v1.9.115
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@ -384,19 +384,21 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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equipValue:4
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equipValue:4
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||||||
}
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}
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||||||
},
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},
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||||||
yuheng:{
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yuheng:{fullskin:true},
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||||||
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gjyuheng:{
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fullskin:true,
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fullskin:true,
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||||||
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cardimage:'yuheng',
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type:'equip',
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type:'equip',
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||||||
subtype:'equip5',
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subtype:'equip5',
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||||||
nopower:true,
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nopower:true,
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||||||
nomod:true,
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nomod:true,
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||||||
unique:true,
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unique:true,
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||||||
skills:['yuheng_skill'],
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skills:['gjyuheng_skill'],
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||||||
ai:{
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ai:{
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||||||
equipValue:6
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equipValue:6
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||||||
}
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}
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||||||
},
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},
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yuheng_plus:{
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gjyuheng_plus:{
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fullskin:true,
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fullskin:true,
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type:'equip',
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type:'equip',
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subtype:'equip5',
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subtype:'equip5',
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@ -405,12 +407,12 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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nomod:true,
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nomod:true,
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epic:true,
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epic:true,
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cardimage:'yuheng',
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cardimage:'yuheng',
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skills:['yuheng_plus_skill'],
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skills:['gjyuheng_plus_skill'],
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ai:{
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ai:{
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equipValue:7
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equipValue:7
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}
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}
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},
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},
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yuheng_pro:{
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gjyuheng_pro:{
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fullskin:true,
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fullskin:true,
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type:'equip',
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type:'equip',
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subtype:'equip5',
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subtype:'equip5',
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@ -419,7 +421,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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nomod:true,
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nomod:true,
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legend:true,
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legend:true,
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cardimage:'yuheng',
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cardimage:'yuheng',
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skills:['yuheng_pro_skill'],
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skills:['gjyuheng_pro_skill'],
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ai:{
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ai:{
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equipValue:8
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equipValue:8
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}
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}
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@ -1591,7 +1593,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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},
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},
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},
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},
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},
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},
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yuheng_skill:{
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gjyuheng_skill:{
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enable:'phaseUse',
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enable:'phaseUse',
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usable:1,
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usable:1,
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filterCard:{suit:'spade'},
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filterCard:{suit:'spade'},
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@ -1621,17 +1623,17 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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current[0].give(current[1].randomGet(),player,true);
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current[0].give(current[1].randomGet(),player,true);
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}
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}
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'step 1'
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'step 1'
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var card=player.getEquip('yuheng');
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var card=player.getEquip('gjyuheng');
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if(card){
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if(card){
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if(typeof card.storage.yuheng!='number'){
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if(typeof card.storage.gjyuheng!='number'){
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card.storage.yuheng=1;
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card.storage.gjyuheng=1;
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}
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}
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else{
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else{
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card.storage.yuheng++;
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card.storage.gjyuheng++;
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}
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}
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if(card.storage.yuheng>=3){
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if(card.storage.gjyuheng>=3){
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card.init([card.suit,card.number,'yuheng_plus',card.nature]);
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card.init([card.suit,card.number,'gjyuheng_plus',card.nature]);
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player.addTempSkill('yuheng_plus_temp');
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player.addTempSkill('gjyuheng_plus_temp');
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}
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}
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}
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}
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},
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},
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@ -1642,8 +1644,8 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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}
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}
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}
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}
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},
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},
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yuheng_plus_temp:{},
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gjyuheng_plus_temp:{},
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yuheng_plus_skill:{
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gjyuheng_plus_skill:{
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enable:'phaseUse',
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enable:'phaseUse',
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usable:1,
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usable:1,
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filterCard:{color:'black'},
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filterCard:{color:'black'},
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@ -1651,7 +1653,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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return 8-get.value(card);
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return 8-get.value(card);
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},
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},
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filter:function(event,player){
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filter:function(event,player){
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// if(player.hasSkill('yuheng_plus_temp')) return false;
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// if(player.hasSkill('gjyuheng_plus_temp')) return false;
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if(!player.countCards('h',{color:'black'})) return false;
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if(!player.countCards('h',{color:'black'})) return false;
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var enemies=player.getEnemies();
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var enemies=player.getEnemies();
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for(var i=0;i<enemies.length;i++){
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for(var i=0;i<enemies.length;i++){
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@ -1674,16 +1676,16 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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current[0].give(current[1].randomGet(),player,true);
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current[0].give(current[1].randomGet(),player,true);
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}
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}
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'step 1'
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'step 1'
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var card=player.getEquip('yuheng_plus');
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var card=player.getEquip('gjyuheng_plus');
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if(card){
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if(card){
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if(typeof card.storage.yuheng!='number'){
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if(typeof card.storage.gjyuheng!='number'){
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card.storage.yuheng=1;
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card.storage.gjyuheng=1;
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}
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}
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else{
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else{
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card.storage.yuheng++;
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card.storage.gjyuheng++;
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}
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}
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if(card.storage.yuheng>=7){
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if(card.storage.gjyuheng>=7){
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card.init([card.suit,card.number,'yuheng_pro',card.nature]);
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card.init([card.suit,card.number,'gjyuheng_pro',card.nature]);
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}
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}
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}
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}
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},
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},
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@ -1694,7 +1696,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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}
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}
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}
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}
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},
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},
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yuheng_pro_skill:{
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gjyuheng_pro_skill:{
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enable:'phaseUse',
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enable:'phaseUse',
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filterCard:{color:'black'},
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filterCard:{color:'black'},
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check:function(card){
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check:function(card){
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@ -1723,17 +1725,17 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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current[0].give(current[1].randomGet(),player,true);
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current[0].give(current[1].randomGet(),player,true);
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}
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}
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'step 1'
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'step 1'
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var card=player.getEquip('yuheng');
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var card=player.getEquip('gjyuheng');
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if(card){
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if(card){
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if(typeof card.storage.yuheng!='number'){
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if(typeof card.storage.gjyuheng!='number'){
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card.storage.yuheng=1;
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card.storage.gjyuheng=1;
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}
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}
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else{
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else{
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card.storage.yuheng++;
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card.storage.gjyuheng++;
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}
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}
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if(card.storage.yuheng>=3){
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if(card.storage.gjyuheng>=3){
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card.init([card.suit,card.number,'yuheng_plus',card.nature]);
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card.init([card.suit,card.number,'gjyuheng_plus',card.nature]);
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player.addTempSkill('yuheng_plus_temp');
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player.addTempSkill('gjyuheng_plus_temp');
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}
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}
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}
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}
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},
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},
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@ -1825,18 +1827,18 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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yunvyuanshen_info:'出牌阶段对一名角色使用,目标在下一次进入濒死状态时回复一点体力',
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yunvyuanshen_info:'出牌阶段对一名角色使用,目标在下一次进入濒死状态时回复一点体力',
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ziyangdan:'紫阳丹',
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ziyangdan:'紫阳丹',
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ziyangdan_info:'出牌阶段对一名角色使用,目标获得3点护甲,此后每个准备阶段失去1点护甲,直到首次失去所有护甲或累计以此法失去3点护甲',
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ziyangdan_info:'出牌阶段对一名角色使用,目标获得3点护甲,此后每个准备阶段失去1点护甲,直到首次失去所有护甲或累计以此法失去3点护甲',
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yuheng:'玉衡',
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gjyuheng:'玉衡',
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yuheng_plus:'玉衡',
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gjyuheng_plus:'玉衡',
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yuheng_pro:'玉衡',
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gjyuheng_pro:'玉衡',
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yuheng_skill:'玉衡',
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gjyuheng_skill:'玉衡',
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yuheng_plus_skill:'玉衡',
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gjyuheng_plus_skill:'玉衡',
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yuheng_pro_skill:'玉衡',
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gjyuheng_pro_skill:'玉衡',
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yuheng_info:'出牌阶段限一次,若敌方角色有黑桃手牌,你可以弃置一张黑桃手牌,然后获得一名随机敌方角色的一张随机黑桃手牌(此牌在本局游戏中第三次和第七次发动效果后,分别自动获得一次强化)',
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gjyuheng_info:'出牌阶段限一次,若敌方角色有黑桃手牌,你可以弃置一张黑桃手牌,然后获得一名随机敌方角色的一张随机黑桃手牌(此牌在本局游戏中第三次和第七次发动效果后,分别自动获得一次强化)',
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||||||
yuheng_plus_info:'由普通玉衡强化得到,将玉衡技能描述中的“弃置一张黑桃手牌”改为“弃置一张黑色手牌”',
