.classList.remove('canvas_top');
}
}
},
coin_hide_playpackconfig:{
name:'隐藏此扩展',
clear:true,
onclick:function(){
lib.config.hiddenPlayPack.add('coin');
game.saveConfig('hiddenPlayPack',lib.config.hiddenPlayPack);
}
},
// coin_free_playpackconfig:{
// name:'仅在空闲时显示特效',
// init:false,
// },
update:function(config,map){
for(var i in map){
if(i.indexOf('_playpackconfig')!=-1){
map[i].classList.add('indent');
if(lib.config.plays.contains(i.slice(0,i.indexOf('_')))){
map[i].show();
}
else{
if(i.indexOf('extension_')==0) continue;
if(i.indexOf('_playpackconfig')!=-1){
var packname=i.slice(0,i.indexOf('_'));
map[i].classList.add('indent');
if(!lib.config.hiddenPlayPack.contains(packname)&&
lib.config.plays.contains(packname)){
map[i].show();
}
else{
map[i].hide();
}
}
else{
if(lib.config.hiddenPlayPack.contains(i)){
map[i].hide();
}
}
else{
if(lib.config.plays.contains(i)){
map[i].classList.add('on');
}
else{
map[i].classList.remove('on');
if(lib.config.plays.contains(i)){
map[i].classList.add('on');
}
else{
map[i].classList.remove('on');
}
}
}
}
for(var i=0;i<lib.config.extensions.length;i++){
var name='extension_'+lib.config.extensions[i];
for(var j in map){
if(j!=name&&j.indexOf(name)==0){
map[j].classList.add('indent');
if(config[name]){
map[j].show();
}
else{
map[j].hide();
}
}
}
}
@ -1517,6 +1575,7 @@
game.saveConfig('hiddenModePack',[]);
game.saveConfig('hiddenCharacterPack',[]);
game.saveConfig('hiddenCardPack',[]);
game.saveConfig('hiddenPlayPack',[]);
var that=this;
setTimeout(function(){
that.innerHTML='重置隐藏扩展包';
@ -2618,8 +2677,7 @@
'<li>回复体力<br>player.recover(num)<li>摸牌<br>player.draw(num)<li>获得牌<br>player.gain(cards)<li>弃牌<br>player.discard(cards)'+
'<li>使用卡牌<br>player.useCard(card,<br>targets)<li>死亡<br>player.die()<li>复活<br>player.revive(hp)</ul>'+
'<div style="margin:10px">游戏操作</div><ul style="margin-top:0"><li>在命令输入框中输出结果<br>game.print(str)<li>游戏结束<br>game.over(bool)'+
'<li>角色资料<br>lib.character<li>卡牌资料<br>lib.card</ul>'+
'<div style="margin:10px">富甲天下</div><ul style="margin-top:0"><li>改变金币数<br>game.changeCoin(num)<li>自动下雪<br>game.haveFun.alwaysSnow()',
'<li>角色资料<br>lib.character<li>卡牌资料<br>lib.card</ul>',
'身份模式':'<div style="margin:10px">选项</div><ul style="margin-top:0"><li>加强主公<br>反贼人数多于2时主公会额外增加一个技能每个主公的额外技能固定非常备主公增加天命</ul>'+
'<div style="margin:10px">明忠</div><ul style="margin-top:0"><li>本模式需要8名玩家进行游戏使用的身份牌为1主公、2忠臣、4反贼和1内奸。游戏开始时每名玩家随机获得一个身份由系统随机选择一名忠臣身份的玩家亮出身份将忠臣牌正面朝上放在面前其他身份包括主公的玩家不亮出身份。<li>'+
'首先由亮出身份的忠臣玩家随机获得六张武将牌,挑选一名角色,并将选好的武将牌展示给其他玩家。之后其余每名玩家随机获得三张武将牌,各自从其中挑选一张同时亮出<li>'+
@ -2863,8 +2921,6 @@
else{
lib.config[i]=config2[i];
}
}
for(var i in lib.config.translate){
lib.translate[i]=lib.config.translate[i];
@ -2933,6 +2989,24 @@
}
delete lib.help2;
for(var i=0;i<lib.config.extensions.length;i++){
try{
eval(localStorage.getItem(lib.configprefix+'extension_'+lib.config.extensions[i]));
}
catch(e){}
if(game.importedPack&&lib.config['extension_'+game.importedPack.name]){
var cfg={};
for(var i in lib.config){
if(i.indexOf('extension_'+game.importedPack.name)==0&&
i!='extension_'+game.importedPack.name){
cfg[i.slice(11+game.importedPack.name.length)]=lib.config[i];
}
}
game.importedPack.content(cfg);
delete game.importedPack;
}
}
if(localStorage.getItem(lib.configprefix+'playback')){
