c-e effect->effect_use
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@ -932,7 +932,7 @@ const skills = {
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ai: {
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threaten: 3,
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effect: {
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player(card, player, target) {
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player_use(card, player, target) {
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if (!target || typeof card !== "object" || player._clanjiejian_mod_temp || get.type(card) === "equip" || get.attitude(player, target) <= 0 || get.cardNameLength(card) !== player.getHistory("useCard").length + 1) return;
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let targets = [target],
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evt = _status.event.getParent("useCard");
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@ -2705,7 +2705,7 @@ const skills = {
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if (player.getHistory("useCard", evt => get.type(evt.card) == "equip").length > 0) return false;
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},
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effect: {
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target(card, player, target) {
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target_use(card, player, target) {
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if (player == target && get.type(card) == "equip" && !player.getHistory("useCard", evt => get.type(evt.card) == "equip").length == 0) return [1, 3];
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},
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},
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@ -759,7 +759,7 @@ const skills = {
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},
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},
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effect: {
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target(card, player, target, current) {
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target_use(card, player, target, current) {
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if (player == target && player.isPhaseUsing() && get.type(card) == "equip") {
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if (player.hasValueTarget("sha", false) && typeof player.getStat("skill").dcbianzhuang == "number") return [1, 3];
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}
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@ -1645,7 +1645,7 @@ const skills = {
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},
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ai: {
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effect: {
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player(card, player, target) {
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player_use(card, player, target) {
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if (player !== target && get.type2(card) === "trick") {
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let tars = [target];
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if (ui.selected.targets.length) tars.addArray(ui.selected.targets.filter(i => i !== player && i !== target));
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@ -2619,7 +2619,7 @@ const skills = {
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order: 10,
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result: { player: 1 },
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effect: {
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target: (card, player, target) => {
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target_use(card, player, target) {
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if (card.name === "sha" && target.getExpansions("ddddongcha_effect").length < 2 && lib.skill["dddzhijie"].hiddenCard(target, "shan")) return [1, 1, 1, -get.sgn(get.attitude(player, _status.currentPhase))];
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},
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},
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@ -3176,7 +3176,7 @@ const skills = {
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},
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ai: {
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effect: {
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target(card, player, target, current) {
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target_use(card, player, target, current) {
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if (get.type(card, "trick") == "trick" && get.distance(player, target) > 1) return "zeroplayertarget";
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},
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},
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@ -4609,7 +4609,7 @@ const skills = {
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},
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ai: {
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effect: {
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target(card, player, target, current) {
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target_use(card, player, target, current) {
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if (get.type(card, "trick") == "trick" && _status.currentPhase == player) return "zeroplayertarget";
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},
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},
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@ -6238,7 +6238,7 @@ const skills = {
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},
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ai: {
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effect: {
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target(card, player, target) {
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target_use(card, player, target) {
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if (get.tag(card, "multineg")) {
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return "zerotarget";
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}
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@ -2327,7 +2327,7 @@ const skills = {
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ai: {
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threaten: 1.5,
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effect: {
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target(card, player, target, current) {
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target_use(card, player, target, current) {
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if (get.type(card) == "equip" && !get.cardtag(card, "gifts")) return [1, 0.1];
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},
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},
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@ -3297,7 +3297,7 @@ const skills = {
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},
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ai: {
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effect: {
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player: (card, player, target) => {
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player_use(card, player, target) {
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if (typeof card !== "object") return;
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let suit = get.suit(card);
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if (
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@ -4286,7 +4286,7 @@ const skills = {
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},
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ai: {
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effect: {
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target(card, player, target) {
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target_use(card, player, target) {
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if (card && card.name == "qizhengxiangsheng") return "zeroplayertarget";
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},
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},
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@ -4413,7 +4413,7 @@ const skills = {
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global: {
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ai: {
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effect: {
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player: (card, player, target) => {
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player_use(card, player, target) {
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let num = 0,
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nohave = true;
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game.countPlayer(i => {
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@ -4529,7 +4529,7 @@ const skills = {
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},
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ai: {
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effect: {
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target(card, player, target, current, isLink) {
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target_use(card, player, target, current, isLink) {
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if (card.name == "sha" && !isLink && player.hp > target.hp) return 0.5;
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},
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},
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