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gjyuheng_plus_info:'由普通玉衡强化得到,将玉衡技能描述中的“弃置一张黑桃手牌”改为“弃置一张黑色手牌”',
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yuheng_pro_info:'由普通玉衡二次强化得到,将玉横技能描述中的“弃置一张黑桃手牌”改为“弃置一张黑色手牌”,并去掉使用次数限制',
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gjyuheng_pro_info:'由普通玉衡二次强化得到,将玉横技能描述中的“弃置一张黑桃手牌”改为“弃置一张黑色手牌”,并去掉使用次数限制',
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||||||
yuheng_skill_info:'出牌阶段限一次,若敌方角色有黑桃手牌,你可以弃置一张黑桃手牌,然后获得一名随机敌方角色的一张随机黑桃手牌',
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gjyuheng_skill_info:'出牌阶段限一次,若敌方角色有黑桃手牌,你可以弃置一张黑桃手牌,然后获得一名随机敌方角色的一张随机黑桃手牌',
|
||||||
yuheng_plus_skill_info:'出牌阶段限一次,若敌方角色有黑桃手牌,你可以弃置一张黑色手牌,然后获得一名随机敌方角色的一张随机黑桃手牌',
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gjyuheng_plus_skill_info:'出牌阶段限一次,若敌方角色有黑桃手牌,你可以弃置一张黑色手牌,然后获得一名随机敌方角色的一张随机黑桃手牌',
|
||||||
yuheng_pro_skill_info:'出牌阶段限,若敌方角色有黑桃手牌,你可以弃置一张黑色手牌,然后获得一名随机敌方角色的一张随机黑桃手牌',
|
gjyuheng_pro_skill_info:'出牌阶段限,若敌方角色有黑桃手牌,你可以弃置一张黑色手牌,然后获得一名随机敌方角色的一张随机黑桃手牌',
|
||||||
shujinsan:'舒筋散',
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shujinsan:'舒筋散',
|
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shujinsan_info:'出牌阶段对任意角色使用,目标可弃置任意张牌,并摸等量的牌',
|
shujinsan_info:'出牌阶段对任意角色使用,目标可弃置任意张牌,并摸等量的牌',
|
||||||
mutoumianju:'木头面具',
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mutoumianju:'木头面具',
|
||||||
|
@ -1888,7 +1890,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
||||||
['heart',4,'mapodoufu'],
|
['heart',4,'mapodoufu'],
|
||||||
['spade',8,'yuanbaorou'],
|
['spade',8,'yuanbaorou'],
|
||||||
|
|
||||||
['spade',7,'yuheng'],
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['spade',7,'gjyuheng'],
|
||||||
['club',4,'mutoumianju'],
|
['club',4,'mutoumianju'],
|
||||||
['spade',2,'heilonglinpian'],
|
['spade',2,'heilonglinpian'],
|
||||||
['spade',1,'mianlijinzhen'],
|
['spade',1,'mianlijinzhen'],
|
||||||
|
|
|
@ -920,14 +920,13 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
||||||
return true;
|
return true;
|
||||||
},
|
},
|
||||||
filterTarget:function(card,player,target){
|
filterTarget:function(card,player,target){
|
||||||
if(get.mode()!='guozhan') return player!=target;
|
if(get.mode()!='guozhan') return target.group!=player.group;
|
||||||
if(target.identity=='unknown'||player.identity=='unknown') return false;
|
if(target.identity=='unknown'||player.identity=='unknown') return false;
|
||||||
if(player==target) return false;
|
return player.isEnemyOf(target);
|
||||||
if(player.identity=='ye') return true;
|
|
||||||
return player.identity!=target.identity;
|
|
||||||
},
|
},
|
||||||
content:function(){
|
content:function(){
|
||||||
game.asyncDraw([target,player],[1,get.mode()=='guozhan'?3:1]);
|
target.draw(1,'nodelay');
|
||||||
|
player.draw(3);
|
||||||
},
|
},
|
||||||
ai:{
|
ai:{
|
||||||
basic:{
|
basic:{
|
||||||
|
@ -1844,8 +1843,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
||||||
huoshaolianying_info_guozhan:'出牌阶段,对你的下家和与其处于同一队列的角色使用,每名角色受到一点火焰伤害',
|
huoshaolianying_info_guozhan:'出牌阶段,对你的下家和与其处于同一队列的角色使用,每名角色受到一点火焰伤害',
|
||||||
huoshaolianying_info:'对离你最近的一名横置角色使用(若无横置角色则改为对距离你最近的所有角色使用),对目标造成一点火焰伤害',
|
huoshaolianying_info:'对离你最近的一名横置角色使用(若无横置角色则改为对距离你最近的所有角色使用),对目标造成一点火焰伤害',
|
||||||
yuanjiao:'远交近攻',
|
yuanjiao:'远交近攻',
|
||||||
yuanjiao_info_guozhan:'对一名不同势力的角色使用,对方摸一张牌,然后你摸3张牌',
|
yuanjiao_info:'出牌阶段,对一名与你势力不同的角色使用。其摸一张牌,然后你摸三张牌。',
|
||||||
yuanjiao_info:'对一名其他角色使用,你与其各摸一张牌',
|
|
||||||
yuanjiao_bg:'交',
|
yuanjiao_bg:'交',
|
||||||
zhibi:'知己知彼',
|
zhibi:'知己知彼',
|
||||||
zhibi_info:'出牌阶段对一名其他角色使用,观看其手牌或武将牌',
|
zhibi_info:'出牌阶段对一名其他角色使用,观看其手牌或武将牌',
|
||||||
|
|
|
@ -2087,6 +2087,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
||||||
content:function(){
|
content:function(){
|
||||||
trigger.target.addTempSkill('qinggang2');
|
trigger.target.addTempSkill('qinggang2');
|
||||||
trigger.target.storage.qinggang2.add(trigger.card);
|
trigger.target.storage.qinggang2.add(trigger.card);
|
||||||
|
trigger.target.markSkill('qinggang2');
|
||||||
},
|
},
|
||||||
ai:{
|
ai:{
|
||||||
unequip_ai:true,
|
unequip_ai:true,
|
||||||
|
@ -2121,7 +2122,6 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
||||||
player.storage.qinggang2.remove(trigger.card);
|
player.storage.qinggang2.remove(trigger.card);
|
||||||
if(!player.storage.qinggang2.length) player.removeSkill('qinggang2');
|
if(!player.storage.qinggang2.length) player.removeSkill('qinggang2');
|
||||||
},
|
},
|
||||||
mark:true,
|
|
||||||
marktext:'※',
|
marktext:'※',
|
||||||
intro:{content:'当前防具技能已失效'},
|
intro:{content:'当前防具技能已失效'},
|
||||||
},
|
},
|
||||||
|
|
|
@ -278,7 +278,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
||||||
if(player.countCards('he',function(cardx){
|
if(player.countCards('he',function(cardx){
|
||||||
return cardx!=card;
|
return cardx!=card;
|
||||||
})>0){
|
})>0){
|
||||||
player.logSkill('tianjitu');
|
player.logSkill('tianjitu_skill');
|
||||||
player.chooseToDiscard(true,function(card){
|
player.chooseToDiscard(true,function(card){
|
||||||
return card!=_status.event.card;
|
return card!=_status.event.card;
|
||||||
},'he').set('card',card);
|
},'he').set('card',card);
|
||||||
|
@ -293,7 +293,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
||||||
next.player=player;
|
next.player=player;
|
||||||
next.setContent(function(){
|
next.setContent(function(){
|
||||||
if(player.countCards('h')<5){
|
if(player.countCards('h')<5){
|
||||||
player.logSkill('tianjitu');
|
player.logSkill('tianjitu_skill');
|
||||||
player.drawTo(5);
|
player.drawTo(5);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
|
@ -550,7 +550,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
if(num<=0) return [cards.length,cards.length+1];
|
if(num<=0) return [cards.length,cards.length+1];
|
||||||
}
|
}
|
||||||
return [cards.length+1,cards.length+1];
|
return [cards.length+1,cards.length+1];
|
||||||
}).set('cardNumber',num).set('logSkill',['tenzen_fenghuan',trigger.player]);
|
}).set('cardNumber',num).set('logSkill',['tenzen_fenghuan',trigger.player]).set('effect',get.effect(trigger.player,card,player,player)).set('ai',function(card){
|
||||||
|
var eff=_status.event.effect;
|
||||||
|
if(eff<=0) return 0;
|
||||||
|
for(var i of ui.selected.cards) eff-=get.value(i)/Math.sqrt(get.number(i)/3);
|
||||||
|
return eff-get.value(card)/Math.sqrt(get.number(card)/3);
|
||||||
|
});
|
||||||
'step 1'
|
'step 1'
|
||||||
if(result.bool){
|
if(result.bool){
|
||||||
var card={
|
var card={
|
||||||
|
@ -565,17 +570,28 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
tenzen_retianquan:{
|
tenzen_retianquan:{
|
||||||
trigger:{player:'useCardToPlayered'},
|
trigger:{player:'useCardToPlayered'},
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
return event.card.name=='sha'&&(player.hp>0||player.countCards('he')>0);
|
return event.card.name=='sha'&&(player.hp>0||player.hasCard(function(card){
|
||||||
|
return lib.filter.cardDiscardable(card,player,'tenzen_retianquan');
|
||||||
|
},'he'));
|
||||||
},
|
},
|
||||||
logTarget:'target',
|
logTarget:'target',
|
||||||
usable:1,
|
usable:1,
|
||||||
check:function(event,player){
|
check:function(event,player){
|
||||||
return get.attitude(player,event.target)<0;
|
if(get.attitude(player,event.target)>=0) return false;
|
||||||
|
if(player.hp>player.maxHp/2) return true;
|
||||||
|
if(player.hasCard(function(card){
|
||||||
|
return lib.filter.cardDiscardable(card,player,'tenzen_retianquan')&&get.value(card)<6;
|
||||||
|
},'he')) return true;
|
||||||
|
return true;
|
||||||
},
|
},
|
||||||
prompt2:'你可失去1点体力或弃置一张牌,展示牌堆顶的三张牌(若你的体力值小于体力上限的50%,则改为展示五张牌)。每有一张基本牌,其所需使用的【闪】的数量便+1。然后若此牌造成过伤害,则你获得展示牌中的所有非基本牌。',
|
prompt2:'你可失去1点体力或弃置一张牌,展示牌堆顶的三张牌(若你的体力值小于体力上限的50%,则改为展示五张牌)。每有一张基本牌,其所需使用的【闪】的数量便+1。然后若此牌造成过伤害,则你获得展示牌中的所有非基本牌。',
|
||||||
content:function(){
|
content:function(){
|
||||||
'step 0'
|
'step 0'
|
||||||
player.chooseToDiscard('弃置一张牌,或点「取消」失去一点体力','he');
|
player.chooseToDiscard('弃置一张牌,或点「取消」失去一点体力','he').set('goon',(player.hp>player.maxHp/2)).set('ai',function(card){
|
||||||
|
var val=get.value(card);
|
||||||
|
if(_status.event.goon) return 0.1-val;
|
||||||
|
return 6-val;
|
||||||
|
});
|
||||||
'step 1'
|
'step 1'
|
||||||
if(!result.bool) player.loseHp();
|
if(!result.bool) player.loseHp();
|
||||||
'step 2'
|
'step 2'
|
||||||
|
|
|
@ -13,14 +13,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
extra_yin:['shen_liubei','shen_luxun'],
|
extra_yin:['shen_liubei','shen_luxun'],
|
||||||
extra_lei:['shen_ganning','shen_zhangliao'],
|
extra_lei:['shen_ganning','shen_zhangliao'],
|
||||||
extra_key:['key_kagari','key_shiki','db_key_hina'],
|
extra_key:['key_kagari','key_shiki','db_key_hina'],
|
||||||
extra_decade:['shen_jiangwei'],
|
extra_decade:['shen_jiangwei','shen_machao'],
|
||||||
extra_ol:['ol_zhangliao','shen_caopi','shen_zhenji'],
|
extra_ol:['ol_zhangliao','shen_caopi','shen_zhenji','shen_sunquan'],
|
||||||
extra_mobilezhi:['shen_guojia','shen_xunyu'],
|
extra_mobilezhi:['shen_guojia','shen_xunyu'],
|
||||||
extra_mobilexin:['shen_taishici','shen_sunce'],
|
extra_mobilexin:['shen_taishici','shen_sunce'],
|
||||||
extra_offline:['shen_diaochan','boss_zhaoyun'],
|
extra_offline:['shen_diaochan','boss_zhaoyun'],
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
character:{
|
character:{
|
||||||
|
shen_machao:['male','shen',4,['shouli','hengwu'],['shu']],
|
||||||
|
shen_sunquan:['male','shen',4,['dili','yuheng'],['wei']],
|
||||||
shen_jiangwei:['male','shen',4,['jiufa','tianren','pingxiang'],['shen']],
|
shen_jiangwei:['male','shen',4,['jiufa','tianren','pingxiang'],['shen']],
|
||||||
key_kagari:['female','shen',3,['kagari_zongsi'],['key']],
|
key_kagari:['female','shen',3,['kagari_zongsi'],['key']],
|
||||||
key_shiki:['female','shen','3/5',['shiki_omusubi'],['key']],
|
key_shiki:['female','shen','3/5',['shiki_omusubi'],['key']],
|
||||||
|
@ -65,6 +67,736 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
skill:{
|
skill:{
|
||||||
|
shouli:{
|
||||||
|
audio:2,
|
||||||
|
mod:{
|
||||||
|
cardUsable:function(card){
|
||||||
|
if(card.storage&&card.storage.shouli) return Infinity;
|
||||||
|
},
|
||||||
|
},
|
||||||
|
enable:['chooseToUse','chooseToRespond'],
|
||||||
|
hiddenCard:function(player,name){
|
||||||
|
if(player!=_status.currentPhase&&(name=='sha'||name=='shan')) return true;
|
||||||
|
},
|
||||||
|
filter:function(event,player){
|
||||||
|
if(event.responded||event.shouli||event.type=='wuxie') return false;
|
||||||
|
if(game.hasPlayer(function(current){
|
||||||
|
return current.getEquip(4);
|
||||||
|
})&&event.filterCard({
|
||||||
|
name:'sha',
|
||||||
|
storage:{shouli:true},
|
||||||
|
},player,event)) return true;
|
||||||
|
if(game.hasPlayer(function(current){
|
||||||
|
return current.getEquip(3);
|
||||||
|
})&&event.filterCard({
|
||||||
|
name:'shan',
|
||||||
|
storage:{shouli:true},
|
||||||
|
},player,event)) return true;
|
||||||
|
return false;
|
||||||
|
},
|
||||||
|
delay:false,
|
||||||
|
locked:true,
|
||||||
|
filterTarget:function(card,player,target){
|
||||||
|
var event=_status.event,evt=event;
|
||||||
|
if(event._backup) evt=event._backup;
|
||||||
|
var equip3=target.getEquip(3);
|
||||||
|
var equip4=target.getEquip(4);
|
||||||
|
if(equip3&&evt.filterCard(get.autoViewAs({
|
||||||
|
name:'shan',
|
||||||
|
storage:{shouli:true},
|
||||||
|
},[equip3]),player,event)) return true;
|
||||||
|
var sha=get.autoViewAs({
|
||||||
|
name:'sha',
|
||||||
|
storage:{shouli:true},
|
||||||
|
},[equip4]);
|
||||||
|
if(equip4&&evt.filterCard(sha,player,event)){
|
||||||
|
if(!evt.filterTarget) return true;
|
||||||
|
return game.hasPlayer(function(current){
|
||||||
|
return evt.filterTarget(sha,player,current);
|
||||||
|
})
|
||||||
|
};
|
||||||
|
return false;
|
||||||
|
},
|
||||||
|
prompt:'将场上的一张坐骑牌当做【杀】或【闪】使用或打出',
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
var evt=event.getParent(2);
|
||||||
|
evt.set('shouli',true);
|
||||||
|
var list=[];
|
||||||
|
var equip3=target.getEquip(3);
|
||||||
|
var equip4=target.getEquip(4);
|
||||||
|
if(equip3&&evt.filterCard(get.autoViewAs({
|
||||||
|
name:'shan',
|
||||||
|
storage:{shouli:true},
|
||||||
|
},[equip3]),player,evt)) list.push('shan');
|
||||||
|
var sha=get.autoViewAs({
|
||||||
|
name:'sha',
|
||||||
|
storage:{shouli:true},
|
||||||
|
},[equip4]);
|
||||||
|
if(equip4&&evt.filterCard(sha,player,evt)){
|
||||||
|
if(!evt.filterTarget||game.hasPlayer(function(current){
|
||||||
|
return evt.filterTarget(sha,player,current);
|
||||||
|
})) list.push('sha');
|
||||||
|
};
|
||||||
|
if(list.length==1) event._result={
|
||||||
|
bool:true,
|
||||||
|
links:[list[0]=='shan'?equip3:equip4],
|
||||||
|
}
|
||||||
|
else player.choosePlayerCard(true,target,'e').set('filterButton',function(button){
|
||||||
|
var type=get.subtype(button.link);
|
||||||
|
return type=='equip3'||type=='equip4';
|
||||||
|
});
|
||||||
|
'step 1'
|
||||||
|
var evt=event.getParent(2);
|
||||||
|
if(result.bool&&result.links&&result.links.length){
|
||||||
|
var name=get.subtype(result.links[0])=='equip3'?'shan':'sha';
|
||||||
|
if(evt.name=='chooseToUse'){
|
||||||
|
game.broadcastAll(function(result,name){
|
||||||
|
lib.skill.shouli_backup.viewAs={
|
||||||
|
name:name,
|
||||||
|
cards:[result],
|
||||||
|
storage:{shouli:true},
|
||||||
|
};
|
||||||
|
lib.skill.shouli_backup.prompt=('选择'+get.translation(name)+'('+get.translation(result)+')的目标');
|
||||||
|
},result.links[0],name);
|
||||||
|
evt.set('_backupevent','shouli_backup');
|
||||||
|
evt.backup('shouli_backup');
|
||||||
|
evt.set('openskilldialog','选择'+get.translation(name)+'('+get.translation(result.links[0])+')的目标');
|
||||||
|
evt.set('norestore',true);
|
||||||
|
evt.set('custom',{
|
||||||
|
add:{},
|
||||||
|
replace:{window:function(){}}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
delete evt.result.skill;
|
||||||
|
delete evt.result.used;
|
||||||
|
evt.result.card=get.autoViewAs({
|
||||||
|
name:name,
|
||||||
|
cards:[result],
|
||||||
|
storage:{shouli:true},
|
||||||
|
},result.links);
|
||||||
|
evt.result.cards=[result.links[0]];
|
||||||
|
target.$give(result.links[0],player,false);
|
||||||
|
if(player!=target) target.addTempSkill('fengyin');
|
||||||
|
target.addTempSkill('shouli_thunder');
|
||||||
|
player.addTempSkill('shouli_thunder');
|
||||||
|
evt.redo();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
evt.goto(0);
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
respondSha:true,
|
||||||
|
respondShan:true,
|
||||||
|
skillTagFilter:function(player,tag){
|
||||||
|
var subtype=(tag=='respondSha'?'equip4':'equip3');
|
||||||
|
return game.hasPlayer(function(current){
|
||||||
|
return current.getEquip(subtype);
|
||||||
|
});
|
||||||
|
},
|
||||||
|
order:2,
|
||||||
|
result:{
|
||||||
|
player:function(player,target){
|
||||||
|
var att=Math.max(8,get.attitude(player,target));
|
||||||
|
if(_status.event.type!='phase') return 9-att;
|
||||||
|
if(!player.hasValueTarget({name:'sha'})) return 0;
|
||||||
|
return 9-att;
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
group:'shouli_init',
|
||||||
|
subSkill:{
|
||||||
|
thunder:{
|
||||||
|
charlotte:true,
|
||||||
|
trigger:{player:'damageBegin1'},
|
||||||
|
forced:true,
|
||||||
|
mark:true,
|
||||||
|
content:function(){
|
||||||
|
trigger.num++;
|
||||||
|
trigger.nature='thunder';
|
||||||
|
},
|
||||||
|
marktext:'⚡',
|
||||||
|
intro:{
|
||||||
|
content:'受到的伤害+1且改为雷属性',
|
||||||
|
},
|
||||||
|
},
|
||||||
|
init:{
|
||||||
|
trigger:{
|
||||||
|
global:'phaseBefore',
|
||||||
|
player:'enterGame',
|
||||||
|
},
|
||||||
|
forced:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
return event.name!='phase'||game.phaseNumber==0;
|
||||||
|
},
|
||||||
|
logTarget:()=>game.filterPlayer(),
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
var targets=game.filterPlayer().sortBySeat(player.getNext());
|
||||||
|
event.targets=targets;
|
||||||
|
event.num=0;
|
||||||
|
'step 1'
|
||||||
|
var target=event.targets[num];
|
||||||
|
if(target.isIn()){
|
||||||
|
var card=get.cardPile2(function(card){
|
||||||
|
if(get.cardtag(card,'gifts')) return false;
|
||||||
|
var type=get.subtype(card);
|
||||||
|
if(type!='equip3'&&type!='equip4'&&type!='equip6') return false;
|
||||||
|
return target.canUse(card,target);
|
||||||
|
});
|
||||||
|
if(card) target.chooseUseTarget(card,'nopopup','noanimate',true);
|
||||||
|
}
|
||||||
|
event.num++;
|
||||||
|
if(event.num<targets.length) event.redo();
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
shouli_backup:{
|
||||||
|
sourceSkill:'shouli',
|
||||||
|
precontent:function(){
|
||||||
|
'step 0'
|
||||||
|
delete event.result.skill;
|
||||||
|
var cards=event.result.card.cards;
|
||||||
|
event.result.cards=cards;
|
||||||
|
var owner=get.owner(cards[0]);
|
||||||
|
event.target=owner;
|
||||||
|
owner.$give(cards[0],player,false);
|
||||||
|
player.popup(event.result.card.name,'metal');
|
||||||
|
game.delayx();
|
||||||
|
event.getParent().addCount=false;
|
||||||
|
'step 1'
|
||||||
|
if(player!=target) target.addTempSkill('fengyin');
|
||||||
|
target.addTempSkill('shouli_thunder');
|
||||||
|
player.addTempSkill('shouli_thunder');
|
||||||
|
},
|
||||||
|
filterCard:function(){return false},
|
||||||
|
prompt:'请选择【杀】的目标',
|
||||||
|
selectCard:-1,
|
||||||
|
},
|
||||||
|
hengwu:{
|
||||||
|
audio:2,
|
||||||
|
trigger:{player:['useCard','respond']},
|
||||||
|
frequent:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
var suit=get.suit(event.card);
|
||||||
|
if(!lib.suit.contains(suit)||player.hasCard(function(card){
|
||||||
|
return get.suit(card,player)==suit;
|
||||||
|
},'h')) return false;
|
||||||
|
return game.hasPlayer(function(current){
|
||||||
|
return current.hasCard(function(card){
|
||||||
|
return get.suit(card,current)==suit;
|
||||||
|
},'e')
|
||||||
|
})
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
var suit=get.suit(trigger.card);
|
||||||
|
player.draw(game.countPlayer(function(current){
|
||||||
|
return current.countCards('e',function(card){
|
||||||
|
return get.suit(card,current)==suit;
|
||||||
|
});
|
||||||
|
}));
|
||||||
|
},
|
||||||
|
},
|
||||||
|
changandajian_equip5:{
|
||||||
|
equipSkill:true,
|
||||||
|
mod:{maxHandcard:(player,num)=>num+2},
|
||||||
|
},
|
||||||
|
changandajian_destroy:{
|
||||||
|
trigger:{
|
||||||
|
player:'loseAfter',
|
||||||
|
global:['equipAfter','addJudgeAfter','gainAfter','loseAsyncAfter','addToExpansionAfter'],
|
||||||
|
},
|
||||||
|
forced:true,
|
||||||
|
charlotte:true,
|
||||||
|
equipSkill:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
var evt=event.getl(player);
|
||||||
|
if(!evt||!evt.es||!evt.es.length) return false;
|
||||||
|
for(var i of evt.es){
|
||||||
|
if(i.name.indexOf('changandajian_equip')==0) return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
},
|
||||||
|
getEffect:function(player,target){
|
||||||
|
if(player==target) return 0;
|
||||||
|
var getRaw=function(){
|
||||||
|
var att=get.attitude(player,target);
|
||||||
|
if(att>0){
|
||||||
|
if(target.countCards('j',function(card){
|
||||||
|
var cardj=card.viewAs?{name:card.viewAs}:card;
|
||||||
|
return get.effect(target,cardj,target,player)<0;
|
||||||
|
})>0) return 3;
|
||||||
|
if(target.getEquip('baiyin')&&target.isDamaged()&&
|
||||||
|
get.recoverEffect(target,player,player)>0){
|
||||||
|
if(target.hp==1&&!target.hujia) return 1.6;
|
||||||
|
}
|
||||||
|
if(target.countCards('e',function(card){
|
||||||
|
if(get.position(card)=='e') return get.value(card,target)<0;
|
||||||
|
})>0) return 1;
|
||||||
|
}
|
||||||
|
var es=target.getCards('e');
|
||||||
|
var noe=(es.length==0||target.hasSkillTag('noe'));
|
||||||
|
var noe2=(es.filter(function(esx){
|
||||||
|
return get.value(esx,target)>0;
|
||||||
|
}).length==0);
|
||||||
|
if(noe||noe2) return 0;
|
||||||
|
if(att<=0&&!target.countCards('e')) return 1.5;
|
||||||
|
return -1.5;
|
||||||
|
}
|
||||||
|
return getRaw()*get.attitude(player,target);
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
var num=0,recover=0;
|
||||||
|
var evt=trigger.getl(player);
|
||||||
|
