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2c06c11ecc
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@ -94,6 +94,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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direct:true,
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content:function(){
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"step 0"
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_status.noclearcountdown=true;
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event.videoId=lib.status.videoId++;
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var cards=player.storage.rehuashen.character.slice(0);
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if(player.isOnline2()){
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@ -115,6 +116,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(player.isOnline2()){
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player.send('closeDialog',event.videoId);
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}
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delete _status.noclearcountdown;
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if(!_status.noclearcountdown){
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game.stopCountChoose();
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}
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event.dialog.close();
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event.finish();return;
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}
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@ -195,6 +200,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.send('closeDialog',event.videoId);
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}
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event.dialog.close();
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delete _status.noclearcountdown;
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if(!_status.noclearcountdown){
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game.stopCountChoose();
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}
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if(event.control=='弃置化身') return;
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if(player.storage.rehuashen.current!=event.card){
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player.storage.rehuashen.current=event.card;
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@ -2242,6 +2242,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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"step 3"
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if(result.control=="手动分配"){
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event.map=[cards,[],[]];
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_status.noclearcountdown=true;
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event.goto(8);
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}
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else if(!_status.connectMode){
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@ -2335,6 +2336,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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target.send('closeDialog',event.videoId);
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}
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event.dialog.close();
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delete _status.noclearcountdown;
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if(!_status.noclearcountdown){
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game.stopCountChoose();
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}
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event.togain=[event.map[1],event.map[2],event.map[0]];
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target.showCards(event.togain[0],get.translation(target)+'分出的第一份牌');
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event.goto(5);
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@ -2375,6 +2380,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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target.send('closeDialog',event.videoId);
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}
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event.dialog.close();
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delete _status.noclearcountdown;
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if(!_status.noclearcountdown){
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game.stopCountChoose();
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}
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game.cardsDiscard(cards);
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player.addTempSkill('yanjiao2');
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event.finish();
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@ -3811,6 +3820,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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subSkill:{
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mark:{
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charlotte:true,
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locked:true,
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mark:true,
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intro:{
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content:'已获得“傀”标记'
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@ -4793,9 +4793,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.markSkill('yizan_use');
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},
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},
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xinfu_jingxie:{audio:2},
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"xinfu_jingxie1":{
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group:["xinfu_jingxie2"],
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position:"he",
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audio:'xinfu_jingxie',
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enable:"phaseUse",
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filter:function(event,player){
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var he=player.getCards('he');
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@ -4829,7 +4831,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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"xinfu_jingxie2":{
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prompt:"出牌阶段,你可以展示一张未强化过的【诸葛连弩】或标准包/军争包/SP包中的防具牌,然后对其进行强化。当你处于濒死状态时,你可以重铸一张防具牌,将体力回复至1点。",
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audio:2,
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audio:'xinfu_jingxie',
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enable:"chooseToUse",
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filterCard:function (card){
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return get.subtype(card)=='equip2';
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@ -6417,7 +6417,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var next=event.current.chooseToRespond('是否替'+get.translation(player)+'对'+get.translation(target)+'使用一张杀',
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function(card,player,event){
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var evt=event||_status.event;
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return card.name=='sha'||evt.source.canUse(card,evt.target);
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return card.name=='sha'&&evt.source.canUse(card,evt.target);
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});
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next.set('ai',function(card){
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var event=_status.event;
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