国战司马伷,国战应变牌堆强化效果补充,部分技能写法优化
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716a4bf526
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359
mode/guozhan.js
359
mode/guozhan.js
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@ -388,6 +388,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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gz_wangji:['male','wei',3,['fakeqizhi','fakejinqu']],
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gz_yangyan:['female','jin',3,['fakexuanbei','xianwan']],
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gz_shibao:['male','jin',4,['fakezhuosheng','fakejuhou']],
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gz_simazhou:['male','jin',4,['fakecaiwang','fakenaxiang']],
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},
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characterSort:{
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mode_guozhan:{
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@ -973,10 +974,10 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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enable:'chooseToUse',
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filter(event,player){
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if(event.type=='wuxie'||event.type=='respondShan') return false;
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const storage=player.getStorage('fakeyigui');
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if(!storage.length) return false;
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const storage=player.getStorage('fakeyigui'),storage2=player.getStorage('fakeyigui2');
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if(!storage.length||storage2.length>1) return false;
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if(event.type=='dying'){
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if(player.getStorage('fakeyigui2').includes('basic')) return false;
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if(storage2.includes('basic')) return false;
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if(!event.filterCard({name:'tao'},player,event)&&!event.filterCard({name:'jiu'},player,event)) return false;
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const target=event.dying;
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return target.identity=='unknown'||target.identity=='ye'||storage.some(i=>{
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@ -986,7 +987,37 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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if(double&&double.includes(target.identity)) return true;
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});
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}
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return true;
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return get.inpileVCardList(info=>{
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const name=info[2];
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if(storage2.includes(get.type(name))) return false;
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return get.type(name)=='basic'||get.type(name)=='trick';
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}).some(cardx=>{
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const card={name:cardx[2],nature:cardx[3]},info=get.info(card);
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return storage.some(character=>{
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if(!lib.filter.filterCard(card,player,event)) return false;
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if(event.filterCard&&!event.filterCard(card,player,event)) return false;
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const group=get.character(character,1),double=get.is.double(character,true);
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if(info.changeTarget){
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const list=game.filterPlayer(current=>player.canUse(card,current));
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for(let i=0;i<list.length;i++){
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let giveup=false,targets=[list[i]];
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info.changeTarget(player,targets);
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for(let j=0;j<targets.length;j++){
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if(group!='ye'&&targets[j].identity!='unknown'&&targets[j].identity!='ye'&&targets[j].identity!=group&&(!double||!double.includes(targets[j].identity))){
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giveup=true;
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break;
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}
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}
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if(giveup) continue;
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if(!giveup) return true;
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}
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return false;
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}
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return game.hasPlayer(current=>{
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return event.filterTarget(card,player,current)&&(group=='ye'||current.identity=='unknown'||current.identity=='ye'||current.identity==group||(double&&double.includes(current.identity)));
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});
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});
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});
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},
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chooseButton:{
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select:2,
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@ -2715,7 +2746,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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audio:'jianhui',
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trigger:{global:'damageSource'},
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filter(event,player){
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if(!event.source||!event.player||!event.source.isIn()||!event.player.isIn()) return false;