for(var i of evt.es){
|
||||||
|
if(i.name.indexOf('changandajian_equip')==0) num++;
|
||||||
|
if(i.name=='changandajian_equip2') recover++;
|
||||||
|
}
|
||||||
|
if(recover>0) player.recover(recover);
|
||||||
|
event.count=num;
|
||||||
|
if(!game.hasPlayer(function(current){
|
||||||
|
return current.countCards('ej')>0;
|
||||||
|
})) event.finish();
|
||||||
|
'step 1'
|
||||||
|
event.count--;
|
||||||
|
player.chooseTarget(true,'选择一名装备区或判定区有牌的角色',function(card,player,target){
|
||||||
|
return target.countCards('ej')>0;
|
||||||
|
}).set('ai',function(target){
|
||||||
|
return lib.skill.changandajian_destroy.getEffect(_status.event.player,target);
|
||||||
|
});
|
||||||
|
'step 2'
|
||||||
|
if(result.bool){
|
||||||
|
var target=result.targets[0];
|
||||||
|
event.target=target;
|
||||||
|
player.line(target,'green');
|
||||||
|
player.choosePlayerCard(target,true,'ej');
|
||||||
|
}
|
||||||
|
else event.finish();
|
||||||
|
'step 3'
|
||||||
|
if(result.bool){
|
||||||
|
var card=result.cards[0];
|
||||||
|
var num=get.number(card);
|
||||||
|
if([1,11,12,13].contains(num)){
|
||||||
|
if(lib.filter.canBeGained(card,player,target)) player.gain(card,target,'give');
|
||||||
|
}
|
||||||
|
else if(lib.filter.canBeDiscarded(card,player,target)) target.discard(card);
|
||||||
|
}
|
||||||
|
else event.finish();
|
||||||
|
'step 4'
|
||||||
|
if(event.count>0&&game.hasPlayer(function(current){
|
||||||
|
return current.countCards('ej')>0;
|
||||||
|
})) event.goto(1);
|
||||||
|
},
|
||||||
|
},
|
||||||
|
dili:{
|
||||||
|
audio:2,
|
||||||
|
trigger:{
|
||||||
|
global:'phaseBefore',
|
||||||
|
player:'enterGame',
|
||||||
|
},
|
||||||
|
forced:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
if(player.storage.dili) return false;
|
||||||
|
if(event.name!='phase') return true;
|
||||||
|
if(game.phaseNumber==0) return true;
|
||||||
|
//让神山识能够获得东吴命运线
|
||||||
|
return player.name=='key_shiki';
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
player.storage.dili=true;
|
||||||
|
var skill=['dili_shengzhi','dili_chigang','dili_qionglan','dili_quandao','dili_jiaohui','dili_yuanlv'].randomGet();
|
||||||
|
player.addSkill(skill);
|
||||||
|
game.log(player,'解锁了<span style="font-family: yuanli">东吴命运线</span>:','#g【'+get.translation(skill)+'】');
|
||||||
|
},
|
||||||
|
derivation:['dili_shengzhi','dili_chigang','dili_qionglan','dili_quandao','dili_jiaohui','dili_yuanlv','gzyinghun','hongde','rebingyi','xinfu_guanwei','bizheng','xinanguo','shelie','wengua','rebotu','rezhiheng','jiexun','reanxu','xiashu','rejieyin','oldimeng','xinfu_guanchao','drlt_jueyan','lanjiang'],
|
||||||
|
subSkill:{
|
||||||
|
shengzhi:{
|
||||||
|
audio:2,
|
||||||
|
trigger:{player:'useCard'},
|
||||||
|
forced:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
var num=get.number(event.card);
|
||||||
|
if(typeof num!='number') return false;
|
||||||
|
if(num<=1) return false;
|
||||||
|
for(var i=2;i<=Math.sqrt(num);i++){
|
||||||
|
if(num%i==0) return false;
|
||||||
|
}
|
||||||
|
if(!player.storage.yuheng) return false;
|
||||||
|
var list=['gzyinghun','hongde','rebingyi'];
|
||||||
|
for(var i of list){
|
||||||
|
if(!player.storage.yuheng.contains(i)) return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
trigger.directHit.addArray(game.filterPlayer(function(current){
|
||||||
|
return current!=player;
|
||||||
|
}));
|
||||||
|
},
|
||||||
|
init:function(player,skill){
|
||||||
|
player.markAuto('yuheng_current',['gzyinghun','hongde','rebingyi']);
|
||||||
|
},
|
||||||
|
mark:true,
|
||||||
|
ai:{
|
||||||
|
directHit_ai:true,
|
||||||
|
skillTagFilter:function(player,tag,arg){
|
||||||
|
if(arg&&arg.card){
|
||||||
|
var num=get.number(arg.card);
|
||||||
|
if(typeof num!='number') return false;
|
||||||
|
if(num<=1) return false;
|
||||||
|
for(var i=2;i<=Math.sqrt(num);i++){
|
||||||
|
if(num%i==0) return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
},
|
||||||
|
},
|
||||||
|
intro:{
|
||||||
|
name:'命运线:圣质',
|
||||||
|
content:function(storage,player){
|
||||||
|
var finished=[],unfinished=['gzyinghun','hongde','rebingyi'];
|
||||||
|
if(player.storage.yuheng){
|
||||||
|
for(var i=0;i<unfinished.length;i++){
|
||||||
|
if(player.storage.yuheng.contains(unfinished[i])){
|
||||||
|
finished.push(unfinished[i]);
|
||||||
|
unfinished.splice(i--,1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
var str='';
|
||||||
|
if(unfinished.length) str+=('<li>未获得:'+get.translation(unfinished)+'<br>');
|
||||||
|
if(finished.length) str+=('<li>已获得过:'+get.translation(finished)+'<br>');
|
||||||
|
str+='<li>锁定技。若你因〖驭衡〗获得过〖英魂〗〖弘德〗〖秉壹〗,则当你使用点数为质数的牌时,此牌不可被响应。';
|
||||||
|
return str;
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
chigang:{
|
||||||
|
audio:2,
|
||||||
|
trigger:{player:'phaseJudgeBefore'},
|
||||||
|
forced:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
if(!player.storage.yuheng) return false;
|
||||||
|
var list=['xinfu_guanwei','bizheng','xinanguo'];
|
||||||
|
for(var i of list){
|
||||||
|
if(!player.storage.yuheng.contains(i)) return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
trigger.cancel();
|
||||||
|
var next=player.phaseDraw();
|
||||||
|
event.next.remove(next);
|
||||||
|
trigger.getParent().next.push(next);
|
||||||
|
},
|
||||||
|
init:function(player,skill){
|
||||||
|
player.markAuto('yuheng_current',['xinfu_guanwei','bizheng','xinanguo']);
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
effect:{
|
||||||
|
target:function(card){
|
||||||
|
if(get.type(card)=='delay') return 'zerotarget';
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
mark:true,
|
||||||
|
intro:{
|
||||||
|
name:'命运线:持纲',
|
||||||
|
content:function(storage,player){
|
||||||
|
var finished=[],unfinished=['xinfu_guanwei','bizheng','xinanguo'];
|
||||||
|
if(player.storage.yuheng){
|
||||||
|
for(var i=0;i<unfinished.length;i++){
|
||||||
|
if(player.storage.yuheng.contains(unfinished[i])){
|
||||||
|
finished.push(unfinished[i]);
|
||||||
|
unfinished.splice(i--,1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
var str='';
|
||||||
|
if(unfinished.length) str+=('<li>未获得:'+get.translation(unfinished)+'<br>');
|
||||||
|
if(finished.length) str+=('<li>已获得过:'+get.translation(finished)+'<br>');
|
||||||
|
str+='<li>锁定技。若你因〖驭衡〗获得过〖观微〗〖弼政〗〖安国〗,则当你的判定阶段开始前,你跳过此阶段并获得一个额外的摸牌阶段。';
|
||||||
|
return str;
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
qionglan:{
|
||||||
|
audio:2,
|
||||||
|
init:function(player,skill){
|
||||||
|
player.markAuto('yuheng_current',['shelie','wengua','rebotu']);
|
||||||
|
},
|
||||||
|
trigger:{player:'useSkillAfter'},
|
||||||
|
forced:true,
|
||||||
|
limited:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
if(!player.storage.yuheng||event.skill!='yuheng') return false;
|
||||||
|
var list=['shelie','wengua','rebotu'];
|
||||||
|
for(var i of list){
|
||||||
|
if(!player.storage.yuheng.contains(i)) return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
player.awakenSkill('dili_qionglan');
|
||||||
|
var list=['dili_shengzhi','dili_chigang','dili_quandao','dili_jiaohui','dili_yuanlv'];
|
||||||
|
var list2=list.randomRemove(2);
|
||||||
|
if(list2.contains('dili_quandao')&&list2.contains('dili_jiaohui')){
|
||||||
|
list2.randomRemove(1);
|
||||||
|
list2.push(list.randomGet());
|
||||||
|
}
|
||||||
|
for(var skill of list2){
|
||||||
|
player.addSkill(skill);
|
||||||
|
game.log(player,'解锁了<span style="font-family: yuanli">东吴命运线</span>:','#g【'+get.translation(skill)+'】');
|
||||||
|
}
|
||||||
|
},
|
||||||
|
mark:true,
|
||||||
|
intro:{
|
||||||
|
name:'命运线:穹览',
|
||||||
|
content:function(storage,player){
|
||||||
|
var finished=[],unfinished=['shelie','wengua','rebotu'];
|
||||||
|
if(player.storage.yuheng){
|
||||||
|
for(var i=0;i<unfinished.length;i++){
|
||||||
|
if(player.storage.yuheng.contains(unfinished[i])){
|
||||||
|
finished.push(unfinished[i]);
|
||||||
|
unfinished.splice(i--,1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
var str='';
|
||||||
|
if(unfinished.length) str+=('<li>未获得:'+get.translation(unfinished)+'<br>');
|
||||||
|
if(finished.length) str+=('<li>已获得过:'+get.translation(finished)+'<br>');
|
||||||
|
str+='<li>锁定技,限定技。若你因〖驭衡〗获得过〖涉猎〗〖问卦〗〖博图〗,则当你发动的〖驭衡〗结算结束后,你随机获得两条其他<span style="font-family: yuanli">东吴命运线</span>。';
|
||||||
|
return str;
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
quandao:{
|
||||||
|
audio:2,
|
||||||
|
mod:{
|
||||||
|
cardname:function(card,player){
|
||||||
|
if(player.storage.yuheng&&[1,11,12,13].contains(card.number)){
|
||||||
|
var list=['rezhiheng','jiexun','reanxu'];
|
||||||
|
for(var i of list){
|
||||||
|
if(!player.storage.yuheng.contains(i)) return;
|
||||||
|
}
|
||||||
|
return 'tiaojiyanmei';
|
||||||
|
}
|
||||||
|
},
|
||||||
|
},
|
||||||
|
init:function(player,skill){
|
||||||
|
player.markAuto('yuheng_current',['rezhiheng','jiexun','reanxu']);
|
||||||
|
},
|
||||||
|
mark:true,
|
||||||
|
intro:{
|
||||||
|
name:'命运线:权道',
|
||||||
|
content:function(storage,player){
|
||||||
|
var finished=[],unfinished=['rezhiheng','jiexun','reanxu'];
|
||||||
|
if(player.storage.yuheng){
|
||||||
|
for(var i=0;i<unfinished.length;i++){
|
||||||
|
if(player.storage.yuheng.contains(unfinished[i])){
|
||||||
|
finished.push(unfinished[i]);
|
||||||
|
unfinished.splice(i--,1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
var str='';
|
||||||
|
if(unfinished.length) str+=('<li>未获得:'+get.translation(unfinished)+'<br>');
|
||||||
|
if(finished.length) str+=('<li>已获得过:'+get.translation(finished)+'<br>');
|
||||||
|
str+='<li>锁定技。若你因〖驭衡〗获得过〖制衡〗〖诫训〗〖安恤〗,则你手牌区内点数为字母的牌的牌名视为【调剂盐梅】。';
|
||||||
|
return str;
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
jiaohui:{
|
||||||
|
audio:2,
|
||||||
|
mod:{
|
||||||
|
cardname:function(card,player){
|
||||||
|
if(player.countCards('h')==1&&player.storage.yuheng){
|
||||||
|
var list=['xiashu','rejieyin','oldimeng'];
|
||||||
|
for(var i of list){
|
||||||
|
if(!player.storage.yuheng.contains(i)) return;
|
||||||
|
}
|
||||||
|
return 'yuanjiao';
|
||||||
|
}
|
||||||
|
},
|
||||||
|
},
|
||||||
|
init:function(player,skill){
|
||||||
|
player.markAuto('yuheng_current',['xiashu','rejieyin','oldimeng']);
|
||||||
|
},
|
||||||
|
mark:true,
|
||||||
|
intro:{
|
||||||
|
name:'命运线:交辉',
|
||||||
|
content:function(storage,player){
|
||||||
|
var finished=[],unfinished=['xiashu','rejieyin','oldimeng'];
|
||||||
|
if(player.storage.yuheng){
|
||||||
|
for(var i=0;i<unfinished.length;i++){
|
||||||
|
if(player.storage.yuheng.contains(unfinished[i])){
|
||||||
|
finished.push(unfinished[i]);
|
||||||
|
unfinished.splice(i--,1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
var str='';
|
||||||
|
if(unfinished.length) str+=('<li>未获得:'+get.translation(unfinished)+'<br>');
|
||||||
|
if(finished.length) str+=('<li>已获得过:'+get.translation(finished)+'<br>');
|
||||||
|
str+='<li>锁定技。若你因〖驭衡〗获得过〖下书〗〖结姻〗〖缔盟〗,且你的手牌数为1,则此牌的牌名视为【远交近攻】。';
|
||||||
|
return str;
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
yuanlv:{
|
||||||
|
audio:2,
|
||||||
|
init:function(player,skill){
|
||||||
|
player.markAuto('yuheng_current',['xinfu_guanchao','drlt_jueyan','lanjiang']);
|
||||||
|
},
|
||||||
|
trigger:{player:'useCardToTargeted'},
|
||||||
|
forced:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
if(get.type(event.card,false)!='equip'||player!=event.target||event.card.name.indexOf('changandajian_equip')==0) return false;
|
||||||
|
if(!player.storage.yuheng) return false;
|
||||||
|
var list=['xinfu_guanchao','drlt_jueyan','lanjiang'];
|
||||||
|
for(var i of list){
|
||||||
|
if(!player.storage.yuheng.contains(i)) return false;
|
||||||
|
}
|
||||||
|
var type=get.subtype(event.card);
|
||||||
|
if(lib.card['changandajian_'+type]&&!player.isDisabled(type)) return true;
|
||||||
|
return false;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
var cards=trigger.cards.filterInD();
|
||||||
|
if(cards.length>0) game.cardsDiscard(cards);
|
||||||
|
var type=get.subtype(trigger.card);
|
||||||
|
var card=game.createCard('changandajian_'+type,Math.random()<0.5?'spade':'heart',10);
|
||||||
|
player.useCard(card,player);
|
||||||
|
},
|
||||||
|
mark:true,
|
||||||
|
intro:{
|
||||||
|
name:'命运线:渊虑',
|
||||||
|
content:function(storage,player){
|
||||||
|
var finished=[],unfinished=['xinfu_guanchao','drlt_jueyan','lanjiang'];
|
||||||
|
if(player.storage.yuheng){
|
||||||
|
for(var i=0;i<unfinished.length;i++){
|
||||||
|
if(player.storage.yuheng.contains(unfinished[i])){
|
||||||
|
finished.push(unfinished[i]);
|
||||||
|
unfinished.splice(i--,1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
var str='';
|
||||||
|
if(unfinished.length) str+=('<li>未获得:'+get.translation(unfinished)+'<br>');
|
||||||
|
if(finished.length) str+=('<li>已获得过:'+get.translation(finished)+'<br>');
|
||||||
|
str+='<li>锁定技。若你因〖驭衡〗获得过〖观潮〗〖决堰〗〖澜江〗,则当你成为自己使用的装备牌的目标后,你将此牌置于弃牌堆,然后使用一张与此装备牌副类别相同的【长安大舰】。';
|
||||||
|
return str;
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
yuheng:{
|
||||||
|
audio:2,
|
||||||
|
enable:'phaseUse',
|
||||||
|
usable:1,
|
||||||
|
content:function(){
|
||||||
|
var skills=player.getSkills(null,false,false).filter(function(i){
|
||||||
|
if(i=='yuheng') return false;
|
||||||
|
var info=get.info(i);
|
||||||
|
return info&&!info.charlotte&&!get.is.locked(i);
|
||||||
|
});
|
||||||
|
if(skills.length){
|
||||||
|
for(var i of skills) player.removeSkill(i);
|
||||||
|
}
|
||||||
|
//初始化技能库
|
||||||
|
var list1=['dili_shengzhi','dili_chigang','dili_qionglan','dili_quandao','dili_jiaohui','dili_yuanlv'];
|
||||||
|
var list2=['gzyinghun','hongde','rebingyi','xinfu_guanwei','bizheng','xinanguo','shelie','wengua','rebotu','rezhiheng','jiexun','reanxu','xiashu','rejieyin','oldimeng','xinfu_guanchao','drlt_jueyan','lanjiang'];
|
||||||
|
var list3=[];
|
||||||
|
if(!player.storage.yuheng_full) player.storage.yuheng_full=list2.slice(0);
|
||||||
|
if(player.getStorage('yuheng_current').length==0){
|
||||||
|
for(var i=0;i<list1.length;i++){
|
||||||
|
if(player.hasSkill(list1[i])){
|
||||||
|
for(var j=0;j<3;j++){
|
||||||
|
list3.add(list2[i*3+j]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(!player.storage.yuheng_current) player.storage.yuheng_current=list3.slice(0);
|
||||||
|
}
|
||||||
|
var fullskills,currentskills;
|
||||||
|
//决定抽选技能范围
|
||||||
|
if(player.storage.yuheng_full&&player.storage.yuheng_full.length) fullskills=player.storage.yuheng_full;
|
||||||
|
else fullskills=list2.slice(0);
|
||||||
|
if(player.storage.yuheng_current&&player.storage.yuheng_current.length) currentskills=player.storage.yuheng_current;
|
||||||
|
else currentskills=list3.slice(0);
|
||||||
|
var skills=[];
|
||||||
|
//在没有发动过其他非锁定技时抽选技能
|
||||||
|
var evtx=event.getParent('phaseUse');
|
||||||
|
if(currentskills.length>0&&!player.hasHistory('useSkill',function(evt){
|
||||||
|
if(evt.skill=='yuheng'||evt.type!='player'||!evt.sourceSkill) return false;
|
||||||
|
var info1=get.info(evt.skill);
|
||||||
|
if(info1.charlotte) return false;
|
||||||
|
var info=get.info(evt.sourceSkill);
|
||||||
|
if(info.charlotte||get.is.locked(evt.skill)) return false;
|
||||||
|
return evt.event.getParent('phaseUse')==evtx;
|
||||||
|
})){
|
||||||
|
fullskills.randomSort();
|
||||||
|
currentskills.randomSort();
|
||||||
|
for(var i=0;i<fullskills.length;i++){
|
||||||
|
for(var j=0;j<currentskills.length;j++){
|
||||||
|
if(fullskills[i]!=currentskills[j]||(i==fullskills.length-1&&j==currentskills.length-1)){
|
||||||
|
skills.add(fullskills.splice(i--,1)[0]);
|
||||||
|
skills.add(currentskills.splice(j--,1)[0]);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(skills.length>0) break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//在已经发动过其他非锁定技时抽选技能
|
||||||
|
else{
|
||||||
|
skills.add(fullskills.randomRemove(1)[0]);
|
||||||
|
}
|
||||||
|
for(var i of skills){
|
||||||
|
player.addSkillLog(i);
|
||||||
|
}
|
||||||
|
player.markAuto('yuheng',skills);
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
order:function(item,player){
|
||||||
|
var evtx=_status.event.getParent('phaseUse');
|
||||||
|
if(!player.hasHistory('useSkill',function(evt){
|
||||||
|
if(evt.skill=='yuheng'||evt.type!='player'||!evt.sourceSkill) return false;
|
||||||
|
var info1=get.info(evt.skill);
|
||||||
|
if(info1.charlotte) return false;
|
||||||
|
var info=get.info(evt.sourceSkill);
|
||||||
|
if(info.charlotte||get.is.locked(evt.skill)) return false;
|
||||||
|
return evt.event.getParent('phaseUse')==evtx;
|
||||||
|
})) return 11;
|
||||||
|
return 0.8;
|
||||||
|
},
|
||||||
|
result:{player:1},
|
||||||
|
},
|
||||||
|
group:'yuheng_losehp',
|
||||||
|
subSkill:{
|
||||||
|
losehp:{
|
||||||
|
trigger:{player:'phaseUseEnd'},
|
||||||
|
forced:true,
|
||||||
|
locked:false,
|
||||||
|
filter:function(event,player){
|
||||||
|
return !player.hasHistory('useSkill',function(evt){
|
||||||
|
if(evt.skill!='yuheng') return false;
|
||||||
|
return evt.event.getParent('phaseUse')==event;
|
||||||
|
});
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
player.loseHp();
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
jiufa:{
|
jiufa:{
|
||||||
audio:2,
|
audio:2,
|
||||||
trigger:{player:'useCardAfter'},
|
trigger:{player:'useCardAfter'},
|
||||||
|
@ -4807,6 +5539,196 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
card:{
|
card:{
|
||||||
|
changandajian_equip1:{
|
||||||
|
fullskin:true,
|
||||||
|
derivation:'shen_sunquan',
|
||||||
|
type:'equip',
|
||||||
|
subtype:'equip1',
|
||||||
|
distance:{attackFrom:-5},
|
||||||
|
onLose:function(){
|
||||||
|
card.fix();
|
||||||
|
card.remove();
|
||||||
|
card.destroyed=true;
|
||||||
|
game.log(card,'被销毁了');
|
||||||
|
player.addTempSkill('changandajian_destroy');
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
value:function(card,player){
|
||||||
|
if(game.hasPlayer(function(current){
|
||||||
|
return lib.skill.changandajian_destroy.getEffect(player,current)>0;
|
||||||
|
})) return 0;
|
||||||
|
return 8;
|
||||||
|
},
|
||||||
|
equipValue:function(card,player){
|
||||||
|
if(game.hasPlayer(function(current){
|
||||||
|
return lib.skill.changandajian_destroy.getEffect(player,current)>0;
|
||||||
|
})) return 0;
|
||||||
|
return 8;
|
||||||
|
},
|
||||||
|
basic:{
|
||||||
|
equipValue:2,
|
||||||
|
}
|
||||||
|
},
|
||||||
|
},
|
||||||
|
changandajian_equip2:{
|
||||||
|
fullskin:true,
|
||||||
|
cardimage:'changandajian_equip1',
|
||||||
|
derivation:'shen_sunquan',
|
||||||
|
type:'equip',
|
||||||
|
subtype:'equip2',
|
||||||
|
onLose:function(){
|
||||||
|
card.fix();
|
||||||
|
card.remove();
|
||||||
|
card.destroyed=true;
|
||||||
|
game.log(card,'被销毁了');
|
||||||
|
player.addTempSkill('changandajian_destroy');
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
value:function(card,player){
|
||||||
|
if(game.hasPlayer(function(current){
|
||||||
|
return lib.skill.changandajian_destroy.getEffect(player,current)>0;
|
||||||
|
})) return 0;
|
||||||
|
return 8;
|
||||||
|
},
|
||||||
|
equipValue:function(card,player){
|
||||||
|
if(game.hasPlayer(function(current){
|
||||||
|
return lib.skill.changandajian_destroy.getEffect(player,current)>0;
|
||||||
|
})) return 0;
|
||||||
|
return 8;
|
||||||
|
},
|
||||||
|
basic:{
|
||||||
|
equipValue:2,
|
||||||
|
}
|
||||||
|
},
|
||||||
|
},
|
||||||
|
changandajian_equip3:{
|
||||||
|
fullskin:true,
|
||||||
|
cardimage:'changandajian_equip1',
|
||||||
|
derivation:'shen_sunquan',
|
||||||
|
type:'equip',
|
||||||
|
subtype:'equip3',
|
||||||
|
distance:{globalTo:2},
|
||||||
|
onLose:function(){
|
||||||
|
card.fix();
|
||||||
|
card.remove();
|
||||||
|
card.destroyed=true;
|
||||||
|
game.log(card,'被销毁了');
|
||||||
|
player.addTempSkill('changandajian_destroy');
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
value:function(card,player){
|
||||||
|
if(game.hasPlayer(function(current){
|
||||||
|
return lib.skill.changandajian_destroy.getEffect(player,current)>0;
|
||||||
|
})) return 0;
|
||||||
|
return 8;
|
||||||
|
},
|
||||||
|
equipValue:function(card,player){
|
||||||
|
if(game.hasPlayer(function(current){
|
||||||
|
