v1.9.12.3
This commit is contained in:
parent
7b58e4830e
commit
77a8e5d68e
|
@ -97,7 +97,11 @@ character.diy={
|
|||
return _status.event.getTrigger().targets.contains(target);
|
||||
}).set('ai',function(target){
|
||||
var trigger=_status.event.getTrigger();
|
||||
return -ai.get.effect(target,trigger.card,trigger.player,_status.event.player);
|
||||
var eff=-ai.get.effect(target,trigger.card,trigger.player,_status.event.player);
|
||||
if(trigger.card.name=='wugu'&&eff==0&&ai.get.attitude(player,target)<0){
|
||||
return 0.01;
|
||||
}
|
||||
return eff;
|
||||
});
|
||||
"step 1"
|
||||
if(result.bool){
|
||||
|
|
14
game/game.js
14
game/game.js
|
@ -11010,15 +11010,15 @@
|
|||
player.dying(event);
|
||||
}
|
||||
"step 2"
|
||||
if(player.node.framebg.dataset.auto&&!player.node.framebg.dataset.decoration){
|
||||
if(source&&source.node.framebg.dataset.auto&&!source.node.framebg.dataset.decoration){
|
||||
var dnum=0;
|
||||
for(var j=0;j<player.stat.length;j++){
|
||||
if(player.stat[j].damage!=undefined) dnum+=player.stat[j].damage;
|
||||
for(var j=0;j<source.stat.length;j++){
|
||||
if(source.stat[j].damage!=undefined) dnum+=source.stat[j].damage;
|
||||
}
|
||||
switch(player.node.framebg.dataset.auto){
|
||||
case 'gold':if(dnum>=9) player.node.framebg.dataset.decoration='gold';break;
|
||||
case 'silver':if(dnum>=6) player.node.framebg.dataset.decoration='silver';break;
|
||||
case 'bronze':if(dnum>=3) player.node.framebg.dataset.decoration='bronze';break;
|
||||
switch(source.node.framebg.dataset.auto){
|
||||
case 'gold':if(dnum>=9) source.node.framebg.dataset.decoration='gold';break;
|
||||
case 'silver':if(dnum>=6) source.node.framebg.dataset.decoration='silver';break;
|
||||
case 'bronze':if(dnum>=3) source.node.framebg.dataset.decoration='bronze';break;
|
||||
}
|
||||
}
|
||||
},
|
||||
|
|
|
@ -10,12 +10,12 @@ window.noname_update={
|
|||
// 'game/config.js',
|
||||
// 'game/source.js',
|
||||
'game/asset.js',
|
||||
// 'card/guozhan.js',
|
||||
// 'card/standard.js',
|
||||
// 'character/rank.js',
|
||||
// 'character/gwent.js',
|
||||
// 'character/ow.js',
|
||||
// 'character/swd.js',
|
||||
// 'character/diy.js',
|
||||
'character/diy.js',
|
||||
// 'character/extra.js',
|
||||
// 'character/sp.js',
|
||||
// 'mode/boss.js',
|
||||
|
|
Loading…
Reference in New Issue