官盗群杜预、王凌、王基、严颜
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mode/guozhan.js
346
mode/guozhan.js
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@ -2045,6 +2045,75 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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},
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},
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},
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fakezhufu:{
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audio:'spwuku',
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enable:'phaseUse',
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filter(event,player){
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return player.hasCard(card=>{
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return get.info('fakezhufu').filterCard(card,player);
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},'he');
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},
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filterCard(card,player){
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return lib.filter.cardDiscardable(card,player)&&!player.getStorage('fakezhufu_effect').includes(get.suit(card));
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},
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position:'he',
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check(card){
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const player=get.event('player');
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if(player.hasUseTarget(card,true,true)) return 0;
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return 5+3*Math.random()-get.value(card);
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},
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async content(event,trigger,player){
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const suit=get.suit(event.cards[0],player);
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player.addTempSkill('fakezhufu_effect','phaseUseAfter');
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player.markAuto('fakezhufu_effect',[[suit,false]]);
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},
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ai:{
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order:7,
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result:{player:1},
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},
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subSkill:{
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effect:{
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charlotte:true,
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onremove:true,
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intro:{
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content(storage){
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const suitStorage=storage.slice().sort((a,b)=>lib.suit.indexOf(a[0])-lib.suit.indexOf(b[0]));
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const suits=suitStorage.reduce((str,list)=>str+get.translation(list[0]),'');
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const usedSuits=suitStorage.filter(list=>list[1]).reduce((str,list)=>str+get.translation(list[0]),'');
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let str='';
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str+='<li>已弃置过的花色:';
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str+=suits;
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if(used.length){
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str+='<br><li>已触发过的花色:';
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str+=usedSuits;
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}
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return str;
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},
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},
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audio:'spwuku',
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trigger:{player:'yingbian'},
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filter(event,player){
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return player.getStorage('fakezhufu_effect').some(list=>!list[1]);
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},
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forced:true,
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content(){
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if(!Array.isArray(trigger.temporaryYingbian)) trigger.temporaryYingbian=[];
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trigger.forceYingbian=true
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trigger.temporaryYingbian.addArray(player.getStorage('fakezhufu_effect').filter(list=>{
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return !list[1];
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}).map(list=>{
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return get.info('fakezhufu').YingBianMap[list[0]];
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}));
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},
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},
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},
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YingBianMap:{
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'heart':'yingbian_zhuzhan',
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'diamond':'yingbian_fujia',
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'spade':'yingbian_canqu',
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'club':'yingbian_kongchao',
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},
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},
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fakeguishu:{
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inherit:'hmkguishu',
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usable:1,
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@ -2072,6 +2141,263 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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},
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},
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},
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fakemibei:{
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audio:'mibei',
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trigger:{player:'phaseZhunbeiBegin'},
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filter(event,player){
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return !player.isMaxHandcard();
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},
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forced:true,
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locked:false,
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async cost(event,trigger,player){
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const filterTarget=(card,player,target)=>{
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return target!=player&&target.isMaxHandcard();
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},targetx=game.filterPlayer(current=>filterTarget(null,player,current));
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if(targetx.length==1) event.result={bool:true,targets:targetx};
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else event.result=await player.chooseTarget(filterTarget,true)
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.set('prompt2',lib.translate.fakemibei_info)
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.set('prompt','请选择【秘备】的目标').set('ai',target=>{
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const player=get.event('player');
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return get.attitude(player,target);
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}).forResult();
