Merge branch 'PR-Branch' into PR-Branch
This commit is contained in:
commit
7838ceab9c
|
@ -33,6 +33,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
clan_zhong:['clan_zhongyan','clan_zhonghui','clan_zhongyu'],
|
||||
},
|
||||
},
|
||||
/** @type { importCharacterConfig['skill'] } */
|
||||
skill:{
|
||||
//族吴乔
|
||||
clanqiajue:{
|
||||
|
@ -42,7 +43,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return player.countCards('he',card=>{
|
||||
if(_status.connectMode&&get.position(card)=='h') return true;
|
||||
return get.color(card,player)=='black'&&lib.filter.cardDiscardable(card,player);
|
||||
});
|
||||
})>0;
|
||||
},
|
||||
direct:true,
|
||||
async content(event,trigger,player){
|
||||
|
|
|
@ -44,6 +44,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
collab_remake:['dc_caocao','dc_liubei','dc_sunquan','nezha','dc_sunce','dc_zhaoyun'],
|
||||
},
|
||||
},
|
||||
/** @type { importCharacterConfig['skill'] } */
|
||||
skill:{
|
||||
//新InitFilter测试高达一号
|
||||
//打赢复活赛的牢达[哭]
|
||||
|
@ -52,7 +53,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
enable:['chooseToUse','chooseToRespond'],
|
||||
prompt:'将♦牌当做火【杀】,♥牌当做【桃】,♣牌当做【闪】,♠牌当做【无懈可击】使用或打出',
|
||||
viewAs(cards,player){
|
||||
var name=false;
|
||||
var name;
|
||||
var nature=null;
|
||||
switch(get.suit(cards[0],player)){
|
||||
case 'club':name='shan';break;
|
||||
|
|
|
@ -4572,7 +4572,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
const skills=player.getStockSkills(true,true).filter(skill=>{
|
||||
return !player.hasSkill(skill,null,false,false);
|
||||
});
|
||||
return skills.length;
|
||||
return skills.length>0;
|
||||
},
|
||||
filter_old(event,player){
|
||||
var evt=event.getParent();
|
||||
|
@ -4677,7 +4677,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
audio:2,
|
||||
trigger:{global:'phaseUseBegin'},
|
||||
filter(event,player){
|
||||
return player.countCards('h')&&event.player!=player;
|
||||
return player.countCards('h')>0&&event.player!=player;
|
||||
},
|
||||
direct:true,
|
||||
content(){
|
||||
|
@ -4791,7 +4791,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
audio:2,
|
||||
trigger:{player:'useCardAfter'},
|
||||
filter(event,player){
|
||||
return event.cards.filterInD('od').length&&get.color(event.card)=='red';
|
||||
return event.cards.filterInD('od').length>0&&get.color(event.card)=='red';
|
||||
},
|
||||
content(){
|
||||
'step 0'
|
||||
|
|
|
@ -547,6 +547,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
key_chihaya:['key_sakuya'],
|
||||
key_lucia:['key_shizuru'],
|
||||
},
|
||||
/** @type { importCharacterConfig['skill'] } */
|
||||
skill:{
|
||||
//伊吹风子
|
||||
fuuko_xingdiao:{
|
||||
|
|
|
@ -13,7 +13,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
extra_yin:['shen_liubei','shen_luxun'],
|
||||
extra_lei:['shen_ganning','shen_zhangliao'],
|
||||
extra_key:['key_kagari','key_shiki','db_key_hina'],
|
||||
extra_decade:['shen_jiangwei','shen_machao','shen_zhangfei','shen_zhangjiao','shen_dengai'],
|
||||
extra_decade:['shen_jiangwei','shen_machao','shen_zhangfei','shen_zhangjiao','shen_dengai','shen_xuzhu'],
|
||||
extra_ol:['ol_zhangliao','shen_caopi','shen_zhenji','shen_sunquan'],
|
||||
extra_mobilezhi:['shen_guojia','shen_xunyu'],
|
||||
extra_mobilexin:['shen_taishici','shen_sunce'],
|
||||
|
@ -23,6 +23,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
},
|
||||
character:{
|
||||
shen_xuzhu:['male','shen',5,['zhengqing','zhuangpo'],['wei']],
|
||||
shen_lusu:['male','shen',3,['dingzhou','tamo','zhimeng'],['wu']],
|
||||
shen_huatuo:['male','shen',3,['wuling','youyi'],['qun']],
|
||||
le_shen_jiaxu:['male','shen',4,['jxlianpo','jxzhaoluan'],['qun']],
|
||||
|
@ -90,8 +91,174 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return mode=='identity'&&_status.mode!='purple';
|
||||
},
|
||||
},
|
||||
/** @type { SMap<Skill> } */
|
||||
/** @type { importCharacterConfig['skill'] } */
|
||||
skill:{
|
||||
//神许褚
|
||||
zhengqing:{
|
||||
audio:2,
|
||||
trigger:{global:'roundStart'},
|
||||
forced:true,
|
||||
filter(){
|
||||
return game.hasPlayer(current=>{
|
||||
return current.countMark('zhengqing');
|
||||
})||lib.skill.zhengqing.getMostInfoLastRound()[0]>0;
|
||||
},
|
||||
getMostInfoLastRound(){
|
||||
let max=-1,players=[];
|
||||
const history=game.getAllGlobalHistory();
|
||||
if(history.length<=2) return [max,players];
|
||||
for(let i=history.length-2;i>=0;i--){
|
||||
const evts=history[i]['everything'].filter(evt=>{
|
||||
if(evt.name!=='damage') return false;
|
||||
const source=evt.source;
|
||||
return source&&source.isIn();
|
||||
});
|
||||
if(evts.length){
|
