Update shenhua.js
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@ -1038,7 +1038,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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"nzry_juzhan":{
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"nzry_juzhan":{
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audio:2,
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audio:2,
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mark:true,
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mark:true,
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locked:true,
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locked:false,
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marktext:'拒',
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marktext:'拒',
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intro:{
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intro:{
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content:function(storage,player,skill){
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content:function(storage,player,skill){
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@ -1552,7 +1552,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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};
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};
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},
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},
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ai:{
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ai:{
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order:13,
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order:2.7,
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result:{
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result:{
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player:function(player){
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player:function(player){
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if((player.storage.nzry_chenglve==undefined||player.storage.nzry_chenglve==false)&&player.countCards('h')<3) return 0;
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if((player.storage.nzry_chenglve==undefined||player.storage.nzry_chenglve==false)&&player.countCards('h')<3) return 0;
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@ -1580,8 +1580,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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"nzry_shicai":{
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"nzry_shicai":{
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group:["nzry_shicai_1","nzry_shicai_2","nzry_shicai_3"],
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group:["nzry_shicai_1","nzry_shicai_2","nzry_shicai_3"],
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ai:{
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ai:{
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threaten:2.2,
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effect:{
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},
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target:function(card,player,target){
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if(get.type(card)=='equip'&&!player.storage.nzry_shicai.contains('equip')&&get.equipResult(player,target,card.name)<=0) return [1,3];
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if(card.name=='shandian'&&!player.storage.nzry_shicai.contains('trick')) return [1,3];
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},
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},
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threaten:2.4,
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},
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subSkill:{
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subSkill:{
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"1":{
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"1":{
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trigger:{
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trigger:{
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@ -1595,14 +1601,18 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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"2":{
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"2":{
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audio:2,
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audio:2,
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prompt2:"当你使用牌指定目标时,若此牌与你本回合使用的牌类型均不同(包括装备牌),则你可以将此牌置于牌堆顶,然后摸一张牌",
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trigger:{
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trigger:{
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player:['useCard','respond'],
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player:['useCard','respond'],
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},
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},
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filter:function (event,player){
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filter:function (event,player){
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return (event.name=='respond'&&event.card.name!='sha'||event.name=='useCard')&&event.cards.length>0&&player.storage.nzry_shicai!=undefined&&!player.storage.nzry_shicai.contains(get.type(event.card,'trick'));
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return ((event.name=='respond'&&event.card.name=='shan'&&event.parent.parent.name=='sha')||event.name=='useCard')&&event.cards.length>0&&player.storage.nzry_shicai!=undefined&&!player.storage.nzry_shicai.contains(get.type(event.card,'trick'));
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},
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},
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check:function (event,player){
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check:function (event,player){
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return get.type(event.card)!='equip'&&event.card.name!='lebu'&&event.card.name!='bingliang';
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if(get.type(event.card)=='equip'){
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return get.equipResult(player,player,event.card.name)<=0;
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}
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return event.card.name!='lebu'&&event.card.name!='bingliang';
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},
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},
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content:function(){
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content:function(){
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player.storage.nzry_shicai.push(get.type(trigger.card,'trick'));
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player.storage.nzry_shicai.push(get.type(trigger.card,'trick'));
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@ -1702,7 +1712,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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"nzry_zhenliang":{
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"nzry_zhenliang":{
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mark:true,
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mark:true,
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locked:true,
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locked:false,
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marktext:'贞',
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marktext:'贞',
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intro:{
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intro:{
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content:function(storage,player,skill){
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content:function(storage,player,skill){
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@ -1814,7 +1824,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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"nzry_shenshi":{
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"nzry_shenshi":{
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mark:true,
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mark:true,
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locked:true,
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locked:false,
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marktext:'审',
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marktext:'审',
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intro:{
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intro:{
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content:function(storage,player,skill){
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content:function(storage,player,skill){
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