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},
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async content(event,trigger,player){
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const target=event.targets[0];
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const {result:{junling,targets}}=await target.chooseJunlingFor(player);
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const {result:{index}}=await player.chooseJunlingControl(target,junling,targets).set('prompt','秘备:是否执行军令?');
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if(index==0) await player.carryOutJunling(target,junling,targets);
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},
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group:'fakemibei_junling',
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subSkill:{
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junling:{
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audio:'mibei',
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trigger:{player:['carryOutJunlingEnd','chooseJunlingControlEnd']},
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filter(event,player){
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if(event.name=='carryOutJunling'){
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return event.source.countCards('h')>player.countCards('h');
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}
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return event.index==1&&player.countCards('h');
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},
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forced:true,
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locked:false,
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async content(event,trigger,player){
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if(trigger.name=='carryOutJunling'){
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const num=Math.min(5,trigger.source.countCards('h')-player.countCards('h'));
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await player.draw(num);
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}
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else{
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const {result:{bool,cards}}=await player.chooseCard('秘备:展示一至三张手牌,本回合你可以将其中一张牌当作另一张基本牌或普通锦囊牌使用一次',[1,3],true).set('ai',card=>{
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const player=get.event('player'),goon=_status.currentPhase==player;
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if(goon) return player.getUseValue(card)/get.value(card);
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return get.value(card);
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});
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if(bool){
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await player.showCards(cards,get.translation(player)+'发动了【秘备】');
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player.addGaintag(cards,'fakemibei_effect');
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player.addTempSkill('fakemibei_effect');
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}
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}
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},
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},
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effect:{
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charlotte:true,
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onremove(player){
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player.removeGaintag('fakemibei_effect');
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},
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hiddenCard(player,name){
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const cards=player.getCards('h',card=>card.hasGaintag('fakemibei_effect'));
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if(cards.length<2) return false;
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const type=get.type(name);
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if(type!='basic'&&type!='trick') return false;
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return cards.slice().map(i=>i.name).includes(name);
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},
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audio:'mibei',
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enable:'phaseUse',
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chooseButton:{
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dialog(event,player){
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const list=player.getCards('h',card=>{
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const type=get.type(card);
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if(type!='basic'&&type!='trick') return false;
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return card.hasGaintag('fakemibei_effect');
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}).sort((a,b)=>{
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return lib.inpile.indexOf(a.name)+get.natureList(a,false).reduce((sum,nature)=>{
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return sum+lib.inpile_nature.indexOf(nature);
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},0)-lib.inpile.indexOf(b.name)-get.natureList(b,false).reduce((sum,nature)=>{
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return sum+lib.inpile_nature.indexOf(nature);
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},0);
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}).slice().map(card=>[get.translation(type),'',card[2],card[3]]);
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return ui.create.dialog('秘备',[list,'vcard']);
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},
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filter(button,player){
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return get.event().getParent().filterCard({name:button.link[2],nature:button.link[3]},player,event);
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},
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check(button){
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const player=get.event('player');
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const card={name:button.link[2],nature:button.link[3]};
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if(player.countCards('hes',cardx=>cardx.name==card.name)) return 0;
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return player.getUseValue(card);
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},
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backup(links,player){
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return {
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audio:'chengshang',
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filterCard(card,player){
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const cardx=get.info('fakemibei_effect_backup').viewAs;
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if(cardx.name==card.name&&cardx.nature==card.nature) return false;
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return card.hasGaintag('fakemibei_effect');
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},
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position:'h',
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popname:true,
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precontent(){
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player.logSkill('fakemibei_effect');
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delete event.result.skill;
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player.tempBanSkill('fakemibei_effect',null,false);
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},
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viewAs:{