||||
let curMax=-1,curPlayers=[];
|
||||
const map={};
|
||||
for(const evt of evts){
|
||||
const source=evt.source;
|
||||
const id=source.playerid;
|
||||
if(typeof map[id]!=='number') map[id]=0;
|
||||
map[id]+=evt.num;
|
||||
if(map[id]>curMax){
|
||||
curMax=map[id];
|
||||
curPlayers=[source];
|
||||
}
|
||||
else if(map[id]==curMax){
|
||||
curPlayers.add(source);
|
||||
}
|
||||
}
|
||||
if(curMax>max){
|
||||
max=curMax;
|
||||
players=curPlayers.slice();
|
||||
}
|
||||
else if(curMax===max){
|
||||
players.addArray(curPlayers);
|
||||
}
|
||||
}
|
||||
if(history[i].isRound) break;
|
||||
}
|
||||
return [max,players];
|
||||
},
|
||||
async content(event,trigger,player){
|
||||
game.countPlayer(current=>{
|
||||
if(current.hasMark('zhengqing')) current.clearMark('zhengqing');
|
||||
});
|
||||
const [num,players]=lib.skill.zhengqing.getMostInfoLastRound();
|
||||
player.line(players,'thunder');
|
||||
const onlyMe=players.length===1&&players[0]===player;
|
||||
const isMax=(player.getAllHistory('custom',evt=>evt&&evt.zhengqing_count).map(evt=>evt.zhengqing_count).sort((a,b)=>b-a)[0]||0)<=num;
|
||||
players.forEach(current=>{
|
||||
current.addMark('zhengqing',num);
|
||||
})
|
||||
if(onlyMe&&isMax){
|
||||
player.draw(num);
|
||||
player.getHistory('custom').push({zhengqing_count:num});
|
||||
}
|
||||
else{
|
||||
const drawers=[player].concat(players).sortBySeat(trigger.player);
|
||||
for(const drawer of drawers){
|
||||
await drawer.draw();
|
||||
}
|
||||
}
|
||||
},
|
||||
marktext:'擎',
|
||||
intro:{
|
||||
name:'争擎',
|
||||
name2:'擎',
|
||||
content:'mark',
|
||||
},
|
||||
},
|
||||
zhuangpo:{
|
||||
audio:2,
|
||||
enable:'chooseToUse',
|
||||
onChooseToUse(event){
|
||||
if(!game.online&&!event.zhuangpo_cards){
|
||||
event.set('zhuangpo_cards',event.player.getCards('hes',card=>{
|
||||
const str=lib.skill.shencai.getStr(card);
|
||||
return str.includes('【杀】');
|
||||
}));
|
||||
}
|
||||
},
|
||||
viewAs:{
|
||||
name:'juedou',
|
||||
storage:{zhuangpo:true},
|
||||
},
|
||||
viewAsFilter(){
|
||||
return get.event('zhuangpo_cards').length>0;
|
||||
},
|
||||
prompt:'将一张牌面信息包含“【杀】”的牌当【决斗】使用',
|
||||
filterCard(card,player){
|
||||
return get.event('zhuangpo_cards').includes(card);
|
||||
},
|
||||
position:'hes',
|
||||
precontent(){
|
||||
player.addTempSkill('zhuangpo_effect');
|
||||
},
|
||||
subSkill:{
|
||||
effect:{
|
||||
trigger:{
|
||||
player:'useCardToPlayered',
|
||||
},
|
||||
filter(event,player){
|
||||
const card=event.card;
|
||||
if(!card||!card.storage||!card.storage.zhuangpo) return false;
|
||||
return player.hasMark('zhengqing');
|
||||
},
|
||||
direct:true,
|
||||
charlotte:true,
|
||||
group:'zhuangpo_damage',
|
||||
async content(event,trigger,player){
|
||||
const target=trigger.target;
|
||||
const list=Array.from({length:player.countMark('zhengqing')},(_,i)=>{
|
||||
return get.cnNumber(i+1,true);
|
||||
});
|
||||
const result=await player.chooseControl(list,'cancel2')
|
||||
.set('prompt','壮魄:是否移去任意枚“擎”?')
|
||||
.set('prompt2',`若如此做,${get.translation(target)}须弃置等量的牌`)
|
||||
.set('ai',()=>get.event('choice'))
|
||||
.set('choice',(()=>{
|
||||
if(get.attitude(player,target)>=0) return 'cancel2';
|
||||
const markCount=list.length;
|
||||
const cards=target.getCards('he',card=>lib.filter.cardDiscardable(card,target));
|
||||
let allIn=false;
|
||||
if(player.hp<2||target.hp+target.countCards('h',card=>target.canSaveCard(card,target))<=1+trigger.targets.some(current=>current.hasMark('zhengqing'))) allIn=true;
|
||||
if(cards.map(card=>get.value(card)).reduce((p,c)=>p+c,0)/cards.length>5) allIn=true;
|
||||
if(!player.isPhaseUsing()||!player.hasCard(card=>{
|
||||
if(!lib.skill.shencai.getStr(card).includes('【杀】')) return false;
|
||||
return player.hasValueTarget(get.autoViewAs({name:'juedou'},[card]));
|
||||
})) allIn=true;
|
||||
const maxCount=Math.min(markCount,cards.length);
|
||||
const toRemoveCount=allIn?maxCount:Math.ceil(Math.random()*maxCount);
|
||||
return get.cnNumber(toRemoveCount,true);
|
||||
})())
|
||||
.forResult();
|
||||
if(result.control==='cancel2') return;
|
||||
const toRemoveCount=result.index+1;
|
||||
player.logSkill('zhuangpo_effect',target);
|
||||
player.popup(get.cnNumber(toRemoveCount)+'张');
|
||||
player.removeMark('zhengqing',toRemoveCount);
|
||||
target.chooseToDiscard('he',toRemoveCount,true);
|
||||
}
|
||||
},
|
||||
damage:{
|
||||
audio:'zhuangpo',
|
||||
trigger:{source:'damageBegin1'},
|
||||
filter(event,player){
|
||||
const card=event.card;
|
||||
if(!card||!card.storage||!card.storage.zhuangpo) return false;
|
||||
