神鲁肃榻谟修改

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copcap 2024-04-18 03:49:45 +08:00
parent 4ef4af98af
commit 7a1f5fbd6c
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GPG Key ID: 30E7AB6699451AEE
1 changed files with 26 additions and 3 deletions

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@ -753,6 +753,7 @@ game.import("character", function () {
},
direct: true,
changeSeat: true,
derivation: "tamo_faq",
async content(event, trigger, player) {
const toSortPlayers = game.filterPlayer((current) => !current.isZhu2());
toSortPlayers.sortBySeat(game.findPlayer2((current) => current.getSeatNum() == 1, true));
@ -870,7 +871,7 @@ game.import("character", function () {
});
const { result } = await next;
if (!result.bool) return;
player.logSkill("tamo");
await player.logSkill("tamo");
const resultList = result.moved[0].map((info) => {
return parseInt(info.split("|")[0]);
});
@ -891,6 +892,25 @@ game.import("character", function () {
game.swapSeat(list[0], list[1], false);
}
}, toSwapList);
if (trigger.name === "phase" && trigger.player !== toSortPlayers[0] && !trigger._finished) {
trigger.finish();
trigger._triggered = 5;
const evt = toSortPlayers[0].insertPhase();
delete evt.skill;
const evt2 = trigger.getParent();
if (evt2.name == "phaseLoop" && evt2._isStandardLoop) {
evt2.player = toSortPlayers[0];
}
//跳过新回合的phaseBefore
evt.pushHandler("onPhase", (event, option) => {
if (
event.step === 0 &&
option.state === "begin"
) {
event.step = 1;
}
});
}
await game.asyncDelay();
},
},
@ -1164,7 +1184,6 @@ game.import("character", function () {
default:
return false;
}
break;
}
},
forced: true,
@ -10814,7 +10833,11 @@ game.import("character", function () {
dingzhou_info:
"出牌阶段限一次。你可以将X张牌交给一名场上有牌的角色然后你获得其场上的所有牌X为其场上的牌数+1。",
tamo: "榻谟",
tamo_info: "游戏开始时,你可以重新分配除主公外所有角色的座次。",
tamo_info:
"游戏开始时,你可以重新分配除主公外所有角色的座次。",
tamo_faq: "FAQ",
tamo_faq_info:
"<br><li>Q在一号位不为主公的情况下〖榻谟〗如何结算</li><li>A该角色可以正常进行座次交换。若受此技能影响导致一号位角色发生了变化则以排列后的一号位角色为起始角色开始本局游戏。</li>",
zhimeng: "智盟",
zhimeng_info:
"回合结束后,你可以与一名其他角色将各自所有手牌置于处理区,然后你随机获得这些牌中的一半(向上取整),其获得剩余的牌。",