v1.9.97.9
This commit is contained in:
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5d0e730659
commit
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@ -805,8 +805,11 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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},
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},
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ai:{
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ai:{
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effect:{
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effect:{
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target:function(card,player,target,current){
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player:function(card,player,target,current){
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if(card.name=='sha'&&target.countCards('h')==0) return [1,-2];
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if(card.name=='sha'&&target.countCards('h')==0&&!target.hasSkillTag('filterDamage',null,{
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player:player,
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card:card,
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})) return [1,0,1,-3];
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}
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}
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}
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}
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}
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}
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@ -392,6 +392,9 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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type:'equip',
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type:'equip',
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subtype:'equip1',
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subtype:'equip1',
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ai:{
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ai:{
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order:function(){
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return get.order({name:'sha'})-0.1;
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},
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equipValue:function(card,player){
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equipValue:function(card,player){
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if(!game.hasPlayer(function(current){
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if(!game.hasPlayer(function(current){
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return player.canUse('sha',current)&&get.distance(player,current)<=1&&get.effect(current,{name:'sha'},player,player)>0;
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return player.canUse('sha',current)&&get.distance(player,current)<=1&&get.effect(current,{name:'sha'},player,player)>0;
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@ -1799,7 +1802,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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if(target.identity==targets[i].identity) return false;
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if(target.identity==targets[i].identity) return false;
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}
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}
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return true;
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return true;
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}).set('cardx',trigger.card).set('targets',trigger.targets).set('ai',function(target){
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}).set('promptbar','none').set('cardx',trigger.card).set('targets',trigger.targets).set('ai',function(target){
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var player=_status.event.player;
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var player=_status.event.player;
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return get.effect(target,_status.event.cardx,player,player)
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return get.effect(target,_status.event.cardx,player,player)
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});
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});
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@ -924,7 +924,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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}
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},
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},
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rebeige:{
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rebeige:{
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audio:2,
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audio:'beige',
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audioname:['re_caiwenji'],
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trigger:{global:'damageEnd'},
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trigger:{global:'damageEnd'},
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filter:function(event,player){
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filter:function(event,player){
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return (event.card&&event.card.name=='sha'&&event.source&&
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return (event.card&&event.card.name=='sha'&&event.source&&
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@ -1100,6 +1101,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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rejiuchi:{
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rejiuchi:{
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group:['jiuchi'],
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group:['jiuchi'],
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audioname:['re_dongzhuo'],
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trigger:{source:'damage'},
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trigger:{source:'damage'},
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forced:true,
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forced:true,
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popup:false,
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popup:false,
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@ -13,7 +13,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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connect:true,
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connect:true,
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character:{
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character:{
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re_caocao:['male','wei',4,['hujia','new_rejianxiong'],['zhu']],
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re_caocao:['male','wei',4,['new_rejianxiong','hujia'],['zhu']],
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re_simayi:['male','wei',3,['refankui','reguicai']],
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re_simayi:['male','wei',3,['refankui','reguicai']],
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re_guojia:['male','wei',3,['tiandu','new_reyiji']],
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re_guojia:['male','wei',3,['tiandu','new_reyiji']],
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re_lidian:['male','wei',3,['xunxun','wangxi']],
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re_lidian:['male','wei',3,['xunxun','wangxi']],
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@ -246,10 +246,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(lib.filter.characterDisabled2(i)||lib.filter.characterDisabled(i)) continue;
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if(lib.filter.characterDisabled2(i)||lib.filter.characterDisabled(i)) continue;
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list.push(i);
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list.push(i);
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}
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}
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game.countPlayer(function(current){
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game.countPlayer2(function(current){
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list.remove(current.name);
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list.remove(current.name);
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list.remove(current.name1);
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list.remove(current.name1);
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list.remove(current.name2);
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list.remove(current.name2);
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if(current.storage.rehuashen&¤t.storage.rehuashen.character) list.removeArray(current.rehuashen.character)
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});
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});
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_status.characterlist=list;
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_status.characterlist=list;
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}
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}