const evt=event.getParent(2);
|
||||
return evt.targets&&evt.targets.some(current=>current.hasMark('zhengqing'));
|
||||
},
|
||||
charlotte:true,
|
||||
forced:true,
|
||||
async content(event,trigger){
|
||||
trigger.num++;
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
//神鲁肃
|
||||
dingzhou:{
|
||||
audio:2,
|
||||
|
@ -8369,6 +8536,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
tamo_info:'游戏开始时,你可以重新分配除主公外所有角色的座次。',
|
||||
zhimeng:'智盟',
|
||||
zhimeng_info:'回合结束后,你可以与一名其他角色将各自所有手牌置于处理区,然后你随机获得这些牌中的一半(向上取整),其获得剩余的牌。',
|
||||
shen_xuzhu:'神许褚',
|
||||
shen_xuzhu_prefix:'神',
|
||||
zhengqing:'争擎',
|
||||
zhengqing_info:'锁定技。一轮游戏开始时,你移去所有角色的“擎”标记,令上一轮于一回合内造成伤害值最多的角色各获得X枚“擎”,且你与这些角色各摸一张牌(X为这些角色该回合内造成的伤害值)。若该角色为你且本次获得的“擎”数为本局游戏最多的一次,你改为摸X张牌。',
|
||||
zhuangpo:'壮魄',
|
||||
zhuangpo_info:'你可以将牌面信息中包含“【杀】”的牌当【决斗】使用,然后你获得如下效果:1.当此【决斗】指定目标后,若你有“擎”,你可以移去任意枚“擎”,令目标角色弃置等量的牌;2.当你造成渠道为此牌的伤害时,若此牌的所有目标角色中存在有“擎”的角色,此伤害+1。',
|
||||
|
||||
|
||||
extra_feng:'神话再临·风',
|
||||
extra_huo:'神话再临·火',
|
||||
|
|
|
@ -213,6 +213,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
}
|
||||
},
|
||||
/** @type { importCharacterConfig['skill'] } */
|
||||
skill:{
|
||||
qingshu:{
|
||||
ai:{
|
||||
|
|
|
@ -81,6 +81,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
gw_luoqi:'是个爱国者…还是个货真价实的王八蛋。',
|
||||
gw_yioufeisi:'国王还是乞丐,两者有何区别,人类少一个算一个',
|
||||
},
|
||||
/** @type { importCharacterConfig['skill'] } */
|
||||
skill:{
|
||||
sqlongyin:{
|
||||
trigger:{player:'phaseBeginStart'},
|
||||
|
|
|
@ -218,6 +218,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
hs_jaina:['hs_antonidas'],
|
||||
hs_malfurion:['hs_malorne'],
|
||||
},
|
||||
/** @type { importCharacterConfig['skill'] } */
|
||||
skill:{
|
||||
hshuanyu:{
|
||||
trigger:{player:'damageEnd'},
|
||||
|
|
|
@ -6,7 +6,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
character:{
|
||||
dc_liuli:['male','shu',4,['dcfuli','dcdehua']],
|
||||
yue_daqiao:['female','wu',3,['dcqiqin','dczixi']],
|
||||
kongrong:['male','qun',3,['dckrmingshi','lirang']],
|
||||
dc_kongrong:['male','qun',3,['dckrmingshi','lirang']],
|
||||
dc_sp_menghuo:['male','qun',4,['dcmanwang']],
|
||||
dc_lingcao:['male','wu','4/5',['dcdufeng']],
|
||||
yue_xiaoqiao:['female','wu',3,['dcqiqin','dcweiwan']],
|
||||
|
@ -116,6 +116,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
sp_zhengyin:['yue_caiwenji','yue_zhoufei','yue_caiyong','yue_xiaoqiao','yue_daqiao'],
|
||||
}
|
||||
},
|
||||
/** @type { importCharacterConfig['skill'] } */
|
||||
skill:{
|
||||
//刘理
|
||||
dcfuli:{
|
||||
|
@ -352,7 +353,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return card.hasGaintag('dcqiqin_tag')&&lib.skill.dczixi.zixiList.some(name=>{
|
||||
return game.hasPlayer(target=>target.canAddJudge(get.autoViewAs({name:'dczixi_'+name},[card])));
|
||||
});
|
||||
});
|
||||
})>0;
|
||||
},
|
||||
zixiList:['lebu','bingliang','shandian'],
|
||||
direct:true,
|
||||
|
@ -487,7 +488,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(get.event('goon')) return 0;
|
||||
return 6-get.value(card);
|
||||
}).set('goon',get.damageEffect(player,target,target)<=0);
|
||||
if(!bool) trigger.decrease('num');
|
||||
if(!bool) trigger.cancel();
|
||||
},
|
||||
ai:{
|
||||
effect:{
|
||||
|
@ -12090,7 +12091,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
dcmanwang_info:'出牌阶段,你可以弃置任意张牌。然后你依次执行以下选项中的前X项:⒈获得〖叛侵〗。⒉摸一张牌。⒊回复1点体力。⒋摸两张牌并失去〖叛侵〗。',
|
||||
dcpanqin:'叛侵',
|
||||
dcpanqin_info:'出牌阶段或弃牌阶段结束时,你可将你于本阶段内弃置且位于弃牌堆的所有牌当做【南蛮入侵】使用。然后若此牌被使用时对应的实体牌数不大于此牌的目标数,则你执行并移除〖蛮王〗中的最后一个选项,然后加1点体力上限并回复1点体力。',
|
||||
kongrong:'孔融',
|
||||
dc_kongrong:'孔融',
|
||||
dckrmingshi:'名士',
|
||||
dckrmingshi_info:'锁定技,当你受到其他角色造成的伤害时,若其手牌数大于你,则其需弃置一张手牌,否则此伤害-1。',
|
||||
yue_daqiao:'乐大乔',
|
||||
|
|
|
@ -31,7 +31,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
mb_chengui:['male','qun',3,['guimou','zhouxian']],
|
||||
mb_huban:['male','wei',4,['mbyilie']],
|
||||
mb_xianglang:['male','shu',3,['naxue','yijie']],
|
||||
yanxiang:['male','qun',3,['kujian','twruilian'],['character:tw_yanxiang','die_audio:tw_yanxiang']],
|
||||
yanxiang:['male','qun',3,['kujian','twruilian'],['die_audio:tw_yanxiang']],
|
||||
mb_sunluyu:['female','wu',3,['mbmeibu','mbmumu']],
|
||||
xin_wuban:['male','shu',4,['xinjintao'],['clan:陈留吴氏','character:wuban']],
|
||||
baoxin:['male','qun',4,['mutao','yimou'],['die_audio:tw_baoxin']],
|
||||
|
|
|
@ -11,7 +11,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
offline_yijiang:['ol_xinxianying'],
|
||||
offline_luanwu:["ns_lijue","ns_zhangji","ns_fanchou"],
|
||||
