Merge pull request #227 from Tipx-L/PR-Branch
Add the ability for lib.init.parsex to remove all comments before parsing, and fix recasting related errors.
This commit is contained in:
commit
7c5eac9734
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@ -494,13 +494,14 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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usable:1,
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content:function(){
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player.recast(cards,null,(player,cards)=>{
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const cardsToGain=[];
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var cardsToGain=[];
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for(let repetition=0;repetition<cards.length;repetition++){
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const card=get.cardPile(card=>get.type(card,'trick')=='trick');
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var card=get.cardPile(card=>get.type(card,'trick')=='trick');
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if(card) cardsToGain.push(card);
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}
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if(cardsToGain.length) player.gain(cardsToGain,'draw');
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if(cards.length-cardsToGain.length) player.draw(cards.length-cardsToGain.length).log=false;
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return cardsToGain;
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});
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},
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ai:{
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@ -117,7 +117,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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target.useCard(result.targets,card,event.links);
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}
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else{
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target.recast(event.links,(player,cards)=>game.cardsDiscard(cards));
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target.recast(event.links,(player,cards)=>game.cardsDiscard(cards).cards);
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}
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'step 4'
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for(var card of cards){
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@ -580,25 +580,20 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.logSkill('dcjini');
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player.addTempSkill('dcjini_counted');
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player.addMark('dcjini_counted',cards.length,false);
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player.recast(cards);
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event.recast=player.recast(cards);
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}
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else event.finish();
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'step 2'
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if(trigger.source&&trigger.source.isIn()&&Array.isArray(result)){
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for(var i of result){
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if(get.name(i,player)=='sha'&&get.owner(i)==player&&get.position(i)=='h'){
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player.chooseToUse(function(card,player,event){
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if(get.name(card)!='sha') return false;
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return lib.filter.filterCard.apply(this,arguments);
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},'击逆:是否对'+get.translation(trigger.source)+'使用一张不可被响应的杀?').set('complexSelect',true).set('filterTarget',function(card,player,target){
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if(target!=_status.event.sourcex&&!ui.selected.targets.contains(_status.event.sourcex)) return false;
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return lib.filter.targetEnabled.apply(this,arguments);
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}).set('sourcex',trigger.source).set('oncard',()=>{
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_status.event.directHit.addArray(game.players);
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});
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break;
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}
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}
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if(trigger.source&&trigger.source.isIn()&&player.hasHistory('gain',evt=>evt.getParent(2)==event.recast&&evt.cards.some(value=>get.name(value)=='sha'))){
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player.chooseToUse(function(card){
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if(get.name(card)!='sha') return false;
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return lib.filter.filterCard.apply(this,arguments);
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},'击逆:是否对'+get.translation(trigger.source)+'使用一张不可被响应的杀?').set('complexSelect',true).set('filterTarget',function(card,player,target){
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if(target!=_status.event.sourcex&&!ui.selected.targets.contains(_status.event.sourcex)) return false;
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return lib.filter.targetEnabled.apply(this,arguments);
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}).set('sourcex',trigger.source).set('oncard',()=>{
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_status.event.directHit.addArray(game.players);
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});
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}
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},
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subSkill:{
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@ -4149,18 +4149,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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reyanyu2:{
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trigger:{player:'phaseUseEnd'},
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direct:true,
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filter:function(event,player){
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return player.getHistory('lose',function(evt){
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var evt2=evt.getParent();
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return evt2.name=='useSkill'&&evt2.skill=='reyanyu'&&evt.getParent(3)==event;
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}).length>0;
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},
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filter:(event,player)=>player.hasHistory('useSkill',evt=>evt.skill=='reyanyu'&&evt.event.getParent(2)==event),
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content:function(){
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'step 0'
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event.num=Math.min(3,player.getHistory('lose',function(evt){
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var evt2=evt.getParent();
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return evt2.name=='useSkill'&&evt2.skill=='reyanyu'&&evt.getParent(3)==trigger;
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}).length);
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event.num=Math.min(3,player.getHistory('useSkill',evt=>evt.skill=='reyanyu'&&evt.event.getParent(2)==trigger).length);
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player.chooseTarget(get.prompt('reyanyu'),'令一名男性角色摸'+get.cnNumber(event.num)+'张牌',function(card,player,target){
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return target.hasSex('male')&&target!=player;
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}).set('ai',function(target){
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47
game/game.js
47
game/game.js
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@ -9714,9 +9714,11 @@
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localStorage.removeItem(lib.configprefix+'background');
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}
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},
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//by 诗笺
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//by 诗笺、Tipx-L
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parsex:function(func){
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var str=func.toString();
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//Remove all comments
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//移除所有注释
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var str=func.toString().replace(/((?:(?:^[ \t]*)?(?:\/\*[^*]*\*+(?:[^\/*][^*]*\*+)*\/(?:[ \t]*\r?\n(?=[ \t]*(?:\r?\n|\/\*|\/\/)))?|\/\/(?:[^\\]|\\(?:\r?\n)?)*?(?:\r?\n(?=[ \t]*(?:\r?\n|\/\*|\/\/))|(?=\r?\n))))+)|("(?:\\[\S\s]|[^"\\])*"|'(?:\\[\S\s]|[^'\\])*'|(?:\r?\n|[\S\s])[^\/"'\\\s]*)/mg,'$2').trim();
