22
card/swd.js
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@ -1463,18 +1463,11 @@ card.swd={
|
||||||
yufulu:{
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yufulu:{
|
||||||
fullskin:true,
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fullskin:true,
|
||||||
type:'equip',
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type:'equip',
|
||||||
chongzhu:true,
|
|
||||||
enable:function(card,player){
|
|
||||||
return player.sex=='female';
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|
||||||
},
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|
||||||
subtype:'equip5',
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subtype:'equip5',
|
||||||
skills:['touzhi'],
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skills:['touzhi'],
|
||||||
ai:{
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ai:{
|
||||||
basic:{
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basic:{
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||||||
equipValue:function(card,player){
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equipValue:5
|
||||||
if(player.sex=='female') return 5;
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|
||||||
return 0;
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|
||||||
},
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|
||||||
}
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}
|
||||||
}
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}
|
||||||
},
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},
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||||||
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@ -1640,18 +1633,11 @@ card.swd={
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||||||
guangshatianyi:{
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guangshatianyi:{
|
||||||
fullskin:true,
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fullskin:true,
|
||||||
type:'equip',
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type:'equip',
|
||||||
chongzhu:true,
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|
||||||
enable:function(card,player){
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|
||||||
return player.sex=='female';
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|
||||||
},
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|
||||||
subtype:'equip2',
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subtype:'equip2',
|
||||||
skills:['guangshatianyi'],
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skills:['guangshatianyi'],
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||||||
ai:{
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ai:{
|
||||||
basic:{
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basic:{
|
||||||
equipValue:function(card,player){
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equipValue:6
|
||||||
if(player.sex=='female') return 6;
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|
||||||
return 0;
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|
||||||
},
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|
||||||
}
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}
|
||||||
}
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}
|
||||||
},
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},
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||||||
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@ -4521,7 +4507,7 @@ card.swd={
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||||||
guiyoujie:'鬼幽结',
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guiyoujie:'鬼幽结',
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||||||
guiyoujie_info:'出牌阶段,对一名其他角色使用。若判定结果为黑色,则将其翻面。',
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guiyoujie_info:'出牌阶段,对一名其他角色使用。若判定结果为黑色,则将其翻面。',
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||||||
yufulu:'御夫录',
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yufulu:'御夫录',
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||||||
yufulu_info:'仅女性角色可以使用,出牌阶段,可弃置一张武器牌令一名角色受到一点伤害,然后该角色获得此武器牌',
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yufulu_info:'出牌阶段,可弃置一张武器牌令一名角色受到一点伤害,然后该角色获得此武器牌',
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||||||
touzhi:'投掷',
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touzhi:'投掷',
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||||||
touzhi_info:'出牌阶段,可弃置一张武器牌令一名角色受到一点伤害,然后该角色获得此武器牌',
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touzhi_info:'出牌阶段,可弃置一张武器牌令一名角色受到一点伤害,然后该角色获得此武器牌',
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||||||
xixueguizhihuan:'吸血鬼指环',
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xixueguizhihuan:'吸血鬼指环',
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||||||
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@ -4536,7 +4522,7 @@ card.swd={
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||||||
chiyuxi_info:'出牌阶段,对所有其他角色使用。每名目标角色需打出一张【闪】,否则受到1点火焰伤害。',
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chiyuxi_info:'出牌阶段,对所有其他角色使用。每名目标角色需打出一张【闪】,否则受到1点火焰伤害。',
|
||||||
guangshatianyi:'光纱天衣',
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guangshatianyi:'光纱天衣',
|
||||||
guangshatianyi_bg:'纱',
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guangshatianyi_bg:'纱',
|
||||||
guangshatianyi_info:'仅女性角色可使用,锁定技,每当你即将受到伤害,有三分之一的概率令伤害减一',
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guangshatianyi_info:'锁定技,每当你即将受到伤害,有三分之一的概率令伤害减一',
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||||||
sifeizhenmian:'四非真面',
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sifeizhenmian:'四非真面',
|
||||||
sifeizhenmian_info:'出牌阶段限一次,你可以弃置一张牌,然后指定攻击范围内的一名角色并亮出牌堆顶的一张牌,若此牌为黑色,你弃置四非真面,该角色进入混乱状态直到下一回合结束;否则该角色摸一张牌',
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sifeizhenmian_info:'出牌阶段限一次,你可以弃置一张牌,然后指定攻击范围内的一名角色并亮出牌堆顶的一张牌,若此牌为黑色,你弃置四非真面,该角色进入混乱状态直到下一回合结束;否则该角色摸一张牌',
|
||||||
yiluan:'意乱',
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yiluan:'意乱',
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||||||
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@ -92,7 +92,9 @@ character.ow={
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||||||
return player.num('h',{type:'hslingjian'})>1;
