霍骏【孤扼】描述修复+hiddenCard/skillTagFilter限制条件修复
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@ -3029,11 +3029,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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audio:2,
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enable:['chooseToUse','chooseToRespond'],
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hiddenCard:function(player,name){
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if(player.getStorage('dcgue').includes(_status.currentPhase)) return false;
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if(player.hasSkill('dcgue_blocker',null,null,false)) return false;
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return name=='sha'||name=='shan';
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},
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filter:function(event,player){
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//if(event.dcgue||event.type=='wuxie'||player==_status.currentPhase||player.getStorage('dcgue').includes(_status.currentPhase)) return false;
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if(event.dcgue||event.type=='wuxie'||player==_status.currentPhase) return false;
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if(!player.countCards('h')||player.hasSkill('dcgue_blocker',null,null,false)) return false;
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for(var name of ['sha','shan']){
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@ -3077,7 +3076,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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delete evt.openskilldialog;
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return;
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}
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//else player.markAuto('dcgue',[_status.currentPhase]);
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game.delayx();
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},
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}
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@ -3087,14 +3085,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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},
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subSkill:{blocker:{charlotte:true}},
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//intro:{content:'已于$的回合发动过技能'},
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ai:{
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order:1,
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respondSha:true,
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respondShan:true,
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skillTagFilter:function(player,tag,arg){
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//if(player.getStorage('dcgue').includes(_status.currentPhase)) return false;
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if(player.countCards('h',{name:['sha','shan']})>1) return false;
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skillTagFilter:function(player){
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if(player.hasSkill('dcgue_blocker',null,null,false)) return false;
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},
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result:{
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player:function(player){
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@ -11983,7 +11979,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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dcqinghuang_info:'出牌阶段开始时,你可以减1点体力上限,然后你于本回合发动〖踏寂〗时额外随机执行一种效果。',
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dc_huojun:'霍峻',
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dcgue:'孤扼',
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dcgue_info:'每回合限一次。当你需要使用或打出【杀】或【闪】时,若你有手牌,你可以展示之。若其中【杀】和【闪】的数量之和不超过1,你视为使用或打出此牌。',
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dcgue_info:'每回合限一次。当你需要于回合外使用或打出【杀】或【闪】时,若你有手牌,你可以展示之。若其中【杀】和【闪】的数量之和不超过1,你视为使用或打出此牌。',
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dcsigong:'伺攻',
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dcsigong_info:'其他角色的回合结束时,若其于本回合内使用牌被响应过,你可以将手牌摸至或弃置至1,视为对其使用一张需使用X张【闪】抵消的【杀】,且此【杀】的伤害基数+1(X为你以此法弃置的牌数且至少为1)。当你以此法造成伤害后,该技能于本轮失效。',
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peiyuanshao:'裴元绍',
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