offline_yongjian:["ns_chendao","yj_caoang","yj_caocao",'yj_liru','yj_caohong','yj_zhangfei','yongjian_ganning','yj_dongzhuo','yj_xuyou','yj_jiaxu','yj_zhenji'],
|
||||
offline_piracyE:['shen_jiaxu','pe_wangyun','pe_zhonghui','pe_sunchen','pe_mengda','pe_wenqin','ns_caoanmin','chendong','jiangqing','zy_kongrong','jiling','tianfeng','mateng'],
|
||||
offline_piracyE:['shen_jiaxu','pe_wangyun','pe_zhonghui','pe_sunchen','pe_mengda','pe_wenqin','ns_caoanmin','chendong','jiangqing','kongrong','jiling','tianfeng','mateng'],
|
||||
offline_piracyS:['ns_jiaxu','longyufei','ps_guanyu','ps1059_guojia','ps2070_guojia','ps2063_zhaoyun','ps2067_zhaoyun','ps1062_zhouyu','ps2080_zhouyu','ps_caozhi','ps_jin_simayi','ps_caopi','ps_simayi','ps2068_simayi','ps_machao','ps_zhugeliang','ps2066_zhugeliang','ps_jiaxu','ps_lvbu','ps_shen_machao','jsp_liubei'],
|
||||
offline_piracyK:['pk_sp_duyu'],
|
||||
offline_vtuber:['vtb_xiaosha','vtb_xiaoshan','vtb_xiaotao','vtb_xiaole','vtb_xiaojiu'],
|
||||
|
@ -33,7 +33,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
mateng:['male','qun',4,['mashu','xiongyi']],
|
||||
tianfeng:['male','qun',3,['sijian','gzsuishi']],
|
||||
jiling:['male','qun',4,['shuangren']],
|
||||
zy_kongrong:['male','qun',3,['zymingshi','lirang']],
|
||||
kongrong:['male','qun',3,['zymingshi','lirang']],
|
||||
chendong:['male','wu',4,['duanxie','fenming']],
|
||||
jiangqing:['male','wu',4,['zyshangyi']],
|
||||
pk_sp_duyu:['male','qun',4,['pkwuku','pksanchen']],
|
||||
|
@ -6799,8 +6799,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
tianfeng_prefix:'战役篇',
|
||||
jiling:'战役篇纪灵',
|
||||
jiling_prefix:'战役篇',
|
||||
zy_kongrong:'战役篇孔融',
|
||||
zy_kongrong_prefix:'战役篇',
|
||||
kongrong:'战役篇孔融',
|
||||
kongrong_prefix:'战役篇',
|
||||
mateng:'战役篇马腾',
|
||||
mateng_prefix:'战役篇',
|
||||
|
||||
|
|
|
@ -1049,6 +1049,7 @@ window.noname_character_rank={
|
|||
'jsrg_gaoxiang',
|
||||
'jsrg_sunlubansunluyu',
|
||||
'jsrg_weiwenzhugezhi',
|
||||
'shen_xuzhu',
|
||||
],
|
||||
b:[
|
||||
'ol_sb_guanyu',
|
||||
|
@ -1563,6 +1564,7 @@ window.noname_character_rank={
|
|||
'jsrg_xugong',
|
||||
'old_xiaoqiao',
|
||||
'old_guanyu',
|
||||
'dc_kongrong',
|
||||
],
|
||||
c:[
|
||||
'xiahoudun',
|
||||
|
|
Binary file not shown.
After Width: | Height: | Size: 110 KiB |
Binary file not shown.
After Width: | Height: | Size: 72 KiB |
Binary file not shown.
Before Width: | Height: | Size: 82 KiB |
|
@ -1093,15 +1093,15 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
event.map[event.bZhu].remove(character);
|
||||
game.bZhu.init(character);
|
||||
}
|
||||
if(!game.rzhu.isInitFilter('noZhuHp')){
|
||||
game.rzhu.maxHp++;
|
||||
game.rzhu.hp++;
|
||||
game.rzhu.update();
|
||||
if(!game.rZhu.isInitFilter('noZhuHp')){
|
||||
game.rZhu.maxHp++;
|
||||
game.rZhu.hp++;
|
||||
game.rZhu.update();
|
||||
}
|
||||
if(!game.bzhu.isInitFilter('noZhuHp')){
|
||||
game.bzhu.maxHp++;
|
||||
game.bzhu.hp++;
|
||||
game.bzhu.update();
|
||||
if(!game.bZhu.isInitFilter('noZhuHp')){
|
||||
game.bZhu.maxHp++;
|
||||
game.bZhu.hp++;
|
||||
game.bZhu.update();
|
||||
}
|
||||
if(!event.isZhu){
|
||||
var group=game.me.identity.indexOf('r')==0?event.rZhu:event.bZhu;
|
||||
|
|
|
@ -2,7 +2,7 @@ declare type CardBaseUIData = {
|
|||
name?: string;
|
||||
suit?: string;
|
||||
number?: number;
|
||||
nature?: string;
|
||||
nature?: string | null;
|
||||
|
||||
//用于某些方法,用于过滤卡牌的额外结构
|
||||
type?: string | string[];
|
||||
|
|
|
@ -863,7 +863,7 @@ declare interface Skill {
|
|||
*
|
||||
* 【v1.9.102】扩展:可以使用函数式viewAs,目前核心支持使用地方:backup,ok;
|
||||
*/
|
||||
viewAs?: string | CardBaseUIData | ((cards: Card[], player: Player) => string | VCard | CardBaseUIData);
|
||||
viewAs?: string | CardBaseUIData | ((cards: Card[], player: Player) => string | VCard | CardBaseUIData | null);
|
||||
/**
|
||||
* 视为技按钮出现条件(即发动条件)
|
||||
* @param player
|
||||
|
@ -923,7 +923,7 @@ declare interface Skill {
|
|||
*
|
||||
* 取值false(因为undefined != false结果为true,故默认不填和true效果一致)
|
||||
*/
|
||||
discard?: boolean;
|
||||
discard?: boolean | ContentFuncByAll | OldContentFuncByAll;
|
||||
/**
|
||||
* 是否失去牌(是否调用player.lose)
|
||||
*
|
||||
|
@ -1590,7 +1590,7 @@ declare interface SkillAI {
|
|||
* ai发动技能的优先度 【也用于卡牌的优先度】
|
||||
* 要具体比什么先发发动,可以使用函数返回结果
|
||||
*/
|
||||
order?: number | TwoParmFun<SkillOrCard, Player, number | void>;
|
||||
order?: number | ((item: SkillOrCard, player: Player) => number | void);
|
||||
/**
|
||||
* 发动技能是身份暴露度(0~1,相当于概率)
|
||||
* 取值范围为0~1,用于帮助AI判断身份,AI中未写expose其他AI将会无法判断其身份
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
{
|
||||
"name": "noname-typings",
|
||||
"version": "2024.01.16",
|
||||
"version": "2024.02.06",
|
||||