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return player.num('h',{type:'hslingjian'})>1;
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||||||
},
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},
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||||||
filterCard:{type:'hslingjian'},
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filterCard:{type:'hslingjian'},
|
||||||
filterTarget:true,
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filterTarget:function(card,player,target){
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||||||
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return !target.hujia;
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||||||
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},
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||||||
selectCard:2,
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selectCard:2,
|
||||||
usable:1,
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usable:1,
|
||||||
content:function(){
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content:function(){
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||||||
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@ -363,7 +365,6 @@ character.ow={
|
||||||
game.addVideo('storage',player,['shoujia2',null]);
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game.addVideo('storage',player,['shoujia2',null]);
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||||||
if(!player.isTurnedOver()){
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if(!player.isTurnedOver()){
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||||||
player.turnOver();
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player.turnOver();
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||||||
player.draw();
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}
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}
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||||||
},
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},
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||||||
intro:{
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intro:{
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||||||
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@ -385,7 +386,7 @@ character.ow={
|
||||||
group:'shoujia3'
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group:'shoujia3'
|
||||||
},
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},
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||||||
shoujia3:{
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shoujia3:{
|
||||||
trigger:{source:'damageEnd'},
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trigger:{global:'damageEnd'},
|
||||||
forced:true,
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forced:true,
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||||||
filter:function(event,player){
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filter:function(event,player){
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||||||
return event.player==player.storage.shoujia2;
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return event.player==player.storage.shoujia2;
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||||||
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@ -393,6 +394,7 @@ character.ow={
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||||||
content:function(){
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content:function(){
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||||||
ui.discardPile.appendChild(player.storage.shoujia);
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ui.discardPile.appendChild(player.storage.shoujia);
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||||||
player.$throw(player.storage.shoujia);
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player.$throw(player.storage.shoujia);
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||||||
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game.log(player.storage.shoujia,'被置入弃牌堆')
|
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delete player.storage.shoujia;
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delete player.storage.shoujia;
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||||||
delete player.storage.shoujia2;
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delete player.storage.shoujia2;
|
||||||
player.removeSkill('shoujia2');
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player.removeSkill('shoujia2');
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||||||
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@ -2585,7 +2587,7 @@ character.ow={
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||||||
paotai_info:'出牌阶段,你可以弃置一张杀布置或升级一个炮台(最高3级);回合结束阶段,炮台有一定机率对一名随机敌人造成一点火焰伤害;每当你受到杀造成的伤害,炮台降低一级',
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paotai_info:'出牌阶段,你可以弃置一张杀布置或升级一个炮台(最高3级);回合结束阶段,炮台有一定机率对一名随机敌人造成一点火焰伤害;每当你受到杀造成的伤害,炮台降低一级',
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||||||
maoding:'铆钉',
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maoding:'铆钉',
|
||||||
maoding2:'铆钉',
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maoding2:'铆钉',
|
||||||
maoding_info:'每当你造成或受到一次伤害,你可以获得一个零件;出牌限阶段限一次,你可以弃置两张零件牌令一名角色获得一点护甲',
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maoding_info:'每当你造成或受到一次伤害,你可以获得一个零件;出牌限阶段限一次,你可以弃置两张零件牌令一名没有护甲的角色获得一点护甲',
|
||||||
fengshi:'风矢',
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fengshi:'风矢',
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||||||
fengshi2:'风矢',
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fengshi2:'风矢',
|
||||||
fengshi_info:'锁定技,在一合内每当你使用一张牌,你的攻击范围+1;你的杀增加20%的概率强制命中;你的杀造成伤害后增加20%的概率令伤害+1',
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fengshi_info:'锁定技,在一合内每当你使用一张牌,你的攻击范围+1;你的杀增加20%的概率强制命中;你的杀造成伤害后增加20%的概率令伤害+1',
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||||||
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@ -2596,7 +2598,7 @@ character.ow={
|
||||||
shoujia:'兽夹',
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shoujia:'兽夹',
|
||||||
shoujia2:'兽夹',
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shoujia2:'兽夹',
|
||||||
shoujia3:'兽夹',
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shoujia3:'兽夹',
|
||||||