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//获取第一个 { 后的所有字符
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str=str.slice(str.indexOf('{')+1);
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//func中要写步骤的话,必须要写step 0
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@ -9750,7 +9752,6 @@
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}
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str=`if(event.step==${k}){event.finish();return;}`+str;
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}
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str=`"use strict";\n${str}`;
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return (new Function('event','step','source','player','target','targets',
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'card','cards','skill','forced','num','trigger','result',
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'_status','lib','game','ui','get','ai',str));
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@ -10704,11 +10705,20 @@
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recast:()=>{
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'step 0'
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game.log(player,'重铸了',cards);
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if(typeof event.recastingLose=='function') event.recastingLose(player,cards);
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if(typeof event.recastingLose=='function') event.recastingLostCards=event.recastingLose(player,cards);
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'step 1'
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event.trigger('recast');
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'step 2'
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if(typeof event.recastingGain=='function') event.recastingGain(player,cards);
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if(typeof event.recastingGain!='function') return;
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event.recastingGainedCards=event.recastingGain(player,cards);
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if(get.itemtype(event.recastingGainedCards)=='card') event.recastingGainedCards=[event.recastingGainedCards];
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'step 3'
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event.result=[];
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if(get.itemtype(event.recastingGainedCards)=='cards') event.result.addArray(event.recastingGainedCards);
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if(get.itemtype(result.cards)=='card') event.result.push(result.cards);
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else if(get.itemtype(result.cards)=='cards') event.result.addArray(result.cards);
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if(get.itemtype(result)=='card') event.result.push(result);
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else if(get.itemtype(result)=='cards') event.result.addArray(result);
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},
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//装备栏相关
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disableEquip:function(){
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@ -18263,7 +18273,7 @@
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if(get.itemtype(cards)=='card') recast.cards=[cards];
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else if(get.itemtype(cards)=='cards'&&cards.length) recast.cards=cards;
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else _status.event.next.remove(recast);
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if(typeof recastingLose!='function') recastingLose=(player,cards)=>player.loseToDiscardpile(cards).log=false;
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if(typeof recastingLose!='function') recastingLose=(player,cards)=>player.loseToDiscardpile(cards).set("log",false).cards;
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recast.recastingLose=recastingLose;
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if(typeof recastingGain!='function') recastingGain=(player,cards)=>player.draw(cards.length).log=false;
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recast.recastingGain=recastingGain;
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@ -29943,30 +29953,39 @@
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delay:false,
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content:function(){
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player.recast(cards,null,(player,cards)=>{
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let numberOfCardsToDraw=cards.length;
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var numberOfCardsToDraw=cards.length, cardsToGain=[];
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cards.forEach(value=>{
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if(lib.config.mode=='stone'&&_status.mode=='deck'&&!player.isMin()&&get.type(value).indexOf('stone')==0){
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const stonecard=get.stonecard(1,player.career);
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numberOfCardsToDraw--;
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if(stonecard.length) player.gain(game.createCard(stonecard.randomGet()),'draw');
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var stonecard=get.stonecard(1,player.career);
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if(stonecard.length){
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numberOfCardsToDraw-=stonecard.length;
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var card=game.createCard(stonecard.randomGet());
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player.gain(card,'draw');
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cardsToGain.push(card);
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}
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else player.draw({
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drawDeck:1
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}).log=false;
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}
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else if(get.subtype(value)=='spell_gold'){
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const libCard=get.libCard(info=>info.subtype=='spell_silver');
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var libCard=get.libCard(info=>info.subtype=='spell_silver');
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if(!libCard.length) return;
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numberOfCardsToDraw--;
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player.gain(game.createCard(libCard.randomGet()),'draw');
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var card=game.createCard(libCard.randomGet());
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player.gain(card,'draw');
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cardsToGain.push(card);
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}
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else if(get.subtype(value)=='spell_silver'){
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const libCard=get.libCard(info=>info.subtype=='spell_bronze');
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var libCard=get.libCard(info=>info.subtype=='spell_bronze');
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if(!libCard.length) return;
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numberOfCardsToDraw--;
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player.gain(game.createCard(libCard.randomGet()),'draw');
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var card=game.createCard(libCard.randomGet());
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player.gain(card,'draw');
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cardsToGain.push(card);
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}
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});
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if(numberOfCardsToDraw) player.draw(numberOfCardsToDraw).log=false;
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return cardsToGain;
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});
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},
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ai:{
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@ -1741,8 +1741,8 @@ div:not(.handcards)>.card>.info>span,
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position: relative;
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margin-top: 8px;
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margin-bottom: 8px;
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margin-left: 4px;
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margin-right: 4px;
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margin-left: auto;
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margin-right: auto;
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}
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.content>.caption + .buttons:not(*:last-child){
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margin-top: 0;
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