"description": "Noname typings, mainly for showing type hints when creating extensions of the Sanguosha-like game Noname.",
|
||||
"repository": {
|
||||
"type": "git",
|
||||
|
|
|
@ -13,9 +13,7 @@ declare interface Window {
|
|||
}
|
||||
|
||||
/** 游戏配置 */
|
||||
config: {
|
||||
forbidai: string[],
|
||||
}
|
||||
config: SMap<any>,
|
||||
|
||||
/** 游戏源列表(预加载资源列表,待验证) */
|
||||
noname_source_list?: string[],
|
||||
|
|
|
@ -16,7 +16,7 @@ import { Library as lib } from '../library/index.js';
|
|||
import { status as _status } from '../status/index.js';
|
||||
import { UI as ui } from '../ui/index.js';
|
||||
import { GNC as gnc } from '../gnc/index.js';
|
||||
import { userAgent, Uninstantable, GeneratorFunction, AsyncFunction, delay } from "../util/index.js";
|
||||
import { userAgent, Uninstantable, GeneratorFunction, AsyncFunction, delay, nonameInitialized } from "../util/index.js";
|
||||
|
||||
import { DynamicStyle } from "./dynamic-style/index.js";
|
||||
import { GamePromises } from "./promises.js";
|
||||
|
@ -1901,7 +1901,7 @@ export class Game extends Uninstantable {
|
|||
*/
|
||||
static createDir(directory, successCallback, errorCallback) {
|
||||
const paths = directory.split('/').reverse();
|
||||
if (window.resolveLocalFileSystemURL) return new Promise((resolve, reject) => window.resolveLocalFileSystemURL(lib.assetURL, resolve, reject)).then(directoryEntry => {
|
||||
if (window.resolveLocalFileSystemURL) return new Promise((resolve, reject) => window.resolveLocalFileSystemURL(nonameInitialized, resolve, reject)).then(directoryEntry => {
|
||||
const redo = entry => new Promise((resolve, reject) => entry.getDirectory(paths.pop(), {
|
||||
create: true
|
||||
}, resolve, reject)).then(resolvedDirectoryEntry => {
|
||||
|
@ -2028,7 +2028,7 @@ export class Game extends Uninstantable {
|
|||
}
|
||||
game.ensureDirectory(`extension/${extensionName}`).then(writeFile).catch(UHP);
|
||||
}
|
||||
else new Promise((resolve, reject) => window.resolveLocalFileSystemURL(lib.assetURL, resolve, reject)).then(directoryEntry => new Promise((resolve, reject) => directoryEntry.getDirectory(`extension/${extensionName}`, {
|
||||
else new Promise((resolve, reject) => window.resolveLocalFileSystemURL(nonameInitialized, resolve, reject)).then(directoryEntry => new Promise((resolve, reject) => directoryEntry.getDirectory(`extension/${extensionName}`, {
|
||||
create: true
|
||||
}, resolve, reject))).then(directoryEntry => {
|
||||
//扩展文件夹
|
||||
|
@ -4677,9 +4677,9 @@ export class Game extends Uninstantable {
|
|||
deleteFolderRecursive(`${__dirname}/extension/${extensionName}`);
|
||||
}
|
||||
catch (error) {
|
||||
console.log(error);
|
||||
console.error(error);
|
||||
}
|
||||
else new Promise((resolve, reject) => window.resolveLocalFileSystemURL(`${lib.assetURL}extension/${extensionName}`, resolve, reject)).then(directoryEntry => directoryEntry.removeRecursively());
|
||||
else new Promise((resolve, reject) => window.resolveLocalFileSystemURL(`${nonameInitialized}extension/${extensionName}`, resolve, reject)).then(directoryEntry => directoryEntry.removeRecursively());
|
||||
}
|
||||
static addRecentCharacter() {
|
||||
let list = get.config('recentCharacter') || [];
|
||||
|
@ -5429,11 +5429,14 @@ export class Game extends Uninstantable {
|
|||
* 但是需要事件结果的除外
|
||||
*/
|
||||
static executingAsyncEventMap = new Map();
|
||||
/**
|
||||
* @type { GameEventPromise[] }
|
||||
*/
|
||||
static belongAsyncEventList = [];
|
||||
/**
|
||||
* @param { GameEventPromise } [belongAsyncEvent]
|
||||
*/
|
||||
static async loop(belongAsyncEvent) {
|
||||
if (!game.belongAsyncEventList) game.belongAsyncEventList = [];
|
||||
if (belongAsyncEvent) {
|
||||
game.belongAsyncEventList.push(belongAsyncEvent);
|
||||
} else if (game.belongAsyncEventList.length) {
|
||||
|
@ -5639,10 +5642,21 @@ export class Game extends Uninstantable {
|
|||
run(event).then(() => {
|
||||
// 其实这个if几乎一定执行了
|
||||
if (game.executingAsyncEventMap.has(event.toEvent())) {
|
||||
game.executingAsyncEventMap.set(_status.event.toEvent(), game.executingAsyncEventMap.get(_status.event.toEvent()).then(() => {
|
||||
event.finish();
|
||||
resolve();
|
||||
}));
|
||||
if (!game.executingAsyncEventMap.get(_status.event.toEvent())) {
|
||||
console.warn(`game.executingAsyncEventMap中包括了event,但不包括_status.event!`);
|
||||
console.log('event :>> ', event.toEvent());
|
||||
console.log('_status.event :>> ', _status.event.toEvent());
|
||||
// debugger;
|
||||
game.executingAsyncEventMap.set(event.toEvent(), game.executingAsyncEventMap.get(event.toEvent()).then(() => {
|