shoujia_info:'出牌阶段限一次,你可以将一张牌背面朝上置于一名其他角色的武将牌上,当该角色使用一张与此牌花色相同的牌指定其他角色为目标时,将此牌置入弃牌堆,该角色将武将牌翻至背面并摸一张牌;当该角色对你造成伤害时,将此牌置入弃牌堆',
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shoujia_info:'出牌阶段限一次,你可以将一张牌背面朝上置于一名其他角色的武将牌上,当该角色使用一张与此牌花色相同的牌指定其他角色为目标时,将此牌置入弃牌堆,该角色将武将牌翻至背面;当你受到伤害时,将此牌置入弃牌堆',
|
||||||
shihuo:'嗜火',
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shihuo:'嗜火',
|
||||||
shihuo_info:'锁定技,每当一名角色受到火焰伤害,你摸一张牌',
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shihuo_info:'锁定技,每当一名角色受到火焰伤害,你摸一张牌',
|
||||||
shanguang:'闪光',
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shanguang:'闪光',
|
||||||
|
|
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@ -130,6 +130,7 @@ window.characterRank={
|
||||||
'wanglang',
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'wanglang',
|
||||||
'huangzhong',
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'huangzhong',
|
||||||
'pal_wangpengxu',
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'pal_wangpengxu',
|
||||||
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'yxs_luobinhan',
|
||||||
],
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],
|
||||||
am:[
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am:[
|
||||||
'guohuanghou',
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'guohuanghou',
|
||||||
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@ -215,8 +216,12 @@ window.characterRank={
|
||||||
'yanbaihu',
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'yanbaihu',
|
||||||
'hs_kchromaggus',
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'hs_kchromaggus',
|
||||||
'sunru',
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'sunru',
|
||||||
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'yxs_zhangsanfeng',
|
||||||
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'yxs_nandinggeer',
|
||||||
],
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],
|
||||||
bp:[
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bp:[
|
||||||
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'yxs_zhaoyong',
|
||||||
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'yxs_yangguang',
|
||||||
'litong',
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'litong',
|
||||||
'mizhu',
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'mizhu',
|
||||||
'hs_hallazeal',
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'hs_hallazeal',
|
||||||
|
@ -278,7 +283,6 @@ window.characterRank={
|
||||||
'hs_wuther',
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'hs_wuther',
|
||||||
'sp_dongzhuo',
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'sp_dongzhuo',
|
||||||
'jiangwei',
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'jiangwei',
|
||||||
'yxs_luobinhan',
|
|
||||||
'liubei',
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'liubei',
|
||||||
'mateng',
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'mateng',
|
||||||
'wutugu',
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'wutugu',
|
||||||
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@ -422,8 +426,10 @@ window.characterRank={
|
||||||
'xin_yujin',
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'xin_yujin',
|
||||||
'hs_yogg',
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'hs_yogg',
|
||||||
'diy_feishi',
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'diy_feishi',
|
||||||
|
'yxs_lvzhi',
|
||||||
],
|
],
|
||||||
bm:[
|
bm:[
|
||||||
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'yxs_tangbohu',
|
||||||
'tadun',
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'tadun',
|
||||||
'guohuai',
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'guohuai',
|
||||||
'sunluban',
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'sunluban',
|
||||||
|
@ -463,7 +469,6 @@ window.characterRank={
|
||||||
'madai',
|
'madai',
|
||||||
'liru',
|
'liru',
|
||||||
're_zhangfei',
|
're_zhangfei',
|
||||||
'yxs_lvzhi',
|
|
||||||
'yxs_goujian',
|
'yxs_goujian',
|
||||||
'yangxiu',
|
'yangxiu',
|
||||||
're_lvmeng',
|
're_lvmeng',
|
||||||
|
|
|
@ -1246,7 +1246,6 @@ character.refresh={
|
||||||
trigger:{global:'phaseEnd'},
|
trigger:{global:'phaseEnd'},
|
||||||
direct:true,
|
direct:true,
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
if(lib.filter.autoRespondSha.call({player:player})) return false;
|
|
||||||
return event.player.isAlive()&&event.player.getStat('damage')&&
|
return event.player.isAlive()&&event.player.getStat('damage')&&
|
||||||
lib.filter.targetEnabled({name:'sha'},player,event.player)&&
|
lib.filter.targetEnabled({name:'sha'},player,event.player)&&
|
||||||
!lib.filter.autoRespondSha.call({player:player});
|
!lib.filter.autoRespondSha.call({player:player});
|
||||||
|
|
|
@ -5,7 +5,7 @@ character.shenhua={
|
||||||
xiahouyuan:['male','wei',4,['shensu']],
|
xiahouyuan:['male','wei',4,['shensu']],
|
||||||
caoren:['male','wei',4,['jushou','jiewei']],
|
caoren:['male','wei',4,['jushou','jiewei']],
|
||||||
huangzhong:['male','shu',4,['xinliegong']],
|
huangzhong:['male','shu',4,['xinliegong']],
|
||||||
weiyan:['male','shu',4,['xinkuanggu']],
|
weiyan:['male','shu',4,['xinkuanggu','qimou']],
|
||||||
xiaoqiao:['female','wu',3,['tianxiang','hongyan']],
|
xiaoqiao:['female','wu',3,['tianxiang','hongyan']],
|
||||||
zhoutai:['male','wu',4,['buqu','fenji']],
|
zhoutai:['male','wu',4,['buqu','fenji']],
|
||||||
zhangjiao:['male','qun',3,['leiji','guidao','huangtian'],['zhu']],
|
zhangjiao:['male','qun',3,['leiji','guidao','huangtian'],['zhu']],
|
||||||
|
@ -45,6 +45,103 @@ character.shenhua={
|
||||||
menghuo:['zhurong'],
|
menghuo:['zhurong'],
|
||||||
},
|
},
|
||||||
skill:{
|
skill:{
|
||||||
|
qimou:{
|
||||||
|
unique:true,
|
||||||
|
enable:'phaseUse',
|
||||||
|
filter:function(event,player){
|
||||||
|
return !player.storage.qimou;
|
||||||
|
},
|
||||||
|
init:function(player){
|
||||||
|
player.storage.qimou=false;
|
||||||
|
},
|
||||||
|
mark:true,
|
||||||
|
intro:{
|
||||||
|
content:'limited'
|
||||||
|
},
|
||||||
|
skillAnimation:'legend',
|
||||||
|
animationColor:'metal',
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
var shas=player.get('h','sha');
|
||||||
|
var num;
|
||||||
|
if(player.hp>=4&&shas.length>=3){
|
||||||
|
num=3;
|
||||||
|
}
|
||||||
|
else if(player.hp>=3&&shas.length>=2){
