zhangshiping; tw_madai bug fix

This commit is contained in:
copcap 2023-06-07 07:01:56 +08:00
parent 73272251af
commit 77bc1219b5
3 changed files with 181 additions and 9 deletions

View File

@ -11,7 +11,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
sp_nvshi:["lingju","guanyinping","zhangxingcai","mayunlu","dongbai","zhaoxiang",'ol_zhangchangpu','ol_xinxianying',"daxiaoqiao","jin_guohuai"], sp_nvshi:["lingju","guanyinping","zhangxingcai","mayunlu","dongbai","zhaoxiang",'ol_zhangchangpu','ol_xinxianying',"daxiaoqiao","jin_guohuai"],
sp_shaowei:["simahui","zhangbao","zhanglu","zhugeguo","xujing","zhangling",'huangchengyan','ol_puyuan','zhangzhi'], sp_shaowei:["simahui","zhangbao","zhanglu","zhugeguo","xujing","zhangling",'huangchengyan','ol_puyuan','zhangzhi'],
sp_huben:["caohong","xiahouba","zhugeke","zumao","wenpin","litong","mazhong","heqi","quyi","luzhi","zangba","yuejin","dingfeng","wuyan","ol_zhuling","tianyu","huojun",'zhaoyǎn','dengzhong','ol_furong','macheng','ol_zhangyì','ol_zhujun','maxiumatie'], sp_huben:["caohong","xiahouba","zhugeke","zumao","wenpin","litong","mazhong","heqi","quyi","luzhi","zangba","yuejin","dingfeng","wuyan","ol_zhuling","tianyu","huojun",'zhaoyǎn','dengzhong','ol_furong','macheng','ol_zhangyì','ol_zhujun','maxiumatie'],
sp_liesi:['mizhu','weizi','ol_liuba'], sp_liesi:['mizhu','weizi','ol_liuba','zhangshiping'],
sp_default:["sp_diaochan","sp_zhaoyun","sp_sunshangxiang","sp_caoren","sp_jiangwei","sp_machao","sp_caiwenji","jsp_guanyu","jsp_huangyueying","sp_pangde","sp_jiaxu","yuanshu",'sp_zhangliao','sp_ol_zhanghe','sp_menghuo'], sp_default:["sp_diaochan","sp_zhaoyun","sp_sunshangxiang","sp_caoren","sp_jiangwei","sp_machao","sp_caiwenji","jsp_guanyu","jsp_huangyueying","sp_pangde","sp_jiaxu","yuanshu",'sp_zhangliao','sp_ol_zhanghe','sp_menghuo'],
sp_waitforsort:['sunhong','luoxian','ol_huban','wangguan'], sp_waitforsort:['sunhong','luoxian','ol_huban','wangguan'],
sp_qifu:["caoying",'panshu',"caochun","yuantanyuanshang",'caoshuang','wolongfengchu','guansuo','baosanniang','fengfangnv','jin_zhouchu'], sp_qifu:["caoying",'panshu',"caochun","yuantanyuanshang",'caoshuang','wolongfengchu','guansuo','baosanniang','fengfangnv','jin_zhouchu'],
@ -29,6 +29,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
}, },
character:{ character:{
zhangshiping:['male','shu',3,['olhongji','olxinggu']],
sunhong:['male','wu',3,['olxianbi','olzenrun']], sunhong:['male','wu',3,['olxianbi','olzenrun']],
luoxian:['male','shu',4,['oldaili']], luoxian:['male','shu',4,['oldaili']],
ol_huban:['male','wei',4,['olhuiyun']], ol_huban:['male','wei',4,['olhuiyun']],
@ -677,6 +678,168 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
}, },
skill:{ skill:{
//张世平
olhongji:{
audio:2,
trigger:{global:'phaseZhunbeiBegin'},
filter:function(event,player){
if(event.player.isMinHandcard(true)&&!player.hasSkill('olhongji_min')) return true;
if(event.player.isMaxHandcard(true)&&!player.hasSkill('olhongji_max')) return true;
return false;
},
logTarget:'player',
check:function(event,player){
return get.attitude(player,event.player)>0;
},
prompt2:function(event,player){
if(event.player.isMinHandcard(true)){
return '其手牌数为全场唯一最少。你可以令其于本回合摸牌阶段结束后执行一个额外的摸牌阶段,然后本轮你不能再发动该分支。';
}
return '其手牌数为全场唯一最多。你可以令其于本回合出牌阶段结束后执行一个额外的出牌阶段,然后本轮你不能再发动该分支。';
},
content:function(){
var target=trigger.player;
if(target.isMinHandcard(true)){
player.addTempSkill('olhongji_min','roundStart');
target.addTempSkill('olhongji_draw');
}
if(target.isMaxHandcard(true)){
player.addTempSkill('olhongji_max','roundStart');
target.addTempSkill('olhongji_use');
}
},
ai:{expose:0.25},
subSkill:{
min:{charlotte:true},
max:{charlotte:true},
draw:{
trigger:{player:'phaseDrawAfter'},
charlotte:true,
forced:true,
popup:false,
content:function(){
var next=trigger.player.phaseDraw();
event.next.remove(next);
trigger.getParent('phase').next.push(next);
player.removeSkill('olhongji_draw');
}
},
use:{
trigger:{player:'phaseUseAfter'},
charlotte:true,
forced:true,
popup:false,
content:function(){
var next=trigger.player.phaseUse();
event.next.remove(next);
trigger.getParent('phase').next.push(next);
player.removeSkill('olhongji_use');
}
}
}
},
olxinggu:{
audio:2,
trigger:{global:'phaseBefore',player:'enterGame'},
forced:true,
filter:function(event,player){
return (event.name!='phase'||game.phaseNumber==0);
},
onremove:function(player,skill){
var cards=player.getExpansions(skill);
if(cards.length) player.loseToDiscardpile(cards);