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name:links[0][2],
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nature:links[0][3],
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},
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}
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},
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prompt(links,player){
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return '将一张“秘备”牌当作'+(get.translation(links[0][3])||'')+get.translation(links[0][2])+'使用';
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},
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},
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},
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},
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},
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fakeqizhi:{
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audio:'qizhi',
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inherit:'qizhi',
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trigger:{player:'useCard'},
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filter(event,player){
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if(!event.targets||!event.targets.length) return false;
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if(_status.currentPhase!=player) return false;
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if(get.type(event.card)=='equip') return false;
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return game.hasPlayer(target=>!event.targets.includes(target)&&target.countCards('he')>0);
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},
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direct:false,
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async cost(event,trigger,player){
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event.result=await player.chooseTarget(get.prompt2('fakeqizhi'),(card,player,target)=>{
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return !get.event().getTrigger().targets.includes(target)&&target.countCards('he')>0;
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}).set('ai',target=>{
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const player=get.event('player');
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if(target==player) return 2;
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if(get.attitude(player,target)<=0) return 1;
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return 0.5;
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}).forResult();
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},
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async content(event,trigger,player){
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const target=event.targets[0];
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const {result:{bool,cards}}=await player.discardPlayerCard(target,'he',true);
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if(get.is.yingbianConditional(trigger.card)&&bool){
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if(cards.some(i=>get.suit(i,target)==get.suit(trigger.card))){
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player.when('yingbian')
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.filter(evt=>evt.card==trigger.card)
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.then(()=>trigger.forceYingbian=true);
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}
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}
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},
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},
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fakejinqu:{
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audio:2,
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trigger:{player:'phaseJieshuBegin'},
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check(event,player){
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return player.getHistory('useSkill',evt=>{
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return evt.skill=='fakeqizhi';
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}).length>=player.countCards('h');
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},
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prompt2(event,player){
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const num=player.getHistory('useSkill',evt=>evt.skill=='fakeqizhi').length;
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return '摸两张牌,然后将手牌弃置至'+get.cnNumber(num)+'张';
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},
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content(){
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'step 0'
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player.draw(2);
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'step 1'
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var dh=player.countCards('h')-player.getHistory('useSkill',evt=>{
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return evt.skill=='fakeqizhi';
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}).length;
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if(dh>0) player.chooseToDiscard(dh,true);
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},
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ai:{combo:'fakeqizhi'},
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},
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fakejuzhan:{
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zhuanhuanji:true,
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locked:false,
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marktext:'☯',
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intro:{
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content(storage){
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if(storage) return '当你使用【杀】指定目标后,你可以获得其X张牌,然后若你的武将牌均明置,则其可以暗置此武将牌,且你本回合不能明置此武将牌(X为你已损失的体力值且至少为1)';
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return '当你成为【杀】的目标后,你可以与其各摸X张牌,然后其武将牌均明置,则你可以暗置其一张武将牌,且其本回合不能明置此武将牌(X为其已损失的体力值且至少为1)';
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},
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},
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audio:'nzry_juzhan_1',
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trigger:{
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player:'useCardToPlayered',
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target:'useCardToTargeted',
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},
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filter(event,player){
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const storage=player.storage.fakejuzhan;
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if((event.player==player)!=Boolean(storage)) return false;
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if(storage&&!event.target.countCards('he')) return false;
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return true;
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},
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logTarget(event,player){
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const storage=player.storage.fakejuzhan;
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return event[Boolean(storage)?'target':'player'];
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},
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async content(event,trigger,player){
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const storage=player.storage.fakejuzhan;
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player.changeZhuanhuanji('fakejuzhan');
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const target=trigger[Boolean(storage)?'target':'player'];
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const num=Math.max(target.getDamagedHp(),1);