|
||||||
|
num=2;
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
num=1
|
||||||
|
}
|
||||||
|
player.unmarkSkill('qimou');
|
||||||
|
player.storage.qimou=true;
|
||||||
|
player.chooseControl('一','二','三','四','五','六',function(){
|
||||||
|
return get.cnNumber(_status.event.goon,true);
|
||||||
|
}).set('prompt','失去任意点体力').set('goon',num);
|
||||||
|
'step 1'
|
||||||
|
var num;
|
||||||
|
switch(result.control){
|
||||||
|
case '一':num=1;break;
|
||||||
|
case '二':num=2;break;
|
||||||
|
case '三':num=3;break;
|
||||||
|
case '四':num=4;break;
|
||||||
|
case '五':num=5;break;
|
||||||
|
case '六':num=6;break;
|
||||||
|
}
|
||||||
|
player.storage.qimou=num;
|
||||||
|
player.loseHp(num);
|
||||||
|
player.addTempSkill('qimou2','phaseAfter');
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
order:2,
|
||||||
|
result:{
|
||||||
|
player:function(player){
|
||||||
|
if(player.hp==1) return 0;
|
||||||
|
var shas=player.get('h','sha');
|
||||||
|
if(!shas.length) return 0;
|
||||||
|
var card=shas[0];
|
||||||
|
if(!lib.filter.cardEnabled(card,player)) return 0;
|
||||||
|
if(lib.filter.cardUsable(card,player)) return 0;
|
||||||
|
var mindist;
|
||||||
|
if(player.hp>=4&&shas.length>=3){
|
||||||
|
mindist=4;
|
||||||
|
}
|
||||||
|
else if(player.hp>=3&&shas.length>=2){
|
||||||
|
mindist=3;
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
mindist=2;
|
||||||
|
}
|
||||||
|
for(var i=0;i<game.players.length;i++){
|
||||||
|
if(game.players[i].hp<=mindist-1&&
|
||||||
|
get.distance(player,game.players[i],'attack')<=mindist&&
|
||||||
|
player.canUse(card,game.players[i],false)&&
|
||||||
|
ai.get.effect(game.players[i],card,player,player)>0){
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
qimou2:{
|
||||||
|
onremove:function(player){
|
||||||
|
delete player.storage.qimou;
|
||||||
|
},
|
||||||
|
mod:{
|
||||||
|
cardUsable:function(card,player,num){
|
||||||
|
if(typeof player.storage.qimou=='number'&&card.name=='sha'){
|
||||||
|
return num+player.storage.qimou;
|
||||||
|
}
|
||||||
|
},
|
||||||
|
attackFrom:function(from,to,distance){
|
||||||
|
if(typeof from.storage.qimou=='number'){
|
||||||
|
return distance-from.storage.qimou;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
xinkuanggu:{
|
xinkuanggu:{
|
||||||
trigger:{source:'damageEnd'},
|
trigger:{source:'damageEnd'},
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
|
@ -3252,6 +3349,8 @@ character.shenhua={
|
||||||
huashen1:'化身',
|
huashen1:'化身',
|
||||||
huashen2:'化身',
|
huashen2:'化身',
|
||||||
xinsheng:'新生',
|
xinsheng:'新生',
|
||||||
|
qimou:'奇谋',
|
||||||
|
qimou_info:'限定技,出牌阶段,你可以失去任意点体力,然后直到回合结束,你计算与其他角色的距离-X,且你可以多使用X张【杀】(X为你失去的体力值)',
|
||||||
tiaoxin_info:'出牌阶段,你可以指定一名使用【杀】能攻击到你的角色,该角色需对你使用一张【杀】,若该角色不如此做,你弃掉他的一张牌,每回合限一次。',
|
tiaoxin_info:'出牌阶段,你可以指定一名使用【杀】能攻击到你的角色,该角色需对你使用一张【杀】,若该角色不如此做,你弃掉他的一张牌,每回合限一次。',
|
||||||
zhiji_info:'觉醒技,回合开始阶段,若你没有手牌,你须回复1点体力或摸两张牌,然后减1点体力上限,并永久获得技能“观星”。',
|
zhiji_info:'觉醒技,回合开始阶段,若你没有手牌,你须回复1点体力或摸两张牌,然后减1点体力上限,并永久获得技能“观星”。',
|
||||||
xiangle_info:'锁定技,当其他玩家使用【杀】指定你为目标时,需额外弃掉一张基本牌,否则该【杀】对你无效。',
|
xiangle_info:'锁定技,当其他玩家使用【杀】指定你为目标时,需额外弃掉一张基本牌,否则该【杀】对你无效。',
|
||||||
|
|
|
@ -423,20 +423,13 @@ character.xianjian={
|
||||||
return Math.random()<0.5;
|
return Math.random()<0.5;
|
||||||
},
|
},
|
||||||
content:function(){
|
content:function(){
|
||||||
var node;
|
|
||||||
if(player.name2=='pal_longkui'){
|
|
||||||
node=player.node.avatar2;
|
|
||||||
}
|
|
||||||
else if(player.name=='pal_longkui'){
|
|
||||||
node=player.node.avatar;
|
|
||||||
}
|
|
||||||
if(player.storage.fenxing){
|
if(player.storage.fenxing){
|
||||||
player.storage.fenxing=false;
|
player.storage.fenxing=false;
|
||||||
player.removeSkill('guijiang');
|
player.removeSkill('guijiang');
|
||||||
player.removeSkill('diesha');
|
player.removeSkill('diesha');
|
||||||
player.addSkill('diewu');
|
player.addSkill('diewu');
|
||||||
player.addSkill('lingyu');
|
player.addSkill('lingyu');
|
||||||
if(node) node.setBackground('pal_longkui','character');
|
player.setAvatar('pal_longkui','pal_longkui');
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
player.storage.fenxing=true;
|
player.storage.fenxing=true;
|
||||||
|
@ -444,7 +437,7 @@ character.xianjian={
|
||||||
player.removeSkill('lingyu');
|
player.removeSkill('lingyu');
|
||||||
player.addSkill('guijiang');
|
player.addSkill('guijiang');
|
||||||
player.addSkill('diesha');
|
player.addSkill('diesha');
|
||||||
if(node) node.setBackground('pal_longkuigui','character');
|
player.setAvatar('pal_longkui','pal_longkuigui');
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
|
543
character/yxs.js
|
@ -19,7 +19,7 @@ character.yxs={
|
||||||
yxs_goujian:['male','wu',3,['keji','tuqiang']],
|
yxs_goujian:['male','wu',3,['keji','tuqiang']],
|
||||||
yxs_lishimin:['male','qun',4,['kongju']],
|
yxs_lishimin:['male','qun',4,['kongju']],
|
||||||
yxs_huamulan:['female','shu',3,['xiaoji','yizhuang']],
|
yxs_huamulan:['female','shu',3,['xiaoji','yizhuang']],
|
||||||
yxs_luobinhan:['male','wu',4,['xiadao','lzhangyi']],
|
yxs_luobinhan:['male','wu',4,['xiadao','sheshu','lguiyin']],
|
||||||
yxs_chengjisihan:['male','qun',4,['mashu','qianglue']],
|
yxs_chengjisihan:['male','qun',4,['mashu','qianglue']],
|
||||||
yxs_mingchenghuanghou:['female','shu',3,['tiewan','chajue']],
|
yxs_mingchenghuanghou:['female','shu',3,['tiewan','chajue']],
|
||||||
yxs_wangzhaojun:['female','wei',3,['heqin','wluoyan']],
|
yxs_wangzhaojun:['female','wei',3,['heqin','wluoyan']],
|
||||||
|
@ -35,8 +35,440 @@ character.yxs={
|
||||||
yxs_guiguzi:['male','qun',3,['baihe','yinyang','xiushen']],
|
yxs_guiguzi:['male','qun',3,['baihe','yinyang','xiushen']],
|
||||||
yxs_xiaoqiao:['female','wu',3,['chujia','zhijie']],
|
yxs_xiaoqiao:['female','wu',3,['chujia','zhijie']],
|
||||||
yxs_luzhishen:['male','wei',4,['dili','kuangchan']],
|
yxs_luzhishen:['male','wei',4,['dili','kuangchan']],
|
||||||
|
yxs_zhaoyong:['male','shu',3,['zyhufu','hanbei']],
|
||||||
|
yxs_yangguang:['male','qun',3,['shiqin','yaoyi']],
|
||||||
|
yxs_tangbohu:['male','qun',3,['luobi','fengliu']],
|
||||||
|
yxs_zhangsanfeng:['male','wei',4,['zbudao','taiji']],
|
||||||
|
yxs_nandinggeer:['female','shu',3,['huli','xianqu','yixin']],
|
||||||
},
|
