v1.9.97.2
This commit is contained in:
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7d5788c94f
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@ -14,6 +14,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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key_umi2:['female','key',3,[],['unseen']],
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key_kagari:['female','shen',3,['kagari_zongsi']],
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key_rei:['male','key',4,['xiandeng','shulv','xisheng']],
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key_komari:['female','key',3,['komari_tiankou','komari_xueshang']],
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// diy_caocao:['male','wei',4,['xicai','diyjianxiong','hujia']],
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// diy_hanlong:['male','wei',4,['siji','ciqiu']],
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diy_feishi:['male','shu',3,['shuaiyan','moshou']],
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@ -104,6 +105,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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diy_tianyu:'字国让,渔阳雍奴(今天津市武清区东北)人。三国时期曹魏将领。初从刘备,因母亲年老回乡,后跟随公孙瓒,公孙瓒败亡,劝说鲜于辅加入曹操。曹操攻略河北时,田豫正式得到曹操任用,历任颖阴、郎陵令、弋阳太守等。',
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},
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characterTitle:{
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key_komari:'#bLittle Busters!',
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key_umi:'#bSummer Pockets',
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key_rei:'#gHarmonia',
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key_kagari:'#bRewrite',
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@ -146,6 +148,97 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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yuji:['zuoci']
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},
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skill:{
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komari_tiankou:{
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trigger:{
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player:'useCard2',
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target:'useCardToTarget',
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},
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forced:true,
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filter:function(event,player,name){
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if(name=='useCardToTarget'&&player==event.player) return false;
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if(get.color(event.card)!='red') return false;
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if(get.tag(event.card,'damage')) return false;
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return ['basic','trick'].contains(get.type(event.card));
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},
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content:function(){
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'step 0'
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var info=get.info(trigger.card);
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var bool=true;
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if(info.multitarget||info.allowMultiple===false) bool=false;
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else{
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var list=game.filterPlayer(function(current){
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return !trigger.targets.contains(current)&&lib.filter.targetEnabled2(trigger.card,trigger.player,current);
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})
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if(!list.length) bool=false;
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}
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if(bool) player.chooseTarget('甜口:为'+get.translation(trigger.card)+'增加一个额外目标,或点【取消】摸一张牌。',function(candy,komari,rin){
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return _status.event.rin_chan.contains(rin);
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}).set('rin_chan',list).set('ai',function(target){
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var evt=_status.event;
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return get.effect(target,evt.candy,evt.source,evt.player);
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}).set('candy',trigger.card).set('',trigger.player);
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else event._result={bool:false};
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'step 1'
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if(result.bool){
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var rin=result.targets[0];
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trigger.targets.push(rin);
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player.line(rin,{color:[255, 224,172]});
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}
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else player.draw();
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},
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},
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komari_xueshang:{
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trigger:{global:'die'},
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forced:true,
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skillAnimation:true,
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filter:function(event,player){
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return player.hp>0;
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},
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animationColor:'metal',
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content:function(){
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'step 0'
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player.addSkill('riki_xueshang');
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var map={};
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var list=[];
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for(var i=1;i<=player.hp;i++){
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var cn=get.cnNumber(i,true);
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map[cn]=i;
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list.push(cn);
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}
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event.map=map;
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player.chooseControl(list,function(){
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return '一';