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if(!event.source||!event.player||!event.source.isIn()||!event.player.isIn()||event.source==event.player) return false;
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return event.source.isFriendOf(event.player)&&[event.source,event.player].some(target=>target.countCards('he'));
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},
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async cost(event,trigger,player){
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@ -3754,6 +3785,264 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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audio:'naxiang',
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inherit:'naxiang',
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},
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fakecaiwang:{
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audio:'caiwang',
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trigger:{player:'loseAfter'},
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filter(event,player){
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const evt=event.getParent(2);
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if(evt.name!='yingbianZhuzhan') return false;
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const color=(get.color(evt.card)==get.color(event.cards[0])).toString();
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if(color=='true'&&!game.hasPlayer(target=>{
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return target!=player&&target.countCards('he');
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})) return false;
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return !player.getStorage('fakecaiwang_used').includes(color);
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},
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async cost(event,trigger,player){
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const color=(get.color(trigger.getParent(2).card)==get.color(trigger.cards[0])).toString();
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if(color=='false'){
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//event.result=await player.chooseBool(get.prompt('fakecaiwang'),'摸一张牌').forResult();
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event.result={bool:true};
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}
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else{
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event.result=await player.chooseTarget(get.prompt('fakecaiwang'),'弃置一名其他角色的一张牌',(card,player,target)=>{
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return target!=player&&target.countCards('he');
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}).set('ai',target=>{
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const player=get.event('player');
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return get.effect(target,{name:'guohe_copy2'},player,player);
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}).forResult();
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}
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},
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async content(event,trigger,player){
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const color=(get.color(trigger.getParent(2).card)==get.color(trigger.cards[0])).toString();
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player.addTempSkill('fakecaiwang_used');
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player.markAuto('fakecaiwang_used',[color]);
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if(color=='false') await player.draw();
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else await player.discardPlayerCard(event.targets[0],'he',true);
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},
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group:'fakecaiwang_zhuzhan',
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subSkill:{
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used:{
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charlotte:true,
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onremove:true,
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},
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zhuzhan:{
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trigger:{player:'yingbianZhuzhanBegin'},
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forced:true,
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locked:false,
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popup:false,
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firstDo:true,
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content(){
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trigger.setContent(get.info('fakecaiwang').yingbian);
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},
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},
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},
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yingbian(){
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'step 0';
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event._global_waiting = true;
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event.send = (player, card, source, targets, id, id2, yingbianZhuzhanAI, skillState) => {
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if (skillState) player.applySkills(skillState);
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var type = get.type2(card), str = get.translation(source);
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if (targets && targets.length) str += `对${get.translation(targets)}`;
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str += `使用了${get.translation(card)},是否弃置一张${get.translation(type)}为其助战?`;
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player.chooseCard({
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filterCard: (card, player) => get.type2(card) == type && lib.filter.cardDiscardable(card, player),
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prompt: str,
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position: 'h',
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_global_waiting: true,
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id: id,