},
|
||||||
skill:{
|
skill:{
|
||||||
|
huli:{
|
||||||
|
enable:'phaseUse',
|
||||||
|
filterCard:{suit:'heart'},
|
||||||
|
filterTarget:function(card,player,target){
|
||||||
|
return get.distance(player,target)<=1&&lib.filter.cardEnabled({name:'tao'},target,target);
|
||||||
|
},
|
||||||
|
check:function(card){
|
||||||
|
return 8-ai.get.value(card);
|
||||||
|
},
|
||||||
|
discard:false,
|
||||||
|
filter:function(event,player){
|
||||||
|
if(player.num('h',{suit:'heart'})){
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
},
|
||||||
|
prepare:function(cards,player,targets){
|
||||||
|
player.$throw(cards);
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
player.useCard({name:'tao'},cards,targets[0]).animate=false;
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
order:9.5,
|
||||||
|
result:{
|
||||||
|
target:function(player,target){
|
||||||
|
return ai.get.recoverEffect(target,player,player);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
threaten:1.6
|
||||||
|
}
|
||||||
|
},
|
||||||
|
yixin:{
|
||||||
|
skillAnimation:true,
|
||||||
|
unique:true,
|
||||||
|
mark:true,
|
||||||
|
init:function(player){
|
||||||
|
player.storage.yixin=false;
|
||||||
|
},
|
||||||
|
enable:'phaseUse',
|
||||||
|
filter:function(event,player){
|
||||||
|
return !player.storage.yixin&&player.num('he')>2;
|
||||||
|
},
|
||||||
|
intro:{
|
||||||
|
content:'limited'
|
||||||
|
},
|
||||||
|
filterTarget:function(card,player,target){
|
||||||
|
return target.isDamaged();
|
||||||
|
},
|
||||||
|
filterCard:true,
|
||||||
|
position:'he',
|
||||||
|
selectCard:2,
|
||||||
|
check:function(card){
|
||||||
|
return 7-ai.get.value(card);
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
player.unmarkSkill('yixin');
|
||||||
|
player.storage.yixin=true;
|
||||||
|
var num=Math.min(4,target.maxHp-target.hp);
|
||||||
|
target.recover(num);
|
||||||
|
if(num<4){
|
||||||
|
target.draw(4-num);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
order:9.6,
|
||||||
|
result:{
|
||||||
|
target:function(player,target){
|
||||||
|
if(target.hp==1&&target.maxHp>=3){
|
||||||
|
return ai.get.recoverEffect(target,player,player);
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
xianqu:{
|
||||||
|
mod:{
|
||||||
|
targetEnabled:function(card){
|
||||||
|
if(card.name=='sha'&&card.number<8) return false;
|
||||||
|
}
|
||||||
|
},
|
||||||
|
},
|
||||||
|
zbudao:{
|
||||||
|
trigger:{player:'phaseDrawBegin'},
|
||||||
|
check:function(event,player){
|
||||||
|
if(player.hasFriend()) return true;
|
||||||
|
return false;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
trigger.num++;
|
||||||
|
player.addTempSkill('zbudao2','phaseDrawAfter');
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
threaten:1.3
|
||||||
|
},
|
||||||
|
},
|
||||||
|
zbudao2:{
|
||||||
|
trigger:{player:'phaseDrawEnd'},
|
||||||
|
forced:true,
|
||||||
|
popup:false,
|
||||||
|
filter:function(event){
|
||||||
|
return event.cards&&event.cards.length;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
event.cards=trigger.cards.slice(0);
|
||||||
|
player.chooseCardTarget({
|
||||||
|
filterCard:function(card){
|
||||||
|
return _status.event.getParent().cards.contains(card);
|
||||||
|
},
|
||||||
|
selectCard:1,
|
||||||
|
filterTarget:function(card,player,target){
|
||||||
|
return player!=target;
|
||||||
|
},
|
||||||
|
ai1:function(card){
|
||||||
|
if(ui.selected.cards.length>0) return -1;
|
||||||
|
if(card.name=='du') return 20;
|
||||||
|
return (_status.event.player.num('h')-_status.event.player.hp);
|
||||||
|
},
|
||||||
|
ai2:function(target){
|
||||||
|
var att=ai.get.attitude(_status.event.player,target);
|
||||||
|
if(ui.selected.cards.length&&ui.selected.cards[0].name=='du'){
|
||||||
|
return 1-att;
|
||||||
|
}
|
||||||
|
return att-4;
|
||||||
|
},
|
||||||
|
forced:true,
|
||||||
|
prompt:'请选择要送人的卡牌'
|
||||||
|
});
|
||||||
|
"step 1"
|
||||||
|
if(result.bool){
|
||||||
|
player.line(result.targets,'green');
|
||||||
|
result.targets[0].gain(result.cards);
|
||||||
|
player.$give(result.cards.length,result.targets[0]);
|
||||||
|
game.delay(0.7);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
taiji:{
|
||||||
|
trigger:{player:'respond'},
|
||||||
|
filter:function(event,player){
|
||||||
|
if(lib.filter.autoRespondSha.call({player:player})) return false;
|
||||||
|
return event.card.name=='shan';
|
||||||
|
},
|
||||||
|
direct:true,
|
||||||
|
content:function(){
|
||||||
|
player.chooseToUse({name:'sha'},'太极:是否使用一张杀?').logSkill='taiji';
|
||||||
|
},
|
||||||
|
},
|
||||||
|
fengliu:{
|
||||||
|
trigger:{player:'phaseDrawBegin'},
|
||||||
|
filter:function(event,player){
|
||||||
|
for(var i=0;i<game.players.length;i++){
|
||||||
|
if(game.players[i].sex=='female') return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
},
|
||||||
|
forced:true,
|
||||||
|
content:function(){
|
||||||
|
for(var i=0;i<game.players.length;i++){
|
||||||
|
if(game.players[i].sex=='female') trigger.num++;
|
||||||
|
}
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
threaten:function(){
|
||||||
|
var num=1;
|
||||||
|
for(var i=0;i<game.players.length;i++){
|
||||||
|
if(game.players[i].sex=='female') num++;
|
||||||
|
}
|
||||||
|
return Math.sqrt(num);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
},
|
||||||
|
luobi:{
|
||||||
|
trigger:{player:'phaseEnd'},
|
||||||
|
filter:function(event,player){
|
||||||
|
return player.isDamaged();
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
"step 0"
|
||||||
|
player.draw(player.maxHp-player.hp);
|
||||||
|
"step 1"
|
||||||
|
event.cards=result;
|
||||||
|
"step 2"
|
||||||
|
player.chooseCardTarget({
|
||||||
|
filterCard:function(card){
|
||||||
|
return _status.event.getParent().cards.contains(card);
|
||||||
|
},
|
||||||
|
selectCard:[1,event.cards.length],
|
||||||
|
filterTarget:function(card,player,target){
|
||||||
|
return player!=target;
|
||||||
|
},
|
||||||
|
ai1:function(card){
|
||||||
|
if(ui.selected.cards.length>0) return -1;
|
||||||
|
if(card.name=='du') return 20;
|
||||||
|
return (_status.event.player.num('h')-_status.event.player.hp);
|
||||||
|
},
|
||||||
|
ai2:function(target){
|
||||||
|
var att=ai.get.attitude(_status.event.player,target);