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}).set('prompt','血殇:请选择自己受到的伤害的点数');
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'step 1'
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var num=event.map[result.control]||1;
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event.num=num>1?2:1;
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event.list=game.filterPlayer(function(current){
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return current!=player;
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}).sortBySeat();
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player.damage(num);
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player.line(event.list,{color:[255, 224,172]});
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'step 2'
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if(!player.hasSkill(event.name)) return;
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else{
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event.list.shift().damage(num);
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if(event.list.length) event.redo();
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}
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},
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},
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riki_xueshang:{
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trigger:{global:'dying'},
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forced:true,
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popup:false,
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charlotte:true,
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filter:function(event,player){
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return event.getParent(2).name=='komari_xueshang'&&event.getParent(2).player==player;
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},
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content:function(){
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player.removeSkill('komari_xueshang');
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player.gainMaxHp(true);
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player.recover();
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},
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},
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umi_chaofan:{
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enable:'phaseUse',
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usable:1,
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@ -5383,6 +5476,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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key_umi:'加藤うみ',
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key_umi2:'鹰原羽未',
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key_rei:'零',
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key_komari:'神北小毬',
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lucia_duqu:'毒躯',
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lucia_duqu_info:'锁定技,①当你对其他角色造成伤害或受到其他角色的伤害时,你和对方各获得一张花色点数随机的【毒】。<br>②当你因【毒】失去体力时,你改为回复等量的体力。<br>③当你处于濒死状态时,你可以使用一张【毒】(每回合限一次)。',
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lucia_zhenren:'振刃',
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@ -5408,6 +5502,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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umi_shiroha:'轮回 - 延时效果',
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umi_qihuan:'七幻',
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umi_qihuan_info:'限定技,当你处于濒死状态时,你可以移去此武将牌。若如此做,你回复X点体力(X为场上势力数)。然后,你可获得场上已死亡角色武将牌上的至多两个技能。',
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komari_tiankou:'甜口',
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komari_tiankou_info:'锁定技,当你使用红色的非伤害性基本牌/锦囊牌选择目标时,或成为其他角色使用的这些牌的目标时,你选择一项:1.摸一张牌;2.为此牌增加一个目标',
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komari_xueshang:'血殇',
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komari_xueshang_info:'锁定技,蓄力技,当有角色死亡时,你对自己造成<span class=yellowtext>1</span>点伤害,然后对所有其他角色依次造成<span class=firetext>1</span>点伤害。当有角色因此法进入濒死状态时,你加1点体力上限并回复1点体力,然后失去此技能并终止此技能的所有后续结算。',
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ns_chuanshu:'传术',
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ns_chuanshu_info:'<span class=yellowtext>限定技</span> 当一名其他角色进入濒死状态时,你可以令其选择获得技能【雷击】或【鬼道】,其回复体力至1并摸两张牌。当该被【传术】的角色造成或受到一次伤害后,你摸一张牌。其阵亡后,你重置技能【传术】',
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@ -439,17 +439,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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lianpo:{
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audio:true,
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trigger:{source:'dieAfter'},
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forced:true,
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trigger:{player:'phaseAfter'},
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frequent:true,
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filter:function(event,player){
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return !player.hasSkill('lianpo2');
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return player.getStat('kill')>0;
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},
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content:function(){
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player.addTempSkill('lianpo2');
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player.insertPhase();
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}
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},
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lianpo2:{},
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baonu:{
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audio:2,
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mark:true,
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@ -2636,7 +2634,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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jilue_zhiheng:'制衡',
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jilue_jizhi:'集智',
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lianpo:'连破',
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lianpo2:'连破',
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lianpo_info:'若你在一回合内杀死了至少一名角色,此回合结束后,你可以进行一个额外的回合。',
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guixin:'归心',
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qinyin:'琴音',
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@ -12,10 +12,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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old_yijiang4:["old_caozhen","old_chenqun","old_zhuhuan","ol_wuyi"],