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id2: id2,
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ai: typeof yingbianZhuzhanAI == 'function' ? yingbianZhuzhanAI(player, card, source, targets) : cardx => {
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var info = get.info(card);
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if (info && info.ai && info.ai.yingbian) {
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var ai = info.ai.yingbian(card, source, targets, player);
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if (!ai) return 0;
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return ai - get.value(cardx);
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}
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else if (get.attitude(player, source) <= 0) return 0;
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return 5 - get.value(cardx);
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}
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});
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if (!game.online) return;
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_status.event._resultid = id;
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game.resume();
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};
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'step 1';
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var type = get.type2(card);
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event.list = game.filterPlayer(current => current.countCards('h') && (_status.connectMode || current.hasCard(cardx => get.type2(cardx) == type, 'h'))).sortBySeat(_status.currentPhase || player);
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event.id = get.id();
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'step 2';
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if (!event.list.length) event.finish();
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else if (_status.connectMode && (event.list[0].isOnline() || event.list[0] == game.me)) event.goto(4);
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else event.send(event.current = event.list.shift(), event.card, player, trigger.targets, event.id, trigger.parent.id, trigger.yingbianZhuzhanAI);
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'step 3';
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if (result.bool) {
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event.zhuzhanresult = event.current;
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event.zhuzhanresult2 = result;
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if (event.current != game.me) game.delayx();
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event.goto(8);
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}
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else event.goto(2);
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'step 4';
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var id = event.id, sendback = (result, player) => {
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if (result && result.id == id && !event.zhuzhanresult && result.bool) {
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event.zhuzhanresult = player;
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event.zhuzhanresult2 = result;
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game.broadcast('cancel', id);
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if (_status.event.id == id && _status.event.name == 'chooseCard' && _status.paused) return () => {
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event.resultOL = _status.event.resultOL;
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ui.click.cancel();
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if (ui.confirm) ui.confirm.close();
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};
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}
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else if (_status.event.id == id && _status.event.name == 'chooseCard' && _status.paused) return () => event.resultOL = _status.event.resultOL;
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}, withme = false, withol = false, list = event.list;
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for (var i = 0; i < list.length; i++) {
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var current = list[i];
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if (current.isOnline()) {
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withol = true;
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current.wait(sendback);
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current.send(event.send, current, event.card, player, trigger.targets, event.id, trigger.parent.id, trigger.yingbianZhuzhanAI, get.skillState(current));
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list.splice(i--, 1);
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}
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else if (current == game.me) {
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withme = true;
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event.send(current, event.card, player, trigger.targets, event.id, trigger.parent.id, trigger.yingbianZhuzhanAI);
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list.splice(i--, 1);
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}
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}
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if (!withme) event.goto(6);
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if (_status.connectMode && (withme || withol)) game.players.forEach(value => {
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if (value != player) value.showTimer();
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});
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event.withol = withol;
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'step 5';
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if (!result || !result.bool || event.zhuzhanresult) return;
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game.broadcast('cancel', event.id);
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event.zhuzhanresult = game.me;
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event.zhuzhanresult2 = result;