|
||||||
|
if(ui.selected.cards.length&&ui.selected.cards[0].name=='du'){
|
||||||
|
return 1-att;
|
||||||
|
}
|
||||||
|
return att-4;
|
||||||
|
},
|
||||||
|
prompt:'请选择要送人的卡牌'
|
||||||
|
});
|
||||||
|
"step 3"
|
||||||
|
if(result.bool){
|
||||||
|
player.line(result.targets,'green');
|
||||||
|
result.targets[0].gain(result.cards);
|
||||||
|
player.$give(result.cards.length,result.targets[0]);
|
||||||
|
for(var i=0;i<result.cards.length;i++){
|
||||||
|
event.cards.remove(result.cards[i]);
|
||||||
|
}
|
||||||
|
if(event.cards.length) event.goto(2);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
},
|
||||||
|
yaoyi:{
|
||||||
|
trigger:{player:'damageEnd'},
|
||||||
|
direct:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
if(event.num>0){
|
||||||
|
for(var i=0;i<game.players.length;i++){
|
||||||
|
if(game.players[i].group!='qun'&&game.players[i]!=player) return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
player.chooseTarget(get.prompt('yaoyi'),[1,2],function(card,player,target){
|
||||||
|
return target.num('h')&&target.group!='qun'&&target!=player;
|
||||||
|
}).set('ai',function(target){
|
||||||
|
return 0.5-ai.get.attitude(_status.event.player,target);
|
||||||
|
});
|
||||||
|
'step 1'
|
||||||
|
if(result.bool){
|
||||||
|
player.logSkill('yaoyi',result.targets);
|
||||||
|
event.targets=result.targets;
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
event.finish();
|
||||||
|
}
|
||||||
|
'step 2'
|
||||||
|
if(event.targets&&event.targets.length){
|
||||||
|
event.target=event.targets.shift();
|
||||||
|
event.target.chooseCard('交给'+get.translation(player)+'一张手牌',true).ai=function(card){
|
||||||
|
return -ai.get.value(card);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
event.finish();
|
||||||
|
}
|
||||||
|
'step 3'
|
||||||
|
if(result.bool&&result.cards&&result.cards.length){
|
||||||
|
event.target.$give(1,player);
|
||||||
|
player.gain(result.cards);
|
||||||
|
}
|
||||||
|
event.goto(2);
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
maixie:true,
|
||||||
|
expose:0.2,
|
||||||
|
effect:{
|
||||||
|
target:function(card,player,target){
|
||||||
|
if(get.tag(card,'damage')){
|
||||||
|
if(player.hasSkill('jueqing')) return [1,-2];
|
||||||
|
if(!target.hasFriend()) return;
|
||||||
|
for(var i=0;i<game.players.length;i++){
|
||||||
|
if(game.players[i].group!='qun'&&
|
||||||
|
ai.get.attitude(player,game.players[i])<=0&&
|
||||||
|
game.players[i]!=player){
|
||||||
|
if(target.hp>=4) return [1,get.tag(card,'damage')*2];
|
||||||
|
if(target.hp==3) return [1,get.tag(card,'damage')*1.5];
|
||||||
|
if(target.hp==2) return [1,get.tag(card,'damage')*0.5];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
shiqin:{
|
||||||
|
trigger:{global:'dying'},
|
||||||
|
priority:11,
|
||||||
|
filter:function(event,player){
|
||||||
|
return event.player!=player&&event.player.hp<=0&&event.player.group=='qun';
|
||||||
|
},
|
||||||
|
check:function(event,player){
|
||||||
|
return ai.get.attitude(player,event.player)<0;
|
||||||
|
},
|
||||||
|
forced:true,
|
||||||
|
logTarget:'player',
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
game.delay(0.5);
|
||||||
|
trigger.player.die();
|
||||||
|
'step 1'
|
||||||
|
if(!trigger.player.isAlive()){
|
||||||
|
trigger.untrigger(true);
|
||||||
|
trigger.finish();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
zyhufu:{
|
||||||
|
trigger:{player:'phaseDrawBegin'},
|
||||||
|
filter:function(event,player){
|
||||||
|
return !player.get('e','2');
|
||||||
|
},
|
||||||
|
forced:true,
|
||||||
|
content:function(){
|
||||||
|
trigger.num++;
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
threaten:1.3
|
||||||
|
},
|
||||||
|
mod:{
|
||||||
|
maxHandcard:function(player,num){
|
||||||
|
if(player.get('e','2')) return num+5;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
hanbei:{
|
||||||
|
trigger:{player:'shaBegin'},
|
||||||
|
forced:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
if(player.get('e','3')||player.get('e','4')) return true;
|
||||||
|
return false;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
trigger.directHit=true;
|
||||||
|
}
|
||||||
|
},
|
||||||
|
sheshu:{
|
||||||
|
trigger:{player:'useCard'},
|
||||||
|
forced:true,
|
||||||
|
priority:10,
|
||||||
|
filter:function(event){
|
||||||
|
return event.card.name=='sha';
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
player.addTempSkill('unequip','useCardAfter');
|
||||||
|
},
|
||||||
|
mod:{
|
||||||
|
targetInRange:function(card){
|
||||||
|
if(card.name=='sha') return true;
|
||||||
|
},
|
||||||
|
},
|
||||||
|
group:'sheshu2'
|
||||||
|
},
|
||||||
|
sheshu2:{
|
||||||
|
trigger:{player:'shaBegin'},
|
||||||
|
forced:true,
|
||||||
|
popup:false,
|
||||||
|
filter:function(event,player){
|
||||||
|
return event.target.hp>=3;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
trigger.directHit=true;
|
||||||
|
}
|
||||||
|
},
|
||||||
|
lguiyin:{
|
||||||
|
unique:true,
|
||||||
|
forceunique:true,
|
||||||
|
enable:'phaseUse',
|
||||||
|
filter:function(event,player){
|
||||||
|
return !player.hasSkill('tongyu_guiyin')&&!player.getStat('damage');
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
player.recover();
|
||||||
|
player.setAvatar('yxs_luobinhan','yxs_handingdun');
|
||||||
|
player.removeSkill('lguiyin');
|
||||||
|
player.removeSkill('sheshu');
|
||||||
|
player.removeSkill('xiadao');
|
||||||
|
player.addSkill('jimin');
|
||||||
|
player.addSkill('lzhangyi');
|
||||||
|
player.addSkill('tongyu');
|
||||||
|
player.addTempSkill('tongyu_guiyin','phaseAfter');
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
order:function(){
|
||||||
|
if(_status.event.player.hp==1) return 9;
|
||||||
|
return 0.5;
|
||||||
|
},
|
||||||
|
result:{
|
||||||
|
player:function(player){
|
||||||
|
if(player.hp<player.maxHp) return 1;
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
tongyu:{
|
||||||
|
unique:true,
|
||||||
|
forceunique:true,
|
||||||
|
enable:'phaseUse',
|
||||||
|
filter:function(event,player){
|
||||||
|
return player.num('he')>0&&!player.hasSkill('tongyu_guiyin');
|
||||||
|
},
|
||||||
|
filterCard:true,
|
||||||
|
position:'he',
|
||||||
|
check:function(card){
|
||||||
|
return 7-ai.get.value(card);
