parent
e7985bb3af
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7c02c72a8d
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@ -1093,7 +1093,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger:{player:'phaseJieshuBegin'},
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prompt2:function(event,player){
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var str='获得技能';
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var num=lib.skill.olsbranji.getNum(event,player);
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var num=lib.skill.olsbranji.getNum(player);
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if(num>=player.getHp()) str+='【困奋】';
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if(num==player.getHp()) str+='和';
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if(num<=player.getHp()) str+='【诈降】';
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@ -1109,7 +1109,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return str;
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},
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check:function(event,player){
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var num=lib.skill.olsbranji.getNum(event,player);
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var num=lib.skill.olsbranji.getNum(player);
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if(num==player.getHp()) return true;
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return player.getHandcardLimit()-player.countCards('h')>=3||player.getDamagedHp()>=2;
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},
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@ -1120,7 +1120,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var player=map.player;
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var trigger=map.trigger;
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player.awakenSkill('olsbranji');
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var num=lib.skill.olsbranji.getNum(trigger,player);
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var num=lib.skill.olsbranji.getNum(player);
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const skills = [];
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if(num>=player.getHp()){
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skills.push('kunfen');
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@ -1159,8 +1159,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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getList:function(event){
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return event.getParent().phaseList.map(list=>list.split('|')[0]);
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},
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getNum:function(event,player){
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return lib.skill.olsbranji.getList(event).slice(0,event.getParent().num).filter(name=>player.getHistory('useCard',evt=>evt.getParent(name).name==name).length).length;
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getNum:function(player){
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return player.getHistory('useCard',evt=>{
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return lib.phaseName.some(name=>{
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return evt.getParent(name).name==name;
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});
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}).reduce((list,evt)=>{
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return list.add(evt.getParent(lib.phaseName.find(name=>evt.getParent(name).name==name)));
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},[]).length;
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},
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subSkill:{
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norecover:{
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@ -6,7 +6,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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characterSort:{
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sp:{
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sp_tianji:["sunhao","liuxie","caoang","hetaihou","sunluyu",'ol_wangrong',"zuofen","ol_bianfuren","qinghegongzhu","tengfanglan","ruiji",'caoxiancaohua'],
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sp_sibi:["yangxiu",'guotu',"chenlin","chengyu","shixie","fuwan","wangyun","zhugejin","simalang","maliang","buzhi","dongyun","kanze","sunqian","xizhicai","sunshao",'duxi',"jianggan",'ol_dengzhi','ol_yangyi','ol_dongzhao','ol_chendeng','jin_yanghu','wangyan','xiahouxuan','quhuang','zhanghua','wangguan','sunhong','caoxi','tianchou'],
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sp_sibi:['ol_lukai',"yangxiu",'guotu',"chenlin","chengyu","shixie","fuwan","wangyun","zhugejin","simalang","maliang","buzhi","dongyun","kanze","sunqian","xizhicai","sunshao",'duxi',"jianggan",'ol_dengzhi','ol_yangyi','ol_dongzhao','ol_chendeng','jin_yanghu','wangyan','xiahouxuan','quhuang','zhanghua','wangguan','sunhong','caoxi','tianchou'],
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sp_tianzhu:['liyi','zhangyan','niujin','hejin','hansui',"wutugu","yanbaihu","shamoke","zhugedan",'huangzu','gaogan',"tadun","fanjiangzhangda","ahuinan","dongtuna",'ol_wenqin'],
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sp_nvshi:['ol_dingshangwan',"lingju","guanyinping","zhangxingcai","mayunlu","dongbai","zhaoxiang",'ol_zhangchangpu',"daxiaoqiao","jin_guohuai",'ol_hujinding'],
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sp_shaowei:["simahui","zhangbao","zhanglu","zhugeguo","xujing","zhangling",'huangchengyan','zhangzhi','lushi'],
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@ -18,7 +18,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sp_zhongdan:["cuiyan","huangfusong"],
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sp_guozhan2:["sp_dongzhuo","liqueguosi","zhangren"],
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sp_others:["hanba","caiyang"],
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sp_waitforsort:['ol_luyusheng','ol_pengyang','ol_tw_zhangji','ol_liwan','ol_liuyan','caoyu','liupan','ol_lukai','ol_liupi'],
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sp_waitforsort:['ol_luyusheng','ol_pengyang','ol_tw_zhangji','ol_liwan','ol_liuyan','caoyu','liupan','ol_liupi'],
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},
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},
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characterFilter:{
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@ -2117,20 +2117,24 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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return lib.filter.cardDiscardable(card,player)&&!player.getStorage('fakezhufu_effect').includes(get.suit(card));
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},
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position:'he',
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/*
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check(card){
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const player=get.event('player');
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if(player.hasUseTarget(card,true,true)) return 0;
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return 5+3*Math.random()-get.value(card);
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},
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*/
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async content(event,trigger,player){
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const suit=get.suit(event.cards[0],player);
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player.addTempSkill('fakezhufu_effect','phaseUseAfter');
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player.markAuto('fakezhufu_effect',[[suit,false]]);
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},
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/*
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ai:{
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order:7,
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result:{player:1},
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},
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*/
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subSkill:{
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effect:{
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charlotte:true,
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@ -2143,7 +2147,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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let str='';
