v1.9.12.3
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7b58e4830e
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@ -97,7 +97,11 @@ character.diy={
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return _status.event.getTrigger().targets.contains(target);
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return _status.event.getTrigger().targets.contains(target);
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}).set('ai',function(target){
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}).set('ai',function(target){
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var trigger=_status.event.getTrigger();
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var trigger=_status.event.getTrigger();
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return -ai.get.effect(target,trigger.card,trigger.player,_status.event.player);
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var eff=-ai.get.effect(target,trigger.card,trigger.player,_status.event.player);
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if(trigger.card.name=='wugu'&&eff==0&&ai.get.attitude(player,target)<0){
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return 0.01;
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}
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return eff;
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});
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});
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"step 1"
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"step 1"
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if(result.bool){
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if(result.bool){
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14
game/game.js
14
game/game.js
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@ -11010,15 +11010,15 @@
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player.dying(event);
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player.dying(event);
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}
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}
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"step 2"
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"step 2"
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if(player.node.framebg.dataset.auto&&!player.node.framebg.dataset.decoration){
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if(source&&source.node.framebg.dataset.auto&&!source.node.framebg.dataset.decoration){
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var dnum=0;
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var dnum=0;
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for(var j=0;j<player.stat.length;j++){
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for(var j=0;j<source.stat.length;j++){
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if(player.stat[j].damage!=undefined) dnum+=player.stat[j].damage;
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if(source.stat[j].damage!=undefined) dnum+=source.stat[j].damage;
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}
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}
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switch(player.node.framebg.dataset.auto){
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switch(source.node.framebg.dataset.auto){
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case 'gold':if(dnum>=9) player.node.framebg.dataset.decoration='gold';break;
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case 'gold':if(dnum>=9) source.node.framebg.dataset.decoration='gold';break;
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case 'silver':if(dnum>=6) player.node.framebg.dataset.decoration='silver';break;
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case 'silver':if(dnum>=6) source.node.framebg.dataset.decoration='silver';break;
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case 'bronze':if(dnum>=3) player.node.framebg.dataset.decoration='bronze';break;
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case 'bronze':if(dnum>=3) source.node.framebg.dataset.decoration='bronze';break;
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}
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}
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}
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}
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},
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},
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@ -10,12 +10,12 @@ window.noname_update={
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// 'game/config.js',
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// 'game/config.js',
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// 'game/source.js',
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// 'game/source.js',
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'game/asset.js',
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'game/asset.js',
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// 'card/guozhan.js',
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// 'card/standard.js',
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// 'character/rank.js',
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// 'character/rank.js',
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// 'character/gwent.js',
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// 'character/gwent.js',
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// 'character/ow.js',
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// 'character/ow.js',
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// 'character/swd.js',
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// 'character/swd.js',
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// 'character/diy.js',
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'character/diy.js',
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// 'character/extra.js',
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// 'character/extra.js',
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// 'character/sp.js',
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// 'character/sp.js',
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// 'mode/boss.js',
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// 'mode/boss.js',
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