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'step 6';
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if (event.withol && !event.resultOL) game.pause();
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'step 7';
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game.players.forEach(value => value.hideTimer());
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'step 8';
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if (event.zhuzhanresult) {
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var target = event.zhuzhanresult;
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if(target==player&&player.hasSkill('fakecaiwang')) player.logSkill('fakecaiwang');
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target.line(player, 'green');
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target.discard(event.zhuzhanresult2.cards).discarder = target;
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if (typeof event.afterYingbianZhuzhan == 'function') event.afterYingbianZhuzhan(event, trigger);
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var yingbianCondition = event.name.slice(8).toLowerCase(), yingbianConditionTag = `yingbian_${yingbianCondition}_tag`;
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target.popup(yingbianConditionTag, lib.yingbian.condition.color.get(yingbianCondition));
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game.log(target, '响应了', '<span class="bluetext">' + (target==player?'自己':get.translation(player)) + '</span>', '发起的', yingbianConditionTag);
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target.addExpose(0.2);
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event.result = {
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bool: true
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};
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}
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else event.result = {
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bool: false
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};
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},
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},
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fakenaxiang:{
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audio:'naxiang',
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trigger:{
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source:'damageSource',
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player:'damageEnd',
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},
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filter(event,player){
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if(!event.source||!event.player||!event.source.isIn()||!event.player.isIn()||!event.source.isEnemyOf(event.player)) return false;
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return !player.getStorage('fakenaxiang').includes(get.info('fakenaxiang').logTarget(event,player));
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},
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logTarget(event,player){
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return event.source==player?event.player:event.source;
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},
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forced:true,
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async content(event,trigger,player){
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const target=get.info('fakenaxiang').logTarget(trigger,player);
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const {result:{junling,targets}}=await player.chooseJunlingFor(target);
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const {result:{index}}=await target.chooseJunlingControl(player,junling,targets).set('prompt','纳降:是否执行军令?');
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if(index==0) await target.carryOutJunling(player,junling,targets);
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else{
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if(!player.storage.fakenaxiang){
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player.when(['phaseBegin','die']).then(()=>{
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player.unmarkSkill('fakenaxiang');
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delete player.storage.fakenaxiang;
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});
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}
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player.markAuto('fakenaxiang',[target]);
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}
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},
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onremove:true,
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marktext:'<span style="text-decoration: line-through;">降</span>',
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intro:{content:'无法对$发动【纳降】'},
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group:['fakenaxiang_discard','fakenaxiang_yingbian'],
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subSkill:{
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discard:{
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trigger:{player:'chooseCardBegin'},
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filter(event,player){
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return event.getParent().name=='yingbianZhuzhan';
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},
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forced:true,
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popup:false,
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firstDo:true,
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content(){
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trigger.filterCard=lib.filter.cardDiscardable;
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},
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},
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yingbian:{
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trigger:{player:'yingbian'},
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filter(event,player){
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if(event.card.yingbian) return false;
