This commit is contained in:
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538d9b737d
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7a13c30823
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@ -2303,9 +2303,7 @@ card.swd={
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trigger:{source:'damageEnd'},
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forced:true,
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popup:false,
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onremove:function(player){
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delete player.storage.shuchui2;
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},
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onremove:true,
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filter:function(event,player){
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return event.card&&event.card.name=='sha'&&!player.storage.shuchui2;
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},
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@ -957,9 +957,7 @@ card.yunchou={
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forced:true,
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popup:false,
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silent:true,
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onremove:function(player){
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delete player.storage.youdishenru;
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},
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onremove:true,
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filter:function(event,player){
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return event.card&&event.card.name=='sha'&&event.player==player.storage.youdishenru;
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},
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@ -19,7 +19,7 @@ character.diy={
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re_huangyueying:['female','shu',3,['rejizhi','qicai']],
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diy_liufu:['male','wei',3,['zhucheng','duoqi']],
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diy_xizhenxihong:['male','shu',3,[]],
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diy_xizhenxihong:['male','shu',3,['fuchou','jinyan']],
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diy_liuzan:['male','wu',4,['kangyin']],
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diy_zaozhirenjun:['male','shu',3,[]],
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diy_yangyi:['male','shu',3,[]],
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@ -29,6 +29,82 @@ character.diy={
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yuji:['zuoci']
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},
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skill:{
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fuchou:{
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trigger:{target:'shaBefore'},
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filter:function(event,player){
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return player.num('he')>0;
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},
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direct:true,
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content:function(){
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'step 0'
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var bool=false;
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if(!player.hasShan()&&ai.get.effect(player,trigger.card,trigger.player,player)<0){
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bool=true;
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}
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player.chooseCard('he',get.prompt('fuchou',trigger.player)).ai=function(card){
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if(bool){
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if(player.hp<=1){
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if(get.tag(card,'save')) return 0;
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return 8-ai.get.value(card);
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}
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return 6-ai.get.value(card);
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}
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return -ai.get.value(card);
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}
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'step 1'
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if(result.bool){
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trigger.untrigger();
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trigger.finish();
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player.logSkill('fuchou',trigger.player);
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trigger.player.gain(result.cards,player);
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if(get.position(result.cards[0])=='h'){
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player.$give(1,trigger.player);
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}
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else{
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player.$give(result.cards,trigger.player);
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}
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player.storage.fuchou2.add(trigger.player);
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}
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},
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group:'fuchou2'
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},
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fuchou2:{
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init:function(player){
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player.storage.fuchou2=[];
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},
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forced:true,
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trigger:{global:'phaseAfter'},
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filter:function(event,player){
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for(var i=0;i<player.storage.fuchou2.length;i++){
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if(player.storage.fuchou2[i].isAlive()) return true;
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}
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return false;
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},
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content:function(){
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'step 0'
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if(player.storage.fuchou2.length){
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var target=player.storage.fuchou2.shift();
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if(target.isAlive()){
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player.draw();
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if(player.canUse('sha',target,false)&&player.hasSha()){
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player.chooseToUse({name:'sha'},target,-1,'对'+get.translation(target)+'使用一张杀,或失去一点体力');
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}
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else{
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player.loseHp();
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event.redo();
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}
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}
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}
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else{
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event.finish();
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}
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'step 1'
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if(!result.bool){
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player.loseHp();
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}
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event.goto(0);
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}
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},
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chezhen:{
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mod:{
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globalFrom:function(from,to,distance){
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@ -117,9 +193,7 @@ character.diy={
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intro:{
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content:'到其他角色的距离-#;使用【杀】的额外目标数上限+#'
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},
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onremove:function(player){
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delete player.storage.kangyin2;
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},
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onremove:true,
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mod:{
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globalFrom:function(from,to,distance){
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return distance-from.storage.kangyin2;
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@ -921,6 +995,11 @@ character.diy={
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diy_caiwenji:'蔡昭姬',
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diy_zhenji:'甄宓',
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fuchou:'负仇',
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fuchou2:'负仇',
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fuchou_info:'当你成为【杀】的目标时,你可以将一张牌交给此【杀】的使用者,令此【杀】对你无效且你到其的距离于当前回合内视为1,若如此做,此回合的结束阶段开始时,其令你摸一张牌,然后你需对其使用【杀】,否则失去1点体力',
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jinyan:'噤言',
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jinyan_info:'锁定技。若你的体力值不大于2,你的黑色锦囊牌视为【杀】',
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chezhen:'车阵',
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chezhen_info:'锁定技。若你的装备区里:没有牌,其他角色到你的距离+1;有牌,你到其他角色的距离-1',
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youzhan:'诱战',
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@ -1708,7 +1708,7 @@ character.hearth={
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return [list,map];
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},
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onremove:function(player){
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delete player.additionalSkills.maoxian;
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player.removeAdditionalSkill('maoxian');
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},
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content:function(){
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'step 0'
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@ -82,9 +82,7 @@ character.ow={
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if(from==to.storage.liangou2) return -Infinity;
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}
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},
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onremove:function(player){