||||
event.finish();
|
||||
resolve();
|
||||
}));
|
||||
} else {
|
||||
game.executingAsyncEventMap.set(_status.event.toEvent(), game.executingAsyncEventMap.get(_status.event.toEvent()).then(() => {
|
||||
event.finish();
|
||||
resolve();
|
||||
}));
|
||||
}
|
||||
} else {
|
||||
event.finish();
|
||||
resolve();
|
||||
|
@ -5681,10 +5695,21 @@ export class Game extends Uninstantable {
|
|||
event.content(event, trigger, player).then(() => {
|
||||
// 其实这个if几乎一定执行了
|
||||
if (game.executingAsyncEventMap.has(event.toEvent())) {
|
||||
game.executingAsyncEventMap.set(_status.event.toEvent(), game.executingAsyncEventMap.get(_status.event.toEvent()).then(() => {
|
||||
event.finish();
|
||||
resolve();
|
||||
}));
|
||||
if (!game.executingAsyncEventMap.get(_status.event.toEvent())) {
|
||||
console.warn(`game.executingAsyncEventMap中包括了event,但不包括_status.event!`);
|
||||
console.log('event :>> ', event.toEvent());
|
||||
console.log('_status.event :>> ', _status.event.toEvent());
|
||||
// debugger;
|
||||
game.executingAsyncEventMap.set(event.toEvent(), game.executingAsyncEventMap.get(event.toEvent()).then(() => {
|
||||
event.finish();
|
||||
resolve();
|
||||
}));
|
||||
} else {
|
||||
game.executingAsyncEventMap.set(_status.event.toEvent(), game.executingAsyncEventMap.get(_status.event.toEvent()).then(() => {
|
||||
event.finish();
|
||||
resolve();
|
||||
}));
|
||||
}
|
||||
} else {
|
||||
event.finish();
|
||||
resolve();
|
||||
|
@ -8122,7 +8147,7 @@ export class Game extends Uninstantable {
|
|||
/**
|
||||
* @param { string } key
|
||||
* @param { * } [value]
|
||||
* @param { string } [local]
|
||||
* @param { string | boolean } [local]
|
||||
* @param { Function } [callback]
|
||||
*/
|
||||
static saveConfig(key, value, local, callback) {
|
||||
|
|
|
@ -13,7 +13,7 @@ export class GamePromises extends Uninstantable {
|
|||
* (alertOption: 'alert', title: string): Promise<true>;
|
||||
* }}
|
||||
*
|
||||
* @param { string } title 设置prompt标题与input内容
|
||||
* @param { string } [title] 设置prompt标题与input内容
|
||||
* @param { boolean } [forced] 为true的话将没有"取消按钮"
|
||||
* @param { string } alertOption 设置prompt是否模拟alert
|
||||
* @example
|
||||
|
|
|
@ -2041,15 +2041,15 @@ export class Get extends Uninstantable {
|
|||
return card;
|
||||
}
|
||||
/**
|
||||
* @template T
|
||||
* @overload
|
||||
* @returns {GameEvent}
|
||||
*/
|
||||
/**
|
||||
* @template { keyof GameEvent } T
|
||||
* @overload
|
||||
* @param {T} key
|
||||
* @returns {GameEvent[T]}
|
||||
*/
|
||||
/**
|
||||
* @overload
|
||||
* @returns {GameEvent}
|
||||
*/
|
||||
static event(key) { return key ? _status.event[key] : _status.event; }
|
||||
static player() { return _status.event.player; }
|
||||
static players(sort, dead, out) {
|
||||
|
@ -4205,8 +4205,10 @@ export class Get extends Uninstantable {
|
|||
let cache = CacheContext.requireCacheContext();
|
||||
return cache.get.order(item);
|
||||
}
|
||||
/**
|
||||
* @returns { number }
|
||||
*/
|
||||
static order(item, player) {
|
||||
player = (player || _status.event.player);
|
||||
let cache = CacheContext.requireCacheContext();
|
||||
var info = get.info(item);
|
||||
if (!info) return -1;
|
||||
|
|
|
@ -23,7 +23,7 @@ export class Button extends HTMLDivElement {
|
|||
if (typeof type == 'function') button = type(item, type, position, noClick, button);
|
||||
else if (ui.create.buttonPresets[type]) button = ui.create.buttonPresets[type](item, type, position, noClick, button);
|
||||
if (button) {
|
||||
Object.setPrototypeOf(button, Button.prototype);
|
||||
Object.setPrototypeOf(button, (lib.element.Button || Button).prototype);
|
||||
if (!noClick) button.addEventListener(lib.config.touchscreen ? 'touchend' : 'click', ui.click.button);
|
||||
else {
|
||||
button.classList.add('noclick');
|
||||
|
|
|
@ -21,7 +21,7 @@ export class Card extends HTMLDivElement {
|
|||
*/
|
||||
// @ts-ignore
|
||||
const card = ui.create.div('.card', position);
|
||||
Object.setPrototypeOf(card, Card.prototype);
|
||||
Object.setPrototypeOf(card, (lib.element.Card || Card).prototype);
|
||||
// @ts-ignore
|
||||
card._args = [position];
|
||||
return card;
|
||||
|
|
|
@ -6,6 +6,9 @@ import { status as _status } from '../../status/index.js';
|
|||
import { UI as ui } from '../../ui/index.js';
|
||||
import { GNC as gnc } from '../../gnc/index.js';
|
||||
|
||||
/**
|
||||
* @type { SMap<((event: GameEventPromise, trigger: GameEventPromise, player: Player) => Promise<any>)[]> }
|
||||
*/
|
||||
export const Contents = {
|
||||
phase: [
|
||||
async (event) => {
|
||||
|
|
|