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old_yijiang5:["old_caoxiu","old_quancong","old_zhuzhi"],
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old_yijiang67:["ol_xinxianying","ol_zhangrang","ol_liuyu"],
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old_sp:["old_caochun","old_lingju","old_maliang","old_machao","zhangliang","jsp_caoren","ol_guansuo"],
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old_sp:["old_caochun","old_lingju","old_maliang","old_machao","zhangliang","jsp_caoren","ol_guansuo","old_zhangxingcai"],
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},
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},
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character:{
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old_zhangxingcai:['female','shu',3,['oldshenxian','qiangwu']],
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old_fuhuanghou:['female','qun',3,['oldzhuikong','oldqiuyuan']],
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old_caochong:['male','wei',3,['oldrenxin','oldchengxiang']],
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yuji:['male','qun',3,['old_guhuo'],['forbidai']],
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@ -68,6 +69,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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},
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skill:{
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oldshenxian:{
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audio:'shenxian',
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inherit:'shenxian',
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},
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old_fuhun:{
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audio:'fuhun',
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trigger:{player:'phaseDrawBefore'},
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@ -841,6 +846,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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translate:{
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old_zhangxingcai:'旧张星彩',
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old_yuanshu:'手杀袁术',
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old_xusheng:'旧徐盛',
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old_lingtong:'旧凌统',
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@ -671,7 +671,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger:{player:'phaseAfter'},
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frequent:true,
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filter:function(event,player){
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var history=player.getHistory('useCard');
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var history=player.getHistory('useCard',function(evt){
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return evt.isPhaseUsing();
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});
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var suits=[];
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for(var i=0;i<history.length;i++){
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var suit=get.suit(history[i].card);
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@ -1409,16 +1411,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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"step 0"
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var cards=get.cards(3);
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game.cardsGotoOrdering(cards);
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event.cards=cards;
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player.showCards(event.cards,'裸衣');
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player.showCards(cards,'裸衣');
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var cardsx=[];
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for(var i=0;i<cards.length;i++){
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if(get.type(cards[i])=='basic'||cards[i].name=='juedou'||
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(get.type(cards[i])=='equip'&&get.subtype(cards[i])!='equip1')){
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(get.type(cards[i])=='equip'&&get.subtype(cards[i])=='equip1')){
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cardsx.push(cards[i]);
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}
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}
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player.chooseBool("是否放弃摸牌,改为获得"+get.translation(cardsx)+"?").ai=function(event,player){
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event.cards=cardsx;
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player.chooseBool("是否放弃摸牌"+(cardsx.length?(",改为获得"+get.translation(cardsx)):"")+"?").ai=function(event,player){
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var num=3
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for(var i=0;i<event.cards.length;i++){
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if(get.type(event.cards[i])!='basic'&&event.cards[i].name!='juedou'&&
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@ -1430,18 +1432,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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};
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"step 1"
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if(result.bool){
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var cards2=[];
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for(var i=0;i<cards.length;i++){
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if(get.type(cards[i])!='basic'&&cards[i].name!='juedou'&&
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(get.type(cards[i])!='equip'||get.subtype(cards[i])!='equip1')){
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cards2.push(cards[i]);
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cards.splice(i--,1);
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}
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}
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player.gain(cards,'gain2');
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//game.cardsDiscard(cards2);
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player.addTempSkill('reluoyi2',{player:'phaseBefore'});
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trigger.cancel(null,null,'notrigger');
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if(cards.length) player.gain(cards,'gain2');
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//game.cardsDiscard(cards2);