return lib.skill.changandajian_destroy.getEffect(player,current)>0;
|
||||||
|
})) return 0;
|
||||||
|
return 8;
|
||||||
|
},
|
||||||
|
basic:{
|
||||||
|
equipValue:2,
|
||||||
|
}
|
||||||
|
},
|
||||||
|
},
|
||||||
|
changandajian_equip4:{
|
||||||
|
fullskin:true,
|
||||||
|
cardimage:'changandajian_equip1',
|
||||||
|
derivation:'shen_sunquan',
|
||||||
|
type:'equip',
|
||||||
|
subtype:'equip4',
|
||||||
|
distance:{globalFrom:-2},
|
||||||
|
onLose:function(){
|
||||||
|
card.fix();
|
||||||
|
card.remove();
|
||||||
|
card.destroyed=true;
|
||||||
|
game.log(card,'被销毁了');
|
||||||
|
player.addTempSkill('changandajian_destroy');
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
value:function(card,player){
|
||||||
|
if(game.hasPlayer(function(current){
|
||||||
|
return lib.skill.changandajian_destroy.getEffect(player,current)>0;
|
||||||
|
})) return 0;
|
||||||
|
return 8;
|
||||||
|
},
|
||||||
|
equipValue:function(card,player){
|
||||||
|
if(game.hasPlayer(function(current){
|
||||||
|
return lib.skill.changandajian_destroy.getEffect(player,current)>0;
|
||||||
|
})) return 0;
|
||||||
|
return 8;
|
||||||
|
},
|
||||||
|
basic:{
|
||||||
|
equipValue:2,
|
||||||
|
}
|
||||||
|
},
|
||||||
|
},
|
||||||
|
changandajian_equip5:{
|
||||||
|
fullskin:true,
|
||||||
|
cardimage:'changandajian_equip1',
|
||||||
|
derivation:'shen_sunquan',
|
||||||
|
type:'equip',
|
||||||
|
subtype:'equip5',
|
||||||
|
skills:['changandajian_equip5'],
|
||||||
|
onLose:function(){
|
||||||
|
card.fix();
|
||||||
|
card.remove();
|
||||||
|
card.destroyed=true;
|
||||||
|
game.log(card,'被销毁了');
|
||||||
|
player.addTempSkill('changandajian_destroy');
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
value:function(card,player){
|
||||||
|
if(game.hasPlayer(function(current){
|
||||||
|
return lib.skill.changandajian_destroy.getEffect(player,current)>0;
|
||||||
|
})) return 0;
|
||||||
|
return 8;
|
||||||
|
},
|
||||||
|
equipValue:function(card,player){
|
||||||
|
if(game.hasPlayer(function(current){
|
||||||
|
return lib.skill.changandajian_destroy.getEffect(player,current)>0;
|
||||||
|
})) return 0;
|
||||||
|
return 8;
|
||||||
|
},
|
||||||
|
basic:{
|
||||||
|
equipValue:2,
|
||||||
|
}
|
||||||
|
},
|
||||||
|
},
|
||||||
|
changandajian_equip6:{
|
||||||
|
fullskin:true,
|
||||||
|
cardimage:'changandajian_equip1',
|
||||||
|
derivation:'shen_sunquan',
|
||||||
|
type:'equip',
|
||||||
|
subtype:'equip6',
|
||||||
|
distance:{globalTo:2,globalFrom:-2},
|
||||||
|
onLose:function(){
|
||||||
|
card.fix();
|
||||||
|
card.remove();
|
||||||
|
card.destroyed=true;
|
||||||
|
game.log(card,'被销毁了');
|
||||||
|
player.addTempSkill('changandajian_destroy');
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
value:function(card,player){
|
||||||
|
if(game.hasPlayer(function(current){
|
||||||
|
return lib.skill.changandajian_destroy.getEffect(player,current)>0;
|
||||||
|
})) return 0;
|
||||||
|
return 8;
|
||||||
|
},
|
||||||
|
equipValue:function(card,player){
|
||||||
|
if(game.hasPlayer(function(current){
|
||||||
|
return lib.skill.changandajian_destroy.getEffect(player,current)>0;
|
||||||
|
})) return 0;
|
||||||
|
return 8;
|
||||||
|
},
|
||||||
|
basic:{
|
||||||
|
equipValue:2,
|
||||||
|
}
|
||||||
|
},
|
||||||
|
},
|
||||||
qizhengxiangsheng:{
|
qizhengxiangsheng:{
|
||||||
enable:true,
|
enable:true,
|
||||||
type:'trick',
|
type:'trick',
|
||||||
|
@ -5117,6 +6039,44 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
tianren_info:'锁定技。①当有一张基本牌或普通锦囊牌不因使用而进入弃牌堆后,你获得一枚“天任”标记。②当你获得“天任”标记或体力上限变化后,若你的“天任”数不小于X,则你移去X枚“天任”,加1点体力上限并摸两张牌(X为你的体力上限)。',
|
tianren_info:'锁定技。①当有一张基本牌或普通锦囊牌不因使用而进入弃牌堆后,你获得一枚“天任”标记。②当你获得“天任”标记或体力上限变化后,若你的“天任”数不小于X,则你移去X枚“天任”,加1点体力上限并摸两张牌(X为你的体力上限)。',
|
||||||
pingxiang:'平襄',
|
pingxiang:'平襄',
|
||||||
pingxiang_info:'限定技。出牌阶段,若你的体力上限大于⑨,则你可减⑨点体力上限,视为使用至多⑨张火【杀】,然后失去〖九伐〗,并将手牌上限基数改为体力上限直到游戏结束。',
|
pingxiang_info:'限定技。出牌阶段,若你的体力上限大于⑨,则你可减⑨点体力上限,视为使用至多⑨张火【杀】,然后失去〖九伐〗,并将手牌上限基数改为体力上限直到游戏结束。',
|
||||||
|
shen_sunquan:'神孙权',
|
||||||
|
dili:'帝力',
|
||||||
|
dili_info:'锁定技。游戏开始时,你随机获得一条<span style="font-family: yuanli">东吴命运线</span>。',
|
||||||
|
yuheng:'驭衡',
|
||||||
|
yuheng_info:'①出牌阶段限一次。你可以失去所有不为〖驭衡〗的非锁定技,然后随机获得全部<span style="font-family: yuanli">东吴命运线</span>涉及的一个技能。若你本阶段内没有发动过其他非锁定技,则你随机获得当前<span style="font-family: yuanli">东吴命运线</span>涉及的一个内容。②出牌阶段结束时,若你未于本阶段内发动过〖驭衡①〗,则你失去1点体力。',
|
||||||
|
yuheng_append:'<span style="font-family: yuanli">天下英雄谁敌手?曹刘。生子当如孙仲谋!</span>',
|
||||||
|
dili_shengzhi:'圣质',
|
||||||
|
dili_shengzhi_info:'锁定技。若你因〖驭衡〗获得过〖英魂〗〖弘德〗〖秉壹〗,则当你使用点数为质数的牌时,此牌不可被响应。',
|
||||||
|
dili_chigang:'持纲',
|
||||||
|
dili_chigang_info:'锁定技。若你因〖驭衡〗获得过〖观微〗〖弼政〗〖安国〗,则当你的判定阶段开始前,你跳过此阶段并获得一个额外的摸牌阶段。',
|
||||||
|
dili_qionglan:'穹览',
|
||||||
|
dili_qionglan_info:'锁定技,限定技。若你因〖驭衡〗获得过〖涉猎〗〖问卦〗〖博图〗,则当你发动的〖驭衡〗结算结束后,你随机获得两条其他<span style="font-family: yuanli">东吴命运线</span>。',
|
||||||
|
dili_quandao:'权道',
|
||||||
|
dili_quandao_info:'锁定技。若你因〖驭衡〗获得过〖制衡〗〖诫训〗〖安恤〗,则你手牌区内点数为字母的牌的牌名视为【调剂盐梅】。',
|
||||||
|
dili_jiaohui:'交辉',
|
||||||
|
dili_jiaohui_info:'锁定技。若你因〖驭衡〗获得过〖下书〗〖结姻〗〖缔盟〗,且你的手牌数为1,则此牌的牌名视为【远交近攻】。',
|
||||||
|
dili_yuanlv:'渊虑',
|
||||||
|
dili_yuanlv_info:'锁定技。若你因〖驭衡〗获得过〖观潮〗〖决堰〗〖澜江〗,则当你成为自己使用的不为【长安大舰】的装备牌的目标后,你将此牌置于弃牌堆,然后使用一张与此装备牌副类别相同的【长安大舰】。',
|
||||||
|
changandajian_equip1:'长安大舰',
|
||||||
|
changandajian_equip2:'长安大舰',
|
||||||
|
changandajian_equip3:'长安大舰',
|
||||||
|
changandajian_equip4:'长安大舰',
|
||||||
|
changandajian_equip5:'长安大舰',
|
||||||
|
changandajian_equip6:'长安大舰',
|
||||||
|
changandajian_destroy:'长安大舰',
|
||||||
|
changandajian_equip1_info:'锁定技。当你失去装备区内的【长安大舰】后,你销毁之。然后你选择场上的一张牌。若此牌点数为字母,则你获得之,否则弃置之。',
|
||||||
|
changandajian_equip2_info:'锁定技。当你失去装备区内的【长安大舰】后,你销毁之并回复1点体力。然后你选择场上的一张牌。若此牌点数为字母,则你获得之,否则弃置之。',
|
||||||
|
changandajian_equip3_info:'锁定技。其他角色至你的距离+2。当你失去装备区内的【长安大舰】后,你销毁之。然后你选择场上的一张牌。若此牌点数为字母,则你获得之,否则弃置之。',
|
||||||
|
changandajian_equip4_info:'锁定技。你至其他角色的距离-2。当你失去装备区内的【长安大舰】后,你销毁之。然后你选择场上的一张牌。若此牌点数为字母,则你获得之,否则弃置之。',
|
||||||
|
changandajian_equip5_info:'锁定技。你的手牌上限+2。当你失去装备区内的【长安大舰】后,你销毁之。然后你选择场上的一张牌。若此牌点数为字母,则你获得之,否则弃置之。',
|
||||||
|
changandajian_equip6_info:'锁定技。你至其他角色的距离-2,其他角色至你的距离+2。当你失去装备区内的【长安大舰】后,你销毁之。然后你选择场上的一张牌。若此牌点数为字母,则你获得之,否则弃置之。',
|
||||||
|
shen_machao:'神马超',
|
||||||
|
shouli:'狩骊',
|
||||||
|
shouli_backup:'狩骊',
|
||||||
|
shouli_info:'锁定技。①游戏开始时,你令场上所有角色从你的下家起,依次使用牌堆中的一张不为赠物的坐骑牌。②你可以将场上的一张进攻坐骑牌当做【杀】(无任何次数限制),防御坐骑牌当做【闪】使用或打出。若此坐骑牌的拥有者不为你,则其非锁定技于本回合内失效。且当你或其于本回合内受到伤害时,此伤害+1且改为雷属性。',
|
||||||
|
hengwu:'横骛',
|
||||||
|
hengwu_info:'当你使用或打出有花色的牌时,若你的手牌区内没有与此牌花色相同的牌,则你可以摸X张牌(X为场上装备区内花色与此牌相同的牌数)。',
|
||||||
|
hengwu_append:'<span style="font-family: yuanli">棘手,怀念,摧毁!</span>',
|
||||||
|
|
||||||
key_kagari:'篝',
|
key_kagari:'篝',
|
||||||
kagari_zongsi:'纵丝',
|
kagari_zongsi:'纵丝',
|
||||||
|
|
|
@ -3161,7 +3161,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
content:function(){
|
content:function(){
|
||||||
if(!lib.character.stone_misha){
|
if(!lib.character.stone_misha){
|
||||||
lib.character.stone_misha=['male','shu',3,['lslschaofeng'],['minskin','stone','mode:stone'],[3,3,'hunter']];
|
lib.character.stone_misha=['male','shu',3,['lschaofeng'],['minskin','stone','mode:stone'],[3,3,'hunter']];
|
||||||
}
|
}
|
||||||
if(!lib.character.stone_huofu){
|
if(!lib.character.stone_huofu){
|
||||||
lib.character.stone_huofu=['male','qun',2,['stone_chongfeng'],['minskin','stone','mode:stone'],[3,4,'hunter']];
|
lib.character.stone_huofu=['male','qun',2,['stone_chongfeng'],['minskin','stone','mode:stone'],[3,4,'hunter']];
|
||||||
|
|
|
@ -13,20 +13,20 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
mobile_shijiren:['caizhenji','xiangchong','sp_huaxin','sp_xujing','zhangzhongjing','sp_zhangwen','liuzhang','qiaogong'],
|
mobile_shijiren:['caizhenji','xiangchong','sp_huaxin','sp_xujing','zhangzhongjing','sp_zhangwen','liuzhang','qiaogong'],
|
||||||
mobile_shijiyong:['db_wenyang','sp_chendong','yuanhuan','sp_zongyu','sp_wangshuang','sunyi','sp_gaolan','sp_huaman'],
|
mobile_shijiyong:['db_wenyang','sp_chendong','yuanhuan','sp_zongyu','sp_wangshuang','sunyi','sp_gaolan','sp_huaman'],
|
||||||
mobile_shijiyan:['sp_cuiyan','sp_zhangchangpu','sp_jiangwan','sp_jiangqing','sp_lvfan','sp_huangfusong','sp_zhujun','liuba'],
|
mobile_shijiyan:['sp_cuiyan','sp_zhangchangpu','sp_jiangwan','sp_jiangqing','sp_lvfan','sp_huangfusong','sp_zhujun','liuba'],
|
||||||
mobile_mougongtong:['sp_yangwan','liucheng'],
|
|
||||||
mobile_sunben:["re_sunben"],
|
mobile_sunben:["re_sunben"],
|
||||||
mobile_standard:["xin_xiahoudun","xin_zhangfei"],
|
mobile_standard:["xin_xiahoudun","xin_zhangfei"],
|
||||||
mobile_shenhua:["re_pangtong","re_guanqiujian","xin_yuanshao","re_liushan","re_dongzhuo","re_sp_zhugeliang","re_sunjian","re_dengai","re_jiangwei","re_zhurong","re_caiwenji"],
|
mobile_shenhua:["re_pangtong","re_guanqiujian","xin_yuanshao","re_liushan","re_dongzhuo","re_sp_zhugeliang","re_sunjian","re_dengai","re_jiangwei","re_zhurong","re_caiwenji"],
|
||||||
mobile_yijiang1:["re_xusheng","re_lingtong","ol_yujin","re_wuguotai","re_gaoshun"],
|
mobile_yijiang1:["re_xusheng","re_lingtong","ol_yujin","re_wuguotai","re_gaoshun"],
|
||||||
mobile_yijiang2:["xin_liaohua","xin_caozhang","re_liubiao","re_handang","xin_chengpu","xin_gongsunzan","re_zhonghui","re_bulianshi"],
|
mobile_yijiang2:["xin_liaohua","xin_caozhang","re_liubiao","re_handang","xin_chengpu","xin_gongsunzan","re_zhonghui","re_bulianshi"],
|
||||||
mobile_yijiang3:["xin_jianyong","xin_zhuran","xin_guohuai","xin_panzhangmazhong","xin_fuhuanghou","re_yufan"],
|
mobile_yijiang3:["xin_jianyong","xin_zhuran","xin_guohuai","xin_panzhangmazhong","xin_fuhuanghou","re_yufan"],
|
||||||
mobile_yijiang4:["xin_zhoucang","xin_caifuren","xin_guyong","xin_sunluban","xin_caozhen"],
|
mobile_yijiang4:["xin_zhoucang","xin_caifuren","xin_guyong","xin_sunluban","xin_caozhen","xin_jushou"],
|
||||||
mobile_yijiang5:['xin_sunxiu',],
|
mobile_yijiang5:['xin_sunxiu',],
|
||||||
mobile_yijiang67:["re_jikang"],
|
mobile_yijiang67:["re_jikang"],
|
||||||
mobile_sp:["old_yuanshu","re_wangyun","re_baosanniang","re_weiwenzhugezhi","re_zhanggong","re_xugong","re_heqi","liuzan","xin_hansui"],
|
mobile_sp:["old_yuanshu","re_wangyun","re_baosanniang","re_weiwenzhugezhi","re_zhanggong","re_xugong","re_heqi","liuzan","xin_hansui"],
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
character:{
|
character:{
|
||||||
|
xin_jushou:['male','qun',3,['xinjianying','shibei']],
|
||||||
liuba:['male','shu',3,['duanbi','tongduo']],
|
liuba:['male','shu',3,['duanbi','tongduo']],
|
||||||
re_bulianshi:['female','wu',3,['reanxu','zhuiyi']],
|
re_bulianshi:['female','wu',3,['reanxu','zhuiyi']],
|
||||||
re_caiwenji:['female','qun',3,['rebeige','duanchang']],
|
re_caiwenji:['female','qun',3,['rebeige','duanchang']],
|
||||||
|
@ -37,8 +37,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
xin_sunxiu:['male','wu',3,['mobileyanzhu','mobilexingxue','zhaofu'],['zhu']],
|
xin_sunxiu:['male','wu',3,['mobileyanzhu','mobilexingxue','zhaofu'],['zhu']],
|
||||||
sp_maojie:['male','wei',3,['bingqing','yingfeng']],
|
sp_maojie:['male','wei',3,['bingqing','yingfeng']],
|
||||||
sp_zhujun:['male','qun',4,['yangjie','zjjuxiang','houfeng']],
|
sp_zhujun:['male','qun',4,['yangjie','zjjuxiang','houfeng']],
|
||||||
liucheng:['female','qun',3,['splveying','spyingwu']],
|
|
||||||
sp_yangwan:['female','shu',3,['spmingxuan','spxianchou']],
|
|
||||||
sp_huangfusong:['male','qun',4,['spzhengjun','spshiji','sptaoluan']],
|
sp_huangfusong:['male','qun',4,['spzhengjun','spshiji','sptaoluan']],
|
||||||
yj_huangzhong:['male','qun',4,['spshidi','spyishi','spqishe']],
|
yj_huangzhong:['male','qun',4,['spshidi','spyishi','spqishe']],
|
||||||
sp_lvfan:['male','wu',3,['spdiaodu','spdiancai','spyanji']],
|
sp_lvfan:['male','wu',3,['spdiaodu','spdiancai','spyanji']],
|
||||||
|
@ -619,6 +617,100 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
skill:{
|
skill:{
|
||||||
|
//沮授
|
||||||
|
xinjianying:{
|
||||||
|
audio:'jianying',
|
||||||
|
audioname:['xin_jushou'],
|
||||||
|
subfrequent:['draw'],
|
||||||
|
group:['xinjianying_draw'],
|
||||||
|
enable:'phaseUse',
|
||||||
|
usable:1,
|
||||||
|
filter:function(event,player){
|
||||||
|
if(!player.countCards('he')) return false;
|
||||||
|
for(var i of lib.inpile){
|
||||||
|
if(i!='du'&&get.type(i,false)=='basic'){
|
||||||
|
if(event.filterCard({name:i},player,event)) return true;
|
||||||
|
if(i=='sha'){
|
||||||
|
for(var j of lib.inpile_nature){
|
||||||
|
if(event.filterCard({name:i,nature:j},player,event)) return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
},
|
||||||
|
onChooseToUse:function(event){
|
||||||
|
if(event.type=='phase'&&!game.online){
|
||||||
|
var last=event.player.getLastUsed();
|
||||||
|
if(last&&last.getParent('phaseUse')==event.getParent()){
|
||||||
|
var suit=get.suit(last.card,false);
|
||||||
|
if(suit!='none') event.set('xinjianying_suit',suit);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
chooseButton:{
|
||||||
|
dialog:function(event,player){
|
||||||
|
var list=[];
|
||||||
|
var suit=event.xinjianying_suit||'',str=get.translation(suit);
|
||||||
|
for(var i of lib.inpile){
|
||||||
|
if(i!='du'&&get.type(i,false)=='basic'){
|
||||||
|
if(event.filterCard({name:i},player,event)) list.push(['基本',str,i]);
|
||||||
|
if(i=='sha'){
|
||||||
|
for(var j of lib.inpile_nature){
|
||||||
|
if(event.filterCard({name:i,nature:j},player,event)) list.push(['基本',str,i,j]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return ui.create.dialog('渐营',[list,'vcard']);
|
||||||
|
},
|
||||||
|
check:function(button){
|
||||||
|
if(button.link[2]=='jiu') return 0;
|
||||||
|
return _status.event.player.getUseValue({name:button.link[2],nature:button.link[3]});
|
||||||
|
},
|
||||||
|
backup:function(links,player){
|
||||||
|
var next={
|
||||||
|
audio:'jianying',
|
||||||
|
audioname:['xin_jushou'],
|
||||||
|
filterCard:true,
|
||||||
|
popname:true,
|
||||||
|
position:'he',
|
||||||
|
viewAs:{
|
||||||
|
name:links[0][2],
|
||||||
|
nature:links[0][3],
|
||||||
|
},
|
||||||
|
ai1:function(card){
|
||||||
|
return 7-_status.event.player.getUseValue(card,null,true);
|
||||||
|
},
|
||||||
|
precontent:function(){
|
||||||
|
event.getParent().addCount=false;
|
||||||
|
var evtx=event.getParent(2);
|
||||||
|
if(player.hasHistory('useCard',function(evt){
|
||||||
|
return evt.skill=='xinjianying_backup'&&evt.getParent(2)==evtx;
|
||||||
|
})){
|
||||||
|
alert('检测到您安装了十周年UI等具有出牌特效的扩展。该扩展会导致【渐营】出现无视次数限制发动的bug。为避免无限循环,即将重启游戏。请卸载相关扩展以解决此问题。');
|
||||||
|
game.reload();
|
||||||
|
}
|
||||||
|
},
|
||||||
|
};
|
||||||
|
if(_status.event.xinjianying_suit) next.viewAs.suit=_status.event.xinjianying_suit;
|
||||||
|
return next;
|
||||||
|
},
|
||||||
|
prompt:function(links){
|
||||||
|
return '将一张牌当做'+(get.translation(links[0][3])||'')+get.translation(links[0][2])+(_status.event.xinjianying_suit?('('+get.translation(_status.event.xinjianying_suit)+')'):'')+'使用';
|
||||||
|
},
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
order:function(item,player){
|
||||||
|
if(_status.event.xinjianying_suit) return 16;
|
||||||
|
return 3;
|
||||||
|
},
|
||||||
|
result:{player:1},
|
||||||
|
},
|
||||||
|
subSkill:{
|
||||||
|
draw:{inherit:'jianying'},
|
||||||
|
},
|
||||||
|
},
|
||||||
//刘巴
|
//刘巴
|
||||||
duanbi:{
|
duanbi:{
|
||||||
audio:2,
|
audio:2,
|
||||||
|
@ -1413,198 +1505,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
//刘赪
|
|
||||||
splveying:{
|
|
||||||
audio:2,
|
|
||||||
trigger:{player:'useCardAfter'},
|
|
||||||
forced:true,
|
|
||||||
filter:function(event,player){
|
|
||||||
return event.card.name=='sha'&&player.countMark('splveying')>1;
|
|
||||||
},
|
|
||||||
logTarget:'targets',
|
|
||||||
content:function(){
|
|
||||||
player.removeMark('splveying',2);
|
|
||||||
for(var i of trigger.targets) player.discardPlayerCard(i,true,'he');
|
|
||||||
},
|
|
||||||
marktext:'椎',
|
|
||||||
intro:{
|
|
||||||
name:'椎(掠影/莺舞)',
|
|
||||||
name2:'椎',
|
|
||||||
content:'mark',
|
|
||||||
},
|
|
||||||
group:'splveying_add',
|
|
||||||
subSkill:{
|
|
||||||
add:{
|
|
||||||
trigger:{player:'useCardToPlayered'},
|
|
||||||
forced:true,
|
|
||||||
usable:2,
|
|
||||||
filter:function(event,player){
|
|
||||||
return event.card.name=='sha'&&player.isPhaseUsing();
|
|
||||||
},
|
|
||||||
content:function(){
|
|
||||||
player.addMark('splveying',1);
|
|
||||||
},
|
|
||||||
},
|
|
||||||
},
|
|
||||||
},
|
|
||||||
spyingwu:{
|
|
||||||
group:'spyingwu_add',
|
|
||||||
audio:2,
|
|
||||||
trigger:{player:'useCardAfter'},
|
|
||||||
forced:true,
|
|
||||||
locked:false,
|
|
||||||
filter:function(event,player){
|
|
||||||
return player.hasSkill('splveying')&&(get.type(event.card)=='trick'&&!get.tag(event.card,'damage'))&&player.countMark('splveying')>1;
|
|
||||||
},
|
|
||||||
content:function(){
|
|
||||||
player.removeMark('splveying',2);
|
|
||||||
player.chooseUseTarget('sha',false);
|
|
||||||
},
|
|
||||||
ai:{combo:'splveying'},
|
|
||||||
subSkill:{
|
|
||||||
add:{
|
|
||||||
trigger:{player:'useCardToPlayered'},
|
|
||||||
forced:true,
|
|
||||||
locked:false,
|
|
||||||
usable:2,
|
|
||||||
filter:function(event,player){
|
|
||||||
return player.hasSkill('splveying')&&(get.type(event.card)=='trick'&&!get.tag(event.card,'damage'))&&player.isPhaseUsing();
|
|
||||||
},
|
|
||||||
content:function(){
|
|
||||||
player.addMark('splveying',1);
|
|
||||||
},
|
|
||||||
},
|
|
||||||
},
|
|
||||||
},
|
|
||||||
//手杀杨婉
|
|
||||||
spmingxuan:{
|
|
||||||
audio:2,
|
|
||||||
trigger:{player:'phaseUseBegin'},
|
|
||||||
forced:true,
|
|
||||||
filter:function(event,player){
|
|
||||||
var list=player.getStorage('spmingxuan');
|
|
||||||
return player.countCards('h')>0&&game.hasPlayer(function(current){
|
|
||||||
return current!=player&&!list.contains(current);
|
|
||||||
});
|
|
||||||
},
|
|
||||||
content:function(){
|
|
||||||
'step 0'
|
|
||||||
var suits=[],hs=player.getCards('h');
|
|
||||||
for(var i of hs) suits.add(get.suit(i,player));
|
|
||||||
var list=player.getStorage('spmingxuan'),num=Math.min(suits.length,game.countPlayer(function(current){
|
|
||||||
return current!=player&&!list.contains(current);
|
|
||||||
}));
|
|
||||||
player.chooseCard('h',true,[1,num],'瞑昡:请选择至多'+get.cnNumber(num)+'张花色各不相同的手牌',function(card,player){
|
|
||||||
if(!ui.selected.cards.length) return true;
|
|
||||||
var suit=get.suit(card);
|
|
||||||
for(var i of ui.selected.cards){
|
|
||||||
if(get.suit(i,player)==suit) return false;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}).set('complexCard',true).set('ai',(card)=>6-get.value(card));
|
|
||||||
'step 1'
|
|
||||||
if(result.bool){
|
|
||||||
var list=player.getStorage('spmingxuan'),cards=result.cards.randomSort();
|
|
||||||
var targets=game.filterPlayer((current)=>(current!=player&&!list.contains(current))).randomGets(cards.length).sortBySeat();
|
|
||||||
player.line(targets,'green');
|
|
||||||
for(var i=0;i<targets.length;i++){
|
|
||||||
targets[i].gain(cards[i],player);
|
|
||||||
player.$giveAuto(cards[i],targets[i]);
|
|
||||||
}
|
|
||||||
event.targets=targets;
|
|
||||||
event.num=0;
|
|
||||||
}
|
|
||||||
else event.finish();
|
|
||||||
'step 2'
|
|
||||||
game.delayx();
|
|
||||||
'step 3'
|
|
||||||
if(num<targets.length){
|
|
||||||
var target=targets[num];
|
|
||||||
event.num++;
|
|
||||||
if(target.isIn()){
|
|
||||||
event.target=target;
|
|
||||||
target.chooseToUse(function(card,player,event){
|
|
||||||
if(get.name(card)!='sha') return false;
|
|
||||||
return lib.filter.filterCard.apply(this,arguments);
|
|
||||||
},'对'+get.translation(player)+'使用一张杀,否则交给其一张牌,且其摸一张牌').set('targetRequired',true).set('complexSelect',true).set('filterTarget',function(card,player,target){
|
|
||||||
if(target!=_status.event.sourcex&&!ui.selected.targets.contains(_status.event.sourcex)) return false;
|
|
||||||
return lib.filter.targetEnabled.apply(this,arguments);
|
|
||||||
}).set('sourcex',player).set('addCount',false);
|
|
||||||
}
|
|
||||||
else{
|
|
||||||
if(event.num<targets.length) event.redo();
|
|
||||||
else event.finish();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