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const temporaryYingbian=event.temporaryYingbian||[],card=event.card;
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if(temporaryYingbian.includes('force')||get.cardtag(card,'yingbian_force')) return true;
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return get.yingbianConditions(event.card).length;
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},
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forced:true,
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popup:false,
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firstDo:true,
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content(){
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'step 0'
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trigger.card.yingbian=true;
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event.card=trigger.card;
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event.temporaryYingbian=(trigger.temporaryYingbian||[]);
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if(event.temporaryYingbian.includes('force')||get.cardtag(event.card,'yingbian_force')||trigger.forceYingbian||player.hasSkillTag('forceYingbian')){
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player.popup('yingbian_force_tag',lib.yingbian.condition.color.get('force'));
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game.log(player,'触发了',event.card,'的应变条件');
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event._result={bool:true};
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}
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else{
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trigger.yingbianZhuzhanAI=(player,card,source,targets)=>cardx=>{
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if(get.attitude(player,source)<=0) return 0;
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var info=get.info(card),num=0;
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if(info&&info.ai&&info.ai.yingbian){
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var ai=info.ai.yingbian(card,source,targets,player);
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if(ai) num=ai;
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}
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return Math.max(num,6)-get.value(cardx);
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};
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lib.yingbian.condition.complex.get('zhuzhan')(trigger);
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}
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'step 1'
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if(!result.bool) return;
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var yingbianEffectExecuted=false;
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lib.yingbian.effect.forEach((value,key)=>{
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if(!event.temporaryYingbian.includes(key)&&!get.cardtag(card,`yingbian_${key}`)) return;
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game.yingbianEffect(trigger,value);
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if(!yingbianEffectExecuted) yingbianEffectExecuted=true;
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});
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if(!yingbianEffectExecuted){
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var defaultYingbianEffect=get.defaultYingbianEffect(card);
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if(lib.yingbian.effect.has(defaultYingbianEffect)){
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game.yingbianEffect(trigger,lib.yingbian.effect.get(defaultYingbianEffect));
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if(!yingbianEffectExecuted) yingbianEffectExecuted=true;
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}
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}
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if(yingbianEffectExecuted) player.addTempSkill('yingbian_changeTarget');
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},
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},
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},
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},
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//国战典藏2023补充
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//吕范
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gzdiaodu:{
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@ -18220,7 +18509,7 @@ return event.junling=='junling5'?1:0;});
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fakejianhui:'奸回',
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fakejianhui_info:'当一名角色受到其势力相同的另一名角色造成的伤害后,你可以令其中一名角色摸一张牌,然后弃置其中另一名角色的一张牌。',
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fakechongxin:'崇信',
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fakechongxin_info:'出牌阶段限一次,你可以选择一名与你势力不同的角色,视为你使用一张指定你与其为目标的【知己知彼】。',
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fakechongxin_info:'出牌阶段限一次,你可以选择一名与你势力不同的角色,视为你使用一张指定你与其为目标的【以逸待劳】。',
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fakeweirong:'卫戎',
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fakeweirong_info:'转换技,每轮限一次,出牌阶段。阴:你可以弃置X张牌,然后当你于本轮不因此法得到牌后,你摸一张牌。阳:你可以摸X张牌,然后当你于本轮不因此法失去牌后,你弃置一张牌。(X为你上一轮以此法摸和弃置的牌数之和,且X至少为1,至多为你的体力上限)',
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gz_re_taishici:'太史慈',
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@ -18259,6 +18548,10 @@ return event.junling=='junling5'?1:0;});
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fakejuhou_info:'阵法技,与你处于同一队列的角色成为【杀】或普通锦囊牌的目标后,你可以令其将任意张牌置于其武将牌上,然后其于此牌结算完毕后获得这些牌。',
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gznaxiang:'纳降',
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gznaxiang_info:'锁定技,当你受到其他角色造成的伤害后,或你对其他角色造成伤害后,你对其发动〖才望〗时的“弃置”改为“获得”直到你的下回合开始。',
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fakecaiwang:'才望',
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fakecaiwang_info:'①你可以助战自己。②每回合每项各限一次,当你响应助战后,若你弃置的牌和被强化的牌:颜色相同,你可以弃置一名其他角色的一张牌;颜色不同,你摸一张牌。',
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fakenaxiang:'纳降',
|
||||
fakenaxiang_info:'锁定技。①当你对与你势力不同的角色造成伤害后,或受到与你势力不同的角色对你造成的伤害后。你对其发起军令,若其不执行,则你不能对其发动〖纳降①〗直到你的下个回合开始。②你响应助战弃牌无类别限制,且你触发具有应变的卡牌的条件均视为助战。',
|
||||
|
||||
guozhan_default:"国战标准",
|
||||
guozhan_zhen:"君临天下·阵",
|
||||
|