lib.init.js('mode',lib.config.mode);
}
@ -3120,6 +3194,10 @@
return style;
},
js:function(path,file,onload){
if(path=='mode'&&lib.config.all.stockmode.indexOf(file)==-1){
lib.init['setMode_'+file]();
return;
}
if(typeof file=='object'){
for(var i=0;i<file.length;i++){
lib.init.js(path,file[i]);
@ -8550,23 +8628,45 @@
}
}
var bg=card[2];
var img=lib.card[card[2]].image;
if(img&&img.indexOf('db:')==0){
img=img.slice(3);
}
else{
img=null;
}
if(!lib.config.hide_card_image&&lib.card[card[2]].fullskin){
this.classList.add('fullskin');
this.node.image.style.backgroundImage='url("image/card/'+card[2]+'.png")'
if(img){
this.node.image.setBackgroundDB(img);
}
else{
this.node.image.style.backgroundImage='url("image/card/'+card[2]+'.png")'
}
}
else if(lib.card[card[2]].image=='background'){
if(card[3]) this.node.background.setBackground(bg+'_'+card[3],'card');
else this.node.background.setBackground(bg,'card');
}
else if(lib.card[card[2]].fullimage){
this.setBackground('card/'+bg);
if(img){
this.setBackgroundDB(img);
}
else{
this.setBackground('card/'+bg);
}
}
else if(lib.card[card[2]].image=='card'){
if(card[3]) this.setBackground(bg+'_'+card[3],'card');
else this.setBackground(bg,'card');
}
else if(typeof lib.card[card[2]].image=='string'){
this.setBackground(lib.card[card[2]].image);
else if(typeof lib.card[card[2]].image=='string'&&!lib.card[card[2]].fullskin){
if(img){
this.setBackgroundDB(img);
}
else{
this.setBackground(lib.card[card[2]].image);
}
}
else{
this.node.background.innerHTML=lib.translate[bg+'_bg']||get.translation(bg)[0];
@ -9724,6 +9824,57 @@
lib.config.customCharacterPack[obj.name]=pack;
game.saveConfig('customCharacterPack',lib.config.customCharacterPack);
}
else if(type=='extension'){
lib.configMenu.extension.config['extension_'+obj.name]={
name:obj.name,
init:true
}
for(var i in obj.config){
lib.configMenu.extension.config['extension_'+obj.name+'_'+i]=obj.config[i];
}
for(var i in obj.help){
lib.help[i]=obj.help[i];
}
lib.configMenu.extension.config['extension_'+obj.name+'_delete']={
name:'删除此扩展',
clear:true,
onclick:function(){
if(this.innerHTML=='确认删除'){
var prefix='extension_'+obj.name;
var page=this.parentNode;
for(var i=0;i<page.childElementCount;i++){
if(page.childNodes[i]._link&&page.childNodes[i]._link.config._name.indexOf(prefix)==0){
page.childNodes[i].remove();
i--;
}
}
for(var i in lib.config){
if(i.indexOf(prefix)==0){
game.saveConfig(i);
}
}
localStorage.removeItem(lib.configprefix+prefix);
lib.config.extensions.remove(obj.name);
game.saveConfig('extensions',lib.config.extensions);
if(obj.image){
for(var i=0;i<obj.image.length;i++){
game.deleteDB('image','extension-'+obj.name+':'+obj.image[i]);
}
}
if(obj.onremove){
obj.onremove();
}
}
else{
this.innerHTML='确认删除';
var that=this;
setTimeout(function(){
that.innerHTML='删除'+obj.name;
},1000);
}
}
}
}
game.importedPack=obj;
},
export:function(textToWrite,name){
@ -13097,9 +13248,20 @@
else{
lib.config[key]=value;
}
config[key]=value;
if(value===undefined){
delete config[key];
}
else{
config[key]=value;
}
localStorage.setItem(lib.configprefix+'config',JSON.stringify(config));
},
saveExtensionConfig:function(extension,key,value){
return game.saveConfig('extension_'+extension+'_'+key,value);
},
getExtensionConfig:function(extension,key){
