bugfix
This commit is contained in:
parent
12def22fad
commit
75940a7771
|
@ -3829,7 +3829,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
ai:{
|
ai:{
|
||||||
order:1,
|
order:1,
|
||||||
threaten:1.14,
|
threaten:1.14,
|
||||||
unequip:true,
|
|
||||||
unequip_ai:true,
|
unequip_ai:true,
|
||||||
skillTagFilter:function(player,tag,arg){
|
skillTagFilter:function(player,tag,arg){
|
||||||
if(arg&&arg.name=='sha'&&arg.card&&arg.card.storage&&arg.card.storage.mbguli) return true;
|
if(arg&&arg.name=='sha'&&arg.card&&arg.card.storage&&arg.card.storage.mbguli) return true;
|
||||||
|
@ -3856,8 +3855,25 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
player.loseHp();
|
player.loseHp();
|
||||||
'step 1'
|
'step 1'
|
||||||
player.drawTo(player.maxHp);
|
player.drawTo(player.maxHp);
|
||||||
}
|
},
|
||||||
}
|
group:'mbguli_unequip',
|
||||||
|
},
|
||||||
|
unequip:{
|
||||||
|
trigger:{
|
||||||
|
player:'useCardToPlayered',
|
||||||
|
},
|
||||||
|
filter:function({card}){
|
||||||
|
return card.name=='sha' && card.storage && card.storage.mbguli;
|
||||||
|
},
|
||||||
|
forced:true,
|
||||||
|
popup:false,
|
||||||
|
logTarget:'target',
|
||||||
|
content:function(){
|
||||||
|
trigger.target.addTempSkill('qinggang2');
|
||||||
|
trigger.target.storage.qinggang2.add(trigger.card);
|
||||||
|
trigger.target.markSkill('qinggang2');
|
||||||
|
},
|
||||||
|
},
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
mbaosi:{
|
mbaosi:{
|
||||||
|
|
|
@ -11537,12 +11537,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
}
|
}
|
||||||
else event.finish();
|
else event.finish();
|
||||||
'step 5'
|
'step 5'
|
||||||
player.chooseTarget('是否令一名手牌数小于自己的目标角色摸一张牌?',function(card,player,target){
|
var ph = player.countCards('h');
|
||||||
return _status.event.getParent().targets.includes(target)&&target.countCards('h')<player.countCards('h');
|
if(ph>0&&targets.some(target=>target.isIn()&&target.countCards('h')<ph)){
|
||||||
}).set('ai',function(target){
|
player.chooseTarget('请选择一名手牌数小于自己的目标角色,令其摸一张牌',function(card,player,target){
|
||||||
var player=_status.event.player;
|
return _status.event.getParent().targets.includes(target)&&target.countCards('h')<player.countCards('h');
|
||||||
return get.attitude(player,target);
|
}).set('ai',function(target){
|
||||||
});
|
var player=_status.event.player;
|
||||||
|
return get.attitude(player,target);
|
||||||
|
});
|
||||||
|
}
|
||||||
'step 6'
|
'step 6'
|
||||||
if(result.bool){
|
if(result.bool){
|
||||||
var target=result.targets[0];
|
var target=result.targets[0];
|
||||||
|
@ -27397,7 +27400,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
spolzhouxuan_info:'①弃牌阶段开始时,你可将任意张置于武将牌上,称为“旋”(你至多拥有五张“旋”)。②当你使用牌时,你随机将一张“旋”置入弃牌堆,然后摸一张牌(若你的手牌数不为全场唯一最多则额外摸X张牌,X为“旋”数)。③出牌阶段结束时,你将所有“旋”置入弃牌堆。',
|
spolzhouxuan_info:'①弃牌阶段开始时,你可将任意张置于武将牌上,称为“旋”(你至多拥有五张“旋”)。②当你使用牌时,你随机将一张“旋”置入弃牌堆,然后摸一张牌(若你的手牌数不为全场唯一最多则额外摸X张牌,X为“旋”数)。③出牌阶段结束时,你将所有“旋”置入弃牌堆。',
|
||||||
wuyan:'吾彦',
|
wuyan:'吾彦',
|
||||||
lanjiang:'澜疆',
|
lanjiang:'澜疆',
|
||||||
lanjiang_info:'结束阶段,你可以选择所有手牌数不小于你的角色。这些角色依次选择是否令你摸一张牌。然后你可以对其中一名手牌数等于你的角色造成1点伤害,随后可以令其中一名手牌数小于你的角色摸一张牌。',
|
lanjiang_info:'结束阶段,你可以选择所有手牌数不小于你的角色。这些角色依次选择是否令你摸一张牌。然后你可以对其中一名手牌数等于你的角色造成1点伤害,随后令其中一名手牌数小于你的角色摸一张牌。',
|
||||||
ol_zhuling:'OL朱灵',
|
ol_zhuling:'OL朱灵',
|
||||||
ol_zhuling_prefix:'OL',
|
ol_zhuling_prefix:'OL',
|
||||||
jixian:'急陷',
|
jixian:'急陷',
|
||||||
|
|
|
@ -2328,40 +2328,37 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
xianzhu:{
|
xianzhu:{
|
||||||
trigger:{player:'phaseUseBegin'},
|
trigger:{player:'phaseUseBegin'},
|
||||||
direct:true,
|
|
||||||
locked:true,
|
locked:true,
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
return player.getExpansions('qiaoyan').length>0;
|
return player.getExpansions('qiaoyan').length>0;
|
||||||
},
|
},
|
||||||
content:function(){
