郭嘉【遗计】增加身份暴露度
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@ -11735,6 +11735,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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for(var i in event.given_map){
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for(var i in event.given_map){
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var source=(_status.connectMode?lib.playerOL:game.playerMap)[i];
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var source=(_status.connectMode?lib.playerOL:game.playerMap)[i];
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player.line(source,'green');
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player.line(source,'green');
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if(player!==source&&(get.mode()!=='identity'||player.identity!=='nei')) player.addExpose(0.18);
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map.push([source,event.given_map[i]]);
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map.push([source,event.given_map[i]]);
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cards.addArray(event.given_map[i]);
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cards.addArray(event.given_map[i]);
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}
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}
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@ -590,6 +590,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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for(const i in event.given_map){
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for(const i in event.given_map){
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const source=(_status.connectMode?lib.playerOL:game.playerMap)[i];
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const source=(_status.connectMode?lib.playerOL:game.playerMap)[i];
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player.line(source,'green');
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player.line(source,'green');
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if(player!==source&&(get.mode()!=='identity'||player.identity!=='nei')) player.addExpose(0.2);
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list.push([source, event.given_map[i]]);
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list.push([source, event.given_map[i]]);
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}
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}
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game.loseAsync({
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game.loseAsync({
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@ -2230,7 +2231,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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})
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})
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.set('prompt',get.prompt2('new_jiangchi'))
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.set('prompt',get.prompt2('new_jiangchi'))
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.forResultControl();
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.forResultControl();
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if(control=='弃牌'){
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if(control=='弃牌'){
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player.chooseToDiscard(true,'he');
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player.chooseToDiscard(true,'he');
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player.addTempSkill('jiangchi2','phaseUseEnd');
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player.addTempSkill('jiangchi2','phaseUseEnd');
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