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player.addTempSkill('reluoyi2',{player:'phaseBefore'});
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trigger.cancel(null,null,'notrigger');
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}
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//else game.cardsDiscard(cards);
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},
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@ -4057,7 +4051,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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reluoyi_info:'你可以跳过摸牌阶段,然后展示牌堆顶的三张牌,获得其中的基本牌、武器牌和【决斗】,若如此做,直到你的下回合开始,你为伤害来源的【杀】或【决斗】造成的伤害+1。',
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reganglie_info:'每当你受到1点伤害后,可进行一次判定,若结果为红色,你对伤害来源造成1点伤害,若结果为黑色,你弃置其一张牌。',
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botu:'博图',
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botu_info:'回合结束时,若你本回合使用的牌包含四种花色,则你可以进行一个额外回合。',
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botu_info:'回合结束时,若你本回合出牌阶段内使用的牌包含四种花色,则你可以进行一个额外回合。',
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xin_yuji:'界于吉',
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re_zuoci:'界左慈',
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@ -4496,7 +4496,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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direct:true,
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content:function(){
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'step 0'
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trigger.source.chooseBool(get.prompt('baonue',player)).set('choice',get.attitude(trigger.source,player)>0);
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trigger.source.chooseBool('是否对'+get.translation(player)+'发动【暴虐】?').set('choice',get.attitude(trigger.source,player)>0);
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'step 1'
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if(result.bool){
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player.logSkill('baonue');
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108
character/sp.js
108
character/sp.js
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@ -21,7 +21,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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character:{
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xujing:['male','shu',3,['yuxu','xjshijian'],['unseen']],
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xujing:['male','shu',3,['yuxu','xjshijian']],
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xushao:['male','qun',3,['pingjian'],['unseen']],
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puyuan:['male','shu',4,['pytianjiang','pyzhuren']],
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xinpi:['male','wei',3,['xpchijie','yinju']],
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@ -654,9 +654,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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//许邵许靖
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yuxu:{
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audio:2,
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trigger:{player:'useCard'},
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trigger:{player:'useCardEnd'},
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filter:function(event,player){
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return event.isPhaseUsing(player);
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var evt=event.getParent('phaseUse');
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if(!evt||evt.player!=player) return false;
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var history=player.getHistory('useCard',function(evtt){
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return evtt.getParent('phaseUse')==evt;
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});
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var index=history.indexOf(event);
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if(index==0) return true;
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return history[index-1].yuxu!=true&&player.countCards('he')>0;
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},
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content:function(){
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trigger.yuxu=true;
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@ -665,7 +672,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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yuxu2:{
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trigger:{player:'useCard'},
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trigger:{player:'useCardEnd'},
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direct:true,
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charlotte:true,
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locked:true,
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@ -1287,16 +1294,21 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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content:function(){
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if(trigger.name=='damage') player.addTempSkill(player==trigger.player?'xpchijie3':'xpchijie4');
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else if(!player.hasSkill('xpchijie4')&&!player.hasSkill('xpchijie3')){
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var cards=[];
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var cs=trigger.cards;
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for(var i=0;i<cs.length;i++){
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if(get.position(cs[i],true)=='o') cards.push(cs[i]);
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}
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if(cards.length){
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player.logSkill('xpchijie3');
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player.gain(cards,'gain2');
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else{
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if(!player.hasSkill('xpchijie4')&&!player.hasSkill('xpchijie3')){
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var cards=[];
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var cs=trigger.cards;
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for(var i=0;i<cs.length;i++){
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if(get.position(cs[i],true)=='o') cards.push(cs[i]);
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}
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if(cards.length){
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player.logSkill('xpchijie3');