|
async cost(event, trigger, player){
|
||||||
'step 0'
|
event.cards = player.getExpansions('qiaoyan');
|
||||||
event.cards=player.getExpansions('qiaoyan');
|
event.result = await player.chooseTarget(true,'请选择【献珠】的目标','将'+get.translation(event.cards)+'交给一名角色。若该角色不为你自己,则你令其视为对其攻击范围内的另一名角色使用【杀】').set('ai',function(target){
|
||||||
player.chooseTarget(true,'请选择【献珠】的目标','将'+get.translation(event.cards)+'交给一名角色。若该角色不为你自己,则你令其视为对其攻击范围内的另一名角色使用【杀】').set('ai',function(target){
|
|
||||||
var player=_status.event.player;
|
var player=_status.event.player;
|
||||||
var eff=get.sgn(get.attitude(player,target))*get.value(_status.event.getParent().cards[0],target);
|
var eff=get.sgn(get.attitude(player,target))*get.value(_status.event.getParent().cards[0],target);
|
||||||
if(player!=target) eff+=Math.max.apply(null,game.filterPlayer(function(current){
|
if(player!=target) eff+=Math.max.apply(null,game.filterPlayer(function(current){
|
||||||
if(current!=target&&target.inRange(current)&&target.canUse('sha',current)) return true;
|
if(current!=target&&player.inRange(current)&&target.canUse('sha',current,false)) return true;
|
||||||
}).map(function(current){
|
}).map(function(current){
|
||||||
return get.effect(current,{name:'sha'},target,player);
|
return get.effect(current,{name:'sha'},target,player);
|
||||||
}));
|
}));
|
||||||
return eff;
|
return eff;
|
||||||
});
|
}).forResult();
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
event.cards = player.getExpansions('qiaoyan');
|
||||||
|
event.target = targets[0];
|
||||||
'step 1'
|
'step 1'
|
||||||
if(result.bool){
|
player.give(cards,target,'give');
|
||||||
var target=result.targets[0];
|
|
||||||
event.target=target;
|
|
||||||
player.logSkill('xianzhu',target);
|
|
||||||
player.give(cards,target,'give');
|
|
||||||
}
|
|
||||||
else event.finish();
|
|
||||||
'step 2'
|
'step 2'
|
||||||
if(player!=target&&target.isIn()&&player.isIn()&&game.hasPlayer(function(current){
|
if(player!=target&&target.isIn()&&player.isIn()&&game.hasPlayer(function(current){
|
||||||
return current!=target&&target.inRange(current)&&target.canUse('sha',current);
|
return current!=target&&player.inRange(current)&&target.canUse('sha',current,false);
|
||||||
})){
|
})){
|
||||||
var str=get.translation(target);
|
var str=get.translation(target);
|
||||||
player.chooseTarget(true,'选择'+str+'攻击范围内的一名角色,视为'+str+'对其使用【杀】',function(card,player,target){
|
player.chooseTarget(true,'选择攻击范围内的一名角色,视为'+str+'对其使用【杀】',function(card,player,target){
|
||||||
var source=_status.event.target;
|
var source=_status.event.target;
|
||||||
return source.inRange(target)&&source.canUse('sha',target);
|
return player.inRange(target)&&source.canUse('sha', target, false);
|
||||||
}).set('target',target).set('ai',function(target){
|
}).set('target',target).set('ai',function(target){
|
||||||
var evt=_status.event;
|
var evt=_status.event;
|
||||||
return get.effect(target,{name:'sha'},evt.target,evt.player)
|
return get.effect(target,{name:'sha'},evt.target,evt.player)
|
||||||
|
@ -3992,7 +3989,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
qiaoyan:'巧言',
|
qiaoyan:'巧言',
|
||||||
qiaoyan_info:'锁定技,当你于回合外受到其他角色造成的伤害时,若你:有“珠”,则你令伤害来源获得“珠”;没有“珠”,则你防止此伤害,然后摸一张牌,并将一张牌正面朝上置于武将牌上,称为“珠”。',
|
qiaoyan_info:'锁定技,当你于回合外受到其他角色造成的伤害时,若你:有“珠”,则你令伤害来源获得“珠”;没有“珠”,则你防止此伤害,然后摸一张牌,并将一张牌正面朝上置于武将牌上,称为“珠”。',
|
||||||
xianzhu:'献珠',
|
xianzhu:'献珠',
|
||||||
xianzhu_info:'锁定技,出牌阶段开始时,你令一名角色A获得“珠”。若A不为你自己,则你选择A攻击范围内的一名角色B,视为A对B使用一张【杀】。',
|
xianzhu_info:'锁定技,出牌阶段开始时,你令一名角色A获得“珠”。若A不为你自己,则你选择你攻击范围内的一名角色B,视为A对B使用一张【杀】。',
|
||||||
chengjichengcui:'成济成倅',
|
chengjichengcui:'成济成倅',
|
||||||
oltousui:'透髓',
|
oltousui:'透髓',
|
||||||
oltousui_info:'你可以将任意张牌置于牌堆底,视为使用一张需使用等量张【闪】抵消的【杀】。',
|
oltousui_info:'你可以将任意张牌置于牌堆底,视为使用一张需使用等量张【闪】抵消的【杀】。',
|
||||||
|
|
Loading…
Reference in New Issue