神周瑜【业炎】ai大幅优化

This commit is contained in:
mengxinzxz 2024-02-03 11:11:46 +08:00
parent eb3046fcf6
commit 7a8572d8f2
2 changed files with 48 additions and 36 deletions

View File

@ -6379,33 +6379,33 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
yeyan:{
unique:true,
forceDie:true,
enable:'phaseUse',
limited:true,
audio:3,
animationColor:'metal',
skillAnimation:'legend',
enable:'phaseUse',
filterCard(card,player){
return !ui.selected.cards.some(cardx=>get.suit(cardx,player)==get.suit(card,player));
},
selectCard:[0,4],
filterTarget(card,player,target){
var length=ui.selected.cards.length;
return (length==0||length==4);
return length==0||length==4;
},
filterCard(card){
var suit=get.suit(card);
for(var i=0;i<ui.selected.cards.length;i++){
if(get.suit(ui.selected.cards[i])==suit) return false;
}
return true;
},
complexCard:true,
limited:true,
selectCard:[0,4],
line:'fire',
check (){return -1},
selectTarget(){
if(ui.selected.cards.length==4) return [1,2];
if(ui.selected.cards.length==0) return [1,3];
game.uncheck('target');
return [1,3];
},
complexCard:true,
complexSelect:true,
line:'fire',
forceDie:true,
animationColor:'metal',
skillAnimation:'legend',
check(card){
if(!lib.skill.yeyan.getBigFire(get.event('player'))) return -1;
return 1/(get.value(card)||0.5);
},
multitarget:true,
multiline:true,
contentBefore(){
@ -6452,17 +6452,42 @@ game.import('character',function(lib,game,ui,get,ai,_status){
targets[0].damage('fire',result.control=="2点"?2:3,'nocard');
},
ai:{
order:1,
order(item,player){
return lib.skill.yeyan.getBigFire(player)?10:1;
},
fireAttack:true,
result:{
target(player,target){
if(target.hasSkillTag('nofire')) return 0;
if(lib.config.mode=='versus') return -1;
if(player.hasUnknown()) return 0;
return get.damageEffect(target,player);
const att=get.sgn(get.attitude(player,target));
const targets=game.filterPlayer(target=>get.damageEffect(target,player,player,'fire')&&(!lib.skill.yeyan.getBigFire(player)||(target.hp<=3&&!target.hasSkillTag('filterDamage',null,{player:player}))));
if(!targets.includes(target)) return 0;
if(lib.skill.yeyan.getBigFire(player)){
if(ui.selected.targets.length) return 0;
if(!(targets.length==1||(att<0&&target.identity&&target.identity.indexOf('zhu')!=-1))) return 0;
}
return att*get.damageEffect(target,player,player,'fire');
}
}
}
},
getBigFire(player){
if(player.getDiscardableCards(player,'h').reduce((list,card)=>list.add(get.suit(card,player)),[]).length<4) return false;
const targets=game.filterPlayer(target=>get.damageEffect(target,player,player,'fire')&&target.hp<=3&&!target.hasSkillTag('filterDamage',null,{player:player}));
if(!targets.length) return false;
if(targets.length==1||targets.some(target=>get.attitude(player,target)<0&&target.identity&&target.identity.indexOf('zhu')!=-1)){
let suits=player.getDiscardableCards(player,'h').reduce((map,card)=>{
const suit=get.suit(card,player);
if(!map[suit]) map[suit]=[];
return map;
},{}),cards=[];
Object.keys(suits).forEach(i=>{
suits[i].addArray(player.getDiscardableCards(player,'h').filter(card=>get.suit(card)==i));
cards.add(suits[i].sort((a,b)=>get.value(a)-get.value(b))[0]);
});
return player.hp+player.countCards('h',card=>!cards.includes(card)&&player.canSaveCard(card,player))-3>0;
}
return false;
},
},
longhun:{
audio:4,
@ -8146,7 +8171,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
boss_zhaoyun_prefix:'神',
boss_juejing:'绝境',
boss_juejing2:'绝境',
boss_juejing_info:'锁定技,摸牌阶段开始前,你跳过此阶段。当你得到牌/失去手牌后若你的手牌数大于4/小于4则你将手牌弃置至4张/摸至4张。',
boss_juejing_info:'锁定技,摸牌阶段开始前,你跳过此阶段。当你得到牌/失去手牌后若你的手牌数大于4/小于4则你将手牌摸至4张/弃置至4张。',
zhanjiang:'斩将',
zhanjiang_info:'准备阶段开始时,如果其他角色的装备区内有【青釭剑】,你可以获得之。',
shen_guojia:'神郭嘉',

View File

@ -25142,19 +25142,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
skill.removeMark('lianhuan',source,player,true);
});
},
ai:{
order:1,
fireAttack:true,
result:{
//等PZ157来写
/*target:function(player,target){
if(target.hasSkillTag('nofire')) return 0;
if(lib.config.mode=='versus') return -1;
if(player.hasUnknown()) return 0;
return get.damageEffect(target,player);
}*/
}
}
},
},
},