@ -18287,12 +18580,12 @@ return event.junling=='junling5'?1:0;});
|
|||
['spade',2,'heiguangkai'],
|
||||
['spade',2,'cixiong'],
|
||||
['spade',2,'taigongyinfu'],
|
||||
['spade',3,'zhujinqiyuan',null,['yingbian_zhuzhan']],
|
||||
['spade',3,'zhujinqiyuan',null,['yingbian_zhuzhan','yingbian_add']],
|
||||
['spade',3,'huoshaolianying'],
|
||||
['spade',3,'shuiyanqijunx',null,['yingbian_zhuzhan']],
|
||||
['spade',3,'shuiyanqijunx',null,['yingbian_zhuzhan','yingbian_add']],
|
||||
['spade',4,'guohe'],
|
||||
['spade',4,'sha'],
|
||||
['spade',4,'shuiyanqijunx',null,['yingbian_zhuzhan']],
|
||||
['spade',4,'shuiyanqijunx',null,['yingbian_zhuzhan','yingbian_add']],
|
||||
['spade',5,'jueying'],
|
||||
['spade',5,'qinglong'],
|
||||
['spade',5,'sha'],
|
||||
|
@ -18310,16 +18603,16 @@ return event.junling=='junling5'?1:0;});
|
|||
['spade',9,'sha'],
|
||||
['spade',10,'bingliang'],
|
||||
['spade',10,'sha','thunder'],
|
||||
['spade',10,'sha',null,['yingbian_canqu']],
|
||||
['spade',11,'wuxie',null,['yingbian_kongchao']],
|
||||
['spade',11,'sha',null,['yingbian_canqu']],
|
||||
['spade',10,'sha',null,['yingbian_canqu','yingbian_add']],
|
||||
['spade',11,'wuxie',null,['yingbian_kongchao','yingbian_draw']],
|
||||
['spade',11,'sha',null,['yingbian_canqu','yingbian_add']],
|
||||
['spade',11,'sha','thunder'],
|
||||
['spade',12,'zhangba'],
|
||||
['spade',12,'lulitongxin'],
|
||||
['spade',12,'tiesuo'],
|
||||
['spade',13,'wutiesuolian'],
|
||||
['spade',13,'wuxie'],
|
||||
['spade',13,'nanman',null,['yingbian_fujia']],
|
||||
['spade',13,'nanman',null,['yingbian_fujia','yingbian_remove']],
|
||||
//草花普通
|
||||
['club',1,'juedou'],
|
||||
['club',1,'yuxi'],
|
||||
|
@ -18331,20 +18624,20 @@ return event.junling=='junling5'?1:0;});
|
|||
['club',3,'sha'],
|
||||
['club',3,'chiling'],
|
||||
['club',3,'zhibi'],
|
||||
['club',4,'sha',null,['yingbian_kongchao']],
|
||||
['club',4,'sha',null,['yingbian_kongchao','yingbian_add']],
|
||||
['club',4,'sha','thunder'],
|
||||
['club',4,'zhibi'],
|
||||
['club',5,'sha',null,['yingbian_kongchao']],
|
||||
['club',5,'sha',null,['yingbian_kongchao','yingbian_add']],
|
||||
['club',5,'sha','thunder'],
|
||||
['club',5,'tongque'],
|
||||
['club',6,'sha','thunder'],
|
||||
['club',6,'sha',null,['yingbian_kongchao']],
|
||||
['club',6,'sha',null,['yingbian_kongchao','yingbian_add']],
|
||||
['club',6,'lebu'],
|
||||
['club',7,'sha','thunder'],
|
||||
['club',7,'sha'],
|
||||
['club',7,'nanman',null,['yingbian_fujia']],
|
||||
['club',7,'nanman',null,['yingbian_fujia','yingbian_remove']],
|
||||
['club',8,'sha','thunder'],
|
||||
['club',8,'sha',null,['yingbian_canqu']],
|
||||
['club',8,'sha',null,['yingbian_canqu','yingbian_add']],
|
||||
['club',8,'sha'],
|
||||
['club',9,'sha'],
|
||||
['club',9,'jiu'],
|
||||
|
@ -18355,8 +18648,8 @@ return event.junling=='junling5'?1:0;});
|
|||
['club',11,'sha'],
|
||||
['club',11,'huoshaolianying'],
|
||||
['club',11,'sha'],
|
||||
['club',12,'zhujinqiyuan',null,['yingbian_zhuzhan']],
|
||||
['club',12,'jiedao',null,['yingbian_fujia']],
|
||||
['club',12,'zhujinqiyuan',null,['yingbian_zhuzhan','yingbian_add']],
|
||||
['club',12,'jiedao',null,['yingbian_fujia','yingbian_hit']],
|
||||
['club',12,'tiesuo'],
|
||||
['club',13,'tiesuo'],
|
||||
['club',13,'wuxie',null,['guo']],
|
||||
|
@ -18366,20 +18659,20 @@ return event.junling=='junling5'?1:0;});
|
|||
['heart',1,'taoyuan'],
|
||||
['heart',1,'lianjunshengyan'],
|
||||
['heart',2,'shan'],
|
||||
['heart',2,'chuqibuyi',null,['yingbian_zhuzhan']],
|
||||
['heart',2,'chuqibuyi',null,['yingbian_zhuzhan','yingbian_add']],
|
||||
['heart',2,'diaohulishan'],
|
||||
['heart',3,'chuqibuyi',null,['yingbian_zhuzhan']],
|
||||
['heart',3,'chuqibuyi',null,['yingbian_zhuzhan','yingbian_add']],
|
||||
['heart',3,'wugu'],
|
||||
['heart',3,'jingfanma'],
|
||||
['heart',4,'tao'],
|
||||
['heart',4,'sha','fire',['yingbian_canqu']],
|
||||
['heart',4,'sha','fire',['yingbian_canqu','yingbian_damage']],
|
||||
['heart',4,'shan'],
|
||||
['heart',5,'qilin'],
|
||||
['heart',5,'chitu'],
|
||||
['heart',5,'shan',null,['yingbian_kongchao']],
|
||||
['heart',5,'shan',null,['yingbian_kongchao','yingbian_draw']],
|
||||
['heart',6,'lebu'],
|
||||
['heart',6,'tao'],
|
||||
['heart',6,'shan',null,['yingbian_kongchao']],
|
||||
['heart',6,'shan',null,['yingbian_kongchao','yingbian_draw']],
|
||||
['heart',7,'tao'],
|
||||
['heart',7,'dongzhuxianji'],
|
||||
['heart',7,'shan'],
|
||||
|
@ -18394,13 +18687,13 @@ return event.junling=='junling5'?1:0;});
|
|||
['heart',10,'sha'],
|
||||
['heart',11,'yiyi'],
|
||||
['heart',11,'tao'],
|
||||
['heart',11,'sha',null,['yingbian_zhuzhan']],
|
||||
['heart',11,'sha',null,['yingbian_zhuzhan','yingbian_add']],
|
||||
['heart',12,'tao'],
|
||||
['heart',12,'sha'],
|
||||
['heart',12,'huoshaolianying'],
|
||||
['heart',13,'zhuahuang'],
|
||||
['heart',13,'shan'],
|
||||
['heart',13,'huogong',null,['yingbian_zhuzhan']],
|
||||
['heart',13,'huogong',null,['yingbian_zhuzhan','yingbian_add']],
|
||||
//方片普通
|
||||
['diamond',1,'wuxinghelingshan'],
|
||||
['diamond',1,'zhuge'],
|
||||
|
@ -18412,19 +18705,19 @@ return event.junling=='junling5'?1:0;});
|
|||
['diamond',3,'shan'],
|
||||
['diamond',3,'tao'],
|
||||
['diamond',4,'yiyi'],
|
||||
['diamond',4,'sha','fire',['yingbian_canqu']],
|
||||
['diamond',4,'sha','fire',['yingbian_zhuzhan']],
|
||||
['diamond',4,'sha','fire',['yingbian_canqu','yingbian_damage']],
|
||||
['diamond',4,'sha','fire',['yingbian_zhuzhan','yingbian_add']],
|
||||
['diamond',5,'guanshi'],
|
||||
['diamond',5,'sha','fire'],
|
||||
['diamond',5,'muniu'],
|
||||
['diamond',6,'wuliu'],
|
||||
['diamond',6,'shan'],
|
||||
['diamond',6,'shan'],
|
||||
['diamond',7,'shan',null,['yingbian_kongchao']],
|
||||
['diamond',7,'shan',null,['yingbian_kongchao']],
|
||||
['diamond',7,'shan',null,['yingbian_kongchao','yingbian_draw']],
|
||||
['diamond',7,'shan',null,['yingbian_kongchao','yingbian_draw']],
|
||||
['diamond',7,'shan'],
|
||||
['diamond',8,'shan',null,['yingbian_kongchao']],
|
||||
['diamond',8,'shan',null,['yingbian_kongchao']],
|
||||
['diamond',8,'shan',null,['yingbian_kongchao','yingbian_draw']],
|
||||
['diamond',8,'shan',null,['yingbian_kongchao','yingbian_draw']],
|
||||
['diamond',8,'sha','fire'],
|
||||
['diamond',9,'jiu'],
|
||||
['diamond',9,'shan'],
|
||||
|
|
Loading…
Reference in New Issue