},
group:'olxinggu_trade',
content:function(){
'step 0'
var cards=[];
for(var i=0;i<3;i++){
var card=get.cardPile2(function(card){
if(cards.contains(card)) return false;
var type=get.subtype(card);
return type=='equip3'||type=='equip4'||type=='equip6';
});
if(card) cards.add(card);
else break;
}
if(cards.length) player.addToExpansion(cards,'draw').gaintag.add('olxinggu');
},
marktext:'贾',
intro:{
markcount:'expansion',
mark:function(dialog,content,player){
var content=player.getExpansions('olxinggu');
if(content&&content.length){
if(player==game.me||player.isUnderControl()){
dialog.addAuto(content);
}
else{
return '剩余'+get.cnNumber(content.length)+'匹马';
}
}
}
},
subSkill:{
trade:{
audio:'olxinggu',
trigger:{player:'phaseJieshuBegin'},
filter:function(event,player){
return player.getExpansions('olxinggu').length;
},
direct:true,
content:function(){
'step 0'
var cards=player.getExpansions('olxinggu');
if(_status.connectMode) game.broadcastAll(function(){_status.noclearcountdown=true});
player.chooseButton([get.prompt('olxinggu'),cards]).set('ai',button=>{
if(_status.event.toChoose==button.link) return 1;
return 0;
}).set('toChoose',!event.aiCancel&&cards.find(card=>{
return game.hasPlayer(current=>{
if(!lib.skill.zhijian.filterTarget(card,player,current)) return false;
return get.effect(current,card,player,player)>0;
});
}));
'step 1'
if(result.bool){
var card=result.links[0];
event.card=card;
player.chooseTarget('将'+get.translation(card)+'置入一名其他角色的装备区',lib.skill.zhijian.filterTarget).set('ai',target=>{
var player=_status.event.player;
return get.effect(target,_status.event.card,player,player);
}).set('card',card);
}
else{
if(_status.connectMode){game.broadcastAll(function(){delete _status.noclearcountdown;game.stopCountChoose()});}
event.finish();
}
'step 2'
if(result.bool){
var target=result.targets[0];
event.target=target;
if(_status.connectMode){game.broadcastAll(function(){delete _status.noclearcountdown;game.stopCountChoose()});}
player.logSkill('olxinggu',target);
player.$give(card,target,false);
}
else{
if(!event.isMine()&&!event.isOnline()) event.aiCancel=true;
event.goto(0);
}
'step 3'
target.equip(card);
'step 4'
var card=get.cardPile2(cardx=>{
return get.suit(cardx)=='diamond';
});
if(card) player.gain(card,'gain2');
else{
game.log('但是牌堆中并没有♦牌了!');
player.chat('做了个亏本买卖…');
}
}
}
}
},
//孙弘 //孙弘
olxianbi:{ olxianbi:{
audio:2, audio:2,
@ -1208,7 +1371,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
'step 0' 'step 0'
player.chooseControl('cancel2').set('choiceList',[ player.chooseControl('cancel2').set('choiceList',[
'令'+get.translation(trigger.player)+'回复1点体力', '令'+get.translation(trigger.player)+'回复1点体力',
'令'+get.translation(trigger.player)+'于本回合下次造成的伤害+1且造成伤害本回合手牌上限为0', '令'+get.translation(trigger.player)+'于本回合下次造成的伤害+1且造成伤害本回合手牌上限为0',
]).set('prompt',get.prompt('olkangrui',trigger.player)).set('ai',()=>{ ]).set('prompt',get.prompt('olkangrui',trigger.player)).set('ai',()=>{
return _status.event.choice; return _status.event.choice;
}).set('choice',function(){ }).set('choice',function(){
@ -1262,7 +1425,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
} }
}, },
nil:{ nil:{
trigger:{source:'damageSource'}, trigger:{source:'damageBegin1'},
charlotte:true, charlotte:true,
forced:true, forced:true,
onremove:true, onremove:true,
@ -22852,7 +23015,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
oldianjun:'殿军', oldianjun:'殿军',
oldianjun_info:'锁定技。回合结束时你受到1点无来源伤害然后执行一个额外的出牌阶段。', oldianjun_info:'锁定技。回合结束时你受到1点无来源伤害然后执行一个额外的出牌阶段。',
olkangrui:'亢锐', olkangrui:'亢锐',
olkangrui_info:'当一名角色于其回合内首次受到伤害后你可以摸一张牌并选择一项1.令其回复1点体力2.令其于本回合下次造成的伤害+1然后当其于本回合造成伤害其本回合手牌上限基数为0。', olkangrui_info:'当一名角色于其回合内首次受到伤害后你可以摸一张牌并选择一项1.令其回复1点体力2.令其于本回合下次造成的伤害+1然后当其于本回合造成伤害其本回合手牌上限基数为0。',
wangguan:'王瓘', wangguan:'王瓘',
olmiuyan:'谬焰', olmiuyan:'谬焰',
olmiuyan_tag:'invisible', olmiuyan_tag:'invisible',
@ -22872,6 +23035,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
oldaili:'带砺', oldaili:'带砺',
oldaili_tag:'带砺', oldaili_tag:'带砺',
oldaili_info:'一名角色的回合结束时,若你被展示过的手牌数为偶数,则你可以翻面,摸三张牌并展示之。', oldaili_info:'一名角色的回合结束时,若你被展示过的手牌数为偶数,则你可以翻面,摸三张牌并展示之。',
zhangshiping:'张世平',
olhongji:'鸿济',
olhongji_info:'每轮每项各限一次。一名角色的准备阶段,若其手牌数为唯一最少/最多,你可以令其于本回合第一个摸牌阶段/出牌阶段后执行一个额外的摸牌阶段/出牌阶段。',
olxinggu:'行贾',
olxinggu_info:'①游戏开始时,你将牌堆中的三张坐骑牌扣置于武将牌上。②结束阶段,你可以将一张〖行贾①〗牌置于一名其他角色的装备区,然后你从牌堆获得一张♦牌。',
sp_tianji:'天极·皇室宗亲', sp_tianji:'天极·皇室宗亲',
sp_sibi:'四弼·辅国文曲', sp_sibi:'四弼·辅国文曲',

