Merge branch 'libccy:PR-Branch' into PR-Branch
This commit is contained in:
commit
7cb9dd5964
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@ -4,6 +4,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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name:'huicui',
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connect:true,
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character:{
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dc_zhangmancheng:['male','qun',4,['dclvecheng','dczhongji']],
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yue_zhoufei:['female','wu',3,['dclingkong','dcxianshu']],
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dc_wuban:['male','shu',4,['dcyouzhan'],['clan:陈留吴氏','unseen']],
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yue_caiwenji:['female','qun',3,['dcshuangjia','dcbeifen']],
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@ -94,7 +95,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sp_daihan:['mamidi','dc_jiling','zhangxun','dc_yuejiu','wanglie','leibo','qiaorui','dongwan','yuanyin'],
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sp_jianghu:['guanning','huzhao','dc_huangchengyan','mengjie'],
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sp_zongheng:['huaxin','luyusheng','re_xunchen','re_miheng','fengxi','re_dengzhi','dc_yanghu','zongyu'],
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sp_taiping:['guanhai','liupi','peiyuanshao','zhangchu','zhangkai'],
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sp_taiping:['guanhai','liupi','peiyuanshao','zhangchu','zhangkai','dc_zhangmancheng'],
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sp_yanhan:['dc_liuba','dc_huangquan','furongfuqian','xianglang','dc_huojun','gaoxiang','dc_wuban'],
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sp_jishi:['dc_jiben','zhenghun','dc_sunhanhua','liuchongluojun'],
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sp_raoting:['dc_huanghao','dc_sunziliufang','dc_sunchen'],
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@ -103,6 +104,142 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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},
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skill:{
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//张曼成
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dclvecheng:{
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audio:2,
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enable:'phaseUse',
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usable:1,
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filterTarget:lib.filter.notMe,
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content:function(){
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player.addTempSkill('dclvecheng_xiongluan');
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player.markAuto('dclvecheng_xiongluan',[target]);
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var cards=player.getCards('h','sha');
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if(cards.length) player.addGaintag(cards,'dclvecheng_xiongluan');
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},
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ai:{
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threaten:3.1,
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order:3.5,
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expose:0.2,
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result:{
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target:function(player,target){
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if(player.getStorage('dclvecheng_xiongluan').contains(target)) return 0;
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if(target.getEquip('bagua')||target.getEquip('rewrite_bagua')) return -0.6;
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var hs=player.countCards('h',card=>{
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if(!player.canUse(card,target)) return false;
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return get.name(card)=='sha'&&get.effect(target,card,player,player)>0;
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});
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var ts=target.hp;
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if(hs>=ts&&ts>1) return -2;
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return -1;
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}
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}
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},
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subSkill:{
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xiongluan:{
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trigger:{player:'phaseEnd'},
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charlotte:true,