'step 4'
|
|
||||||
if(result.bool){
|
|
||||||
player.markAuto('spmingxuan',[target]);
|
|
||||||
if(event.num<targets.length) event.goto(3);
|
|
||||||
else event.finish();
|
|
||||||
}
|
|
||||||
else{
|
|
||||||
var he=target.getCards('he');
|
|
||||||
if(he.length){
|
|
||||||
if(he.length==1) event._result={bool:true,cards:he};
|
|
||||||
else target.chooseCard('he',true,'交给'+get.translation(player)+'一张牌')
|
|
||||||
}
|
|
||||||
else{
|
|
||||||
if(event.num<targets.length) event.goto(3);
|
|
||||||
else event.finish();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
'step 5'
|
|
||||||
if(result.bool){
|
|
||||||
player.gain(result.cards,target,'giveAuto');
|
|
||||||
player.draw();
|
|
||||||
}
|
|
||||||
if(event.num<targets.length) event.goto(3);
|
|
||||||
},
|
|
||||||
intro:{content:'已被$使用过杀'},
|
|
||||||
},
|
|
||||||
spxianchou:{
|
|
||||||
audio:2,
|
|
||||||
trigger:{player:'damageEnd'},
|
|
||||||
direct:true,
|
|
||||||
filter:function(event,player){
|
|
||||||
return event.source&&event.source.isIn()&&game.hasPlayer(function(current){
|
|
||||||
return current!=player&¤t!=event.source;
|
|
||||||
});
|
|
||||||
},
|
|
||||||
content:function(){
|
|
||||||
'step 0'
|
|
||||||
player.chooseTarget(get.prompt2('spxianchou'),function(card,player,target){
|
|
||||||
return target!=player&&target!=_status.event.getTrigger().source;
|
|
||||||
}).set('ai',function(target){
|
|
||||||
return get.attitude(target,_status.event.player)*Math.sqrt(target.countCards('he'));
|
|
||||||
});
|
|
||||||
'step 1'
|
|
||||||
if(result.bool){
|
|
||||||
var target=result.targets[0];
|
|
||||||
event.target=target;
|
|
||||||
player.logSkill('spxianchou',target);
|
|
||||||
player.line2([target,trigger.source]);
|
|
||||||
target.chooseToDiscard('he','是否弃置一张牌,视为对'+get.translation(trigger.source)+'使用一张【杀】?').set('ai',function(card){
|
|
||||||
if(_status.event.goon) return 8-get.value(card);
|
|
||||||
return 0;
|
|
||||||
}).set('goon',((target.canUse('sha',trigger.source,false)?get.effect(trigger.source,{name:'sha',isCard:true},target,target):0)+get.recoverEffect(player,target,target))>0);
|
|
||||||
}
|
|
||||||
else event.finish();
|
|
||||||
'step 2'
|
|
||||||
if(result.bool){
|
|
||||||
if(target.canUse('sha',trigger.source,false)) target.useCard({name:'sha',isCard:true},trigger.source,false);
|
|
||||||
else event.finish();
|
|
||||||
}
|
|
||||||
else event.finish();
|
|
||||||
'step 3'
|
|
||||||
if(target.hasHistory('sourceDamage',function(evt){
|
|
||||||
var card=evt.card;
|
|
||||||
if(!card||card.name!='sha') return false;
|
|
||||||
var evtx=evt.getParent('useCard');
|
|
||||||
return evtx.card==card&&evtx.getParent()==event;
|
|
||||||
})) player.recover();
|
|
||||||
},
|
|
||||||
},
|
|
||||||
//手杀皇甫嵩
|
//手杀皇甫嵩
|
||||||
spzhengjun:{
|
spzhengjun:{
|
||||||
audio:2,
|
audio:2,
|
||||||
|
@ -16753,16 +16653,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
spshiji_info:'当你对其他角色造成属性伤害时,若你的手牌数不为全场唯一最多,则你可以观看其手牌。你令其弃置其中的所有红色牌,然后摸等量的牌。',
|
spshiji_info:'当你对其他角色造成属性伤害时,若你的手牌数不为全场唯一最多,则你可以观看其手牌。你令其弃置其中的所有红色牌,然后摸等量的牌。',
|
||||||
sptaoluan:'讨乱',
|
sptaoluan:'讨乱',
|
||||||
sptaoluan_info:'每回合限一次。一名角色的判定牌生效后,若判定结果的花色为♠,则你可以终止导致此判定发生的上级事件。然后选择一项:①获得判定牌对应的实体牌。②视为对判定角色使用一张火【杀】(无距离和次数限制)',
|
sptaoluan_info:'每回合限一次。一名角色的判定牌生效后,若判定结果的花色为♠,则你可以终止导致此判定发生的上级事件。然后选择一项:①获得判定牌对应的实体牌。②视为对判定角色使用一张火【杀】(无距离和次数限制)',
|
||||||
sp_yangwan:'杨婉',
|
|
||||||
spmingxuan:'瞑昡',
|
|
||||||
spmingxuan_info:'锁定技。出牌阶段开始时,你须选择至多X张花色各不相同的手牌(X为未选择过选项一的角色),将这些牌随机交给这些角色中的等量角色。然后这些角色依次选择一项:⒈对你使用一张【杀】。⒉交给你一张牌,然后你摸一张牌。',
|
|
||||||
spxianchou:'陷仇',
|
|
||||||
spxianchou_info:'当你受到有来源的伤害后,你可选择一名不为伤害来源的其他角色。该角色可以弃置一张牌,然后视为对伤害来源使用一张【杀】(无距离限制)。若其因此【杀】造成了伤害,则你回复1点体力。',
|
|
||||||
liucheng:'刘赪',
|
|
||||||
splveying:'掠影',
|
|
||||||
splveying_info:'锁定技。①每回合限两次,当你使用【杀】指定目标后,你获得一个“椎”。②当你使用的【杀】结算结束后,若你的“椎”数大于1,则你弃置两个“椎”,然后弃置所有目标角色的各一张手牌。',
|
|
||||||
spyingwu:'莺舞',
|
|
||||||
spyingwu_info:'若你拥有〖掠影〗,则:①每回合限两次,当你使用非伤害类普通锦囊牌指定目标后,你获得一个“椎”。②当你使用的非伤害类普通锦囊牌结算结束后,若你的“椎”数大于1,则你弃置两个“椎”,然后可以视为使用一张【杀】。',
|
|
||||||
sp_zhujun:'手杀朱儁',
|
sp_zhujun:'手杀朱儁',
|
||||||
yangjie:'佯解',
|
yangjie:'佯解',
|
||||||
yangjie_info:'出牌阶段限一次,你可以摸一张牌并和一名其他角色A拼点。当你以此法展示你的拼点牌时,你令此牌点数-X(X为你已损失的体力值)。若你没赢,则你可以令另一名其他角色B获得两张拼点牌,然后其视为对A使用一张火【杀】。',
|
yangjie_info:'出牌阶段限一次,你可以摸一张牌并和一名其他角色A拼点。当你以此法展示你的拼点牌时,你令此牌点数-X(X为你已损失的体力值)。若你没赢,则你可以令另一名其他角色B获得两张拼点牌,然后其视为对A使用一张火【杀】。',
|
||||||
|
@ -16805,6 +16695,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
duanbi_info:'出牌阶段限一次。若场上所有角色的手牌数之和大于角色数之和的二倍,则你可以令所有其他角色各弃置X张手牌(X为该角色手牌数的一半且向下取整且至多为3)。然后你可选择一名角色,令其随机获得三张以此法被弃置的牌。',
|
duanbi_info:'出牌阶段限一次。若场上所有角色的手牌数之和大于角色数之和的二倍,则你可以令所有其他角色各弃置X张手牌(X为该角色手牌数的一半且向下取整且至多为3)。然后你可选择一名角色,令其随机获得三张以此法被弃置的牌。',
|
||||||
tongduo:'统度',
|
tongduo:'统度',
|
||||||
tongduo_info:'每回合限一次。当你成为其他角色使用牌的唯一目标后,你可令一名角色重铸一张牌。',
|
tongduo_info:'每回合限一次。当你成为其他角色使用牌的唯一目标后,你可令一名角色重铸一张牌。',
|
||||||
|
xin_jushou:'界沮授',
|
||||||
|
xinjianying:'渐营',
|
||||||
|
xinjianying_info:'锁定技。①当你于出牌阶段内使用与此阶段你使用的上一张牌点数或花色相同的牌时,你可以摸一张牌。②出牌阶段限一次,你可以将一张牌当做任意基本牌使用(不计入次数限制)。若你于此阶段内使用的上一张牌有花色,则此牌的花色视为上一张牌的花色。',
|
||||||
|
|
||||||
mobile_standard:'手杀异构·标准包',
|
mobile_standard:'手杀异构·标准包',
|
||||||
mobile_shenhua:'手杀异构·神话再临',
|
mobile_shenhua:'手杀异构·神话再临',
|
||||||
|
@ -16820,7 +16713,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
mobile_shijixin:'始计篇·信',
|
mobile_shijixin:'始计篇·信',
|
||||||
mobile_shijiyong:'始计篇·勇',
|
mobile_shijiyong:'始计篇·勇',
|
||||||
mobile_shijiyan:'始计篇·严',
|
mobile_shijiyan:'始计篇·严',
|
||||||
mobile_mougongtong:'谋攻篇·同',
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
});
|
});
|
||||||
|
|
|
@ -784,6 +784,9 @@ window.noname_character_rank={
|
||||||
'laiyinger',
|
'laiyinger',
|
||||||
'yanrou',
|
'yanrou',
|
||||||
'weizi',
|
'weizi',
|
||||||
|
'shen_machao',
|
||||||
|
'sb_yujin',
|
||||||
|
'sb_huangzhong',
|
||||||
],
|
],
|
||||||
b:[
|
b:[
|
||||||
'diy_feishi',
|
'diy_feishi',
|
||||||
|
@ -1013,6 +1016,9 @@ window.noname_character_rank={
|
||||||
'jin_guohuai',
|
'jin_guohuai',
|
||||||
'tw_tianyu',
|
'tw_tianyu',
|
||||||
'zhangyao',
|
'zhangyao',
|
||||||
|
'sb_huaxiong',
|
||||||
|
'shen_sunquan',
|
||||||
|
're_jushou',
|
||||||
],
|
],
|
||||||
bm:[
|
bm:[
|
||||||
'diy_xizhenxihong',
|
'diy_xizhenxihong',
|
||||||
|
@ -1361,6 +1367,9 @@ window.noname_character_rank={
|
||||||
'guanning',
|
'guanning',
|
||||||
'shen_jiangwei',
|
'shen_jiangwei',
|
||||||
'ol_puyuan',
|
'ol_puyuan',
|
||||||
|
'sb_huangzhong',
|
||||||
|
'shen_sunquan',
|
||||||
|
'shen_machao',
|
||||||
'key_tomoya',
|
'key_tomoya',
|
||||||
'key_masato',
|
'key_masato',
|
||||||
'key_shiorimiyuki',
|
'key_shiorimiyuki',
|
||||||
|
@ -1492,7 +1501,6 @@ window.noname_character_rank={
|
||||||
'tw_beimihu',
|
'tw_beimihu',
|
||||||
'sp_machao',
|
'sp_machao',
|
||||||
'wutugu',
|
'wutugu',
|
||||||
'yj_jushou',
|
|
||||||
'zhangrang',
|
'zhangrang',
|
||||||
'jikang',
|
'jikang',
|
||||||
'xushi',
|
'xushi',
|
||||||
|
@ -1545,7 +1553,6 @@ window.noname_character_rank={
|
||||||
'db_wenyang',
|
'db_wenyang',
|
||||||
'qiaozhou',
|
'qiaozhou',
|
||||||
'lvlingqi',
|
'lvlingqi',
|
||||||
'xin_jushou',
|
|
||||||
'wangtao',
|
'wangtao',
|
||||||
'wangyue',
|
'wangyue',
|
||||||
're_pangdegong',
|
're_pangdegong',
|
||||||
|
@ -1956,6 +1963,9 @@ window.noname_character_rank={
|
||||||
'weizi',
|
'weizi',
|
||||||
'yanrou',
|
'yanrou',
|
||||||
'zhangyao',
|
'zhangyao',
|
||||||
|
're_jushou',
|
||||||
|
'xin_jushou',
|
||||||
|
'yj_jushou',
|
||||||
],
|
],
|
||||||
junk:[
|
junk:[
|
||||||
'sunshao',
|
'sunshao',
|
||||||
|
@ -1965,7 +1975,6 @@ window.noname_character_rank={
|
||||||
'chengpu',
|
'chengpu',
|
||||||
'zangba',
|
'zangba',
|
||||||
'tianfeng',
|
'tianfeng',
|
||||||
'zhangwen',
|
|
||||||
'dingyuan',
|
'dingyuan',
|
||||||
'caiyong',
|
'caiyong',
|
||||||
'xin_chengpu',
|
'xin_chengpu',
|
||||||
|
|
|
@ -12,19 +12,19 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
refresh_yijiang1:['xin_wuguotai','xin_gaoshun','re_caozhi','yujin_yujin','re_masu','xin_xusheng','re_fazheng','xin_lingtong','re_zhangchunhua','dc_xushu'],
|
refresh_yijiang1:['xin_wuguotai','xin_gaoshun','re_caozhi','yujin_yujin','re_masu','xin_xusheng','re_fazheng','xin_lingtong','re_zhangchunhua','dc_xushu'],
|
||||||
refresh_yijiang2:['re_madai','re_wangyi','guanzhang','xin_handang','xin_zhonghui','re_liaohua','re_chengpu','re_caozhang','dc_bulianshi','xin_liubiao'],
|
refresh_yijiang2:['re_madai','re_wangyi','guanzhang','xin_handang','xin_zhonghui','re_liaohua','re_chengpu','re_caozhang','dc_bulianshi','xin_liubiao'],
|
||||||
refresh_yijiang3:['re_jianyong','re_guohuai','re_zhuran','re_panzhangmazhong','xin_yufan','re_liru','re_manchong','re_fuhuanghou','re_guanping'],
|
refresh_yijiang3:['re_jianyong','re_guohuai','re_zhuran','re_panzhangmazhong','xin_yufan','re_liru','re_manchong','re_fuhuanghou','re_guanping'],
|
||||||
refresh_yijiang4:['re_sunluban','re_wuyi','re_hanhaoshihuan','re_caozhen','re_zhoucang','re_chenqun','re_caifuren','re_guyong','xin_jushou'],
|
refresh_yijiang4:['re_sunluban','re_wuyi','re_hanhaoshihuan','re_caozhen','re_zhoucang','re_chenqun','re_caifuren','re_guyong','re_jushou'],
|
||||||
refresh_yijiang5:['re_zhangyi','re_quancong','re_caoxiu','re_sunxiu','re_gongsunyuan','re_guotufengji','re_xiahoushi'],
|
refresh_yijiang5:['re_zhangyi','re_quancong','re_caoxiu','re_sunxiu','re_gongsunyuan','re_guotufengji','re_xiahoushi'],
|
||||||
refresh_yijiang6:['re_guohuanghou'],
|
refresh_yijiang6:['re_guohuanghou'],
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
connect:true,
|
connect:true,
|
||||||
character:{
|
character:{
|
||||||
|
re_jushou:['male','qun',3,['dcjianying','dcshibei']],
|
||||||
re_zhanghe:['male','wei',4,['reqiaobian']],
|
re_zhanghe:['male','wei',4,['reqiaobian']],
|
||||||
dc_xushu:['male','shu',4,['rezhuhai','xsqianxin']],
|
dc_xushu:['male','shu',4,['rezhuhai','xsqianxin']],
|
||||||
xin_gaoshun:['male','qun',4,['decadexianzhen','decadejinjiu']],
|
xin_gaoshun:['male','qun',4,['decadexianzhen','decadejinjiu']],
|
||||||
re_guohuanghou:['female','wei',3,['rejiaozhao','redanxin']],
|
re_guohuanghou:['female','wei',3,['rejiaozhao','redanxin']],
|
||||||
re_xiahoushi:['female','shu',3,['reqiaoshi','reyanyu']],
|
re_xiahoushi:['female','shu',3,['reqiaoshi','reyanyu']],
|
||||||
xin_jushou:['male','qun',3,['xinjianying','shibei']],
|
|
||||||
ol_lusu:['male','wu',3,['olhaoshi','oldimeng']],
|
ol_lusu:['male','wu',3,['olhaoshi','oldimeng']],
|
||||||
re_jiaxu:['male','qun',3,['rewansha','luanwu','reweimu']],
|
re_jiaxu:['male','qun',3,['rewansha','luanwu','reweimu']],
|
||||||
re_guyong:['male','wu',3,['reshenxing','rebingyi']],
|
re_guyong:['male','wu',3,['reshenxing','rebingyi']],
|
||||||
|
@ -143,6 +143,114 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
re_xushu:['zhaoyun','sp_zhugeliang'],
|
re_xushu:['zhaoyun','sp_zhugeliang'],
|
||||||
},
|
},
|
||||||
skill:{
|
skill:{
|
||||||
|
//十周年沮授
|
||||||
|
dcshibei:{
|
||||||
|
trigger:{player:'damageEnd'},
|
||||||
|
forced:true,
|
||||||
|
audio:2,
|
||||||
|
check:function(event,player){
|
||||||
|
return player.getHistory('damage').indexOf(event)==0;
|
||||||
|
},
|
||||||
|
filter:function(event,player){
|
||||||
|
var index=player.getHistory('damage').indexOf(event);
|
||||||
|
return index==0||index==1;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
if(player.getHistory('damage').indexOf(trigger)>0){
|
||||||
|
player.loseHp();
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
player.recover();
|
||||||
|
}
|
||||||
|
},
|
||||||
|
subSkill:{
|
||||||
|
damaged:{},
|
||||||
|
ai:{}
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
maixie_defend:true,
|
||||||
|
threaten:0.9,
|
||||||
|
effect:{
|
||||||
|
target:function(card,player,target){
|
||||||
|
if(player.hasSkillTag('jueqing')) return;
|
||||||
|
if(target.hujia) return;
|
||||||
|
if(player._shibei_tmp) return;
|
||||||
|
if(target.hasSkill('shibei_ai')) return;
|
||||||
|
if(_status.event.getParent('useCard',true)||_status.event.getParent('_wuxie',true)) return;
|
||||||
|
if(get.tag(card,'damage')){
|
||||||
|
if(target.getHistory('damage').length>0){
|
||||||
|
return [1,-2];
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
if(get.attitude(player,target)>0&&target.hp>1){
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
if(get.attitude(player,target)<0&&!player.hasSkillTag('damageBonus')){
|
||||||
|
if(card.name=='sha') return;
|
||||||
|
var sha=false;
|
||||||
|
player._shibei_tmp=true;
|
||||||
|
var num=player.countCards('h',function(card){
|
||||||
|
if(card.name=='sha'){
|
||||||
|
if(sha){
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
sha=true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return get.tag(card,'damage')&&player.canUse(card,target)&&get.effect(target,card,player,player)>0;
|
||||||
|
});
|
||||||
|
delete player._shibei_tmp;
|
||||||
|
if(player.hasSkillTag('damage')){
|
||||||
|
num++;
|
||||||
|
}
|
||||||
|
if(num<2){
|
||||||
|
var enemies=player.getEnemies();
|
||||||
|
if(enemies.length==1&&enemies[0]==target&&player.needsToDiscard()){
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
dcjianying:{
|
||||||
|
audio:2,
|
||||||
|
locked:false,
|
||||||
|
mod:{
|
||||||
|
aiOrder:function(player,card,num){
|
||||||
|
if(typeof card=='object'&&player.isPhaseUsing()){
|
||||||
|
var evt=lib.skill.dcjianying.getLastUsed(player);
|
||||||
|
if(evt&&evt.card&&(get.suit(evt.card)&&get.suit(evt.card)==get.suit(card)||evt.card.number&&evt.card.number==get.number(card))){
|
||||||
|
return num+10;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
},
|
||||||
|
trigger:{player:'useCard'},
|
||||||
|
frequent:true,
|
||||||
|
getLastUsed:function(player,event){
|
||||||
|
var history=player.getAllHistory('useCard');
|
||||||
|
var index;
|
||||||
|
if(event) index=history.indexOf(event)-1;
|
||||||
|
else index=history.length-2;
|
||||||
|
if(index>=0) return history[index];
|
||||||
|
return false;
|
||||||
|
},
|
||||||
|
filter:function(event,player){
|
||||||
|
var evt=lib.skill.dcjianying.getLastUsed(player,event);
|
||||||
|
if(!evt||!evt.card) return false;
|
||||||
|
return get.suit(evt.card)!='none'&&get.suit(evt.card)==get.suit(event.card)||
|
||||||
|
typeof get.number(evt.card,false)=='number'&&get.number(evt.card,false)==get.number(event.card);
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
player.draw();
|
||||||
|
},
|
||||||
|
},
|
||||||
//十周年步练师
|
//十周年步练师
|
||||||
dcanxu:{
|
dcanxu:{
|
||||||
enable:'phaseUse',
|
enable:'phaseUse',
|
||||||
|
@ -1514,100 +1622,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
//沮授
|
|
||||||
xinjianying:{
|
|
||||||
audio:'jianying',
|
|
||||||
audioname:['xin_jushou'],
|
|
||||||
subfrequent:['draw'],
|
|
||||||
group:['xinjianying_draw'],
|
|
||||||
enable:'phaseUse',
|
|
||||||
usable:1,
|
|
||||||
filter:function(event,player){
|
|
||||||
if(!player.countCards('he')) return false;
|
|
||||||
for(var i of lib.inpile){
|
|
||||||
if(i!='du'&&get.type(i,false)=='basic'){
|
|
||||||
if(event.filterCard({name:i},player,event)) return true;
|
|
||||||
if(i=='sha'){
|
|
||||||
for(var j of lib.inpile_nature){
|
|
||||||
if(event.filterCard({name:i,nature:j},player,event)) return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
},
|
|
||||||
onChooseToUse:function(event){
|
|
||||||
if(event.type=='phase'&&!game.online){
|
|
||||||
var last=event.player.getLastUsed();
|
|
||||||
if(last&&last.getParent('phaseUse')==event.getParent()){
|
|
||||||
var suit=get.suit(last.card,false);
|
|
||||||
if(suit!='none') event.set('xinjianying_suit',suit);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
},
|
|
||||||
chooseButton:{
|
|
||||||
dialog:function(event,player){
|
|
||||||
var list=[];
|
|
||||||
var suit=event.xinjianying_suit||'',str=get.translation(suit);
|
|
||||||
for(var i of lib.inpile){
|
|
||||||
if(i!='du'&&get.type(i,false)=='basic'){
|
|
||||||
if(event.filterCard({name:i},player,event)) list.push(['基本',str,i]);
|
|
||||||
if(i=='sha'){
|
|
||||||
for(var j of lib.inpile_nature){
|
|
||||||
if(event.filterCard({name:i,nature:j},player,event)) list.push(['基本',str,i,j]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return ui.create.dialog('渐营',[list,'vcard']);
|
|
||||||
},
|
|
||||||
check:function(button){
|
|
||||||
if(button.link[2]=='jiu') return 0;
|
|
||||||
return _status.event.player.getUseValue({name:button.link[2],nature:button.link[3]});
|
|
||||||
},
|
|
||||||
backup:function(links,player){
|
|
||||||
var next={
|
|
||||||
audio:'jianying',
|
|
||||||
audioname:['xin_jushou'],
|
|
||||||
filterCard:true,
|
|
||||||
popname:true,
|
|
||||||
position:'he',
|
|
||||||
viewAs:{
|
|
||||||
name:links[0][2],
|
|
||||||
nature:links[0][3],
|
|
||||||
},
|
|
||||||
ai1:function(card){
|
|
||||||
return 7-_status.event.player.getUseValue(card,null,true);
|
|
||||||
},
|
|
||||||
precontent:function(){
|
|
||||||
event.getParent().addCount=false;
|
|
||||||
var evtx=event.getParent(2);
|
|
||||||
if(player.hasHistory('useCard',function(evt){
|
|
||||||
return evt.skill=='xinjianying_backup'&&evt.getParent(2)==evtx;
|
|
||||||
})){
|
|
||||||
alert('检测到您安装了十周年UI等具有出牌特效的扩展。该扩展会导致【渐营】出现无视次数限制发动的bug。为避免无限循环,即将重启游戏。请卸载相关扩展以解决此问题。');
|
|
||||||
game.reload();
|
|
||||||
}
|
|
||||||
},
|
|
||||||
};
|
|
||||||
if(_status.event.xinjianying_suit) next.viewAs.suit=_status.event.xinjianying_suit;
|
|
||||||
return next;
|
|
||||||
},
|
|
||||||
prompt:function(links){
|
|
||||||
return '将一张牌当做'+(get.translation(links[0][3])||'')+get.translation(links[0][2])+(_status.event.xinjianying_suit?('('+get.translation(_status.event.xinjianying_suit)+')'):'')+'使用';
|
|
||||||
},
|
|
||||||
},
|
|
||||||
ai:{
|
|
||||||
order:function(item,player){
|
|
||||||
if(_status.event.xinjianying_suit) return 16;
|
|
||||||
return 3;
|
|
||||||
},
|
|
||||||
result:{player:1},
|
|
||||||
},
|
|
||||||
subSkill:{
|
|
||||||
draw:{inherit:'jianying'},
|
|
||||||
},
|
|
||||||
},
|
|
||||||
//虞翻
|
//虞翻
|
||||||
xinzongxuan:{
|
xinzongxuan:{
|
||||||
audio:2,
|
audio:2,
|
||||||
|
@ -8930,6 +8944,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
//priority:1,
|
//priority:1,
|
||||||
audio:2,
|
audio:2,
|
||||||
|
audioname:['sb_huaxiong'],
|
||||||
filter:function (event){
|
filter:function (event){
|
||||||
return event.card&&event.card.name=='sha'&&(get.color(event.card)!='red'||event.source&&event.source.isAlive());
|
return event.card&&event.card.name=='sha'&&(get.color(event.card)!='red'||event.source&&event.source.isAlive());
|
||||||
},
|
},
|
||||||
|
@ -11551,7 +11566,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
"new_reqingnang":"青囊",
|
"new_reqingnang":"青囊",
|
||||||
"new_reqingnang_info":"出牌阶段,你可以弃置一张手牌,令一名本回合内未成为过〖青囊〗的目标的角色回复一点体力。若你弃置的是黑色牌,则你本回合内不能再发动〖青囊〗。",
|
"new_reqingnang_info":"出牌阶段,你可以弃置一张手牌,令一名本回合内未成为过〖青囊〗的目标的角色回复一点体力。若你弃置的是黑色牌,则你本回合内不能再发动〖青囊〗。",
|
||||||
"new_reyaowu":"耀武",
|
"new_reyaowu":"耀武",
|
||||||
"new_reyaowu_info":"锁定技,当一名角色使用【杀】对你造成伤害时,若此杀为红色,该角色回复1点体力或摸一张牌。否则则你摸一张牌。",
|
"new_reyaowu_info":"锁定技,当一名角色使用【杀】对你造成伤害时,若此杀为红色,该角色回复1点体力或摸一张牌。否则你摸一张牌。",
|
||||||
reyaowu:'耀武',
|
reyaowu:'耀武',
|
||||||
reyaowu_info:'锁定技,当你受到牌造成的伤害时,若此牌为红色,则伤害来源摸一张牌;否则你摸一张牌。',
|
reyaowu_info:'锁定技,当你受到牌造成的伤害时,若此牌为红色,则伤害来源摸一张牌;否则你摸一张牌。',
|
||||||
reqingguo:'倾国',
|
reqingguo:'倾国',
|
||||||
|
@ -11935,9 +11950,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
xinzongxuan_info:'当你的牌因弃置而进入弃牌堆后,你可将其中的任意张牌置于牌堆顶。若剩余的牌中有锦囊牌,则你可以令一名其他角色获得其中的一张。',
|
xinzongxuan_info:'当你的牌因弃置而进入弃牌堆后,你可将其中的任意张牌置于牌堆顶。若剩余的牌中有锦囊牌,则你可以令一名其他角色获得其中的一张。',
|
||||||
xinzhiyan:'直言',
|
xinzhiyan:'直言',
|
||||||
xinzhiyan_info:'结束阶段开始时,你可令一名角色摸一张牌(正面朝上移动)。若此牌为基本牌,则你摸一张牌。若此牌为装备牌,则其回复1点体力并使用此装备牌。',
|
xinzhiyan_info:'结束阶段开始时,你可令一名角色摸一张牌(正面朝上移动)。若此牌为基本牌,则你摸一张牌。若此牌为装备牌,则其回复1点体力并使用此装备牌。',
|
||||||
xin_jushou:'界沮授',
|
|
||||||
xinjianying:'渐营',
|
|
||||||
xinjianying_info:'锁定技。①当你于出牌阶段内使用与此阶段你使用的上一张牌点数或花色相同的牌时,你可以摸一张牌。②出牌阶段限一次,你可以将一张牌当做任意基本牌使用(不计入次数限制)。若你于此阶段内使用的上一张牌有花色,则此牌的花色视为上一张牌的花色。',
|
|
||||||
re_xiahoushi:'界夏侯氏',
|
re_xiahoushi:'界夏侯氏',
|
||||||
reqiaoshi:'樵拾',
|
reqiaoshi:'樵拾',
|
||||||
reqiaoshi_info:'其他角色的结束阶段开始时,若你的手牌数与其相等,则你可以与其各摸一张牌。若这两张牌花色相同,则你可以重复此步骤。',
