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@ -217,7 +217,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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guozhan_bian:["gz_liqueguosi","gz_zuoci","gz_bianfuren","gz_xunyou","gz_lingtong","gz_lvfan","gz_masu","gz_shamoke",],
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guozhan_quan:["gz_cuimao","gz_yujin","gz_wangping","gz_fazheng","gz_wuguotai","gz_lukang","gz_yuanshu","gz_zhangxiu"],
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guozhan_jun:["gz_jun_caocao","gz_jun_sunquan","gz_jun_liubei","gz_jun_zhangjiao"],
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guozhan_others:["gz_lingcao","gz_lifeng","gz_beimihu"],
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guozhan_others:["gz_lingcao","gz_lifeng","gz_beimihu","gz_jianggan"],
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}
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},
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characterPack:{
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@ -329,6 +329,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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gz_lingcao:['male','wu',4,['dujin']],
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gz_lifeng:['male','shu',3,['tunchu','shuliang']],
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gz_beimihu:["female","qun",3,["hmkguishu","hmkyuanyu"]],
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gz_jianggan:["male","wei",3,["weicheng","daoshu"]],
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gz_cuimao:['male','wei',3,['gzzhengbi','gzfengying'],[]],
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gz_yujin:['male','wei',4,['gzjieyue'],['gzskin']],
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@ -5609,18 +5610,22 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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game.log(player,'拼点牌点数+3');
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if(player==trigger.player){
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trigger.num1+=3;
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if(trigger.num1>13) trigger.num1=13;
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}
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else{
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trigger.num2+=3;
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if(trigger.num2>13) trigger.num2=13;
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}
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}
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else{
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game.log(player,'拼点牌点数-3');
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if(player==trigger.player){
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trigger.num1-=3;
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if(trigger.num1<1) trigger.num1=1;
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}
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else{
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trigger.num2-=3;
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if(trigger.num2<1) trigger.num2=1;
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}
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}
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}
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@ -7064,10 +7069,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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translate:{
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ye:'野',
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ye2:'野心家',
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wei2:'魏国',
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shu2:'蜀国',
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wu2:'吴国',
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qun2:'群雄',
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bumingzhi:'不明置',
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mingzhizhujiang:'明置主将',
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mingzhifujiang:'明置副将',
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@ -7322,7 +7324,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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baoling:'暴凌',
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baoling_info:'主将技,锁定技,出牌阶段结束时,若你有副将,则你移除副将,然后加3点体力上限,回复3点体力,并获得“崩坏”',
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yingyang:'鹰扬',
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yingyang_info:'当你拼点的牌亮出后,你可以令此牌的点数+3或-3',
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yingyang_info:'当你拼点的牌亮出后,你可以令此牌的点数+3或-3(至多为K,至少为1)',
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hunshang:'魂殇',
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hunshang_info:'副将技,此武将牌减少半个阴阳鱼;准备阶段,若你的体力值不大于1,则你本回合获得“英姿”和“英魂”',
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gzguixiu:'闺秀',
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@ -7509,7 +7511,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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['spade',1,'xietianzi',null,['lianheng']],
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['spade',2,'minguangkai'],
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['spade',3,'huoshaolianying','fire'],
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['spade',3,'huoshaolianying','fire',['lianheng']],
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['spade',4,'sha'],
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['spade',5,'qinglong'],
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['spade',6,'jiu',null,['lianheng']],
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@ -8233,18 +8235,24 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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return true;
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},
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isMajor:function(){
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if(this.identity=='ye'){
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return this.getEquip('yuxi')!=undefined||this.hasSkill('gzyongsi')&&!game.hasPlayer(function(current){
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return current.getEquip('yuxi');
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});
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}
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if(!lib.group.contains(this.identity)) return false;
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var list=[];
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for(var i=0;i<game.players.length;i++){
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if(game.players[i].getEquip('yuxi')||game.players[i].hasSkill('gzyongsi')&&!game.hasPlayer(function(current){
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return current.getEquip('yuxi');
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})){
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if(game.players[i].identity!='ye'&&game.players[i].identity!='unknown'){
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if(game.players[i].identity!='unknown'){
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list.add(game.players[i].identity);
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}
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}
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}
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if(list.length){
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if(list.contains('ye')) return false;
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return list.contains(this.identity);
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}
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var max=0;
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@ -4749,7 +4749,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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'step 1'
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if(event.targets.length){
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var current=event.targets.shift();
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current.damage('thunder');
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current.damage();
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player.line(current,'thunder');
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event.redo();
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}
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