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forced:true,
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popup:false,
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onremove:function(player,skill){
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player.removeGaintag('dclvecheng_xiongluan');
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delete player.storage[skill];
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},
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filter:function(event,player){
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return player.getStorage('dclvecheng_xiongluan').some(i=>i.isIn());
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},
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content:function(){
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'step 0'
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event.targets=player.getStorage('dclvecheng_xiongluan').slice();
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event.targets.sortBySeat();
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'step 1'
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if(!event.targets.length){
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event.finish();
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return;
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}
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var target=event.targets.shift();
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event.target=target;
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target.showHandcards();
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var cards=target.getCards('h','sha');
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if(!cards.length) event.redo();
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else event.forced=false;
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'step 2'
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var forced=event.forced;
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var prompt2=forced?'掠城:选择对'+get.translation(player)+'使用的【杀】':'掠城:是否依次对'+get.translation(player)+'使用所有的【杀】?';
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target.chooseToUse(forced,function(card,player,event){
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if(get.itemtype(card)!='card'||get.name(card)!='sha') return false;
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return lib.filter.filterCard.apply(this,arguments);
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},prompt2).set('targetRequired',true).set('complexSelect',true).set('filterTarget',function(card,player,target){
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if(target!=_status.event.sourcex&&!ui.selected.targets.contains(_status.event.sourcex)) return false;
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return lib.filter.targetEnabled.apply(this,arguments);
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}).set('sourcex',player);
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'step 3'
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if(result.bool){
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if(target.countCards('h','sha')){
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event.forced=true;
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event.goto(2);
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return;
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}
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}
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event.forced=false;
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event.goto(1);
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},
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intro:{
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content:'对$使用“掠城”【杀】无任何次数限制',
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},
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mod:{
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cardUsableTarget:function(card,player,target){
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if(!card.cards||card.cards.length!=1) return;
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if(card.name=='sha'&&card.cards[0].hasGaintag('dclvecheng_xiongluan')&&player.getStorage('dclvecheng_xiongluan').contains(target)) return true;
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},
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}
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}
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}
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},
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dczhongji:{
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audio:2,
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trigger:{player:'useCard'},