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delete player.storage.liangou2;
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},
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onremove:true,
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trigger:{player:'damageBegin'},
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usable:1,
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forced:true,
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@ -38,10 +38,7 @@ character.refresh={
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if(player.storage.rerende2&&player.storage.rerende2.contains(target)) return false;
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return player!=target;
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},
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onremove:function(player){
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delete player.storage.rerende;
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delete player.storage.rerende2;
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},
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onremove:['rerende','rerende2'],
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check:function(card){
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if(ui.selected.cards.length&&ui.selected.cards[0].name=='du') return 0;
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if(!ui.selected.cards.length&&card.name=='du') return 20;
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@ -426,9 +426,7 @@ character.shenhua={
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}
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},
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qimou2:{
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onremove:function(player){
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delete player.storage.qimou2;
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},
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onremove:true,
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mod:{
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cardUsable:function(card,player,num){
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if(typeof player.storage.qimou2=='number'&&card.name=='sha'){
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@ -917,9 +917,7 @@ character.sp={
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if(card.name=='sha'&&player.storage.tuifeng3) return num+player.storage.tuifeng3;
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}
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},
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onremove:function(player){
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delete player.storage.tuifeng3;
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}
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onremove:true
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},
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weidi:{
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trigger:{global:['gameStart','zhuUpdate']},
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@ -4381,9 +4379,7 @@ character.sp={
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}
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},
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mark:true,
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onremove:function(player){
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delete player.storage.jilei2;
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},
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onremove:true,
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mod:{
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cardDiscardable:function(card,player){
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if(player.storage.jilei2==get.type(card,'trick')) return false;
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@ -4144,10 +4144,7 @@ character.swd={
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if(!player.storage.kunlunjing) return false;
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return player.hp<player.storage.kunlunjing2;
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},
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onremove:function(player){
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delete player.storage.kunlunjing;
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delete player.storage.kunlunjing2;
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},
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onremove:['kunlunjing','kunlunjing2'],
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check:function(event,player){
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var storage=player.storage.kunlunjing;
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var num=0;
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34
game/game.js
34
game/game.js
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@ -12409,7 +12409,39 @@
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var info=lib.skill[skill];
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if(info){
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if(info.onremove){
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info.onremove(this,skill);
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if(typeof info.onremove=='function'){
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info.onremove(this,skill);
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}
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else if(typeof info.onremove=='string'){
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if(info.onremove=='storage'){
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delete this.storage[skill];
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}
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else{
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var cards=this.storage[skill];
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if(get.itemtype(cards)=='card'){
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cards=[cards];
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}
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if(get.itemtype(cards)=='cards'){
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if(this.onremove=='discard'){
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this.$throw(cards);
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}
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if(this.onremove=='discard'||this.onremove=='lose'){
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for(var i=0;i<cards.length;i++){
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ui.discardPile.appendChild(cards[i]);
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}
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delete this.storage[skill];
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}
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}
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}
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}
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else if(Array.isArray(info.onremove)){
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for(var i=0;i<info.onremove.length;i++){
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delete this.storage[info.onremove[i]];
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}
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}
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else if(info.onremove===true){
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delete this.storage[skill];
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}
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}
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this.removeSkillTrigger(skill);
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if(!info.keepSkill){
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@ -10,26 +10,28 @@ window.noname_update={
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// 'game/package.js',
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'game/asset.js',
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// 'game/source.js',
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'card/hearth.js',
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'card/swd.js',
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'card/gujian.js',
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'card/guozhan.js',
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'card/standard.js',
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'card/yunchou.js',
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'character/rank.js',
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'card/*',
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'character/*',
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// 'card/hearth.js',
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// 'card/swd.js',
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// 'card/gujian.js',
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// 'card/guozhan.js',
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// 'card/standard.js',
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// 'card/yunchou.js',
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// 'character/rank.js',
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// 'character/extra.js',
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'character/ow.js',
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'character/hearth.js',
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// 'character/ow.js',
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// 'character/hearth.js',
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// 'character/refresh.js',
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// 'character/shenhua.js',
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'character/standard.js',
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'character/sp.js',
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// 'character/standard.js',
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// 'character/sp.js',
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// 'character/xianjian.js',
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'character/swd.js',
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'character/diy.js',
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'character/gujian.js',
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'character/yijiang.js',
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'mode/boss.js',
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// 'character/swd.js',
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// 'character/diy.js',
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// 'character/gujian.js',
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// 'character/yijiang.js',
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// 'mode/boss.js',
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// 'mode/chess.js',
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// 'mode/versus.js',
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// 'mode/guozhan.js',
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