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
player.setAvatar('yxs_luobinhan','yxs_luobinhan');
|
||||||
|
player.addSkill('lguiyin');
|
||||||
|
player.addSkill('sheshu');
|
||||||
|
player.addSkill('xiadao');
|
||||||
|
player.removeSkill('jimin');
|
||||||
|
player.removeSkill('lzhangyi');
|
||||||
|
player.removeSkill('tongyu');
|
||||||
|
player.addTempSkill('tongyu_guiyin','phaseAfter');
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
order:9,
|
||||||
|
result:{
|
||||||
|
player:function(player){
|
||||||
|
if(player.hasFriend()) return 1;
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
tongyu_guiyin:{},
|
||||||
zhijie:{
|
zhijie:{
|
||||||
enable:'phaseUse',
|
enable:'phaseUse',
|
||||||
usable:1,
|
usable:1,
|
||||||
|
@ -645,7 +1077,7 @@ character.yxs={
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
xiadao:{
|
jimin:{
|
||||||
enable:['chooseToRespond'],
|
enable:['chooseToRespond'],
|
||||||
filterCard:true,
|
filterCard:true,
|
||||||
viewAs:{name:'shan'},
|
viewAs:{name:'shan'},
|
||||||
|
@ -668,6 +1100,44 @@ character.yxs={
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
xiadao:{
|
||||||
|
trigger:{source:'damageEnd'},
|
||||||
|
direct:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
if(event.player.isDead()) return false;
|
||||||
|
var nh=event.player.num('h');
|
||||||
|
if(nh==0) return false;
|
||||||
|
for(var i=0;i<game.players.length;i++){
|
||||||
|
if(game.players[i]!=player&&
|
||||||
|
game.players[i]!=event.player&&
|
||||||
|
game.players[i].num('h')<=nh){
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
var nh=trigger.player.num('h');
|
||||||
|
var att=ai.get.attitude(player,trigger.player);
|
||||||
|
player.chooseTarget(get.prompt('xiadao'),function(card,player,target){
|
||||||
|
return target!=player&&target!=trigger.player&&target.num('h')<=nh;
|
||||||
|
}).ai=function(target){
|
||||||
|
if(att>0) return 0;
|
||||||
|
return ai.get.attitude(player,target);
|
||||||
|
}
|
||||||
|
'step 1'
|
||||||
|
if(result.bool){
|
||||||
|
player.logSkill('xiadao',result.targets);
|
||||||
|
result.targets[0].gain(trigger.player.get('h').randomGet());
|
||||||
|
trigger.player.$give(1,result.targets[0]);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
expose:0.2,
|
||||||
|
threaten:1.4
|
||||||
|
}
|
||||||
|
},
|
||||||
lzhangyi:{
|
lzhangyi:{
|
||||||
trigger:{player:'discardAfter'},
|
trigger:{player:'discardAfter'},
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
|
@ -848,7 +1318,7 @@ character.yxs={
|
||||||
trigger:{global:'dying'},
|
trigger:{global:'dying'},
|
||||||
priority:11,
|
priority:11,
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
return event.player.hp<=0&&player.num('h','jiu')>0&&player!=event.player;
|
return event.player.hp<=0&&(player.num('h','jiu')>0||player.num('h',{color:'black'})>=2)&&player!=event.player;
|
||||||
},
|
},
|
||||||
check:function(event,player){
|
check:function(event,player){
|
||||||
return ai.get.attitude(player,event.player)<0;
|
return ai.get.attitude(player,event.player)<0;
|
||||||
|
@ -857,12 +1327,30 @@ character.yxs={
|
||||||
content:function(){
|
content:function(){
|
||||||
'step 0'
|
'step 0'
|
||||||
var goon=(ai.get.attitude(player,trigger.player)<0);
|
var goon=(ai.get.attitude(player,trigger.player)<0);
|
||||||
var next=player.chooseToDiscard({name:'jiu'},'鸠杀:是否弃置一张酒令'+get.translation(trigger.player)+'立即死亡?');
|
var next=player.chooseToDiscard('鸠杀:是否弃置一张酒或两张黑色手牌令'+get.translation(trigger.player)+'立即死亡?');
|
||||||
next.ai=function(card){
|
next.ai=function(card){
|
||||||
if(goon) return 1;
|
if(ui.selected.cards.length){
|
||||||
|
if(ui.selected.cards[0].name=='jiu') return 0;
|
||||||
|
}
|
||||||
|
if(goon){
|
||||||
|
if(card.name=='jiu') return 2;
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
return 0;
|
return 0;
|
||||||
};
|
};
|
||||||
|
next.filterCard=function(card){
|
||||||
|
if(ui.selected.cards.length){
|
||||||
|
return get.color(card)=='black';
|
||||||
|
}
|
||||||
|
return get.color(card)=='black'||card.name=='jiu';
|
||||||
|
};
|
||||||
next.logSkill=['zhensha',trigger.player];
|
next.logSkill=['zhensha',trigger.player];
|
||||||
|
next.selectCard=function(){
|
||||||
|
if(ui.selected.cards.length){
|
||||||
|
if(get.color(ui.selected.cards[0])!='black') return [1,1];
|
||||||
|
}
|
||||||
|
return [1,2];
|
||||||
|
}
|
||||||
'step 1'
|
'step 1'
|
||||||
if(result.bool){
|
if(result.bool){
|
||||||
trigger.player.die();
|
trigger.player.die();
|
||||||
|
@ -875,6 +1363,9 @@ character.yxs={
|
||||||
trigger.untrigger(true);
|
trigger.untrigger(true);
|
||||||
trigger.finish();
|
trigger.finish();
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
threaten:1.5
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
ducai:{
|
ducai:{
|
||||||
|
@ -2146,7 +2637,37 @@ character.yxs={
|
||||||
yxs_guiguzi:'鬼谷子',
|
yxs_guiguzi:'鬼谷子',
|
||||||
yxs_xiaoqiao:'小乔',
|
yxs_xiaoqiao:'小乔',
|
||||||
yxs_luzhishen:'鲁智深',
|
yxs_luzhishen:'鲁智深',
|
||||||
|
yxs_handingdun:'汉丁顿伯爵',
|
||||||
|
yxs_zhaoyong:'赵雍',
|
||||||
|
yxs_yangguang:'杨广',
|
||||||
|
yxs_tangbohu:'唐伯虎',
|
||||||
|
yxs_zhangsanfeng:'张三丰',
|
||||||
|
yxs_nandinggeer:'南丁格尔',
|
||||||
|
|
||||||
|
huli:'护理',
|
||||||
|
huli_info:'出牌阶段,你可以将一张红桃手牌当作桃对距离1以内的角色使用',
|
||||||
|
yixin:'医心',
|
||||||
|
yixin_info:'限定技,你可以弃置两张牌,然后令一名已受伤角色回复X点体力并摸4-X张牌(X为该角色已损失的体力值且不超过4)',
|
||||||
|
xianqu:'先驱',
|
||||||
|
xianqu_info:'锁定技,你不能成为点数小于8的杀的目标',
|
||||||
|
zbudao:'布道',
|
||||||
|
zbudao_info:'摸牌阶段,你可以额外摸一张牌,然后将摸到的牌中的一张交给一名其他角色',
|
||||||
|
taiji:'太极',
|
||||||
|
taiji_info:'每当你使用或打出一张闪,你可以使用一张杀',
|
||||||
|
luobi:'落笔',
|
||||||
|
luobi_info:'回合结束阶段,可以摸数量等同于已损失体力值的牌,并以任意方式分配给任意角色',
|
||||||
|
fengliu:'风流',
|
||||||
|
fengliu_info:'锁定技,摸牌阶段,你额外摸X张牌,X为存活女性角色数且不超过2',
|
||||||
|
shiqin:'弑亲',
|
||||||
|
shiqin_info:'锁定技,其他群势力角色濒死时,你令其立即死亡',
|
||||||
|
yjujian:'拒谏',
|
||||||
|
yjujian_info:'出牌阶段限一次,你可以交给一名其他角色一张牌,该角色的锦囊牌不能指定你为目标直到你的下一回合开始',
|
||||||
|
yaoyi:'徭役',
|
||||||
|
yaoyi_info:'每当你受到一次伤害,你可以令至多2名非群势力角色交给你一张手牌',
|
||||||
|
zyhufu:'胡服',
|
||||||
|
zyhufu_info:'锁定技,当你的装备区内没有防具牌时,你摸牌阶段额外摸一张牌;当你装备区内有防具牌时,你的手牌上限+5',
|
||||||
|
hanbei:'捍北',
|
||||||
|
hanbei_info:'你的装备区有马时,你的杀不可闪避',
|
||||||
kuangchan:'狂禅',
|
kuangchan:'狂禅',
|
||||||