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filter:function(event,player){
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if(player.countCards('h')>=player.maxHp) return false;
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var suit=get.suit(event.card);
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return !lib.suit.contains(suit)||!player.countCards('h',{suit:suit});
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},
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check:function(event,player){
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var num=Math.min(20,player.maxHp-player.countCards('h'));
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if(num<=0) return false;
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var numx=player.getHistory('useSkill',evt=>{
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return evt.skill=='dczhongji';
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}).length+1;
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if(numx>num) return false;
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if(_status.currentPhase!=player) return true;
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if(player.hasCard(card=>{
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var suit=get.suit(card);
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return player.hasValueTarget(card)&&!player.hasCard(cardx=>{
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return cardx!=card&&get.suit(cardx)==suit;
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});
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})) return false;
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return true;
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},
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prompt2:function(event,player){
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var num=Math.min(20,player.maxHp-player.countCards('h'));
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var str=num>0?'摸'+get.cnNumber(num)+'张牌,然后':'';
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return str+'弃置'+get.cnNumber(1+player.getHistory('useSkill',evt=>{
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return evt.skill=='dczhongji';
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}).length)+'张牌';
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},
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content:function(){
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'step 0'
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var num=Math.min(20,player.maxHp-player.countCards('h'));
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if(num>0) player.draw(num);
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'step 1'
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var num=player.getHistory('useSkill',evt=>{
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return evt.skill=='dczhongji';
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}).length;
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player.chooseToDiscard('螽集:请弃置'+get.cnNumber(num)+'张牌','he',true,num).set('ai',get.unuseful);
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},
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ai:{
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threaten:3.2,
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}
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},
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//乐周妃
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dclingkong:{
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audio:2,
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@ -10494,6 +10631,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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dclingkong_info:'锁定技。①游戏开始时,你将所有手牌标记为“箜篌”。②你的“箜篌”牌不计入手牌上限。③当你于回合外获得牌后,系统随机将其中的一张牌标记为“箜篌”。',
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dcxianshu:'贤淑',
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dcxianshu_info:'出牌阶段,你可以将一张“箜篌”正面向上交给一名其他角色。若此牌为红色,且该角色的体力值不大于你,则其回复1点体力;若此牌为黑色,且该角色的体力值不小于你,则其失去1点体力。此技能结算完成后,你摸X张牌(X为你与其的体力值之差且至多为5)。',
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dc_zhangmancheng:'张曼成',
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dclvecheng:'掠城',
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dclvecheng_info:'出牌阶段限一次。你可以选择一名其他角色,你于本回合对其使用当前手牌中的【杀】无任何次数限制。然后回合结束时,其展示所有手牌,若其中有【杀】,其可以选择对你依次使用其中所有的【杀】。',
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dczhongji:'螽集',
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dczhongji_info:'当你使用牌时,若此牌无花色或你手牌区里没有与此牌花色相同的手牌,你可以将手牌摸至体力上限并弃置X张牌(X为本回合发动〖螽集〗的次数)。',
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sp_baigei:'无双上将',
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sp_caizijiaren:'才子佳人',
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|
