Add the ability for lib.element.player.damage to detect lib.element.event.customSource.
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9e7e5eba2c
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@ -895,7 +895,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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}
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}
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"step 1"
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"step 1"
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if(result.bool==false){
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if(result.bool==false){
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target.damage(event.baseDamage,event.customSource||player);
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target.damage(event.baseDamage);
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}
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}
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},
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},
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ai:{
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ai:{
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@ -23780,7 +23780,7 @@
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}
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}
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if(next.card==undefined&&!nocard) next.card=event.card;
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if(next.card==undefined&&!nocard) next.card=event.card;
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if(next.cards==undefined&&!nocard) next.cards=event.cards;
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if(next.cards==undefined&&!nocard) next.cards=event.cards;
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if(next.source==undefined&&!nosource) next.source=event.player;
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if(next.source==undefined&&!nosource) next.source=event.customSource||event.player;
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if(next.source&&next.source.isDead()) delete next.source;
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if(next.source&&next.source.isDead()) delete next.source;
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if(next.unreal==undefined) next.unreal=false;
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if(next.unreal==undefined) next.unreal=false;
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if(next.num==undefined) next.num=1;
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if(next.num==undefined) next.num=1;
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