新杀谋贾诩评级、分包、技能效果调整

This commit is contained in:
mengxinzxz 2024-05-11 15:02:26 +08:00
parent 4e72121dbd
commit 75c5f04c5b
5 changed files with 39 additions and 27 deletions

View File

@ -138,6 +138,7 @@ window.noname_character_rank = {
"xia_yuzhenzi",
"dc_simashi",
"dc_sb_simayi",
"dc_sb_jiaxu",
"caofang",
"dc_shen_huatuo",
"sp_zhenji",
@ -376,6 +377,7 @@ window.noname_character_rank = {
"ol_jianyong",
"ol_sb_jiangwei",
"dc_sb_zhouyu",
"dc_sb_lusu",
"dc_lingcao",
"jsrg_zhugeliang",
"shen_lusu",
@ -688,7 +690,6 @@ window.noname_character_rank = {
"dc_dongzhao",
"zhugeruoxue",
"zhugemengxue",
"dc_sb_lusu",
"mb_huban",
"jsrg_simayi",
"jsrg_zhaoyun",
@ -2207,9 +2208,11 @@ window.noname_character_rank = {
"ol_jianyong",
"ol_sb_jiangwei",
"dc_sb_zhouyu",
"dc_sb_lusu",
"xia_shitao",
"bailingyun",
"dc_sb_simayi",
"dc_sb_jiaxu",
"caofang",
"mb_caomao",
"dc_shen_huatuo",
@ -2710,7 +2713,6 @@ window.noname_character_rank = {
"yue_zhoufei",
"ol_dingshangwan",
"ol_liwan",
"dc_sb_lusu",
"clan_wangmingshan",
"chengji",
"mb_sp_guanqiujian",

View File

@ -103,7 +103,7 @@ const dynamicTranslates = {
str += "阴并将这些牌交给另一名其他角色B然后你与A各摸X张牌X为A以此法失去的手牌数";
if (!storage) str += "</span>";
if (storage) str += '<span class="bluetext">';
str += "阳令A依次使用这些牌中所有其可以使用的牌。";
str += "阳令A依次使用这些牌中所有其可以使用的牌(无距离限制且不可被响应)。";
if (storage) str += "</span>";
return str;
},

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@ -59,12 +59,15 @@ const skills = {
if (player.countCards("h") < storage[1]) {
yield player.drawTo(storage[1]);
} else {
yield player.chooseToDiscard("h", true, storage[1] - player.countCards("h"));
yield player.chooseToDiscard("h", true, player.countCards("h") - storage[1]);
}
}
if (player.getHp() != storage[2]) {
yield player[player.getHp() > storage[2] ? "loseHp" : "recover"](Math.abs(player.getHp() - storage[2]));
}
if (player.getStat("skill").dcsbfumou) {
delete player.getStat("skill").dcsbfumou;
}
},
ai: {
//waiting for PZ157
@ -75,24 +78,24 @@ const skills = {
audioname: ["dc_sb_jiaxu_shadow"],
enable: "phaseUse",
filter(event, player) {
return (
game.hasPlayer(target => {
return target != player && target.countCards("h");
}) && game.countPlayer(target => target != player) >= (player.storage.dcsbfumou ? 1 : 2)
);
return game.hasPlayer(target => {
return target != player && target.countCards("h");
});
},
filterTarget(card, player, target) {
if (target == player) return false;
if (!ui.selected.targets.length) return target.countCards("h");
return !player.storage.dcsbfumou;
return !player.storage.dcsbfumou && game.countPlayer(target => target != player) > 1;
},
selectTarget() {
const player = get.event("player");
if (game.countPlayer(target => target != player) == 1) return [1, 2];
return player.storage.dcsbfumou ? [1, 2] : 2;
},
targetprompt() {
const player = get.event("player");
return player.storage.dcsbfumou ? "" : ["看牌角色", "得牌角色"][ui.selected.targets.length-1];
if (game.countPlayer(target => target != player) == 1) return "";
return player.storage.dcsbfumou ? "" : ["看牌角色", "得牌角色"][ui.selected.targets.length - 1];
},
prompt() {
const player = get.event("player");
@ -105,7 +108,7 @@ const skills = {
async content(event, trigger, player) {
const storage = player.storage.dcsbfumou,
target = event.targets[0],
num = Math.ceil(target.countCards("h")/2);
num = Math.ceil(target.countCards("h") / 2);
player.changeZhuanhuanji("dcsbfumou");
let cards = await player
.choosePlayerCard("覆谋:选择展示" + get.translation(target) + "的" + get.cnNumber(num) + "张牌", target, "h", num, true)
@ -114,7 +117,7 @@ const skills = {
storage = get.event("storage"),
target = get.event().getParent().targets[0];
if (!storage) return get.value(card) * -get.attitude(player, target);
return target.getUseValue(card) * get.attitude(player, target);
return target.getUseValue(card, false) * get.attitude(player, target);
})
.set("visible", true)
.set("storage", storage)
@ -123,18 +126,25 @@ const skills = {
await player.showCards(cards, get.translation(player) + "发动了【覆谋】");
if (!storage) {
const aim = event.targets[1];
cards = cards.filter(card => lib.filter.canBeGained(card, aim, target));
if (cards.length) {
await aim.gain(cards, target, "give");
await game.asyncDraw([player, target], cards.length);
if (aim) {
cards = cards.filter(card => lib.filter.canBeGained(card, aim, target));
if (cards.length) {
await aim.gain(cards, target, "give");
await game.asyncDraw([player, target], cards.length);
} else {
aim.popup("杯具");
aim.chat("555一张都拿不到");
}
} else {
aim.popup("杯具");
aim.chat("555一张都拿不到~");
player.chat("只是看看,但给不了...");
}
} else {
for (const card of cards) {
if (target.hasUseTarget(card)) {
await target.chooseUseTarget(card, true, false);
if (target.hasUseTarget(card, false)) {
await target.chooseUseTarget(card, true, false, "nodistance").set("oncard", card => {
game.log(_status.event.card, "不可被响应");
_status.event.directHit.addArray(game.players);
});
}
}
}
@ -144,7 +154,7 @@ const skills = {
mark: true,
intro: {
content(storage) {
if (storage) return "转换技,出牌阶段限一次,你可以观看一名其他角色的手牌并展示其一半手牌,令其依次使用这些牌中所有其可以使用的牌。";
if (storage) return "转换技,出牌阶段限一次,你可以观看一名其他角色的手牌并展示其一半手牌,令其依次使用这些牌中所有其可以使用的牌(无距离限制且不可被响应)。";
return "转换技出牌阶段限一次你可以观看一名其他角色A的手牌并展示其一半手牌并将这些牌交给另一名其他角色B然后你与A各摸X张牌X为A以此法失去的手牌数。";
},
},

