修复uninit数据和图标不同步的问题
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@ -2096,9 +2096,6 @@ export class Player extends HTMLDivElement {
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}
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}
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uninit() {
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this.expandedSlots = {};
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this.disabledSlots = {};
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delete this.name;
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delete this.name1;
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delete this.tempname;
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@ -2107,21 +2104,14 @@ export class Player extends HTMLDivElement {
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delete this.hp;
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delete this.maxHp;
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delete this.hujia;
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this.clearSkills(true);
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if (this.name2) {
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delete this.singleHp;
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delete this.name2;
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}
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for (var mark in this.marks) {
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this.marks[mark].remove();
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}
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ui.updatem(this);
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this.skipList = [];
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this.skills = this.skills.filter(skill => {
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return lib.skill[skill] && lib.skill[skill].superCharlotte;
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});
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this.clearSkills(true);
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this.initedSkills = [];
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this.additionalSkills = {};
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this.disabledSkills = {};
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@ -2133,6 +2123,8 @@ export class Player extends HTMLDivElement {
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this.tempSkills = {};
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this.storage = {};
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this.marks = {};
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this.expandedSlots = {};
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this.disabledSlots = {};
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this.ai = { friend: [], enemy: [], neutral: [] };
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this.$uninit();
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@ -2140,10 +2132,10 @@ export class Player extends HTMLDivElement {
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return this;
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}
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$uninit() {
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this.$syncExpand();
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this.$syncDisable();
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if (this.isDisabledJudge()) {
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game.broadcastAll(function (player) {
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player.storage._disableJudge = false;
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delete player.storage._disableJudge;
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for (var i = 0; i < player.node.judges.childNodes.length; i++) {
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if (player.node.judges.childNodes[i].name == 'disable_judge') {
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player.node.judges.removeChild(player.node.judges.childNodes[i]);
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@ -2151,7 +2143,7 @@ export class Player extends HTMLDivElement {
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}
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}
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}, this);
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}
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this.node.avatar.hide();
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this.node.count.hide();
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if (this.node.wuxing) {
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