@ -22,7 +22,7 @@ export class Control extends HTMLDivElement {
|
|||
*/
|
||||
// @ts-ignore
|
||||
const control = ui.create.div('.control');
|
||||
Object.setPrototypeOf(control, Control.prototype);
|
||||
Object.setPrototypeOf(control, (lib.element.Control || Control).prototype);
|
||||
ui.control.insertBefore(control, _status.createControl || ui.confirm);
|
||||
controls.forEach(argument => {
|
||||
if (argument == 'nozoom') return;
|
||||
|
|
|
@ -38,7 +38,7 @@ export class Dialog extends HTMLDivElement {
|
|||
/** @type { this } */
|
||||
// @ts-ignore
|
||||
const dialog = ui.create.div('.dialog');
|
||||
Object.setPrototypeOf(dialog, Dialog.prototype);
|
||||
Object.setPrototypeOf(dialog, (lib.element.Dialog || Dialog).prototype);
|
||||
dialog.contentContainer = ui.create.div('.content-container', dialog);
|
||||
dialog.content = ui.create.div('.content', dialog.contentContainer);
|
||||
dialog.bar1 = ui.create.div('.bar.top', dialog);
|
||||
|
|
|
@ -65,6 +65,111 @@ export class GameEvent {
|
|||
static initialGameEvent() {
|
||||
return new GameEvent().finish().toPromise();
|
||||
}
|
||||
/**
|
||||
* @type { Player }
|
||||
*/
|
||||
// @ts-ignore
|
||||
source;
|
||||
/**
|
||||
* @type { Player }
|
||||
*/
|
||||
// @ts-ignore
|
||||
player;
|
||||
/**
|
||||
* @type { Player }
|
||||
*/
|
||||
// @ts-ignore
|
||||
target;
|
||||
/**
|
||||
* @type { Player[] }
|
||||
*/
|
||||
// @ts-ignore
|
||||
targets;
|
||||
/**
|
||||
* @type { Card }
|
||||
*/
|
||||
// @ts-ignore
|
||||
card;
|
||||
/**
|
||||
* @type { Card[] }
|
||||
*/
|
||||
// @ts-ignore
|
||||
cards;
|
||||
/**
|
||||
* @type { string }
|
||||
*/
|
||||
skill;
|
||||
/**
|
||||
* @type { boolean }
|
||||
*/
|
||||
forced;
|
||||
/**
|
||||
* @type { number }
|
||||
*/
|
||||
num;
|
||||
/**
|
||||
* @type { GameEvent }
|
||||
*/
|
||||
// @ts-ignore
|
||||
_trigger;
|
||||
/**
|
||||
* @type { Result }
|
||||
*/
|
||||
_result;
|
||||
/**
|
||||
* @type { number }
|
||||
*/
|
||||
// @ts-ignore
|
||||
baseDamage;
|
||||
/**
|
||||
* @type { Player }
|
||||
*/
|
||||
// @ts-ignore
|
||||
customSource;
|
||||
/**
|
||||
* @type { number }
|
||||
*/
|
||||
// @ts-ignore
|
||||
extraDamage;
|
||||
/**
|
||||
* @type { string }
|
||||
*/
|
||||
// @ts-ignore
|
||||
nature;
|
||||
/**
|
||||
* @type { boolean }
|
||||
*/
|
||||
// @ts-ignore
|
||||
notrigger;
|
||||
/**
|
||||
* @type { number }
|
||||
*/
|
||||
// @ts-ignore
|
||||
original_num;
|
||||
/**
|
||||
* @type { boolean }
|
||||
*/
|
||||
// @ts-ignore
|
||||
unreal;
|
||||
/**
|
||||
* @type { Button[] }
|
||||
*/
|
||||
// @ts-ignore
|
||||
excludeButton;
|
||||
/**
|
||||
* @type { Result }
|
||||
*/
|
||||
// @ts-ignore
|
||||
result;
|
||||
/**
|
||||
* @type { GameEventPromise | void | null }
|
||||
*/
|
||||
// @ts-ignore
|
||||
parent;
|
||||
/**
|
||||
* @type { string }
|
||||
*/
|
||||
name;
|
||||
/**
|
||||
* @param {keyof this} key
|
||||
* @param {number} [value]
|
||||
|
@ -761,106 +866,4 @@ export class GameEvent {
|
|||
}
|
||||
return this.#promise;
|
||||
}
|
||||
/**
|
||||
* @returns {never}
|
||||
*/
|
||||
typeAnnotation() {
|
||||
/**
|
||||
* @type { Player }
|
||||
*/
|
||||
// @ts-ignore
|
||||
this.source;
|
||||
/**
|
||||
* @type { Player }
|
||||
*/
|
||||
// @ts-ignore
|
||||
this.player;
|
||||
/**
|
||||
* @type { Player }
|
||||
*/
|
||||
// @ts-ignore
|
||||
this.target;
|
||||
/**
|
||||
* @type { Player[] }
|
||||
*/
|
||||
// @ts-ignore
|
||||
this.targets;
|
||||
/**
|
||||
* @type { Card }
|
||||
*/
|
||||
// @ts-ignore
|
||||
this.card;
|
||||
/**
|
||||
* @type { Card[] }
|
||||
*/
|
||||
// @ts-ignore
|
||||
this.cards;
|
||||
/**
|
||||
* @type { string }
|
||||
*/
|
||||
this.skill;
|
||||
/**
|
||||
* @type { boolean }
|
||||
*/
|
||||
this.forced;
|
||||
/**
|
||||
* @type { number }
|
||||
*/
|
||||
this.num;
|
||||
/**
|
||||
* @type { GameEvent }
|
||||
*/
|
||||
// @ts-ignore
|
||||
this._trigger;
|
||||
/**
|
||||
* @type { Record<string, any> }
|
||||
*/
|
||||
this._result;
|
||||
/**
|
||||
* @type { number }
|
||||
*/
|
||||
// @ts-ignore
|
||||
this.baseDamage;
|
||||
/**
|
||||
* @type { Player }
|
||||
*/
|
||||
// @ts-ignore
|
||||
this.customSource;
|
||||
/**
|
||||
* @type { number }
|
||||
*/
|
||||
// @ts-ignore
|
||||
this.extraDamage;
|
||||
/**
|
||||
* @type { string }
|
||||
*/
|
||||
// @ts-ignore
|
||||
this.nature;
|
||||
/**
|
||||
* @type { boolean }
|
||||
*/
|
||||
// @ts-ignore
|
||||
this.notrigger;
|
||||
/**
|
||||
* @type { number }
|
||||
*/
|
||||
// @ts-ignore
|
||||
this.original_num;
|
||||
/**
|
||||
* @type { boolean }
|
||||
*/