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str+='<li>已弃置过的花色:';
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str+=suits;
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if(used.length){
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if(usedSuits.length){
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str+='<br><li>已触发过的花色:';
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str+=usedSuits;
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}
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@ -2156,22 +2160,57 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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return player.getStorage('fakezhufu_effect').some(list=>!list[1]);
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},
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forced:true,
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content(){
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const list=player.getStorage('fakezhufu_effect').filter(list=>!list[1]);
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for(const i of list){
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player.storage.fakezhufu_effect[player.getStorage('fakezhufu_effect').indexOf(i)][1]=true;
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firstDo:true,
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async content(event,trigger,player){
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const list=player.getStorage('fakezhufu_effect').filter(i=>!i[1]);
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const forced=(function(trigger,player){
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if(trigger.forceYingbian||player.hasSkillTag('forceYingbian')) return true;
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const list=(trigger.temporaryYingbian||[]);
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return list.includes('force')||get.cardtag(trigger.card,'yingbian_force');
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}(trigger,player));
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if(forced){
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player.popup('yingbian_force_tag',lib.yingbian.condition.color.get('force'));
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game.log(player,'触发了','#g【注傅】','为',trigger.card,'添加的应变条件');
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}
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const hasYingBian=(trigger.temporaryYingbian||[]),map=get.info('fakezhufu').YingBianMap;
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for(const j of list){
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player.storage.fakezhufu_effect[player.getStorage('fakezhufu_effect').indexOf(j)][1]=true;
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const tag=map[j[0]][0],eff=map[j[0]][1];
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if(get.cardtag(trigger.card,`yingbian_${tag}`)) continue;
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if(j[0]=='heart'){
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if(!forced&&!hasYingBian.includes('add')){
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const {result}=await lib.yingbian.condition.complex.get('zhuzhan')(trigger);
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if(result.bool){
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game.log(player,'触发了','#g【注傅】','为',trigger.card,'添加的应变条件(','#g'+get.translation(j[0]),')');
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trigger.yingbian_addTarget=true;
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player.addTempSkill('yingbian_changeTarget');
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}
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}
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else{
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if(!forced){
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game.log(player,'触发了','#g【注傅】','为',trigger.card,'添加的应变条件(','#g'+get.translation(j[0]),')');
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}
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trigger.yingbian_addTarget=true;
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player.addTempSkill('yingbian_changeTarget');
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}
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}
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else{
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const goon=(hasYingBian.includes(eff)||lib.yingbian.condition.simple.get(tag)(trigger));
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if(!forced&&goon){
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player.popup('yingbian_force_tag',lib.yingbian.condition.color.get(eff));
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game.log(player,'触发了','#g【注傅】','为',trigger.card,'添加的应变条件(','#g'+get.translation(j[0]),')');
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}
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if(forced||goon) await game.yingbianEffect(trigger,lib.yingbian.effect.get(eff));
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}
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}
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if(!Array.isArray(trigger.temporaryYingbian)) trigger.temporaryYingbian=[];
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trigger.forceYingbian=true
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trigger.temporaryYingbian.addArray(list.map(i=>get.info('fakezhufu').YingBianMap[i[0]]));
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},
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},
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},
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YingBianMap:{
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'heart':'yingbian_zhuzhan',
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'diamond':'yingbian_fujia',
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'spade':'yingbian_canqu',
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'club':'yingbian_kongchao',
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'heart':['zhuzhan','add'],
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'diamond':['fujia','hit'],
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'spade':['canqu','draw'],
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'club':['kongchao','damage'],
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},
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},
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fakeguishu:{
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@ -2349,7 +2388,8 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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async content(event,trigger,player){
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const target=event.targets[0];
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const {result:{bool,cards}}=await player.discardPlayerCard(target,'he',true);
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if(get.yingbianConditions(trigger.card).length&&bool){
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if(bool){
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await target.draw();
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if(cards.some(i=>get.suit(i,target)==get.suit(trigger.card))){
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trigger.forceYingbian=true;
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}
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@ -18485,7 +18525,7 @@ return event.junling=='junling5'?1:0;});
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fakedujin:'独进',
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fakedujin_info:'①摸牌阶段,你可以额外摸X张牌(X为你装备区的牌数的一半,向上取整)。②当你首次明置此武将牌时,若你为你们势力第一个明置武将牌的角色,则你获得1个“先驱”标记。',
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fakezhufu:'注傅',
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fakezhufu_info:'出牌阶段,你可以弃置一张本阶段未以此法弃置过的花色的牌,然后根据此牌的花色为你使用的下一张牌添加对应的应变效果(无视条件触发):红桃——助战;方片——富甲;黑桃——残躯;草花——空巢。',
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fakezhufu_info:'出牌阶段,你可以弃置一张本阶段未以此法弃置过的花色的牌,然后根据此牌的花色为你使用的下一张牌添加对应的应变效果:红桃,助战、目标+1;方片,富甲、不可被响应;黑桃,残躯、摸一张牌;草花,空巢、伤害+1。',
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fakeguishu:'鬼术',
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fakeguishu_info:'出牌阶段限一次,你可以将一张黑桃手牌当作【知己知彼】或【远交近攻】使用。若你本局游戏内已经发动过了〖鬼术〗,则你必须选择与上次不同的选项。',
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fakeyuanyu:'远域',
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