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264
character/sp2.js
264
character/sp2.js
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@ -4,10 +4,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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name:'sp2',
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connect:true,
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character:{
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star_caoren:['male','wei',4,['starsujun','starlifeng']],
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dc_jikang:['male','wei',3,['new_qingxian','dcjuexiang']],
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dc_jsp_guanyu:['male','wei',4,['new_rewusheng','dcdanji']],
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dc_mengda:['male','wei',4,['dclibang','dcwujie']],
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dc_zhangmancheng:['male','qun',4,['dclvecheng','dczhongji']],
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//dc_fuwan:['male','qun',4,['dcmoukui']],
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guānning:['male','shu',3,['dcxiuwen','dclongsong']],
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sunhuan:['male','wu',4,['dcniji'],['unseen']],
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@ -108,10 +108,124 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sp_xuzhou:['re_taoqian','caosong','zhangmiao','qiuliju'],
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sp_zhongyuan:['re_hucheer','re_zoushi','caoanmin','re_dongcheng'],
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sp_xiaohu:['haomeng','yanfuren','yanrou','dc_zhuling'],
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sp_star:['star_caoren'],
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sp_decade:['caobuxing','re_maliang','xin_baosanniang','dc_jikang'],
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}
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},
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skill:{
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//星曹仁
|
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starsujun:{
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audio:2,
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trigger:{player:'useCard'},
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filter:function(event,player){
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return player.countCards('h',{type:'basic'})*2==player.countCards('h');
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},
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frequent:true,
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locked:false,
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content:function(){
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player.draw(2);
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},
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mod:{
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aiOrder:function(player,card,num){
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var num=player.countCards('h')-2*player.countCards('h',{type:'basic'});
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if(Math.abs(num)!=1) return;
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if(num==1&&get.type(card)!='basic') return num+10;
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if(num==-1&&get.type(card)=='basic') return num+10;
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},
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||||
},
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||||
},
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starlifeng:{
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audio:2,
|
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enable:'chooseToUse',
|
||||
filter:function(event,player){
|
||||
if(!event.filterCard({name:'sha'})&&!event.filterCard({name:'wuxie'})) return false;
|
||||
return player.countCards('h',card=>{
|
||||
return !player.getStorage('starlifeng_count').contains(get.color(card,player))||_status.connectMode;
|
||||
});
|
||||
},
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||||
chooseButton:{
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||||
dialog:function(event,player){
|
||||
var list=[];
|
||||
if(event.filterCard({name:'sha'},player,event)) list.push(['基本','','sha']);
|
||||
if(event.filterCard({name:'wuxie'},player,event)) list.push(['锦囊','','wuxie']);
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||||
return ui.create.dialog('砺锋',[list,'vcard']);
|
||||
},
|
||||
check:function(button){
|
||||
return _status.event.player.getUseValue({name:button.link[2],nature:button.link[3]});
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||||
},
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||||
backup:function(links,player){