return lib.config['extension_'+extension+'_'+key];
},
addPlayer:function(position,character,character2){
if(position<0||position>game.players.length+game.dead.length||position==undefined){
position=Math.ceil(Math.random()*(game.players.length+game.dead.length));
@ -14748,8 +14910,110 @@
var banskillNodes=[];
var custombanskillNodes=[];
var banskill;
if(mode=='playpack'){
if(mode=='extension'){
var importextensionexpanded=false;
page.style.textAlign='left';
page.style.paddingBottom='10px';
var importExtension;
var extensionnode=ui.create.div('.config.more','导入扩展 <div>&gt;</div>',page,function(){
if(importextensionexpanded){
this.classList.remove('on');
importExtension.style.display='none';
}
else{
this.classList.add('on');
importExtension.style.display='';
}
importextensionexpanded=!importextensionexpanded;
});
importExtension=ui.create.div('.new_character.export.import',page);
importExtension.style.marginLeft='5px';
importExtension.style.marginTop='5px';
importExtension.style.display='none';
ui.create.div('','<input type="file" accept="application/zip" style="width:153px"><button>确定</button>',importExtension);
importExtension.firstChild.lastChild.onclick=function(){
var fileToLoad=this.previousSibling.files[0];
if(fileToLoad){
var zipReady=function(){
var fileReader = new FileReader();
fileReader.onload = function(fileLoadedEvent)
{
var data = fileLoadedEvent.target.result;
var zip=new JSZip();
zip.load(data);
var str=zip.file('extension.js').asText();
try{
eval(str);
if(!game.importedPack) throw('err');
var extname=game.importedPack.name;
localStorage.setItem(lib.configprefix+'extension_'+extname,str);
lib.config.extensions.add(extname);
game.saveConfig('extensions',lib.config.extensions);
game.saveConfig('extension_'+extname,true);
for(var i in game.importedPack.config){
if(game.importedPack.config[i]&&game.importedPack.config[i].hasOwnProperty('init')){
game.saveConfig('extension_'+extname+'_'+i,game.importedPack.config[i].init);
}
}
if(game.importedPack.image){
for(var i=0;i<game.importedPack.image.length;i++){
var buttons=page.querySelectorAll('.button.character');
for(var j=0;j<buttons.length;j++){
if(buttons[j].link==i){
buttons[j].remove();
break;
}
}
var imgname=game.importedPack.image[i];
var str=zip.file(imgname).asArrayBuffer();
if(str){
var blob=new Blob([str]);
var fileReader=new FileReader();
fileReader.onload = (function(imgname){
return function(fileLoadedEvent)
{
var data = fileLoadedEvent.target.result;
game.putDB('image','extension-'+extname+':'+imgname,data);
};
}(imgname))
fileReader.readAsDataURL(blob, "UTF-8");
}
}
}
delete game.importedPack;
}
catch(e){
console.log(e);
alert('导入失败');
return;
}
extensionnode.innerHTML='导入成功5秒后将重启';
setTimeout(function(){
extensionnode.innerHTML='导入成功4秒后将重启';
setTimeout(function(){
extensionnode.innerHTML='导入成功3秒后将重启';
setTimeout(function(){
extensionnode.innerHTML='导入成功2秒后将重启';
setTimeout(function(){
extensionnode.innerHTML='导入成功1秒后将重启';
setTimeout(game.reload,1000);
},1000);
},1000);
},1000);
},1000);
importExtension.style.display='none';
};
fileReader.readAsArrayBuffer(fileToLoad, "UTF-8");
}
if(!window.JSZip){
lib.init.js('game','jszip',zipReady);
}
else{
zipReady();
}
}
}
}
else if(mode=='skill'){
var autoskillexpanded=false;
@ -16608,6 +16872,7 @@