|
||||
// @ts-ignore
|
||||
this.unreal;
|
||||
/**
|
||||
* @type { Button[] }
|
||||
*/
|
||||
// @ts-ignore
|
||||
this.excludeButton;
|
||||
/**
|
||||
* @type { Result }
|
||||
*/
|
||||
// @ts-ignore
|
||||
this.result;
|
||||
throw new Error('Do not call this method');
|
||||
}
|
||||
}
|
||||
|
|
|
@ -70,6 +70,7 @@ export class GameEventPromise extends Promise {
|
|||
if (lib.phaseName.includes(event.name)) event.player.getHistory('skipped').add(event.name);
|
||||
_status.event.next.remove(eventPromise);
|
||||
event.finish();
|
||||
// @ts-ignore
|
||||
resolve();
|
||||
return eventPromise;
|
||||
}
|
||||
|
|
|
@ -23,7 +23,7 @@ export class Player extends HTMLDivElement {
|
|||
*/
|
||||
// @ts-ignore
|
||||
const player = ui.create.div('.player', position);
|
||||
Object.setPrototypeOf(player, Player.prototype);
|
||||
Object.setPrototypeOf(player, (lib.element.Player || Player).prototype);
|
||||
// @ts-ignore
|
||||
player._args = [position];
|
||||
return player;
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
import { Uninstantable } from "../util/index.js";
|
||||
import { Uninstantable, nonameInitialized } from "../util/index.js";
|
||||
import { Library as lib } from '../library/index.js';
|
||||
import { Game as game } from "../game/index.js";
|
||||
import { Get as get } from "../get/index.js";
|
||||
|
@ -2111,7 +2111,7 @@ class Create extends Uninstantable {
|
|||
if (directoryList.length) {
|
||||
var dir = directoryList.shift();
|
||||
var filelist = directories[dir];
|
||||
window.resolveLocalFileSystemURL(lib.assetURL + dir, function (entry) {
|
||||
window.resolveLocalFileSystemURL(nonameInitialized + dir, function (entry) {
|
||||
var writeFile = function () {
|
||||
if (filelist.length) {
|
||||
var filename = filelist.shift();
|
||||
|
@ -2202,7 +2202,7 @@ class Create extends Uninstantable {
|
|||
unlink();
|
||||
}
|
||||
else {
|
||||
window.resolveLocalFileSystemURL(lib.assetURL + page.currentpath, function (entry) {
|
||||
window.resolveLocalFileSystemURL(nonameInitialized + page.currentpath, function (entry) {
|
||||
var unlink = function () {
|
||||
if (selected.length) {
|
||||
entry.getFile(selected.shift().filename, { create: false }, function (fileEntry) {
|
||||
|
@ -2257,7 +2257,7 @@ class Create extends Uninstantable {
|
|||
}
|
||||
}
|
||||
else {
|
||||
window.resolveLocalFileSystemURL(lib.assetURL + this.path, function (entry) {
|
||||
window.resolveLocalFileSystemURL(nonameInitialized + this.path, function (entry) {
|
||||
entry.removeRecursively(function () {
|
||||
enterDirectory(page, page.currentpath);
|
||||
});
|
||||
|
@ -2369,7 +2369,7 @@ class Create extends Uninstantable {
|
|||
lib.node.fs.mkdir(__dirname + '/' + path + '/' + str, refresh);
|
||||
}
|
||||
else {
|
||||
window.resolveLocalFileSystemURL(lib.assetURL + path, function (entry) {
|
||||
window.resolveLocalFileSystemURL(nonameInitialized + path, function (entry) {
|
||||
entry.getDirectory(str, { create: true }, refresh);
|
||||
});
|
||||
}
|
||||
|
@ -4327,7 +4327,7 @@ class Create extends Uninstantable {
|
|||
var url = lib.assetURL + 'extension/' + name + '/' + file;
|
||||
createButton(i, url);
|
||||
if (lib.device == 'ios' || lib.device == 'android') {
|
||||
window.resolveLocalFileSystemURL(lib.assetURL + 'extension/' + name, function (entry) {
|
||||
window.resolveLocalFileSystemURL(nonameInitialized + 'extension/' + name, function (entry) {
|
||||
entry.getFile(file, {}, function (fileEntry) {
|
||||
fileEntry.file(function (fileToLoad) {
|
||||
var fileReader = new FileReader();
|
||||
|
@ -4863,7 +4863,7 @@ class Create extends Uninstantable {
|
|||
var url = lib.assetURL + 'extension/' + name + '/' + file;
|
||||
createButton(i, url, fullskin);
|
||||
if (lib.device == 'ios' || lib.device == 'android') {
|
||||
window.resolveLocalFileSystemURL(lib.assetURL + 'extension/' + name, function (entry) {
|
||||
window.resolveLocalFileSystemURL(nonameInitialized + 'extension/' + name, function (entry) {
|
||||
entry.getFile(file, {}, function (fileEntry) {
|
||||
fileEntry.file(function (fileToLoad) {
|
||||
var fileReader = new FileReader();
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
/** @type { string } */
|
||||
// @ts-ignore
|
||||
export const nonameInitialized = localStorage.getItem('noname_inited');
|
||||
export const assetURL = location.protocol.startsWith('http') || typeof nonameInitialized != 'string' || nonameInitialized == 'nodejs' ? '' : nonameInitialized;
|
||||
export const GeneratorFunction = (function* () {}).constructor;
|
||||
|
|
Loading…
Reference in New Issue