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@ -2207,8 +2207,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
onChooseToUse:function(event){ onChooseToUse:function(event){
if(game.online||!event.player.hasSkill('twmouli')) return; if(game.online||!event.player.hasSkill('twmouli')) return;
var cards=[]; var cards=[];
for(var i of ui.cardPile.childNodes){ for(var i=0;i<ui.cardPile.childNodes.length;i++){
if(get.type(i)=='basic') cards.push(i); var card=ui.cardPile.childNodes[i];
if(get.type(card)=='basic') cards.push(card);
} }
event.set('twmouli',cards); event.set('twmouli',cards);
}, },
@ -2277,8 +2278,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
skillTagFilter:function(player,tag,arg){ skillTagFilter:function(player,tag,arg){
if(arg=='respond') return false; if(arg=='respond') return false;
var list=[]; var list=[];
for(var i of ui.cardPile.childNodes){ for(var i=0;i<ui.cardPile.childNodes.length;i++){
if(get.type(i,player)=='basic'&&!list.contains(i.name)) list.push(i.name); var card=ui.cardPile.childNodes[i];
if(get.type(card,player)=='basic'&&!list.contains(card.name)) list.push(card.name);
} }
if(tag=='respondSha') return list.contains('sha'); if(tag=='respondSha') return list.contains('sha');
if(tag=='respondShan') return list.contains('shan'); if(tag=='respondShan') return list.contains('shan');
@ -4370,7 +4372,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(player.hasCard((card)=>lib.filter.cardDiscardable(card,player,'tweqianxi'),'he')) player.chooseToDiscard('he',true); if(player.hasCard((card)=>lib.filter.cardDiscardable(card,player,'tweqianxi'),'he')) player.chooseToDiscard('he',true);
else event.finish(); else event.finish();
'step 2' 'step 2'
if(!result.bool){ if(!result.bool||!game.hasPlayer(target=>{
return player!=target&&get.distance(player,target)<=1;
})){
event.finish(); event.finish();
return; return;
} }

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