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||||
return {
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||||
filterCard:function(card,player){
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return !player.getStorage('starlifeng_count').contains(get.color(card,player));
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},
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precontent:function(){
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delete event.result.skill;
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player.logSkill('starlifeng');
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event.getParent().addCount=false;
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||||
},
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popname:true,
|
||||
position:'h',
|
||||
viewAs:{
|
||||
name:links[0][2],
|
||||
},
|
||||
ai1:function(card){
|
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var player=_status.event.player;
|
||||
var num=player.countCards('h')-2*player.countCards('h',{type:'basic'});
|
||||
if(player.hasSkill('starsujin')&&Math.abs(num)==1){
|
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if(num==1&&get.type(card)!='basic') return 15-get.value(card);
|
||||
if(num==-1&&get.type(card)=='basic') return 15-get.value(card);
|
||||
}
|
||||
return 7-get.value(card);
|
||||
},
|
||||
};
|
||||
},
|
||||
prompt:function(links){
|
||||
return '将一张本回合未使用过的颜色的手牌当做【'+get.translation(links[0][2])+'】使用';
|
||||
},
|
||||
},
|
||||
hiddenCard:function(player,name){
|
||||
if(name=='wuxie') return player.countCards('h',card=>{
|
||||
return !player.getStorage('starlifeng_count').contains(get.color(card,player))||_status.connectMode;
|
||||
});
|
||||
},
|
||||
ai:{
|
||||
respondSha:true,
|
||||
skillTagFilter:function(player,tag,arg){
|
||||
if(arg=='respond') return false;
|
||||
if(!player.countCards('h',card=>{
|
||||
return !player.getStorage('starlifeng_count').contains(get.color(card,player))||_status.connectMode;
|
||||
})) return false;
|
||||
},
|
||||
order:function(item,player){
|
||||
if(player&&_status.event.type=='phase'){
|
||||
if(player.hasSkill('starsujin')&&Math.abs(player.countCards('h')-2*player.countCards('h',{type:'basic'}))==1) return 10;
|
||||
return get.order({name:'sha'})+0.3;
|
||||
}
|
||||
return 2;
|
||||
},
|
||||
},
|
||||
group:'starlifeng_mark',
|
||||
subSkill:{
|
||||
mark:{
|
||||
charlotte:true,
|
||||
trigger:{player:'useCard1'},
|
||||
filter:function(event,player){
|
||||
return !player.getStorage('starlifeng_count').contains(get.color(event.card));
|
||||
},
|
||||
forced:true,
|
||||
popup:false,
|
||||
firstDo:true,
|
||||
content:function(){
|
||||
player.addTempSkill('starlifeng_count');
|
||||
player.markAuto('starlifeng_count',[get.color(trigger.card)]);
|
||||
},
|
||||
},
|
||||
count:{
|
||||
charlotte:true,
|
||||
onremove:true,
|
||||
},
|
||||
},
|
||||
},
|
||||
//十周年嵇康
|
||||
dcjuexiang: {
|
||||
derivation: 'dccanyun',
|
||||
|
@ -599,142 +713,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
}
|
||||
},
|
||||
//张曼成
|
||||
dclvecheng:{
|
||||
audio:2,
|
||||
enable:'phaseUse',
|
||||
usable:1,
|
||||
filterTarget:lib.filter.notMe,
|
||||
content:function(){
|
||||
player.addTempSkill('dclvecheng_xiongluan');
|
||||
player.markAuto('dclvecheng_xiongluan',[target]);
|
||||
var cards=player.getCards('h','sha');
|
||||
if(cards.length) player.addGaintag(cards,'dclvecheng_xiongluan');
|
||||
},
|
||||
ai:{
|
||||
threaten:3.1,
|
||||
order:3.5,
|
||||
expose:0.2,
|
||||
result:{
|
||||
target:function(player,target){
|
||||
if(player.getStorage('dclvecheng_xiongluan').contains(target)) return 0;
|
||||
if(target.getEquip('bagua')||target.getEquip('rewrite_bagua')) return -0.6;
|
||||
var hs=player.countCards('h',card=>{
|
||||
if(!player.canUse(card,target)) return false;
|
||||
return get.name(card)=='sha'&&get.effect(target,card,player,player)>0;
|
||||
});
|
||||
var ts=target.hp;
|
||||
if(hs>=ts&&ts>1) return -2;
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
},
|
||||
subSkill:{
|
||||
xiongluan:{
|
||||
trigger:{player:'phaseEnd'},
|
||||
charlotte:true,
|
||||
forced:true,
|
||||
popup:false,
|
||||
onremove:function(player,skill){
|
||||
player.removeGaintag('dclvecheng_xiongluan');
|
||||
delete player.storage[skill];
|
||||
},
|
||||
filter:function(event,player){
|
||||
return player.getStorage('dclvecheng_xiongluan').some(i=>i.isIn());
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
event.targets=player.getStorage('dclvecheng_xiongluan').slice();
|
||||
event.targets.sortBySeat();
|
||||
'step 1'
|
||||
if(!event.targets.length){
|
||||
event.finish();
|
||||
return;
|
||||
}
|
||||
var target=event.targets.shift();
|
||||
event.target=target;
|
||||
target.showHandcards();
|
||||
var cards=target.getCards('h','sha');
|
||||
if(!cards.length) event.redo();
|
||||