|
reqiaoshi_info:'其他角色的结束阶段开始时,若你的手牌数与其相等,则你可以与其各摸一张牌。若这两张牌花色相同,则你可以重复此步骤。',
|
||||||
|
@ -11990,6 +12002,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
dcanxu_info:'出牌阶段限一次,你可以选择两名手牌数不同的其他角色,令其中手牌少的角色获得手牌多的角色的一张手牌并展示之。然后若此牌不为黑桃,则你摸一张牌;若这两名角色手牌数相等,则你回复1点体力。',
|
dcanxu_info:'出牌阶段限一次,你可以选择两名手牌数不同的其他角色,令其中手牌少的角色获得手牌多的角色的一张手牌并展示之。然后若此牌不为黑桃,则你摸一张牌;若这两名角色手牌数相等,则你回复1点体力。',
|
||||||
dczhuiyi:'追忆',
|
dczhuiyi:'追忆',
|
||||||
dczhuiyi_info:'当你死亡时,你可以令一名不为击杀者的其他角色摸X张牌(X为存活角色数),然后其回复1点体力。',
|
dczhuiyi_info:'当你死亡时,你可以令一名不为击杀者的其他角色摸X张牌(X为存活角色数),然后其回复1点体力。',
|
||||||
|
re_jushou:'界沮授',
|
||||||
|
dcshibei:'矢北',
|
||||||
|
dcshibei_info:'锁定技,当你于一回合内第一次受到伤害后,你回复1点体力;当你于一回合内第二次受到伤害后,你失去1点体力。',
|
||||||
|
dcjianying:'渐营',
|
||||||
|
dcjianying_info:'当你使用与你使用的上一张牌点数或花色相同的牌时,你可以摸一张牌。',
|
||||||
|
|
||||||
refresh_standard:'界限突破·标',
|
refresh_standard:'界限突破·标',
|
||||||
refresh_feng:'界限突破·风',
|
refresh_feng:'界限突破·风',
|
||||||
|
|
|
@ -0,0 +1,487 @@
|
||||||
|
'use strict';
|
||||||
|
game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
|
return {
|
||||||
|
//strategy and battle, "sb" in short
|
||||||
|
name:'sb',
|
||||||
|
connect:true,
|
||||||
|
character:{
|
||||||
|
sb_yujin:['male','wei',4,['sbxiayuan','sbjieyue']],
|
||||||
|
sb_huaxiong:['male','qun','3/4/1',['new_reyaowu','sbyangwei']],
|
||||||
|
liucheng:['female','qun',3,['splveying','spyingwu']],
|
||||||
|
sp_yangwan:['female','shu',3,['spmingxuan','spxianchou']],
|
||||||
|
sb_huangzhong:['male','shu',4,['sbliegong']],
|
||||||
|
},
|
||||||
|
skill:{
|
||||||
|
//于禁
|
||||||
|
sbxiayuan:{
|
||||||
|
audio:2,
|
||||||
|
trigger:{global:'damageEnd'},
|
||||||
|
direct:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
return event.hujia&&!event.player.hujia&&event.player.isIn()&&player.countCards('h')>1&&!player.hasSkill('sbxiayuan_round',null,false,false);
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
player.addTempSkill('sbxiayuan_round','roundStart');
|
||||||
|
player.chooseToDiscard(2,'h',get.prompt('sbxiayuan',trigger.player),'弃置两张手牌,令其获得'+get.cnNumber(trigger.hujia)+'点护甲').set('goon',get.attitude(player,trigger.player)>0).set('ai',function(card){
|
||||||
|
if(!_status.event.goon) return 0;
|
||||||
|
return 5-get.value(card);
|
||||||
|
}).logSkill=['sbxiayuan',trigger.player];
|
||||||
|
'step 1'
|
||||||
|
if(result.bool){
|
||||||
|
var target=trigger.player;
|
||||||
|
player.logSkill('sbxiayuan',target);
|
||||||
|
target.changeHujia(trigger.hujia);
|
||||||
|
game.delayx();
|
||||||
|
}
|
||||||
|
else player.removeSkill('sbxiayuan_round');
|
||||||
|
},
|
||||||
|
subSkill:{round:{charlotte:true}},
|
||||||
|
ai:{expose:0.2},
|
||||||
|
},
|
||||||
|
sbjieyue:{
|
||||||
|
audio:2,
|
||||||
|
trigger:{player:'phaseJieshuBegin'},
|
||||||
|
direct:true,
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
player.chooseTarget(lib.filter.notMe,get.prompt('sbjieyue'),'令一名其他角色获得1点护甲,然后该角色可以交给你一张牌。').set('ai',function(target){
|
||||||
|
return get.attitude(_status.event.player,target)/Math.sqrt(Math.min(1,target.hp+target.hujia));
|
||||||
|
});
|
||||||
|
'step 1'
|
||||||
|
if(result.bool){
|
||||||
|
var target=result.targets[0];
|
||||||
|
event.target=target;
|
||||||
|
player.logSkill('sbjieyue',target);
|
||||||
|
target.changeHujia(1);
|
||||||
|
target.chooseCard('he','是否交给'+get.translation(player)+'一张牌?').set('ai',(card)=>0.1-get.value(card));
|
||||||
|
}
|
||||||
|
else event.finish();
|
||||||
|
'step 2'
|
||||||
|
if(result.bool){
|
||||||
|
player.gain(result.cards,target,'giveAuto');
|
||||||
|
}
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
threaten:2.7,
|
||||||
|
expose:0.2,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
//华雄
|
||||||
|
sbyangwei:{
|
||||||
|
audio:2,
|
||||||
|
enable:'phaseUse',
|
||||||
|
filter:function(event,player){
|
||||||
|
return !player.hasSkill('sbyangwei_counter',null,null,false);
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
player.draw(2);
|
||||||
|
player.addTempSkill('sbyangwei_effect');
|
||||||
|
player.addSkill('sbyangwei_counter');
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
order:9,
|
||||||
|
result:{player:1},
|
||||||
|
},
|
||||||
|
subSkill:{
|
||||||
|
effect:{
|
||||||
|
audio:'sbyangwei',
|
||||||
|
equipSkill:false,
|
||||||
|
inherit:'qinggang_skill',
|
||||||
|
charlotte:true,
|
||||||
|
mod:{
|
||||||
|
targetInRange:function(card){
|
||||||
|
if(card.name=='sha') return true;
|
||||||
|
},
|
||||||
|
cardUsable:function(card,player,num){
|
||||||
|
if(card.name=='sha') return num+1;
|
||||||
|
},
|
||||||
|
},
|
||||||
|
mark:true,
|
||||||
|
marktext:'威',
|
||||||
|
intro:{content:'使用【杀】的次数上限+1且无距离限制且无视防具'},
|
||||||
|
},
|
||||||
|
counter:{
|
||||||
|
trigger:{player:'phaseJieshu'},
|
||||||
|
silent:true,
|
||||||
|
popup:false,
|
||||||
|
forced:true,
|
||||||
|
charlotte:true,
|
||||||
|
onremove:true,
|
||||||
|
content:function(){
|
||||||
|
if(!player.storage.sbyangwei_counter) player.storage.sbyangwei_counter=true;
|
||||||
|
else player.removeSkill('sbyangwei_counter');
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
//黄忠
|
||||||
|
sbliegong:{
|
||||||
|
audio:2,
|
||||||
|
mod:{
|
||||||
|
cardnature:function(card,player){
|
||||||
|
if(!player.getEquip(1)&&get.name(card,player)=='sha') return false;
|
||||||
|
},
|
||||||
|
},
|
||||||
|
trigger:{player:'useCardToPlayered'},
|
||||||
|
filter:function(event,player){
|
||||||
|
return !event.getParent()._sbliegong_player&&event.targets.length==1&&event.card.name=='sha'&&player.getStorage('sbliegong').length>0;
|
||||||
|
},
|
||||||
|
prompt2:function(event,player){
|
||||||
|
var str='',storage=player.getStorage('sbliegong');
|
||||||
|
if(storage.length>1){
|
||||||
|
str+=('展示牌堆顶的'+get.cnNumber(storage.length-1)+'张牌并增加伤害;且');
|
||||||
|
}
|
||||||
|
str+=('令'+get.translation(event.target)+'不能使用花色为');
|
||||||
|
for(var i=0;i<storage.length;i++){
|
||||||
|
str+=get.translation(storage[i]);
|
||||||
|
}
|
||||||
|
str+=('的牌响应'+get.translation(event.card));
|
||||||
|
return str;
|
||||||
|
},
|
||||||
|
logTarget:'target',
|
||||||
|
check:function(event,player){
|
||||||
|
var target=event.target;
|
||||||
|
if(get.attitude(player,target)>0) return false;
|
||||||
|
if(target.hasSkillTag('filterDamage',null,{
|
||||||
|
player:player,
|
||||||
|
card:event.card,
|
||||||
|
})) return false;
|
||||||
|
var storage=player.getStorage('sbliegong');
|
||||||
|
if(storage.length>=4) return true;
|
||||||
|
if(storage.length<3) return false;
|
||||||
|
if(target.hasShan()) return storage.contains('heart')&&storage.contains('diamond');
|
||||||
|
return true;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
var storage=player.getStorage('sbliegong').slice(0);
|
||||||
|
var num=storage.length-1;
|
||||||
|
var evt=trigger.getParent();
|
||||||
|
if(num>0){
|
||||||
|
if(typeof evt.baseDamage!='number') evt.baseDamage=1;
|
||||||
|
var cards=get.cards(num);
|
||||||
|
player.showCards(cards.slice(0),get.translation(player)+'发动了【烈弓】');
|
||||||
|
while(cards.length>0){
|
||||||
|
var card=cards.pop();
|
||||||
|
if(storage.contains(get.suit(card,false))) evt.baseDamage++;
|
||||||
|
ui.cardPile.insertBefore(card,ui.cardPile.firstChild);
|
||||||
|
}
|
||||||
|
game.updateRoundNumber();
|
||||||
|
}
|
||||||
|
evt._sbliegong_player=player;
|
||||||
|
player.addTempSkill('sbliegong_clear');
|
||||||
|
var target=trigger.target;
|
||||||
|
target.addTempSkill('sbliegong_block');
|
||||||
|
if(!target.storage.sbliegong_block) target.storage.sbliegong_block=[];
|
||||||
|
target.storage.sbliegong_block.push([evt.card,storage]);
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
threaten:3.5,
|
||||||
|
directHit_ai:true,
|
||||||
|
halfneg:true,
|
||||||
|
skillTagFilter:function(player,tag,arg){
|
||||||
|
if(arg&&arg.card&&arg.card.name=='sha'){
|
||||||
|
var storage=player.getStorage('sbliegong');
|
||||||
|
if(storage.length<3||!storage.contains('heart')||!storage.contains('diamond')) return false;
|
||||||
|
var target=arg.target;
|
||||||
|
if(target.hasSkill('bagua_skill')||target.hasSkill('bazhen')||target.hasSkill('rw_bagua_skill')) return false;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
},
|
||||||
|
},
|
||||||
|
intro:{
|
||||||
|
content:'已记录花色:$',
|
||||||
|
onunmark:true,
|
||||||
|
},
|
||||||
|
group:'sbliegong_count',
|
||||||
|
subSkill:{
|
||||||
|
clear:{
|
||||||
|
trigger:{player:'useCardAfter'},
|
||||||
|
forced:true,
|
||||||
|
charlotte:true,
|
||||||
|
popup:false,
|
||||||
|
filter:function(event,player){
|
||||||
|
return event._sbliegong_player==player;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
player.unmarkSkill('sbliegong');
|
||||||
|
},
|
||||||
|
},
|
||||||
|
block:{
|
||||||
|
mod:{
|
||||||
|
cardEnabled:function(card,player){
|
||||||
|
if(!player.storage.sbliegong_block) return;
|
||||||
|
var suit=get.suit(card);
|
||||||
|
if(suit=='none') return;
|
||||||
|
var evt=_status.event;
|
||||||
|
if(evt.name!='chooseToUse') evt=evt.getParent('chooseToUse');
|
||||||
|
if(!evt||!evt.respondTo||evt.respondTo[1].name!='sha') return;
|
||||||
|
for(var i of player.storage.sbliegong_block){
|
||||||
|
if(i[1].contains(suit)) return false;
|
||||||
|
}
|
||||||
|
},
|
||||||
|
},
|
||||||
|
trigger:{
|
||||||
|
player:['damageBefore','damageCancelled','damageZero'],
|
||||||
|
target:['shaMiss','useCardToExcluded','useCardToEnd'],
|
||||||
|
global:['useCardEnd'],
|
||||||
|
},
|
||||||
|
forced:true,
|
||||||
|
firstDo:true,
|
||||||
|
charlotte:true,
|
||||||
|
onremove:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
if(!event.card||!player.storage.sbliegong_block) return false;
|
||||||
|
for(var i of player.storage.sbliegong_block){
|
||||||
|
if(i[0]==event.card) return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
var storage=player.storage.sbliegong_block;
|
||||||
|
for(var i=0;i<storage.length;i++){
|
||||||
|
if(storage[i][0]==trigger.card){
|
||||||
|
storage.splice(i--,1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(!storage.length) player.removeSkill('sbliegong_block');
|
||||||
|
},
|
||||||
|
},
|
||||||
|
count:{
|
||||||
|
trigger:{
|
||||||
|
player:'useCard',
|
||||||
|
target:'useCardToTargeted',
|
||||||
|
},
|
||||||
|
forced:true,
|
||||||
|
filter:function(event,player,name){
|
||||||
|
if(name!='useCard'&&player==event.player) return false;
|
||||||
|
var suit=get.suit(event.card);
|
||||||
|
if(!lib.suit.contains(suit)) return false;
|
||||||
|
if(player.storage.sbliegong&&player.storage.sbliegong.contains(suit)) return false;
|
||||||
|
return true;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
player.markAuto('sbliegong',[get.suit(trigger.card)]);
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
//刘赪
|
||||||
|
splveying:{
|
||||||
|
audio:2,
|
||||||
|
trigger:{player:'useCardAfter'},
|
||||||
|
forced:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
return event.card.name=='sha'&&player.countMark('splveying')>1;
|
||||||
|
},
|
||||||
|
logTarget:'targets',
|
||||||
|
content:function(){
|
||||||
|
player.removeMark('splveying',2);
|
||||||
|
for(var i of trigger.targets) player.discardPlayerCard(i,true,'he');
|
||||||
|
},
|
||||||
|
marktext:'椎',
|
||||||
|
intro:{
|
||||||
|
name:'椎(掠影/莺舞)',
|
||||||
|
name2:'椎',
|
||||||
|
content:'mark',
|
||||||
|
},
|
||||||
|
group:'splveying_add',
|
||||||
|
subSkill:{
|
||||||
|
add:{
|
||||||
|
trigger:{player:'useCardToPlayered'},
|
||||||
|
forced:true,
|
||||||
|
usable:2,
|
||||||
|
filter:function(event,player){
|
||||||
|
return event.card.name=='sha'&&player.isPhaseUsing();
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
player.addMark('splveying',1);
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
spyingwu:{
|
||||||
|
group:'spyingwu_add',
|
||||||
|
audio:2,
|
||||||
|
trigger:{player:'useCardAfter'},
|
||||||
|
forced:true,
|
||||||
|
locked:false,
|
||||||
|
filter:function(event,player){
|
||||||
|
return player.hasSkill('splveying')&&(get.type(event.card)=='trick'&&!get.tag(event.card,'damage'))&&player.countMark('splveying')>1;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
player.removeMark('splveying',2);
|
||||||
|
player.chooseUseTarget('sha',false);
|
||||||
|
},
|
||||||
|
ai:{combo:'splveying'},
|
||||||
|
subSkill:{
|
||||||
|
add:{
|
||||||
|
trigger:{player:'useCardToPlayered'},
|
||||||
|
forced:true,
|
||||||
|
locked:false,
|
||||||
|
usable:2,
|
||||||
|
filter:function(event,player){
|
||||||
|
return player.hasSkill('splveying')&&(get.type(event.card)=='trick'&&!get.tag(event.card,'damage'))&&player.isPhaseUsing();
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
player.addMark('splveying',1);
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
//手杀杨婉
|
||||||
|
spmingxuan:{
|
||||||
|
audio:2,
|
||||||
|
trigger:{player:'phaseUseBegin'},
|
||||||
|
forced:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
var list=player.getStorage('spmingxuan');
|
||||||
|
return player.countCards('h')>0&&game.hasPlayer(function(current){
|
||||||
|
return current!=player&&!list.contains(current);
|
||||||
|
});
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
var suits=[],hs=player.getCards('h');
|
||||||
|
for(var i of hs) suits.add(get.suit(i,player));
|
||||||
|
var list=player.getStorage('spmingxuan'),num=Math.min(suits.length,game.countPlayer(function(current){
|
||||||
|
return current!=player&&!list.contains(current);
|
||||||
|
}));
|
||||||
|
player.chooseCard('h',true,[1,num],'瞑昡:请选择至多'+get.cnNumber(num)+'张花色各不相同的手牌',function(card,player){
|
||||||
|
if(!ui.selected.cards.length) return true;
|
||||||
|
var suit=get.suit(card);
|
||||||
|
for(var i of ui.selected.cards){
|
||||||
|
if(get.suit(i,player)==suit) return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}).set('complexCard',true).set('ai',(card)=>6-get.value(card));
|
||||||
|
'step 1'
|
||||||
|
if(result.bool){
|
||||||
|
var list=player.getStorage('spmingxuan'),cards=result.cards.randomSort();
|
||||||
|
var targets=game.filterPlayer((current)=>(current!=player&&!list.contains(current))).randomGets(cards.length).sortBySeat();
|
||||||
|
player.line(targets,'green');
|
||||||
|
for(var i=0;i<targets.length;i++){
|
||||||
|
targets[i].gain(cards[i],player);
|
||||||
|
player.$giveAuto(cards[i],targets[i]);
|
||||||
|
}
|
||||||
|
event.targets=targets;
|
||||||
|
event.num=0;
|
||||||
|
}
|
||||||
|
else event.finish();
|
||||||
|
'step 2'
|
||||||
|
game.delayx();
|
||||||
|
'step 3'
|
||||||
|
if(num<targets.length){
|
||||||
|
var target=targets[num];
|
||||||
|
event.num++;
|
||||||
|
if(target.isIn()){
|
||||||
|
event.target=target;
|
||||||
|
target.chooseToUse(function(card,player,event){
|
||||||
|
if(get.name(card)!='sha') return false;
|
||||||
|
return lib.filter.filterCard.apply(this,arguments);
|
||||||
|
},'对'+get.translation(player)+'使用一张杀,否则交给其一张牌,且其摸一张牌').set('targetRequired',true).set('complexSelect',true).set('filterTarget',function(card,player,target){
|
||||||
|
if(target!=_status.event.sourcex&&!ui.selected.targets.contains(_status.event.sourcex)) return false;
|
||||||
|
return lib.filter.targetEnabled.apply(this,arguments);
|
||||||
|
}).set('sourcex',player).set('addCount',false);
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
if(event.num<targets.length) event.redo();
|
||||||
|
else event.finish();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
'step 4'
|
||||||
|
if(result.bool){
|
||||||
|
player.markAuto('spmingxuan',[target]);
|
||||||
|
if(event.num<targets.length) event.goto(3);
|
||||||
|
else event.finish();
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
var he=target.getCards('he');
|
||||||
|
if(he.length){
|
||||||
|
if(he.length==1) event._result={bool:true,cards:he};
|
||||||
|
else target.chooseCard('he',true,'交给'+get.translation(player)+'一张牌')
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
if(event.num<targets.length) event.goto(3);
|
||||||
|
else event.finish();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
'step 5'
|
||||||
|
if(result.bool){
|
||||||
|
player.gain(result.cards,target,'giveAuto');
|
||||||
|
player.draw();
|
||||||
|
}
|
||||||
|
if(event.num<targets.length) event.goto(3);
|
||||||
|
},
|
||||||
|
intro:{content:'已被$使用过杀'},
|
||||||
|
},
|
||||||
|
spxianchou:{
|
||||||
|
audio:2,
|
||||||
|
trigger:{player:'damageEnd'},
|
||||||
|
direct:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
return event.source&&event.source.isIn()&&game.hasPlayer(function(current){
|
||||||
|
return current!=player&¤t!=event.source;
|
||||||
|
});
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
player.chooseTarget(get.prompt2('spxianchou'),function(card,player,target){
|
||||||
|
return target!=player&&target!=_status.event.getTrigger().source;
|
||||||
|
}).set('ai',function(target){
|
||||||
|
return get.attitude(target,_status.event.player)*Math.sqrt(target.countCards('he'));
|
||||||
|
});
|
||||||
|
'step 1'
|
||||||
|
if(result.bool){
|
||||||
|
var target=result.targets[0];
|
||||||
|
event.target=target;
|
||||||
|
player.logSkill('spxianchou',target);
|
||||||
|
player.line2([target,trigger.source]);
|
||||||
|
target.chooseToDiscard('he','是否弃置一张牌,视为对'+get.translation(trigger.source)+'使用一张【杀】?').set('ai',function(card){
|
||||||
|
if(_status.event.goon) return 8-get.value(card);
|
||||||
|
return 0;
|
||||||
|
}).set('goon',((target.canUse('sha',trigger.source,false)?get.effect(trigger.source,{name:'sha',isCard:true},target,target):0)+get.recoverEffect(player,target,target))>0);
|
||||||
|
}
|
||||||
|
else event.finish();
|
||||||
|
'step 2'
|
||||||
|
if(result.bool){
|
||||||
|
if(target.canUse('sha',trigger.source,false)) target.useCard({name:'sha',isCard:true},trigger.source,false);
|
||||||
|
else event.finish();
|
||||||
|
}
|
||||||
|
else event.finish();
|
||||||
|
'step 3'
|
||||||
|
if(target.hasHistory('sourceDamage',function(evt){
|
||||||
|
var card=evt.card;
|
||||||
|
if(!card||card.name!='sha') return false;
|
||||||
|
var evtx=evt.getParent('useCard');
|
||||||
|
return evtx.card==card&&evtx.getParent()==event;
|
||||||
|
})) player.recover();
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
translate:{
|
||||||
|
sp_yangwan:'手杀杨婉',
|
||||||
|
spmingxuan:'瞑昡',
|
||||||
|
spmingxuan_info:'锁定技。出牌阶段开始时,你须选择至多X张花色各不相同的手牌(X为未选择过选项一的角色),将这些牌随机交给这些角色中的等量角色。然后这些角色依次选择一项:⒈对你使用一张【杀】。⒉交给你一张牌,然后你摸一张牌。',
|
||||||
|
spxianchou:'陷仇',
|
||||||
|
spxianchou_info:'当你受到有来源的伤害后,你可选择一名不为伤害来源的其他角色。该角色可以弃置一张牌,然后视为对伤害来源使用一张【杀】(无距离限制)。若其因此【杀】造成了伤害,则你回复1点体力。',
|
||||||
|
liucheng:'刘赪',
|
||||||
|
splveying:'掠影',
|
||||||
|
splveying_info:'锁定技。①每回合限两次,当你使用【杀】指定目标后,你获得一个“椎”。②当你使用的【杀】结算结束后,若你的“椎”数大于1,则你弃置两个“椎”,然后弃置所有目标角色的各一张手牌。',
|
||||||
|
spyingwu:'莺舞',
|
||||||
|
spyingwu_info:'若你拥有〖掠影〗,则:①每回合限两次,当你使用非伤害类普通锦囊牌指定目标后,你获得一个“椎”。②当你使用的非伤害类普通锦囊牌结算结束后,若你的“椎”数大于1,则你弃置两个“椎”,然后可以视为使用一张【杀】。',
|
||||||
|
sb_huangzhong:'谋黄忠',
|
||||||
|
sbliegong:'烈弓',
|
||||||
|
sbliegong_info:'①若你的装备区内没有武器牌,则你手牌区内所有【杀】的属性视为无属性。②当你使用牌时,或成为其他角色使用牌的目标后,你记录此牌的花色。③当你使用【杀】指定唯一目标后,若你〖烈弓②〗的记录不为空,则你可亮出牌堆顶的X张牌(X为你〖烈弓②〗记录过的花色数-1),令此【杀】的伤害值基数+Y(Y为亮出牌中被〖烈弓②〗记录过花色的牌的数量),且目标角色不能使用〖烈弓②〗记录过花色的牌响应此【杀】。此【杀】使用结算结束后,你清除〖烈弓②〗的记录。',
|
||||||
|
sb_huaxiong:'谋华雄',
|
||||||
|
sbyangwei:'扬威',
|
||||||
|
sbyangwei_info:'出牌阶段,你可以摸两张牌,令此技能于你的下下个结束阶段前失效,且你获得如下效果直到回合结束:使用【杀】无距离限制,次数上限+1且无视防具。',
|
||||||
|
sb_yujin:'谋于禁',
|
||||||
|
sbxiayuan:'狭援',
|
||||||
|
sbxiayuan_info:'每轮限一次。其他角色受到伤害后,若其因此伤害触发过护甲效果且其没有护甲,则你可弃置两张手牌,令其获得X点护甲(X为其因此伤害触发护甲效果而失去的护甲数量)。',
|
||||||
|
sbjieyue:'节钺',
|
||||||
|
sbjieyue_info:'结束阶段,你可以令一名其他角色获得1点护甲。然后其可以交给你一张牌。',
|
||||||
|
},
|
||||||
|
};
|
||||||
|
});
|
|
@ -592,12 +592,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
skills:['zhuangshu_basic'],
|
skills:['zhuangshu_basic'],
|
||||||
forceDie:true,
|
forceDie:true,
|
||||||
onLose:function(){
|
onLose:function(){
|
||||||
if((!event.getParent(2)||event.getParent(2).name!='swapEquip')&&(event.getParent().type!='equip'||event.getParent().swapEquip)){
|
card.fix();
|
||||||
card.fix();
|
card.remove();
|
||||||
card.remove();
|
card.destroyed=true;
|
||||||