kuangchan_info:'锁定技,你做主公时,不增加体力上限',
|
kuangchan_info:'锁定技,你做主公时,不增加体力上限',
|
||||||
dili:'底力',
|
dili:'底力',
|
||||||
|
@ -2195,7 +2716,15 @@ character.yxs={
|
||||||
qianglue:'强掠',
|
qianglue:'强掠',
|
||||||
qianglue_info:'每当你的杀被闪避时,你可以进行一次判定,若结果为黑色,你可以获得对方的一张牌',
|
qianglue_info:'每当你的杀被闪避时,你可以进行一次判定,若结果为黑色,你可以获得对方的一张牌',
|
||||||
xiadao:'侠盗',
|
xiadao:'侠盗',
|
||||||
xiadao_info:'当你的装备区内没有牌时,你可以将一张手牌当作闪使用或打出',
|
xiadao_info:'每当你造成一次伤害,你可以令一名手牌数不少于受伤害角色的另一名角色获得其一张手牌',
|
||||||
|
jimin:'机敏',
|
||||||
|
jimin_info:'当你的装备区内没有牌时,你可以将一张手牌当作闪使用或打出',
|
||||||
|
sheshu:'射术',
|
||||||
|
sheshu_info:'锁定技,你的杀无视距离和防具;体力值不小于3的角色不能闪避你的杀',
|
||||||
|
tongyu:'统御',
|
||||||
|
tongyu_info:'出牌阶段,你可以弃置一张牌,并转变为罗宾汉(每回合只能转变一次)',
|
||||||
|
lguiyin:'归隐',
|
||||||
|
lguiyin_info:'出牌阶段,若你本回合内未造成伤害,你可以回复一点体力,并转变为汉丁顿伯爵(每回合只能转变一次)',
|
||||||
lzhangyi:'仗义',
|
lzhangyi:'仗义',
|
||||||
lzhangyi_info:'你可以将你弃置的卡牌交给一名其他角色',
|
lzhangyi_info:'你可以将你弃置的卡牌交给一名其他角色',
|
||||||
yizhuang:'易装',
|
yizhuang:'易装',
|
||||||
|
@ -2206,7 +2735,7 @@ character.yxs={
|
||||||
tuqiang:'图强',
|
tuqiang:'图强',
|
||||||
tuqiang_info:'每当你使用或打出一张闪,你可以摸一张牌',
|
tuqiang_info:'每当你使用或打出一张闪,你可以摸一张牌',
|
||||||
zhensha:'鸩杀',
|
zhensha:'鸩杀',
|
||||||
zhensha_info:'当场上有角色进入濒死状态时,你可以弃置一张酒,则该角色立即死亡。',
|
zhensha_info:'当场上有角色进入濒死状态时,你可以弃置一张酒或两张黑色手牌,则该角色立即死亡。',
|
||||||
xumou:'蓄谋',
|
xumou:'蓄谋',
|
||||||
xumou_info:'回合结束阶段,你可以将武将牌翻页并摸3张牌',
|
xumou_info:'回合结束阶段,你可以将武将牌翻页并摸3张牌',
|
||||||
guifu:'鬼斧',
|
guifu:'鬼斧',
|
||||||
|
|
|
@ -671,6 +671,7 @@ window.noname_asset_list=[
|
||||||
'image/character/yxs_fuermosi.jpg',
|
'image/character/yxs_fuermosi.jpg',
|
||||||
'image/character/yxs_goujian.jpg',
|
'image/character/yxs_goujian.jpg',
|
||||||
'image/character/yxs_guiguzi.jpg',
|
'image/character/yxs_guiguzi.jpg',
|
||||||
|
'image/character/yxs_handingdun.jpg',
|
||||||
'image/character/yxs_huamulan.jpg',
|
'image/character/yxs_huamulan.jpg',
|
||||||
'image/character/yxs_jinke.jpg',
|
'image/character/yxs_jinke.jpg',
|
||||||
'image/character/yxs_kaisa.jpg',
|
'image/character/yxs_kaisa.jpg',
|
||||||
|
@ -683,16 +684,21 @@ window.noname_asset_list=[
|
||||||
'image/character/yxs_lvzhi.jpg',
|
'image/character/yxs_lvzhi.jpg',
|
||||||
'image/character/yxs_mingchenghuanghou.jpg',
|
'image/character/yxs_mingchenghuanghou.jpg',
|
||||||
'image/character/yxs_mozi.jpg',
|
'image/character/yxs_mozi.jpg',
|
||||||
|
'image/character/yxs_nandinggeer.jpg',
|
||||||
'image/character/yxs_napolun.jpg',
|
'image/character/yxs_napolun.jpg',
|
||||||
'image/character/yxs_sunwu.jpg',
|
'image/character/yxs_sunwu.jpg',
|
||||||
|
'image/character/yxs_tangbohu.jpg',
|
||||||
'image/character/yxs_wangzhaojun.jpg',
|
'image/character/yxs_wangzhaojun.jpg',
|
||||||
'image/character/yxs_wuzetian.jpg',
|
'image/character/yxs_wuzetian.jpg',
|
||||||
'image/character/yxs_xiangyu.jpg',
|
'image/character/yxs_xiangyu.jpg',
|
||||||
'image/character/yxs_xiaoqiao.jpg',
|
'image/character/yxs_xiaoqiao.jpg',
|
||||||
|
'image/character/yxs_yangguang.jpg',
|
||||||
'image/character/yxs_yangyuhuan.jpg',
|
'image/character/yxs_yangyuhuan.jpg',
|
||||||
'image/character/yxs_yingzheng.jpg',
|
'image/character/yxs_yingzheng.jpg',
|
||||||
'image/character/yxs_yuefei.jpg',
|
'image/character/yxs_yuefei.jpg',
|
||||||
'image/character/yxs_yujix.jpg',
|
'image/character/yxs_yujix.jpg',
|
||||||
|
'image/character/yxs_zhangsanfeng.jpg',
|
||||||
|
'image/character/yxs_zhaoyong.jpg',
|
||||||
'image/character/yxs_zhuyuanzhang.jpg',
|
'image/character/yxs_zhuyuanzhang.jpg',
|
||||||
'image/character/zhangbao.jpg',
|
'image/character/zhangbao.jpg',
|
||||||
'image/character/zhangchunhua.jpg',
|
'image/character/zhangchunhua.jpg',
|
||||||
|
|
15
game/game.js
|
@ -5971,6 +5971,7 @@
|
||||||
event.goto(0);
|
event.goto(0);
|
||||||
},
|
},
|
||||||
phaseDraw:function(){
|
phaseDraw:function(){
|
||||||
|
"step 0"
|
||||||
if(game.modPhaseDraw){
|
if(game.modPhaseDraw){
|
||||||
game.modPhaseDraw(player,event.num);
|
game.modPhaseDraw(player,event.num);
|
||||||
}
|
}
|
||||||
|
@ -5982,6 +5983,10 @@
|
||||||
player.draw(event.num);
|
player.draw(event.num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
"step 1"
|
||||||
|
if(Array.isArray(result)){
|
||||||
|
event.cards=result;
|
||||||
|
}
|
||||||
},
|
},
|
||||||
phaseUse:function(){
|
phaseUse:function(){
|
||||||
"step 0";
|
"step 0";
|
||||||
|
@ -9130,6 +9135,16 @@
|
||||||
setNickname:function(str){
|
setNickname:function(str){
|
||||||
this.node.nameol.innerHTML=str||this.nickname||'';
|
this.node.nameol.innerHTML=str||this.nickname||'';
|
||||||
return this;
|
return this;
|
||||||
|
},
|
||||||
|
setAvatar:function(name,name2){
|
||||||
|
var node;
|
||||||
|
if(this.name2==name){
|
||||||
|
node=this.node.avatar2;
|
||||||
|
}
|
||||||
|
else if(this.name==name){
|
||||||
|
node=this.node.avatar;
|
||||||
|
}
|
||||||
|
if(node) node.setBackground(name2,'character');
|
||||||
},
|
},
|
||||||
update:function(){
|
update:function(){
|
||||||
if(_status.video&&arguments.length==0) return;
|
if(_status.video&&arguments.length==0) return;
|
||||||
|
|
|
@ -10,13 +10,18 @@ window.noname_update={
|
||||||
'card/extra.js',
|
'card/extra.js',
|
||||||
'card/yunchou.js',
|
'card/yunchou.js',
|
||||||
'card/swd.js',
|
'card/swd.js',
|
||||||
|
'character/extra.js',
|
||||||
'character/hearth.js',
|
'character/hearth.js',
|
||||||
'character/standard.js',
|
'character/standard.js',
|
||||||
'character/swd.js',
|
'character/swd.js',
|
||||||
'character/rank.js',
|
'character/rank.js',
|
||||||
'character/xianjian.js',
|
'character/xianjian.js',
|
||||||
|
'character/sp.js',
|
||||||
|
'character/yijiang.js',
|
||||||
|
'character/ow.js',
|
||||||
|
'character/yxs.js',
|
||||||
'mode/chess.js',
|
'mode/chess.js',
|
||||||
],
|
],
|
||||||
'1.9.3.4':[],
|
// '1.9.3.4':[],
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Before Width: | Height: | Size: 30 KiB After Width: | Height: | Size: 69 KiB |
After Width: | Height: | Size: 24 KiB |
After Width: | Height: | Size: 23 KiB |
After Width: | Height: | Size: 38 KiB |
After Width: | Height: | Size: 33 KiB |
After Width: | Height: | Size: 17 KiB |
After Width: | Height: | Size: 32 KiB |
Before Width: | Height: | Size: 69 KiB After Width: | Height: | Size: 26 KiB |