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player.gain(cards,'gain2');
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}
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}
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player.removeSkill('xpchijie2');
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player.removeSkill('xpchijie3');
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player.removeSkill('xpchijie4');
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}
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},
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},
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@ -1450,7 +1462,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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cuorui:{
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audio:2,
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trigger:{global:'gameDrawAfter'},
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trigger:{
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||||
global:'gameDrawAfter',
|
||||
player:'enterGame',
|
||||
},
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
return player.maxHp>0&&!get.is.single();
|
||||
|
@ -4203,7 +4218,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
},
|
||||
xianfu:{
|
||||
trigger:{global:'gameDrawAfter'},
|
||||
trigger:{
|
||||
global:'gameDrawAfter',
|
||||
player:'enterGame',
|
||||
},
|
||||
forced:true,
|
||||
filter:function(){
|
||||
return game.players.length>1;
|
||||
|
@ -7323,7 +7341,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
'step 3'
|
||||
if(event.num1<=event.num2){
|
||||
player.chooseToDiscard('弃置一张牌,或摸一张牌').set('ai',function(){return -1;});
|
||||
player.chooseToDiscard('he','弃置一张牌,或摸一张牌').set('ai',function(){return -1;});
|
||||
}
|
||||
else event.finish();
|
||||
'step 4'
|
||||
|
@ -11607,7 +11625,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(trigger.delay==false) game.delay();
|
||||
"step 1"
|
||||
player.draw();
|
||||
player.addTempSkill('shenxian2');
|
||||
if(event.name=='shenxian') player.addTempSkill('shenxian2');
|
||||
},
|
||||
ai:{
|
||||
threaten:1.5
|
||||
|
@ -11708,68 +11726,22 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
qiluan:{
|
||||
audio:'qiluan2',
|
||||
trigger:{source:'dieAfter'},
|
||||
priority:-10,
|
||||
silent:true,
|
||||
locked:false,
|
||||
onremove:function(player){
|
||||
delete player.storage.qiluan;
|
||||
},
|
||||
filter:function(event){
|
||||
return _status.currentPhase!=event.player;
|
||||
},
|
||||
content:function(){
|
||||
if(!player.storage.qiluan){
|
||||
player.storage.qiluan=1;
|
||||
}
|
||||
else{
|
||||
player.storage.qiluan++;
|
||||
}
|
||||
},
|
||||
group:['qiluan2','qiluan3','qiluan4']
|
||||
},
|
||||
qiluan2:{
|
||||
audio:2,
|
||||
trigger:{global:'phaseEnd'},
|
||||
frequent:true,
|
||||
filter:function(event,player){
|
||||
return player.storage.qiluan?true:false;
|
||||
return player.getStat('kill')>0;
|
||||
},
|
||||
content:function(){
|
||||
if(get.mode()=='guozhan'){
|
||||
player.draw(3);
|
||||
}
|
||||
else{
|
||||
player.draw(3*player.storage.qiluan);
|
||||
player.draw(3*player.getStat('kill'));
|
||||
}
|
||||
player.storage.qiluan=0;
|
||||
}
|
||||
},
|
||||
qiluan3:{
|
||||
audio:'qiluan2',
|
||||
trigger:{source:'dieAfter'},
|
||||
frequent:true,
|
||||
priority:-10,
|
||||
filter:function(event){
|
||||
return _status.currentPhase==event.player;
|
||||
},
|
||||
content:function(){
|
||||
var num=3;
|
||||
if(player.storage.qiluan){
|
||||
if(get.mode()!='guozhan'){
|
||||
num+=3*player.storage.qiluan;
|
||||
}
|
||||
player.storage.qiluan=0;
|
||||
}
|
||||
player.draw(num);
|
||||
},
|
||||
},
|
||||
qiluan4:{
|
||||
trigger:{global:'phaseZhunbeiBegin'},
|
||||
silent:true,
|
||||
content:function(){
|
||||
player.storage.qiluan=0;
|
||||
}
|
||||
qiluan2:{
|
||||
audio:2,
|
||||
},
|
||||
shangyi:{
|
||||
audio:2,
|
||||
|
@ -14316,6 +14288,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
qiluan2:'戚乱',
|
||||
qiluan3:'戚乱',
|
||||
shenxian:'甚贤',
|
||||
oldshenxian:'甚贤',
|
||||
qiangwu:'枪舞',
|
||||
moukui:'谋溃',
|
||||
moukui2:'谋溃',
|
||||
|
@ -14415,6 +14388,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
moukui_info:'当你使用【杀】指定一名角色为目标后,你可以选择一项:摸一张牌,或弃置其一张牌。若如此做,此【杀】被【闪】抵消时,该角色弃置你的一张牌。 ',
|
||||
qiangwu_info:'出牌阶段,你可以进行一次判定。若如此做,则直到回合结束,你使用点数小于判定牌的 【杀】时不受距离限制,且你使用点数大于判定牌的【杀】时不计入出牌阶段的使用次数。',
|
||||
shenxian_info:'每名角色的回合限一次,你的回合外,每当有其他角色因弃置而失去牌时,若其中有基本牌,你可以摸一张牌。',
|
||||
oldshenxian_info:'你的回合外,每当有其他角色因弃置而失去牌时,若其中有基本牌,你可以摸一张牌。',
|
||||
qiluan_info:'每当你杀死一名角色后,可以在此回合结束时摸三张牌。',
|
||||
qiluan_info_guozhan:'当你杀死一名角色后,你可于此回合结束后摸三张牌',
|
||||
zhendu_info:'其他角色的出牌阶段开始时,你可以弃置一张手牌,视为该角色使用一张【酒】,然后你对其造成一点伤害。',
|
||||
|
|
|
@ -71,7 +71,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
usable:1,
|
||||
audio:2,
|
||||
trigger:{
|
||||
player:"useCardAfter",
|
||||
player:"useCardEnd",
|
||||
},
|
||||
check:function (event,player){
|
||||
return 18-get.value(event.card)-player.maxHp*2;
|
||||
|
@ -2758,7 +2758,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
group:["qinguo_use","qinguo_lose"],
|
||||
audio:2,
|
||||
trigger:{
|
||||
player:"useCardAfter",
|
||||
player:"useCardEnd",
|
||||
},
|
||||
filter:function (event,player){
|
||||
return get.type(event.card)=='equip';
|
||||
|
@ -5514,7 +5514,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
"xinfu_daigong":"怠攻",
|
||||
"xinfu_daigong_info":"每回合限一次。当你受到伤害时,你可以展示所有手牌,然后令伤害来源选择一项:交给你一张与你所有手牌花色均不相同的一张牌,或防止此伤害。",
|
||||
"xinfu_zhaoxin":"昭心",
|
||||
"xinfu_zhaoxin_info":"出牌阶段限一次,你可以将任意张手牌置于武将牌上,称之为「望」(你至多拥有三张「望」)。你攻击范围内的一名其他角色的摸牌阶段结束后,其可以获得一张由你选择的「望」,然后你可以对其造成1点伤害。",
|
||||
"xinfu_zhaoxin_info":"出牌阶段限一次,你可以将任意张手牌置于武将牌上并摸等量的牌,称之为「望」(你至多拥有三张「望」)。你攻击范围内的一名其他角色的摸牌阶段结束后,其可以获得一张由你选择的「望」,然后你可以对其造成1点伤害。",
|
||||
"zhaoxin_give":"昭心",
|
||||
"zhaoxin_give_info":"",
|
||||
"xinfu_qianchong":"谦冲",
|
||||
|
|
|
@ -1975,7 +1975,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
"step 3"
|
||||
if(event.card){
|
||||
player.logSkill('jianzheng',trigger.player);
|
||||
player.lose(result.cards,ui.special);
|
||||
player.lose(event.card,ui.special);
|
||||
game.broadcastAll(function(player){
|
||||
var cardx=ui.create.card();
|
||||
cardx.classList.add('infohidden');
|
||||
|
@ -10228,7 +10228,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
check:function(event,player){
|
||||
if(get.attitude(player,event.player)<0) return false;
|
||||
if(player.countCards('h',{name:['tao','jiu']})+target.hp<0) return false;
|
||||
if(player.countCards('h',{name:['tao','jiu']})+event.player.hp<0) return false;
|
||||
return true;
|
||||
},
|
||||
content:function(){
|
||||
|
|
Loading…
Reference in New Issue