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if(!storage){
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await player.draw(num,'nodelay');
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await target.draw(num);
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if(!target.isUnseen(2)){
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const {result:{bool,links}}=await player.chooseButton([
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'拒战:是否暗置'+get.translation(target)+'的一张武将牌?',
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'<div class="text center">'+get.translation(target)+'的武将牌</div>',
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[[target.name1,target.name2],'character'],
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]).set('filterButton',button=>!get.is.jun(button.link));
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if(bool){
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await target.hideCharacter(target.name1==links[0]?0:1);
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target.addTempSkill('donggui2');
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}
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}
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}
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else{
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await player.gainPlayerCard(target,num,'he',true);
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const names=[player.name1,player.name2].filter(i=>{
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return get.character(i,3).includes('fakejuzhan');
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});
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if(!player.isUnseen(2)&&names.length){
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const {result:{bool,links}}=await target.chooseBool('拒战:是否暗置'+get.translation(player)+'的'+(names.includes(player.name1)?'主将':'')+(names.length>1?'和':'')+(names.includes(player.name2)?'副将':'')+'?');
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if(bool){
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if(names.includes(player.name1)) await player.hideCharacter(0);
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if(names.includes(player.name2)) await player.hideCharacter(1);
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player.addTempSkill('donggui2');
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}
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}
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}
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},
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group:'fakejuzhan_mark',
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subSkill:{
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mark:{
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charlotte:true,
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trigger:{player:['hideCharacterEnd','showCharacterEnd']},
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filter(event,player){
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return get.character(event[event.name=='hideCharacter'?'toHide':'toShow'],3).includes('fakejuzhan');
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},
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forced:true,
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popup:false,
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firstDo:true,
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content(){
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player[(trigger.name=='hideCharacter'?'un':'')+'markSkill']('fakejuzhan');
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},
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},
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},
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},
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//国战典藏2023补充
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//吕范
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gzdiaodu:{
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@ -15819,6 +16145,16 @@ return event.junling=='junling5'?1:0;});
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gzshiyong:function(player){
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return player.awakenedSkills.includes('gzyaowu')?lib.translate.gzshiyongx_info:lib.translate.gzshiyong_info;
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},
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fakejuzhan(player){
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let str='转换技。',storage=player.storage.fakejuzhan;
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if(!storage) str+='<span class="bluetext">';
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str+='阴:当你成为【杀】的目标后,你可以与使用者各摸X张牌,然后若使用者的武将牌均明置,则你可以暗置其一张武将牌,且其本回合不能明置此武将牌。';
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if(!storage) str+='</span>';
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if(storage) str+='<span class="bluetext">';
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str+='阳,当你使用【杀】指定目标后,你可以获得目标角色的X张牌,然后若你的武将牌均明置,则其可以暗置此武将牌,且你本回合不能明置此武将牌。';
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if(storage) str+='</span>';
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return str+'(X为使用者已损失的体力值且X至少为1)';
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},
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},
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translate:{
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ye:'野',
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@ -16496,10 +16832,20 @@ return event.junling=='junling5'?1:0;});
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fakeshuliang_info:'友方角色的结束阶段,若你与其的距离不大于你武将牌上的“粮”数,则你可以移去一张“粮”,然后令其摸两张牌。',
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fakedujin:'独进',
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fakedujin_info:'①摸牌阶段,你可以额外摸X张牌(X为你装备区的牌数的一半,向上取整)。②当你首次明置此武将牌时,若你为你们势力第一个明置武将牌的角色,则你获得1个“先驱”标记。',
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fakezhufu:'注傅',
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fakezhufu_info:'出牌阶段,你可以弃置一张本阶段未以此法弃置过的花色的牌,然后根据此牌的花色为你使用的下一张牌添加对应的应变效果(无视条件触发):红桃——助战;方片——富甲;黑桃——残躯;草花——空巢。',
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fakeguishu:'鬼术',
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fakeguishu_info:'出牌阶段限一次,你可以将一张黑桃手牌当作【知己知彼】或【远交近攻】使用。若你本局游戏内已经发动过了〖鬼术〗,则你必须选择与上次不同的选项。',
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fakeyuanyu:'远域',
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fakeyuanyu_info:'锁定技,当你受到伤害时,若你不在伤害来源的攻击范围内,则防止此伤害。',
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fakemibei:'秘备',
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fakemibei_info:'①准备阶段,若你的手牌数不为全场最多,则你须选择一名手牌数为全场最多的角色,令其对你发起军令。②当你执行军令后,你将手牌数摸至与发起者相同(至多摸五张)。③当你拒绝执行军令后,你展示一至三张牌,然后你本回合可以将其中一张牌当作另一张基本牌或非延时锦囊牌使用一次。',
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fakeqizhi:'奇制',
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fakeqizhi_info:'当你于回合内使用非装备牌A时,你可以弃置不是此牌目标的一名角色的一张牌B,然后其摸一张牌。若A具有应变效果,且A和B的花色相同,则你无视条件触发A的应变效果。',
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fakejinqu:'进趋',
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fakejinqu_info:'结束阶段,你可以摸两张牌,然后你将手牌弃置至X张(X为你本回合发动过〖奇制〗的次数)。',
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fakejuzhan:'拒战',
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fakejuzhan_info:'转换技。阴:当你成为【杀】的目标后,你可以与使用者各摸X张牌,然后若使用者的武将牌均明置,则你可以暗置其一张武将牌,且其本回合不能明置此武将牌。阳,当你使用【杀】指定目标后,你可以获得目标角色的X张牌,然后若你的武将牌均明置,则其可以暗置此武将牌,且你本回合不能明置此武将牌。(X为使用者已损失的体力值且X至少为1)',
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||||
|
||||
guozhan_default:"国战标准",
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guozhan_zhen:"君临天下·阵",
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Loading…
Reference in New Issue