else event.forced=false;
|
||||
'step 2'
|
||||
var forced=event.forced;
|
||||
var prompt2=forced?'掠城:选择对'+get.translation(player)+'使用的【杀】':'掠城:是否依次对'+get.translation(player)+'使用所有的【杀】?';
|
||||
target.chooseToUse(forced,function(card,player,event){
|
||||
if(get.itemtype(card)!='card'||get.name(card)!='sha') return false;
|
||||
return lib.filter.filterCard.apply(this,arguments);
|
||||
},prompt2).set('targetRequired',true).set('complexSelect',true).set('filterTarget',function(card,player,target){
|
||||
if(target!=_status.event.sourcex&&!ui.selected.targets.contains(_status.event.sourcex)) return false;
|
||||
return lib.filter.targetEnabled.apply(this,arguments);
|
||||
}).set('sourcex',player);
|
||||
'step 3'
|
||||
if(result.bool){
|
||||
if(target.countCards('h','sha')){
|
||||
event.forced=true;
|
||||
event.goto(2);
|
||||
return;
|
||||
}
|
||||
}
|
||||
event.forced=false;
|
||||
event.goto(1);
|
||||
},
|
||||
intro:{
|
||||
content:'对$使用“掠城”【杀】无任何次数限制',
|
||||
},
|
||||
mod:{
|
||||
cardUsableTarget:function(card,player,target){
|
||||
if(!card.cards||card.cards.length!=1) return;
|
||||
if(card.name=='sha'&&card.cards[0].hasGaintag('dclvecheng_xiongluan')&&player.getStorage('dclvecheng_xiongluan').contains(target)) return true;
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
dczhongji:{
|
||||
audio:2,
|
||||
trigger:{player:'useCard'},
|
||||
filter:function(event,player){
|
||||
if(player.countCards('h')>=player.maxHp) return false;
|
||||
var suit=get.suit(event.card);
|
||||
return !lib.suit.contains(suit)||!player.countCards('h',{suit:suit});
|
||||
},
|
||||
check:function(event,player){
|
||||
var num=Math.min(20,player.maxHp-player.countCards('h'));
|
||||
if(num<=0) return false;
|
||||
var numx=player.getHistory('useSkill',evt=>{
|
||||
return evt.skill=='dczhongji';
|
||||
}).length+1;
|
||||
if(numx>num) return false;
|
||||
if(_status.currentPhase!=player) return true;
|
||||
if(player.hasCard(card=>{
|
||||
var suit=get.suit(card);
|
||||
return player.hasValueTarget(card)&&!player.hasCard(cardx=>{
|
||||
return cardx!=card&&get.suit(cardx)==suit;
|
||||
});
|
||||
})) return false;
|
||||
return true;
|
||||
},
|
||||
prompt2:function(event,player){
|
||||
var num=Math.min(20,player.maxHp-player.countCards('h'));
|
||||
var str=num>0?'摸'+get.cnNumber(num)+'张牌,然后':'';
|
||||
return str+'弃置'+get.cnNumber(1+player.getHistory('useSkill',evt=>{
|
||||
return evt.skill=='dczhongji';
|
||||
}).length)+'张牌';
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
var num=Math.min(20,player.maxHp-player.countCards('h'));
|
||||
if(num>0) player.draw(num);
|
||||
'step 1'
|
||||
var num=player.getHistory('useSkill',evt=>{
|
||||
return evt.skill=='dczhongji';
|
||||
}).length;
|
||||
player.chooseToDiscard('螽集:请弃置'+get.cnNumber(num)+'张牌','he',true,num).set('ai',get.unuseful);
|
||||
},
|
||||
ai:{
|
||||
threaten:3.2,
|
||||
}
|
||||
},
|
||||
//关宁
|
||||
dcxiuwen:{
|
||||
audio:2,
|
||||
|
@ -10612,11 +10590,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
oldlongsong_info:'出牌阶段开始时,你可以将一张手牌交给一名其他角色。然后其须选择其所有的发动时机为出牌阶段内的空闲时间点且你至多能于此阶段发动一次的技能,其于此阶段这些技能失效,你获得这些技能。',
|
||||
dclongsong:'龙颂',
|
||||
dclongsong_info:'出牌阶段开始时,你可以将一张红色牌交给一名其他角色。然后其须选择其所有的发动时机包含“出牌阶段”的技能,其于此阶段这些技能失效,你获得这些技能且至多可以发动一次。',
|
||||
dc_zhangmancheng:'张曼成',
|
||||
dclvecheng:'掠城',
|
||||
dclvecheng_info:'出牌阶段限一次。你可以选择一名其他角色,你于本回合对其使用当前手牌中的【杀】无任何次数限制。然后回合结束时,其展示所有手牌,若其中有【杀】,其可以选择对你依次使用其中所有的【杀】。',
|
||||
dczhongji:'螽集',
|
||||
dczhongji_info:'当你使用牌时,若此牌无花色或你手牌区里没有与此牌花色相同的手牌,你可以将手牌摸至体力上限并弃置X张牌(X为本回合发动〖螽集〗的次数)。',
|
||||
dc_mengda:'孟达',
|
||||
dclibang:'利傍',
|
||||
dclibang_info:'出牌阶段限一次。你可以弃置一张牌,正面向上获得两名其他角色的各一张牌。然后你判定,若结果与这两张牌的颜色均不同,你交给其中一名角色两张牌或失去1点体力,否则你获得判定牌并视为对其中一名角色使用一张【杀】。',
|
||||
|
@ -10634,6 +10607,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
dcjuexiang_info:'当你死亡时,杀死你的角色弃置其装备区内的所有牌并失去1点体力,然后你可以令一名其他角色获得〖残韵〗。',
|
||||
dccanyun:'残韵',
|
||||
dccanyun_info:'每名角色限一次。出牌阶段,你可以弃置一张牌并选择一名其他角色,然后若其装备区里的牌数:小于你,其回复1点体力;大于你,其失去1点体力;等于你,其摸一张牌。若你的体力值为1,你摸一张牌。',
|
||||
star_caoren:'星曹仁',
|
||||
star_caoren_prefix:'星',
|
||||
starsujun:'肃军',
|
||||
starsujun_info:'当你使用一张牌时,若你手牌中的基本牌和非基本牌的牌数相等,你可以摸两张牌。',
|
||||
starlifeng:'砺锋',
|
||||
starlifeng_info:'你可以将一张本回合未使用过的颜色的手牌当做不计入次数的【杀】或【无懈可击】使用。',
|
||||
|
||||
sp_whlw:"文和乱武",
|
||||
sp_zlzy:"逐鹿中原",
|
||||
|
@ -10651,6 +10630,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
sp_xiaohu:'列传·虓虎悲歌',
|
||||
sp_fenghuo:'烽火连天',
|
||||
sp_danqi:'千里单骑',
|
||||
sp_star:'将星系列',
|
||||
sp_decade:'其他新服武将',
|
||||
},
|
||||
pinyins:{
|
||||
|
|
|
@ -35521,6 +35521,10 @@
|
|||
* @returns {string}
|
||||
*/
|
||||
getSpan:()=>`${get.prefixSpan('战役篇')}${get.prefixSpan('神')}`
|
||||
}],
|
||||
['星',{
|
||||
color:'#ffd700',
|
||||
nature:'glodenmm',
|
||||
}]
|
||||
]),
|
||||
groupnature:{
|
||||
|
|
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Reference in New Issue