添加removeSkillLog机制,用于失去技能的播报
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game/game.js
17
game/game.js
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@ -27370,8 +27370,19 @@
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}
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}
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addSkillLog(skill){
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addSkillLog(skill){
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this.addSkill(skill);
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this.addSkill(skill);
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this.popup(skill);
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if(!Array.isArray(skill)) skill=[skill];
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game.log(this,'获得了技能','#g【'+get.translation(skill)+'】');
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skill.forEach(i=>{
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this.popup(i);
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game.log(this,'获得了技能','#g【'+get.translation(i)+'】');
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});
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}
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removeSkillLog(skill,popop){
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this.removeSkill(skill);
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if(!Array.isArray(skill)) skill=[skill];
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skill.forEach(i=>{
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if(popop===true) this.popup(i);
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game.log(this,'失去了技能','#g【'+get.translation(i)+'】');
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});
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}
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}
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addInvisibleSkill(skill){
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addInvisibleSkill(skill){
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if(Array.isArray(skill)){
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if(Array.isArray(skill)){
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@ -27859,7 +27870,7 @@
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this.removeAdditionalSkill(i);
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this.removeAdditionalSkill(i);
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}
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}
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}
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}
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this.removeSkill(list);
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this[all?'removeSkill':'removeSkillLog'](list);
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this.checkConflict();
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this.checkConflict();
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this.checkMarks();
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this.checkMarks();
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return list;
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return list;
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