View File

@ -13,7 +13,7 @@ const characterSort = {
sp2_qifu: ["dc_guansuo", "xin_baosanniang", "dc_zhaoxiang"],
sp2_gaoshan: ["wanglang", "liuhui", "zhangjian"],
sp2_wumiao: ["wu_zhugeliang", "wu_luxun", "wu_guanyu"],
sp2_mouding: ["dc_sb_lusu", "dc_sb_zhouyu", "dc_sb_simayi"],
sp2_mouding: ["dc_sb_jiaxu", "dc_sb_lusu", "dc_sb_zhouyu", "dc_sb_simayi"],
};
const characterSortTranslate = {

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@ -455,8 +455,8 @@ const translates = {
dc_xiahouba_prefix: "新杀",
old_huangfusong: "新杀皇甫嵩",
old_huangfusong_prefix: "新杀",
dc_sp_machao: "马超",
dc_sp_machao_prefix: "",
dc_sp_machao: "新杀SP马超",
dc_sp_machao_prefix: "新杀SP",
dc_shixie: "新杀士燮",
dc_shixie_prefix: "新杀",
dc_guansuo: "新杀关索",
@ -596,9 +596,9 @@ const translates = {
dcsbsushen: "肃身",
dcsbsushen_info: "限定技,出牌阶段,你可以记录你当前〖覆谋〗的状态、你的手牌数和你的体力值,然后获得技能〖入世〗。",
dcsbrushi: "入世",
dcsbrushi_info: "限定技,出牌阶段,你可以将你当前〖覆谋〗的状态、你的手牌数和你的体力值调整为你发动〖肃身〗时的记录。",
dcsbrushi_info: "限定技,出牌阶段,你可以将你当前〖覆谋〗的状态、你的手牌数和你的体力值调整为你发动〖肃身〗时的记录,然后重置〖覆谋〗的发动次数。",
dcsbfumou: "覆谋",
dcsbfumou_info: "转换技出牌阶段限一次你可以观看一名其他角色A的手牌并展示其一半手牌并将这些牌交给另一名其他角色B然后你与A各摸X张牌X为A以此法失去的手牌数令A依次使用这些牌中所有其可以使用的牌。",
dcsbfumou_info: "转换技出牌阶段限一次你可以观看一名其他角色A的手牌并展示其一半手牌并将这些牌交给另一名其他角色B然后你与A各摸X张牌X为A以此法失去的手牌数令A依次使用这些牌中所有其可以使用的牌(无距离限制且不可被响应)。",
};
export default translates;