}
}
for(var i=0;i<lib.config.all.mode.length;i++){
if(!lib.config.gameRecord[lib.config.all.mode[i]]) continue;
if(lib.config.gameRecord[lib.config.all.mode[i]].str){
ui.create.div('.config.indent',lib.translate[lib.config.all.mode[i]],page).style.marginBottom='-5px';
var item=ui.create.div('.config.indent',lib.config.gameRecord[lib.config.all.mode[i]].str+'<span>重置</span>',page);
@ -21742,7 +22007,16 @@
ext=ext||'.jpg';
subfolder=subfolder||'default'
if(type){
if(type=='character'&&lib.customCharacters.contains(name)){
if(type=='character'&&lib.character[name]&&lib.character[name][4]&&
lib.character[name][4].contains('dbimage')){
for(var i=0;i<lib.character[name][4].length;i++){
if(lib.character[name][4][i].indexOf('db:')==0){
this.setBackgroundDB(lib.character[name][4][i].slice(3));
return this;
}
}
}
else if(type=='character'&&lib.customCharacters.contains(name)){
src="";
var node=this;
game.getDB('image','character:'+name,function(src){
@ -21768,6 +22042,13 @@
this.style.backgroundSize="cover";
return this;
};
HTMLDivElement.prototype.setBackgroundDB=function(img){
var node=this;
game.getDB('image',img,function(src){
node.style.backgroundImage="url('"+src+"')";
node.style.backgroundSize="cover";
});
};
HTMLDivElement.prototype.listen=function(func){
this.addEventListener(lib.config.touchscreen?'touchend':'click',function(e){
if(_status.dragged) return;
@ -22481,6 +22762,7 @@
}
}
for(i in play){
if(lib.config.hiddenPlayPack.contains(i)) continue;
if(play[i].forbid&&play[i].forbid.contains(lib.config.mode)) continue;
if(play[i].mode&&play[i].mode.contains(lib.config.mode)==false) continue;
for(j in play[i].element){
@ -22512,12 +22794,9 @@
for(j in play[i].get){
get[j]=lib.init.eval(play[i].get[j]);
}
if(play[i].config){
lib.config.current_mode=lib.config.current_mode.concat(play[i].config);
}
for(j in play[i]){
if(j=='mode'||j=='forbid'||j=='init'||j=='element'||
j=='game'||j=='get'||j=='config'||j=='ui'||j=='arenaReady') continue;
j=='game'||j=='get'||j=='ui'||j=='arenaReady') continue;
for(k in play[i][j]){
if(j=='translate'&&k==i){
lib[j][k+'_play_config']=play[i][j][k];
@ -22583,14 +22862,25 @@
lib.config.mode=this.link;
splash.delete();
delete window.inSplash;
lib.init.js('mode',lib.config.mode).onload=proceed;
var scriptnode=lib.init.js('mode',lib.config.mode);
if(scriptnode){
scriptnode.onload=proceed;
}
else{
proceed();
}
}
var splash=ui.create.div('#splash',document.body);
for(var i=0;i<lib.config.all.mode.length;i++){
var node=ui.create.div(splash,'.hidden',clickNode);
node.link=lib.config.all.mode[i];
ui.create.div(node,'.splashtext',get.verticalStr(get.translation(lib.config.all.mode[i])));
ui.create.div(node,'.avatar').style.backgroundImage='url("image/splash/'+lib.config.all.mode[i]+'.jpg")';
if(lib.config.all.stockmode.indexOf(lib.config.all.mode[i])!=-1){
ui.create.div(node,'.avatar').style.backgroundImage='url("image/splash/'+lib.config.all.mode[i]+'.jpg")';
}
else{
ui.create.div(node,'.avatar').setBackgroundDB(lib.mode[lib.config.all.mode[i]].splash);
}
ui.refresh(node);
setTimeout((function(node){
return function(){

View File

@ -6,8 +6,6 @@ character.pack={
sp:'SP',
guozhan:'国战',
yijiang:'一将成名',
// jiange:'守卫剑阁',
// zhuogui:'捉鬼驱邪',
diy:'DIY',
yxs:'英雄杀',
hearth:'炉石传说',