card.destroyed=true;
|
game.log(card,'被销毁了');
|
||||||
game.log(card,'被销毁了');
|
|
||||||
}
|
|
||||||
},
|
},
|
||||||
equipDelay:false,
|
equipDelay:false,
|
||||||
loseDelay:false,
|
loseDelay:false,
|
||||||
|
@ -612,12 +610,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
forceDie:true,
|
forceDie:true,
|
||||||
skills:['zhuangshu_trick'],
|
skills:['zhuangshu_trick'],
|
||||||
onLose:function(){
|
onLose:function(){
|
||||||
if((!event.getParent(2)||event.getParent(2).name!='swapEquip')&&(event.getParent().type!='equip'||event.getParent().swapEquip)){
|
card.fix();
|
||||||
card.fix();
|
card.remove();
|
||||||
card.remove();
|
card.destroyed=true;
|
||||||
card.destroyed=true;
|
game.log(card,'被销毁了');
|
||||||
game.log(card,'被销毁了');
|
|
||||||
}
|
|
||||||
},
|
},
|
||||||
equipDelay:false,
|
equipDelay:false,
|
||||||
loseDelay:false,
|
loseDelay:false,
|
||||||
|
@ -633,12 +629,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
forceDie:true,
|
forceDie:true,
|
||||||
inherit:'zhuangshu_basic',
|
inherit:'zhuangshu_basic',
|
||||||
onLose:function(){
|
onLose:function(){
|
||||||
if((!event.getParent(2)||event.getParent(2).name!='swapEquip')&&(event.getParent().type!='equip'||event.getParent().swapEquip)){
|
card.fix();
|
||||||
card.fix();
|
card.remove();
|
||||||
card.remove();
|
card.destroyed=true;
|
||||||
card.destroyed=true;
|
game.log(card,'被销毁了');
|
||||||
game.log(card,'被销毁了');
|
|
||||||
}
|
|
||||||
},
|
},
|
||||||
equipDelay:false,
|
equipDelay:false,
|
||||||
loseDelay:false,
|
loseDelay:false,
|
||||||
|
@ -826,7 +820,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
if(subtype!='equip1'&&subtype!='equip2') subtype='others';
|
if(subtype!='equip1'&&subtype!='equip2') subtype='others';
|
||||||
var card_map={
|
var card_map={
|
||||||
equip1:['wushuangfangtianji','guilongzhanyuedao','chixueqingfeng','bintieshuangji','wutiesuolian','wuxinghelingshan'],
|
equip1:['wushuangfangtianji','guilongzhanyuedao','chixueqingfeng','bintieshuangji','wutiesuolian','wuxinghelingshan'],
|
||||||
equip2:['linglongshimandai','hongmianbaihuapao','qimenbazhen','guofengyupao','huxinjing','heiguangkai'],
|
equip2:['linglongshimandai','hongmianbaihuapao','qimenbagua','guofengyupao','huxinjing','heiguangkai'],
|
||||||
others:['shufazijinguan','xuwangzhimian','tianjitu','taigongyinfu','sanlve','zhaogujing'],
|
others:['shufazijinguan','xuwangzhimian','tianjitu','taigongyinfu','sanlve','zhaogujing'],
|
||||||
};
|
};
|
||||||
if(!_status.olshengong_map) _status.olshengong_map={};
|
if(!_status.olshengong_map) _status.olshengong_map={};
|
||||||
|
@ -909,7 +903,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
cards.push(i);
|
cards.push(i);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
game.cardsGotoOrdering(cards);
|
game.cardsGotoSpecial(cards);
|
||||||
game.log(cards,'被移出了游戏');
|
game.log(cards,'被移出了游戏');
|
||||||
player.addTempSkill('olshengong_draw');
|
player.addTempSkill('olshengong_draw');
|
||||||
player.addMark('olshengong_draw',cards.length,false);
|
player.addMark('olshengong_draw',cards.length,false);
|
||||||
|
@ -943,7 +937,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
content:function(){
|
content:function(){
|
||||||
'step 0'
|
'step 0'
|
||||||
trigger.num--;
|
|
||||||
player.chooseControl('equip1','equip2','equip6','equip5').set('prompt','选择获得一种副类别的装备牌').set('ai',function(card){
|
player.chooseControl('equip1','equip2','equip6','equip5').set('prompt','选择获得一种副类别的装备牌').set('ai',function(card){
|
||||||
if(player.isEmpty(2)) return 'equip2';
|
if(player.isEmpty(2)) return 'equip2';
|
||||||
if(player.isEmpty(5)) return 'equip5';
|
if(player.isEmpty(5)) return 'equip5';
|
||||||
|
@ -956,7 +949,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
if(result.control=='equip6') return (type=='equip3'||type=='equip4');
|
if(result.control=='equip6') return (type=='equip3'||type=='equip4');
|
||||||
return type==result.control;
|
return type==result.control;
|
||||||
});
|
});
|
||||||
if(card) player.gain(card,'gain2');
|
if(card){
|
||||||
|
trigger.num--;
|
||||||
|
player.gain(card,'gain2');
|
||||||
|
}
|
||||||
},
|
},
|
||||||
group:'olqisi_init',
|
group:'olqisi_init',
|
||||||
subSkill:{
|
subSkill:{
|
||||||
|
@ -1228,10 +1224,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
return player.hp>0;
|
return player.hp>0;
|
||||||
},
|
},
|
||||||
prompt2:function(event,player){
|
prompt2:function(event,player){
|
||||||
var prompt='失去1点体力,然后'
|
var prompt='失去1点体力,然后';
|
||||||
var cards=event.cards.filterInD();
|
var cards=event.cards.filterInD();
|
||||||
if(cards.length) prompt+=('获得'+get.translations(cards)+'、');
|
if(cards.length) prompt+=('获得'+get.translation(cards)+'、');
|
||||||
prompt+='摸一张牌、本回合使用【杀】的次数上限+1'
|
prompt+='摸一张牌、本回合使用【杀】的次数上限+1';
|
||||||
return prompt;
|
return prompt;
|
||||||
},
|
},
|
||||||
check:function(event,player){
|
check:function(event,player){
|
||||||
|
@ -13803,6 +13799,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
'step 1'
|
'step 1'
|
||||||
trigger.player.storage.rezhoufu2_markcount++;
|
trigger.player.storage.rezhoufu2_markcount++;
|
||||||
if(trigger.player.storage.rezhoufu2_markcount>=2){
|
if(trigger.player.storage.rezhoufu2_markcount>=2){
|
||||||
|
delete trigger.player.storage.rezhoufu2_markcount;
|
||||||
var cards=trigger.player.getExpansions('rezhoufu2');
|
var cards=trigger.player.getExpansions('rezhoufu2');
|
||||||
player.gain(cards,trigger.player);
|
player.gain(cards,trigger.player);
|
||||||
}
|
}
|
||||||
|
@ -18495,7 +18492,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
guofengyupao_info:'锁定技,你不是其他角色使用普通锦囊牌的合法目标。',
|
guofengyupao_info:'锁定技,你不是其他角色使用普通锦囊牌的合法目标。',
|
||||||
shufazijinguan:'束发紫金冠',
|
shufazijinguan:'束发紫金冠',
|
||||||
shufazijinguan_skill:"束发紫金冠",
|
shufazijinguan_skill:"束发紫金冠",
|
||||||
shufazijinguan_skill_info:"准备阶段,你可以对一名其他角色造成1点伤害。",
|
shufazijinguan_info:"准备阶段,你可以对一名其他角色造成1点伤害。",
|
||||||
sanlve:'三略',
|
sanlve:'三略',
|
||||||
sanlve_skill:'三略',
|
sanlve_skill:'三略',
|
||||||
sanlve_info:'锁定技。你的攻击范围+1。你的手牌上限+1。你使用【杀】的次数上限+1。',
|
sanlve_info:'锁定技。你的攻击范围+1。你的手牌上限+1。你使用【杀】的次数上限+1。',
|
||||||
|
|
|
@ -526,8 +526,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
}
|
}
|
||||||
else event.finish();
|
else event.finish();
|
||||||
'step 2'
|
'step 2'
|
||||||
if(player.countCards('he')>0){
|
if(player.countCards('h')>0){
|
||||||
player.chooseCard('he',[1,Math.min(player.countCards('h'),event.num)],'请选择要展示的牌').set('ai',()=>1+Math.random());
|
player.chooseCard('h',[1,Math.min(player.countCards('h'),event.num)],'请选择要展示的牌').set('ai',()=>1+Math.random());
|
||||||
}
|
}
|
||||||
else event.finish();
|
else event.finish();
|
||||||
'step 3'
|
'step 3'
|
||||||
|
@ -5177,7 +5177,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
cards.push(card);
|
cards.push(card);
|
||||||
}
|
}
|
||||||
if(!cards.length){
|
if(!cards.length){
|
||||||
player.draw();
|
player.draw(6);
|
||||||
event.finish();
|
event.finish();
|
||||||
}
|
}
|
||||||
else if(cards.length==1){
|
else if(cards.length==1){
|
||||||
|
@ -5882,7 +5882,17 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
content:function(){
|
content:function(){
|
||||||
'step 0'
|
'step 0'
|
||||||
var num=Math.min(game.countPlayer()-1,Math.max(1,player.getDamagedHp()));
|
var num=Math.min(game.countPlayer()-1,Math.max(1,player.getDamagedHp()));
|
||||||
player.chooseTarget([1,num],get.prompt('rehuoshui'),'令至多'+get.cnNumber(num)+'名角色的非锁定技失效直到回合结束',lib.filter.notMe).set('ai',function(target){
|
var str;
|
||||||
|
if(num>1){
|
||||||
|
str='选择至多'+get.cnNumber(num)+'名其他角色。';
|
||||||
|
var list=['第一名角色的非锁定技失效直到回合结束',';第二名角色交给你一张手牌',';第三名及之后角色弃置装备区内的所有牌'];
|
||||||
|
for(var i=0;i<Math.min(3,num);i++){
|
||||||
|
str+=list[i];
|
||||||
|
}
|
||||||
|
str+='。';
|
||||||
|
}
|
||||||
|
else str='令一名其他角色的非锁定技本回合内失效';
|
||||||
|
player.chooseTarget([1,num],get.prompt('rehuoshui'),str,lib.filter.notMe).set('ai',function(target){
|
||||||
var att=-get.attitude(_status.event.player,target);
|
var att=-get.attitude(_status.event.player,target);
|
||||||
if(att<=0) return 0;
|
if(att<=0) return 0;
|
||||||
if(target.hasSkillTag('maixie')||target.hasSkill('maixie_hp')||target.hasSkill('maixie_defed')) att*=3;
|
if(target.hasSkillTag('maixie')||target.hasSkill('maixie_hp')||target.hasSkill('maixie_defed')) att*=3;
|
||||||
|
@ -5890,11 +5900,26 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
});
|
});
|
||||||
'step 1'
|
'step 1'
|
||||||
if(result.bool){
|
if(result.bool){
|
||||||
var targets=result.targets.sortBySeat();
|
var targets=result.targets;
|
||||||
player.logSkill('rehuoshui',targets);
|
player.logSkill('rehuoshui',targets);
|
||||||
for(var i of targets) i.addTempSkill('fengyin');
|
event.targets=targets;
|
||||||
game.delayx();
|
targets[0].addTempSkill('fengyin');
|
||||||
|
if(targets.length<2) event.goto(5);
|
||||||
}
|
}
|
||||||
|
else event.finish();
|
||||||
|
'step 2'
|
||||||
|
if(targets[1].countCards('h')==0) event.goto(targets.length>2?4:5);
|
||||||
|
else targets[1].chooseCard('h',true,'交给'+get.translation(player)+'一张手牌');
|
||||||
|
'step 3'
|
||||||
|
if(result.bool){
|
||||||
|
player.gain(result.cards,targets[1],'giveAuto');
|
||||||
|
}
|
||||||
|
if(targets.length<3) event.goto(5);
|
||||||
|
'step 4'
|
||||||
|
var num=targets[2].countCards('e');
|
||||||
|
if(num>0) targets[2].chooseToDiscard('e',true,num);
|
||||||
|
'step 5'
|
||||||
|
game.delayx();
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
reqingcheng:{
|
reqingcheng:{
|
||||||
|
@ -13128,7 +13153,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
audio:2,
|
audio:2,
|
||||||
enable:'phaseUse',
|
enable:'phaseUse',
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
return !player.hasSkill('songshu_reflectionblue')&&player.countCards('h')>0;
|
return !player.hasSkill('songshu_reflectionblue',null,null,false)&&player.countCards('h')>0;
|
||||||
},
|
},
|
||||||
filterTarget:function(card,player,target){
|
filterTarget:function(card,player,target){
|
||||||
return target!=player&&player.canCompare(target);
|
return target!=player&&player.canCompare(target);
|
||||||
|
@ -13138,13 +13163,42 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
player.chooseToCompare(target).set('small',get.attitude(player,target)>0);
|
player.chooseToCompare(target).set('small',get.attitude(player,target)>0);
|
||||||
'step 1'
|
'step 1'
|
||||||
if(!result.bool){
|
if(!result.bool){
|
||||||
|
player.draw(2,'nodelay');
|
||||||
target.draw(2);
|
target.draw(2);
|
||||||
player.addTempSkill('songshu_reflectionblue');
|
player.addTempSkill('songshu_reflectionblue','phaseUseAfter');
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
target.addTempSkill('songshu_ai');
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
ai:{
|
||||||
|
basic:{
|
||||||
|
order:1
|
||||||
|
},
|
||||||
|
expose:0.2,
|
||||||
|
result:{
|
||||||
|
target:function(player,target){
|
||||||
|
if(target.hasSkill('songshu_ai',null,null,false)) return 0;
|
||||||
|
var maxnum=0;
|
||||||
|
var cards2=target.getCards('h');
|
||||||
|
for(var i=0;i<cards2.length;i++){
|
||||||
|
if(get.number(cards2[i])>maxnum){
|
||||||
|
maxnum=get.number(cards2[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(maxnum>10) maxnum=10;
|
||||||
|
if(maxnum<5&&cards2.length>1) maxnum=5;
|
||||||
|
var cards=player.getCards('h');
|
||||||
|
for(var i=0;i<cards.length;i++){
|
||||||
|
if(get.number(cards[i])<maxnum) return 1;
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
},
|
},
|
||||||
songshu_reflectionblue:{
|
songshu_ai:{charlotte:true},
|
||||||
},
|
songshu_reflectionblue:{charlotte:true},
|
||||||
sibian:{
|
sibian:{
|
||||||
audio:2,
|
audio:2,
|
||||||
trigger:{player:'phaseDrawBegin1'},
|
trigger:{player:'phaseDrawBegin1'},
|
||||||
|
@ -13167,12 +13221,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
if(mx.contains(cards[i].number)) gains.addArray(cards.splice(i--,1));
|
if(mx.contains(cards[i].number)) gains.addArray(cards.splice(i--,1));
|
||||||
}
|
}
|
||||||
player.gain(gains,'gain2');
|
player.gain(gains,'gain2');
|
||||||
if(cards.length!=2||Math.abs(gains[0].number-gains[1].number)>=game.players.length) event._result={bool:false};
|
if(cards.length>0) player.chooseTarget('是否令一名手牌数最少的角色获得'+get.translation(cards),function(card,player,target){
|
||||||
else player.chooseTarget('是否令一名手牌数最少的角色获得'+get.translation(cards),function(card,player,target){
|
|
||||||
return target.isMinHandcard();
|
return target.isMinHandcard();
|
||||||
}).ai=function(target){
|
}).set('ai',function(target){
|
||||||
return get.attitude(_status.event.player,target);
|
return get.attitude(_status.event.player,target);
|
||||||
}
|
});
|
||||||
|
else event.finish();
|
||||||
'step 2'
|
'step 2'
|
||||||
if(result.bool){
|
if(result.bool){
|
||||||
var target=result.targets[0];
|
var target=result.targets[0];
|
||||||
|
@ -15398,9 +15452,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
pyzhuren_shandian_info:'当你使用【杀】指定目标后,可令其进行判定,若结果为:黑桃,其受到3点雷属性伤害;梅花,其受到1点雷属性伤害,你回复1点体力并摸一张牌。',
|
pyzhuren_shandian_info:'当你使用【杀】指定目标后,可令其进行判定,若结果为:黑桃,其受到3点雷属性伤害;梅花,其受到1点雷属性伤害,你回复1点体力并摸一张牌。',
|
||||||
|
|
||||||
songshu:'颂蜀',
|
songshu:'颂蜀',
|
||||||
songshu_info:'出牌阶段,你可以和其他角色拼点。若你没赢,其摸两张牌,且你本阶段内不能再发动〖颂蜀〗',
|
songshu_info:'出牌阶段,你可以和其他角色拼点。若你没赢,你与其各摸两张牌,且你本阶段内不能再发动〖颂蜀〗。',
|
||||||
sibian:'思辩',
|
sibian:'思辩',
|
||||||
sibian_info:'摸牌阶段,你可以放弃摸牌,改为亮出牌堆顶的四张牌,然后获得其中所有点数最大与点数最小的牌。若获得的牌是两张且点数之差小于存活人数,则你可以将剩余的牌交给手牌数最少的角色。',
|
sibian_info:'摸牌阶段,你可以放弃摸牌,改为亮出牌堆顶的四张牌,然后获得其中所有点数最大与点数最小的牌,且可以将剩余的牌交给手牌数最少的角色。',
|
||||||
lslixun:'利熏',
|
lslixun:'利熏',
|
||||||
lslixun_fate:'利熏',
|
lslixun_fate:'利熏',
|
||||||
lslixun_info:'锁定技,当你受到伤害时,你防止此伤害,然后获得等同于伤害值的“珠”标记。出牌阶段开始时,你进行判定,若结果点数小于“珠”的数量,你弃置等同于“珠”数量的手牌(若弃牌的牌数不够,则失去剩余数量的体力值)。',
|
lslixun_info:'锁定技,当你受到伤害时,你防止此伤害,然后获得等同于伤害值的“珠”标记。出牌阶段开始时,你进行判定,若结果点数小于“珠”的数量,你弃置等同于“珠”数量的手牌(若弃牌的牌数不够,则失去剩余数量的体力值)。',
|
||||||
|
@ -15772,7 +15826,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
zhiwei_info_guozhan:'你明置此武将牌时,选择一名其他角色。该角色造成伤害后,你摸一张牌,该角色受到伤害后,你随机弃置一张手牌。你弃牌阶段弃置的牌均被该角色获得。该角色死亡时,若你的两个武将牌均明置,你暗置此武将牌。 ',
|
zhiwei_info_guozhan:'你明置此武将牌时,选择一名其他角色。该角色造成伤害后,你摸一张牌,该角色受到伤害后,你随机弃置一张手牌。你弃牌阶段弃置的牌均被该角色获得。该角色死亡时,若你的两个武将牌均明置,你暗置此武将牌。 ',
|
||||||
re_zoushi:'邹氏',
|
re_zoushi:'邹氏',
|
||||||
rehuoshui:'祸水',
|
rehuoshui:'祸水',
|
||||||
rehuoshui_info:'准备阶段,你可以令至多X名角色的非锁定技无效直到回合结束(X为你已损失的体力值且至少为1)。',
|
rehuoshui_info:'准备阶段,你可以选择至多X名角色(X为你已损失的体力值且至少为1)。你令这些角色中第一名角色的非锁定技失效直到回合结束;第二名角色交给你一张手牌;第三名及之后角色弃置装备区内的所有牌。',
|
||||||
reqingcheng:'倾城',
|
reqingcheng:'倾城',
|
||||||
reqingcheng_info:'出牌阶段限一次,你可以与一名手牌数小于你的男性角色交换手牌。',
|
reqingcheng_info:'出牌阶段限一次,你可以与一名手牌数小于你的男性角色交换手牌。',
|
||||||
re_panshu:'潘淑',
|
re_panshu:'潘淑',
|
||||||
|
@ -15804,7 +15858,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
rexingluan:'兴乱',
|
rexingluan:'兴乱',
|
||||||
rexingluan_info:'出牌阶段限一次,当你使用的仅指定一个目标的牌结算完成后,你可以获得场上一张与此牌点数相同的牌,或获得牌堆中随机一张点数与此牌相同的牌。',
|
rexingluan_info:'出牌阶段限一次,当你使用的仅指定一个目标的牌结算完成后,你可以获得场上一张与此牌点数相同的牌,或获得牌堆中随机一张点数与此牌相同的牌。',
|
||||||
xinxingluan:'兴乱',
|
xinxingluan:'兴乱',
|
||||||
xinxingluan_info:'出牌阶段限一次。当你使用牌结算结束后,你可选择一项:①观看牌堆中的两张点数为6的牌并获得其中一张(没有则改为摸一张牌);②令一名其他角色弃置一张点数为6的牌或交给你一张牌;③获得场上的一张点数为6的牌。',
|
xinxingluan_info:'出牌阶段限一次。当你使用牌结算结束后,你可选择一项:①观看牌堆中的两张点数为6的牌并获得其中一张(没有则改为摸六张牌);②令一名其他角色弃置一张点数为6的牌或交给你一张牌;③获得场上的一张点数为6的牌。',
|
||||||
zhouyi:'周夷',
|
zhouyi:'周夷',
|
||||||
zhukou:'逐寇',
|
zhukou:'逐寇',
|
||||||
zhukou_info:'①当你于一名角色的出牌阶段第一次造成伤害后,你可以摸X张牌(X为本回合你已使用的牌数)。②你的结束阶段,若你本回合没有造成伤害,你可以对两名其他角色各造成1点伤害。',
|
zhukou_info:'①当你于一名角色的出牌阶段第一次造成伤害后,你可以摸X张牌(X为本回合你已使用的牌数)。②你的结束阶段,若你本回合没有造成伤害,你可以对两名其他角色各造成1点伤害。',
|
||||||
|
@ -16012,7 +16066,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
dcyinshi_info:'锁定技。①每回合限一次,当你受到伤害时,若此伤害的渠道不为有颜色的牌,则你防止此伤害。②当有因〖八卦阵〗发起的判定的判定牌生效时,你获得此判定牌。',
|
dcyinshi_info:'锁定技。①每回合限一次,当你受到伤害时,若此伤害的渠道不为有颜色的牌,则你防止此伤害。②当有因〖八卦阵〗发起的判定的判定牌生效时,你获得此判定牌。',
|
||||||
tenggongzhu:'滕公主',
|
tenggongzhu:'滕公主',
|
||||||
xingchong:'幸宠',
|
xingchong:'幸宠',
|
||||||
xingchong_info:'一轮游戏开始时,你可声明两个自然数X和Y,且(X+Y)≤min(5, 你的体力上限)。你摸X张牌并展示Y张牌。若如此做,当你于本轮内失去一张以此法展示的牌后,你摸两张牌。',
|
xingchong_info:'一轮游戏开始时,你可声明两个自然数X和Y,且(X+Y)≤min(5, 你的体力上限)。你摸X张牌并展示Y张手牌。若如此做,当你于本轮内失去一张以此法展示的牌后,你摸两张牌。',
|
||||||
liunian:'流年',
|
liunian:'流年',
|
||||||
liunian_info:'锁定技。牌堆第一次洗牌后,你于回合结束时加1点体力上限;牌堆第二次洗牌后,你于本回合结束时回复1点体力,且本局游戏内的手牌上限+10。',
|
liunian_info:'锁定技。牌堆第一次洗牌后,你于回合结束时加1点体力上限;牌堆第二次洗牌后,你于本回合结束时回复1点体力,且本局游戏内的手牌上限+10。',
|
||||||
zhangyao:'张媱',
|
zhangyao:'张媱',
|
||||||
|
|
|
@ -11684,14 +11684,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
audio:2,
|
audio:2,
|
||||||
audioname:['xin_jushou'],
|
audioname:['xin_jushou'],
|
||||||
check:function(event,player){
|
check:function(event,player){
|
||||||
return player.getHistory('damage',function(evt){
|
return player.getHistory('damage').indexOf(event)==0;
|
||||||
return evt!=event
|
|
||||||
}).length==0;
|
|
||||||
},
|
},
|
||||||
content:function(){
|
content:function(){
|
||||||
if(player.getHistory('damage',function(evt){
|
if(player.getHistory('damage').indexOf(trigger)>0){
|
||||||
return evt!=trigger
|
|
||||||
}).length>0){
|
|
||||||
player.loseHp();
|
player.loseHp();
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
|
@ -12091,7 +12087,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
guanping:['re_guanping','guanping'],
|
guanping:['re_guanping','guanping'],
|
||||||
caifuren:['xin_caifuren','re_caifuren','caifuren'],
|
caifuren:['xin_caifuren','re_caifuren','caifuren'],
|
||||||
guyong:['re_guyong','xin_guyong','guyong'],
|
guyong:['re_guyong','xin_guyong','guyong'],
|
||||||
yj_jushou:['xin_jushou','yj_jushou'],
|
yj_jushou:['re_jushou','xin_jushou','yj_jushou'],
|
||||||
guohuanghou:['re_guohuanghou','guohuanghou'],
|
guohuanghou:['re_guohuanghou','guohuanghou'],
|
||||||
},
|
},
|
||||||
translate:{
|
translate:{
|
||||||
|
|
|
@ -37,7 +37,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
yxs_fuermosi:['male','wei',3,['yanyi','jiean']],
|
yxs_fuermosi:['male','wei',3,['yanyi','jiean']],
|
||||||
yxs_guiguzi:['male','qun',3,['baihe','yinyang','xiushen']],
|
yxs_guiguzi:['male','qun',3,['baihe','yinyang','xiushen']],
|
||||||
yxs_xiaoqiao:['female','wu',3,['chujia','zhijie']],
|
yxs_xiaoqiao:['female','wu',3,['chujia','zhijie']],
|
||||||
yxs_luzhishen:['male','wei',4,['dili','kuangchan']],
|
yxs_luzhishen:['male','wei',4,['yxsdili','kuangchan']],
|
||||||
yxs_zhaoyong:['male','shu',3,['zyhufu','hanbei']],
|
yxs_zhaoyong:['male','shu',3,['zyhufu','hanbei']],
|
||||||
yxs_yangguang:['male','qun',3,['shiqin','yaoyi']],
|
yxs_yangguang:['male','qun',3,['shiqin','yaoyi']],
|
||||||
yxs_tangbohu:['male','qun',3,['luobi','fengliu']],
|
yxs_tangbohu:['male','qun',3,['luobi','fengliu']],
|
||||||
|
@ -812,7 +812,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
return 8-get.value(card);
|
return 8-get.value(card);
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
dili:{
|
yxsdili:{
|
||||||
trigger:{player:'phaseDrawBegin'},
|
trigger:{player:'phaseDrawBegin'},
|
||||||
forced:true,
|
forced:true,
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
|
@ -2983,9 +2983,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
hanbei_info:'锁定技,你的装备区有马时,你的杀不可闪避',
|
hanbei_info:'锁定技,你的装备区有马时,你的杀不可闪避',
|
||||||
kuangchan:'狂禅',
|
kuangchan:'狂禅',
|
||||||
kuangchan_info:'锁定技,你做主公时,不增加体力上限',
|
kuangchan_info:'锁定技,你做主公时,不增加体力上限',
|
||||||
dili:'底力',
|
yxsdili:'底力',
|
||||||
// dili_info:'锁定技,摸牌阶段,你额外摸X张牌,X为你已损失的体力值',
|
// yxsdili_info:'锁定技,摸牌阶段,你额外摸X张牌,X为你已损失的体力值',
|
||||||
dili_info:'锁定技,摸牌阶段,你额外摸X张牌,X为你已损失的体力值的一半,向上取整且最多为2',
|
yxsdili_info:'锁定技,摸牌阶段,你额外摸X张牌,X为你已损失的体力值的一半,向上取整且最多为2',
|
||||||
chujia:'初嫁',
|
chujia:'初嫁',
|
||||||
chujia_info:'出牌阶段限一次,你可以弃置两张相同颜色的手牌,指定任意一名角色摸X张牌。(X为该角色已损失的体力值) ',
|
chujia_info:'出牌阶段限一次,你可以弃置两张相同颜色的手牌,指定任意一名角色摸X张牌。(X为该角色已损失的体力值) ',
|
||||||
zhijie:'知节',
|
zhijie:'知节',
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
window.noname_asset_list=[
|
window.noname_asset_list=[
|
||||||
'v1.9.114.4',
|
'v1.9.115',
|
||||||
'audio/background/aozhan_chaoming.mp3',
|
'audio/background/aozhan_chaoming.mp3',
|
||||||
'audio/background/aozhan_online.mp3',
|
'audio/background/aozhan_online.mp3',
|
||||||
