fix: gen content state shared.
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5fffd71852
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@ -409,7 +409,18 @@ export class GameEvent {
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catch {
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throw new Error(`Content ${item} may not exist.\nlib.element.content[${item}] = ${lib.element.content[item]}`);
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}
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this.content = lib.element.content[item];
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if (typeof lib.element.content[item] === "undefined")
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throw new Error(`Cannot find lib.element.content[${item}]`)
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// Generator的状态重置
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else if (lib.element.content[item]._gen) {
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this.content = lib.element.content[item].bind({
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gen: null,
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last: undefined
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})
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} else {
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this.content = lib.element.content[item];
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}
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break;
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}
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return this;
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@ -1,13 +1,15 @@
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import { nonameInitialized, assetURL, userAgent, Uninstantable, GeneratorFunction, AsyncFunction } from "../../util/index.js";
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import { AI as ai } from '../../ai/index.js';
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import { Get as get } from '../../get/index.js';
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import { Game as game } from '../../game/index.js';
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import { Library as lib } from "../index.js";
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import { status as _status } from '../../status/index.js';
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import { UI as ui } from '../../ui/index.js';
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import { GNC as gnc } from '../../gnc/index.js';
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import { AI as ai } from '../../ai/index.js'
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import { Get as get } from '../../get/index.js'
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import { Game, Game as game } from '../../game/index.js'
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import { Library as lib } from "../index.js"
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import { status as _status } from '../../status/index.js'
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import { UI as ui } from '../../ui/index.js'
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import { GNC as gnc } from '../../gnc/index.js'
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import { LibInitPromises } from "./promises.js";
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import { LibInitPromises } from "./promises.js"
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import { GameEvent } from "../element/gameEvent.js"
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import { GameEventPromise } from "../element/gameEventPromise.js"
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export class LibInit extends Uninstantable {
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/**
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@ -693,30 +695,37 @@ export class LibInit extends Uninstantable {
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}
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case "function":
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if (gnc.is.generatorFunc(item)) {
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let gen, lastEvent;
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// let gen, lastEvent;
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return function* (event, step, source, player, target, targets, card, cards, skill, forced, num, trigger, result, _status, lib, game, ui, get, ai) {
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event.step = NaN;
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if (!gen) gen = item(event, {
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event: event,
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step: step,
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source: source,
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player: player,
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target: target,
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targets: targets,
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card: card,
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cards: cards,
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skill: skill,
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forced: forced,
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num: num,
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trigger: trigger,
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result: result
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if (!this.gen) this.gen = item(event, {
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event,
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step,
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source,
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player,
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target,
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targets,
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card,
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cards,
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skill,
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forced,
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num,
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trigger,
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result
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});
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var res = gen.next((lastEvent && (typeof lastEvent == 'object') && ("result" in lastEvent)) ? lastEvent.result : lastEvent);
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let res
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if (!this.last) res = this.gen.next()
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else if (typeof this.last !== "object") res = this.gen.next(this.last)
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else if (this.last instanceof GameEvent || this.last instanceof GameEventPromise)
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res = this.gen.next(this.last.result)
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else res = this.gen.next(this.last)
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if (res.done){
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gen = null;
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this.gen = null;
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return event.finish();
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}
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var currentResult = res.value;
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let currentResult = res.value;
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// TODO: use `event.debugger` to replace source
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if (typeof currentResult == "function") yield currentResult;
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else {
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@ -724,9 +733,12 @@ export class LibInit extends Uninstantable {
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event.step = currentResult[1];
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currentResult = currentResult[0];
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}
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lastEvent = currentResult;
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this.last = currentResult;
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}
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}
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}.bind({
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gen: null,
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last: undefined
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})
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} else if (item._parsed) return item;
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// falls through
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default:
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