'audio/background/aozhan_rewrite.mp3',
|
'audio/background/aozhan_rewrite.mp3',
|
||||||
|
@ -182,6 +182,16 @@ window.noname_asset_list=[
|
||||||
'audio/die/wenyang.mp3',
|
'audio/die/wenyang.mp3',
|
||||||
'audio/die/yanrou.mp3',
|
'audio/die/yanrou.mp3',
|
||||||
'audio/die/zhangyao.mp3',
|
'audio/die/zhangyao.mp3',
|
||||||
|
'audio/die/ol_lusu.mp3',
|
||||||
|
'audio/die/re_jiaxu.mp3',
|
||||||
|
'audio/die/re_jushou.mp3',
|
||||||
|
'audio/die/sb_huangzhong.mp3',
|
||||||
|
'audio/die/sb_huaxiong.mp3',
|
||||||
|
'audio/die/sb_yujin.mp3',
|
||||||
|
'audio/die/shen_machao.mp3',
|
||||||
|
'audio/die/shen_sunquan.mp3',
|
||||||
|
'audio/die/tengfanglan.mp3',
|
||||||
|
'audio/die/weizi.mp3',
|
||||||
|
|
||||||
'audio/die/baosanniang.mp3',
|
'audio/die/baosanniang.mp3',
|
||||||
'audio/die/beimihu.mp3',
|
'audio/die/beimihu.mp3',
|
||||||
|
@ -944,6 +954,58 @@ window.noname_asset_list=[
|
||||||
'audio/skill/yongjin_xin_lingtong2.mp3',
|
'audio/skill/yongjin_xin_lingtong2.mp3',
|
||||||
'audio/skill/yuanyu1.mp3',
|
'audio/skill/yuanyu1.mp3',
|
||||||
'audio/skill/yuanyu2.mp3',
|
'audio/skill/yuanyu2.mp3',
|
||||||
|
'audio/skill/aichen1.mp3',
|
||||||
|
'audio/skill/aichen2.mp3',
|
||||||
|
'audio/skill/dcjianying1.mp3',
|
||||||
|
'audio/skill/dcjianying2.mp3',
|
||||||
|
'audio/skill/dcshibei1.mp3',
|
||||||
|
'audio/skill/dcshibei2.mp3',
|
||||||
|
'audio/skill/dili_chigang1.mp3',
|
||||||
|
'audio/skill/dili_chigang2.mp3',
|
||||||
|
'audio/skill/dili_jiaohui1.mp3',
|
||||||
|
'audio/skill/dili_jiaohui2.mp3',
|
||||||
|
'audio/skill/dili_qionglan1.mp3',
|
||||||
|
'audio/skill/dili_qionglan2.mp3',
|
||||||
|
'audio/skill/dili_quandao1.mp3',
|
||||||
|
'audio/skill/dili_quandao2.mp3',
|
||||||
|
'audio/skill/dili_shengzhi1.mp3',
|
||||||
|
'audio/skill/dili_shengzhi2.mp3',
|
||||||
|
'audio/skill/dili_yuanlv1.mp3',
|
||||||
|
'audio/skill/dili_yuanlv2.mp3',
|
||||||
|
'audio/skill/dili1.mp3',
|
||||||
|
'audio/skill/dili2.mp3',
|
||||||
|
'audio/skill/hengwu1.mp3',
|
||||||
|
'audio/skill/hengwu2.mp3',
|
||||||
|
'audio/skill/huaping.mp3',
|
||||||
|
'audio/skill/liejie1.mp3',
|
||||||
|
'audio/skill/liejie2.mp3',
|
||||||
|
'audio/skill/luochong1.mp3',
|
||||||
|
'audio/skill/luochong2.mp3',
|
||||||
|
'audio/skill/new_reyaowu_sb_huaxiong1.mp3',
|
||||||
|
'audio/skill/new_reyaowu_sb_huaxiong2.mp3',
|
||||||
|
'audio/skill/qibaodao2.mp3',
|
||||||
|
'audio/skill/rw_bagua_skill.mp3',
|
||||||
|
'audio/skill/rw_baiyin_skill.mp3',
|
||||||
|
'audio/skill/rw_renwang_skill.mp3',
|
||||||
|
'audio/skill/rw_tengjia1.mp3',
|
||||||
|
'audio/skill/rw_tengjia2.mp3',
|
||||||
|
'audio/skill/rw_zhuge_skill.mp3',
|
||||||
|
'audio/skill/sbjieyue1.mp3',
|
||||||
|
'audio/skill/sbjieyue2.mp3',
|
||||||
|
'audio/skill/sbjieyue3.mp3',
|
||||||
|
'audio/skill/sbjieyue4.mp3',
|
||||||
|
'audio/skill/sbliegong1.mp3',
|
||||||
|
'audio/skill/sbliegong2.mp3',
|
||||||
|
'audio/skill/sbxiayuan1.mp3',
|
||||||
|
'audio/skill/sbxiayuan2.mp3',
|
||||||
|
'audio/skill/sbyangwei1.mp3',
|
||||||
|
'audio/skill/sbyangwei2.mp3',
|
||||||
|
'audio/skill/shouli1.mp3',
|
||||||
|
'audio/skill/shouli2.mp3',
|
||||||
|
'audio/skill/yuanzi1.mp3',
|
||||||
|
'audio/skill/yuanzi2.mp3',
|
||||||
|
'audio/skill/yuheng1.mp3',
|
||||||
|
'audio/skill/yuheng2.mp3',
|
||||||
|
|
||||||
'audio/skill/anguo1.mp3',
|
'audio/skill/anguo1.mp3',
|
||||||
'audio/skill/anguo2.mp3',
|
'audio/skill/anguo2.mp3',
|
||||||
|
@ -4413,6 +4475,7 @@ window.noname_asset_list=[
|
||||||
'image/card/bintieshuangji.png',
|
'image/card/bintieshuangji.png',
|
||||||
'image/card/sanlve.png',
|
'image/card/sanlve.png',
|
||||||
'image/card/zhaogujing.png',
|
'image/card/zhaogujing.png',
|
||||||
|
'image/card/changandajian_equip1.png',
|
||||||
|
|
||||||
'image/card/bagua.png',
|
'image/card/bagua.png',
|
||||||
'image/card/baihupifeng.png',
|
'image/card/baihupifeng.png',
|
||||||
|
@ -5395,6 +5458,12 @@ window.noname_asset_list=[
|
||||||
'image/character/weizi.jpg',
|
'image/character/weizi.jpg',
|
||||||
'image/character/yanrou.jpg',
|
'image/character/yanrou.jpg',
|
||||||
'image/character/zhangyao.jpg',
|
'image/character/zhangyao.jpg',
|
||||||
|
'image/character/re_jushou.jpg',
|
||||||
|
'image/character/sb_huangzhong.jpg',
|
||||||
|
'image/character/sb_huaxiong.jpg',
|
||||||
|
'image/character/sb_yujin.jpg',
|
||||||
|
'image/character/shen_machao.jpg',
|
||||||
|
'image/character/shen_sunquan.jpg',
|
||||||
|
|
||||||
'image/character/baiwuchang.jpg',
|
'image/character/baiwuchang.jpg',
|
||||||
'image/character/baosanniang.jpg',
|
'image/character/baosanniang.jpg',
|
||||||
|
|
|
@ -21,7 +21,7 @@ window.config={
|
||||||
zhinang_tricks:['guohe','wuxie','wuzhong','dongzhuxianji'],
|
zhinang_tricks:['guohe','wuxie','wuzhong','dongzhuxianji'],
|
||||||
connect_zhinang_tricks:['guohe','wuxie','wuzhong','dongzhuxianji'],
|
connect_zhinang_tricks:['guohe','wuxie','wuzhong','dongzhuxianji'],
|
||||||
all:{
|
all:{
|
||||||
sgscharacters:['standard','shenhua','xinghuoliaoyuan','refresh','yijiang','sp','sp2','extra','old','mobile','tw','yingbian','offline'],
|
sgscharacters:['standard','shenhua','xinghuoliaoyuan','refresh','yijiang','sp','sp2','extra','old','mobile','tw','yingbian','offline','sb'],
|
||||||
sgscards:['standard','extra','sp','guozhan','zhulu','yingbian','yongjian'],
|
sgscards:['standard','extra','sp','guozhan','zhulu','yingbian','yongjian'],
|
||||||
sgsmodes:['identity','guozhan','versus','doudizhu','single','brawl','connect'],
|
sgsmodes:['identity','guozhan','versus','doudizhu','single','brawl','connect'],
|
||||||
stockmode:['identity','guozhan','versus','boss','doudizhu','single','chess','stone','connect','brawl','tafang'],
|
stockmode:['identity','guozhan','versus','boss','doudizhu','single','chess','stone','connect','brawl','tafang'],
|
||||||
|
|
161
game/game.js
|
@ -11055,7 +11055,7 @@
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
orderingDiscard:function(){
|
orderingDiscard:function(){
|
||||||
var cards=event.relatedEvent.orderingCards;
|
var cards=event.relatedEvent.orderingCards.slice(0);
|
||||||
for(var i=0;i<cards.length;i++){
|
for(var i=0;i<cards.length;i++){
|
||||||
if(get.position(cards[i],true)!='o') cards.splice(i--,1);
|
if(get.position(cards[i],true)!='o') cards.splice(i--,1);
|
||||||
}
|
}
|
||||||
|
@ -11273,7 +11273,7 @@
|
||||||
custom:[],
|
custom:[],
|
||||||
});
|
});
|
||||||
game.countPlayer2(function(current){
|
game.countPlayer2(function(current){
|
||||||
current.actionHistory.push({useCard:[],respond:[],skipped:[],lose:[],gain:[],sourceDamage:[],damage:[],custom:[]});
|
current.actionHistory.push({useCard:[],respond:[],skipped:[],lose:[],gain:[],sourceDamage:[],damage:[],custom:[],useSkill:[]});
|
||||||
current.stat.push({card:{},skill:{}});
|
current.stat.push({card:{},skill:{}});
|
||||||
if(event.parent._roundStart){
|
if(event.parent._roundStart){
|
||||||
current.getHistory().isRound=true;
|
current.getHistory().isRound=true;
|
||||||
|
@ -12592,6 +12592,9 @@
|
||||||
}
|
}
|
||||||
event.resume();
|
event.resume();
|
||||||
if(event.result){
|
if(event.result){
|
||||||
|
if(event.result._sendskill){
|
||||||
|
lib.skill[event.result._sendskill[0]]=event.result._sendskill[1];
|
||||||
|
}
|
||||||
if(event.result.skill){
|
if(event.result.skill){
|
||||||
var info=get.info(event.result.skill);
|
var info=get.info(event.result.skill);
|
||||||
if(info&&info.chooseButton){
|
if(info&&info.chooseButton){
|
||||||
|
@ -12742,6 +12745,9 @@
|
||||||
"step 2"
|
"step 2"
|
||||||
event.resume();
|
event.resume();
|
||||||
if(event.result){
|
if(event.result){
|
||||||
|
if(event.result._sendskill){
|
||||||
|
lib.skill[event.result._sendskill[0]]=event.result._sendskill[1];
|
||||||
|
}
|
||||||
if(event.result.skill){
|
if(event.result.skill){
|
||||||
var info=get.info(event.result.skill);
|
var info=get.info(event.result.skill);
|
||||||
if(info&&info.chooseButton){
|
if(info&&info.chooseButton){
|
||||||
|
@ -15370,6 +15376,66 @@
|
||||||
player.syncStorage(roundname);
|
player.syncStorage(roundname);
|
||||||
player.markSkill(roundname);
|
player.markSkill(roundname);
|
||||||
}
|
}
|
||||||
|
var name=event.skill;
|
||||||
|
var players=player.getSkills(null,false,false);
|
||||||
|
var equips=player.getSkills('e');
|
||||||
|
var global=lib.skill.global.slice(0);
|
||||||
|
var logInfo={
|
||||||
|
skill:name,
|
||||||
|
targets:targets,
|
||||||
|
event:_status.event,
|
||||||
|
};
|
||||||
|
if(info.sourceSkill){
|
||||||
|
logInfo.sourceSkill=name;
|
||||||
|
if(global.contains(name)){
|
||||||
|
logInfo.type='global';
|
||||||
|
}
|
||||||
|
else if(players.contains(name)){
|
||||||
|
logInfo.type='player';
|
||||||
|
}
|
||||||
|
else if(equips.contains(name)){
|
||||||
|
logInfo.type='equip';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
if(global.contains(name)){
|
||||||
|
logInfo.sourceSkill=name;
|
||||||
|
logInfo.type='global';
|
||||||
|
}
|
||||||
|
else if(players.contains(name)){
|
||||||
|
logInfo.sourceSkill=name;
|
||||||
|
logInfo.type='player';
|
||||||
|
}
|
||||||
|
else if(equips.contains(name)){
|
||||||
|
logInfo.sourceSkill=name;
|
||||||
|
logInfo.type='equip';
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
var bool=false;
|
||||||
|
for(var i of players){
|
||||||
|
var expand=[i];
|
||||||
|
game.expandSkills(expand);
|
||||||
|
if(expand.contains(name)){
|
||||||
|
bool=true;
|
||||||
|
logInfo.sourceSkill=i;
|
||||||
|
logInfo.type='player';
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(!bool){
|
||||||
|
for(var i of players){
|
||||||
|
var expand=[i];
|
||||||
|
game.expandSkills(expand);
|
||||||
|
if(expand.contains(name)){
|
||||||
|
logInfo.sourceSkill=i;
|
||||||
|
logInfo.type='equip';
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
player.getHistory('useSkill').push(logInfo);
|
||||||
"step 1"
|
"step 1"
|
||||||
var info=get.info(event.skill);
|
var info=get.info(event.skill);
|
||||||
if(info&&info.contentBefore){
|
if(info&&info.contentBefore){
|
||||||
|
@ -15655,7 +15721,8 @@
|
||||||
target.$giveAuto(event.cards2,player);
|
target.$giveAuto(event.cards2,player);
|
||||||
'step 1'
|
'step 1'
|
||||||
event.cards=event.cards1;
|
event.cards=event.cards1;
|
||||||
var next=player.lose(event.cards,ui.ordering).getlx=false;
|
var next=player.lose(event.cards,ui.ordering);
|
||||||
|
next.getlx=false;
|
||||||
next.relatedEvent=event.getParent();
|
next.relatedEvent=event.getParent();
|
||||||
if(player==game.me){
|
if(player==game.me){
|
||||||
event.delayed=true;
|
event.delayed=true;
|
||||||
|
@ -15665,7 +15732,8 @@
|
||||||
}
|
}
|
||||||
'step 2'
|
'step 2'
|
||||||
event.cards=event.cards2;
|
event.cards=event.cards2;
|
||||||
var next=target.lose(event.cards,ui.ordering).getlx=false;
|
var next=target.lose(event.cards,ui.ordering);
|
||||||
|
next.getlx=false;
|
||||||
next.relatedEvent=event.getParent();
|
next.relatedEvent=event.getParent();
|
||||||
if(target==game.me){
|
if(target==game.me){
|
||||||
event.delayed=true;
|
event.delayed=true;
|
||||||
|
@ -21532,6 +21600,66 @@
|
||||||
else if(info&&info.logv!==false){
|
else if(info&&info.logv!==false){
|
||||||
game.logv(this,name,targets);
|
game.logv(this,name,targets);
|
||||||
}
|
}
|
||||||
|
var player=this;
|
||||||
|
var players=player.getSkills(null,false,false);
|
||||||
|
var equips=player.getSkills('e');
|
||||||
|
var global=lib.skill.global.slice(0);
|
||||||
|
var logInfo={
|
||||||
|
skill:name,
|
||||||
|
targets:targets,
|
||||||
|
event:_status.event,
|
||||||
|
};
|
||||||
|
if(info.sourceSkill){
|
||||||
|
logInfo.sourceSkill=name;
|
||||||
|
if(global.contains(name)){
|
||||||
|
logInfo.type='global';
|
||||||
|
}
|
||||||
|
else if(players.contains(name)){
|
||||||
|
logInfo.type='player';
|
||||||
|
}
|
||||||
|
else if(equips.contains(name)){
|
||||||
|
logInfo.type='equip';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
if(global.contains(name)){
|
||||||
|
logInfo.sourceSkill=name;
|
||||||
|
logInfo.type='global';
|
||||||
|
}
|
||||||
|
else if(players.contains(name)){
|
||||||
|
logInfo.sourceSkill=name;
|
||||||
|
logInfo.type='player';
|
||||||
|
}
|
||||||
|
else if(equips.contains(name)){
|
||||||
|
logInfo.sourceSkill=name;
|
||||||
|
logInfo.type='equip';
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
var bool=false;
|
||||||
|
for(var i of players){
|
||||||
|
var expand=[i];
|
||||||
|
game.expandSkills(expand);
|
||||||
|
if(expand.contains(name)){
|
||||||
|
bool=true;
|
||||||
|
logInfo.sourceSkill=i;
|
||||||
|
logInfo.type='player';
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(!bool){
|
||||||
|
for(var i of players){
|
||||||
|
var expand=[i];
|
||||||
|
game.expandSkills(expand);
|
||||||
|
if(expand.contains(name)){
|
||||||
|
logInfo.sourceSkill=i;
|
||||||
|
logInfo.type='equip';
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
player.getHistory('useSkill').push(logInfo);
|
||||||
if(this._hookTrigger){
|
if(this._hookTrigger){
|
||||||
for(var i=0;i<this._hookTrigger.length;i++){
|
for(var i=0;i<this._hookTrigger.length;i++){
|
||||||
var info=lib.skill[this._hookTrigger[i]].hookTrigger;
|
var info=lib.skill[this._hookTrigger[i]].hookTrigger;
|
||||||
|
@ -45867,7 +45995,7 @@
|
||||||
node.damagepopups=[];
|
node.damagepopups=[];
|
||||||
node.judging=[];
|
node.judging=[];
|
||||||
node.stat=[{card:{},skill:{}}];
|
node.stat=[{card:{},skill:{}}];
|
||||||
node.actionHistory=[{useCard:[],respond:[],skipped:[],lose:[],gain:[],sourceDamage:[],damage:[],custom:[]}];
|
node.actionHistory=[{useCard:[],respond:[],skipped:[],lose:[],gain:[],sourceDamage:[],damage:[],custom:[],useSkill:[]}];
|
||||||
node.tempSkills={};
|
node.tempSkills={};
|
||||||
node.storage={};
|
node.storage={};
|
||||||
node.marks={};
|
node.marks={};
|
||||||
|
@ -52007,9 +52135,11 @@
|
||||||
return get.suit(card.cards,player);
|
return get.suit(card.cards,player);
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
var owner=player||get.owner(card);
|
if(player!==false){
|
||||||
if(owner){
|
var owner=player||get.owner(card);
|
||||||
return game.checkMod(card,card.suit,'suit',owner);
|
if(owner){
|
||||||
|
return game.checkMod(card,card.suit,'suit',owner);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
return card.suit;
|
return card.suit;
|
||||||
}
|
}
|
||||||
|
@ -52033,17 +52163,22 @@
|
||||||
},
|
},
|
||||||
number:function(card,player){
|
number:function(card,player){
|
||||||
//狗卡你是真敢出啊
|
//狗卡你是真敢出啊
|
||||||
|
var number;
|
||||||
|
if(card.hasOwnProperty('number')){
|
||||||
|
number=card.number;
|
||||||
|
if(typeof number!='number') return null;
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
if(card.cards&&card.cards.length==1) return get.number(card.cards[0]);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
if(player!==false){
|
if(player!==false){
|
||||||
var number=card.number;
|
|
||||||
var owner=player||get.owner(card);
|
var owner=player||get.owner(card);
|
||||||
if(owner){
|
if(owner){
|
||||||
return game.checkMod(card,owner,number,'cardnumber',owner);
|
return game.checkMod(card,owner,number,'cardnumber',owner);
|
||||||
}
|
}
|
||||||
return number;
|
|
||||||
}
|
}
|
||||||
if(typeof card.number=='number') return card.number;
|
return number;
|
||||||
else if(card.cards&&card.cards.length==1) return get.number(card.cards[0]);
|
|
||||||
return null;
|
|
||||||
},
|
},
|
||||||
nature:function(card,player){
|
nature:function(card,player){
|
||||||
if(get.itemtype(player)=='player'||player!==false){
|
if(get.itemtype(player)=='player'||player!==false){
|
||||||
|
|
|
@ -10,6 +10,7 @@ window.noname_package={
|
||||||
sp2:'系列专属',
|
sp2:'系列专属',
|
||||||
extra:'神将',
|
extra:'神将',
|
||||||
mobile:'移动版',
|
mobile:'移动版',
|
||||||
|
sb:'谋攻篇',
|
||||||
offline:'线下武将',
|
offline:'线下武将',
|
||||||
old:'怀旧',
|
old:'怀旧',
|
||||||
diy:'DIY',
|
diy:'DIY',
|
||||||
|
|
|
@ -26,6 +26,7 @@ window.noname_source_list=[
|
||||||
'character/ow.js',
|
'character/ow.js',
|
||||||
'character/rank.js',
|
'character/rank.js',
|
||||||
'character/refresh.js',
|
'character/refresh.js',
|
||||||
|
'character/sb.js',
|
||||||
'character/shenhua.js',
|
'character/shenhua.js',
|
||||||
'character/sp.js',
|
'character/sp.js',
|
||||||
'character/sp2.js',
|
'character/sp2.js',
|
||||||
|
|
|
@ -1,14 +1,15 @@
|
||||||
window.noname_update={
|
window.noname_update={
|
||||||
version:'1.9.114.4.1',
|
version:'1.9.115',
|
||||||
update:'1.9.114.4',
|
update:'1.9.114.4.1',
|
||||||
changeLog:[
|
changeLog:[
|
||||||
'OL蒲元、芮姬、王祥、卫兹',
|
'OL神孙权',
|
||||||
'十周年蔡瑁张允、阎柔、张媱',
|
'十周年神马超、界沮授',
|
||||||
'bug修复',
|
'移动版谋黄忠、谋华雄、谋于禁',
|
||||||
|
'技能调整与bug修复',
|
||||||
],
|
],
|
||||||
files:[
|
files:[
|
||||||
'card/extra.js',
|
//'card/extra.js',
|
||||||
//'card/gujian.js',
|
'card/gujian.js',
|
||||||
'card/guozhan.js',
|
'card/guozhan.js',
|
||||||
//'card/gwent.js',
|
//'card/gwent.js',
|
||||||
//'card/huanlekapai.js',
|
//'card/huanlekapai.js',
|
||||||
|
@ -27,48 +28,49 @@ window.noname_update={
|
||||||
//'character/gujian.js',
|
//'character/gujian.js',
|
||||||
//'character/gwent.js',
|
//'character/gwent.js',
|
||||||
//'character/hearth.js',
|
//'character/hearth.js',
|
||||||
//'character/mobile.js',
|
'character/mobile.js',
|
||||||
//'character/mtg.js',
|
//'character/mtg.js',
|
||||||
//'character/offline.js',
|
//'character/offline.js',
|
||||||
//'character/old.js',
|
//'character/old.js',
|
||||||
//'character/ow.js',
|
//'character/ow.js',
|
||||||
'character/rank.js',
|
'character/rank.js',
|
||||||
'character/refresh.js',
|
'character/refresh.js',
|
||||||
'character/shenhua.js',
|
'character/sb.js',
|
||||||
|
//'character/shenhua.js',
|
||||||
'character/sp.js',
|
'character/sp.js',
|
||||||
'character/sp2.js',
|
'character/sp2.js',
|
||||||
//'character/standard.js',
|
//'character/standard.js',
|
||||||
'character/tw.js',
|
//'character/tw.js',
|
||||||
//'character/swd.js',
|
//'character/swd.js',
|
||||||
//'character/xianjian.js',
|
//'character/xianjian.js',
|
||||||
//'character/xinghuoliaoyuan.js',
|
//'character/xinghuoliaoyuan.js',
|
||||||
'character/yingbian.js',
|
//'character/yingbian.js',
|
||||||
//'character/yijiang.js',
|
'character/yijiang.js',
|
||||||
//'character/yxs.js',
|
'character/yxs.js',
|
||||||
//'extension/boss/extension.js',
|
//'extension/boss/extension.js',
|
||||||
//'layout/default/layout.css',
|
//'layout/default/layout.css',
|
||||||
//'layout/newlayout/global.css',
|
//'layout/newlayout/global.css',
|
||||||
//'layout/default/menu.css',
|
//'layout/default/menu.css',
|
||||||
//'layout/nova/layout.css',
|
//'layout/nova/layout.css',
|
||||||
//'layout/mobile/equip.css',
|
//'layout/mobile/equip.css',
|
||||||
'mode/boss.js',
|
//'mode/boss.js',
|
||||||
//'mode/brawl.js',
|
//'mode/brawl.js',
|
||||||
//'mode/chess.js',
|
//'mode/chess.js',
|
||||||
//'mode/connect.js',
|
//'mode/connect.js',
|
||||||
//'mode/doudizhu.js',
|
//'mode/doudizhu.js',
|
||||||
'mode/guozhan.js',
|
//'mode/guozhan.js',
|
||||||
//'mode/identity.js',
|
//'mode/identity.js',
|
||||||
//'mode/single.js',
|
//'mode/single.js',
|
||||||
'mode/stone.js',
|
//'mode/stone.js',
|
||||||
//'mode/tafang.js',
|
//'mode/tafang.js',
|
||||||
//'mode/versus.js',
|
//'mode/versus.js',
|
||||||
'game/game.js',
|
'game/game.js',
|
||||||
//'game/keyWords.js',
|
//'game/keyWords.js',
|
||||||
//'game/NoSleep.js',
|
//'game/NoSleep.js',
|
||||||
//'game/config.js',
|
'game/config.js',
|
||||||
//'game/package.js',
|
'game/package.js',
|
||||||
//'game/asset.js',
|
//'game/asset.js',
|
||||||
//'game/source.js',
|
'game/source.js',
|
||||||
//'theme/style/hp/custom.css',
|
//'theme/style/hp/custom.css',
|
||||||
//'theme/style/hp/emotion.css',
|
//'theme/style/hp/emotion.css',
|
||||||
//'theme/style/hp/glass.css',
|
//'theme/style/hp/glass.css',
|
||||||
|
|
After Width: | Height: | Size: 19 KiB |
After Width: | Height: | Size: 82 KiB |
After Width: | Height: | Size: 148 KiB |
After Width: | Height: | Size: 136 KiB |
After Width: | Height: | Size: 73 KiB |
After Width: | Height: | Size: 70 KiB |
After Width: | Height: | Size: 97 KiB |