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@ -257,7 +258,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var bool=false;
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var bool=false;
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for(var i=0;i<_status.characterlist.length;i++){
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for(var i=0;i<_status.characterlist.length;i++){
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var name=_status.characterlist[i];
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var name=_status.characterlist[i];
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if(name.indexOf('zuoci')!=-1||name.indexOf('key')==0) continue;
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if(name.indexOf('zuoci')!=-1||name.indexOf('key')==0||player.storage.rehuashen.character.contains(name)) continue;
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var skills=lib.character[name][3];
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var skills=lib.character[name][3];
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for(var j=0;j<skills.length;j++){
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for(var j=0;j<skills.length;j++){
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var info=lib.skill[skills[j]];
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var info=lib.skill[skills[j]];
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@ -1092,6 +1093,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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group:"reshuangxiong2",
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group:"reshuangxiong2",
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audio:"shuangxiong",
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audio:"shuangxiong",
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audioname:['re_yanwen'],
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check:function (event,player){
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check:function (event,player){
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if(player.countCards('h')>player.hp) return true;
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if(player.countCards('h')>player.hp) return true;
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if(player.countCards('h')>3) return true;
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if(player.countCards('h')>3) return true;
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@ -2750,7 +2752,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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event.count--;
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event.count--;
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player.gainPlayerCard(get.prompt('refankui',trigger.source),trigger.source,get.buttonValue,'he').set('logSkill',['refankui',trigger.source]);
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player.gainPlayerCard(get.prompt('refankui',trigger.source),trigger.source,get.buttonValue,'he').set('logSkill',['refankui',trigger.source]);
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"step 2"
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"step 2"
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if(result.bool&&event.count>0&&event.source.countGainableCards(player,'he')>0) event.goto(1);
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if(result.bool&&event.count>0&&trigger.source.countGainableCards(player,'he')>0) event.goto(1);
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},
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},
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ai:{
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ai:{
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maixie_defend:true,
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maixie_defend:true,
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@ -3089,6 +3091,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.logSkill('relianying',result.targets);
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player.logSkill('relianying',result.targets);
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game.asyncDraw(result.targets);
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game.asyncDraw(result.targets);
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}
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}
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else event.finish();
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"step 2"
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game.delay();
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},
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},
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ai:{
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ai:{
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threaten:0.8,
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threaten:0.8,
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@ -3323,7 +3323,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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}
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},
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},
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beige:{
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beige:{
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audio:4,
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audio:2,
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audioname:['re_caiwenji'],
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trigger:{global:'damageEnd'},
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trigger:{global:'damageEnd'},
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filter:function(event,player){
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filter:function(event,player){
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return (event.card&&event.card.name=='sha'&&event.source&&
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return (event.card&&event.card.name=='sha'&&event.source&&
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@ -4006,6 +4007,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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songwei:{
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songwei:{
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unique:true,
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unique:true,
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group:'songwei2',
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group:'songwei2',
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audioname:['re_caopi'],
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audio:"songwei2",
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audio:"songwei2",
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zhuSkill:true,
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zhuSkill:true,
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},
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},
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@ -4043,12 +4045,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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}
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},
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},
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gzduanliang:{
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gzduanliang:{
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audio:'duanliang1',
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audioname:['re_xuhuang'],
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group:['duanliang1','duanliang2'],
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group:['duanliang1','duanliang2'],
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ai:{
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ai:{
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threaten:1.2
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threaten:1.2
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}
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}
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},
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},
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duanliang:{
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duanliang:{
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audio:'duanliang1',
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audioname:['re_xuhuang'],
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group:['duanliang1','duanliang3'],
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group:['duanliang1','duanliang3'],
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ai:{
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ai:{
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threaten:1.2
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threaten:1.2
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@ -4245,7 +4251,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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yinghun:{
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yinghun:{
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audio:2,
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audio:2,
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audioname:['sunce','re_sunben'],
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audioname:['re_sunjian','sunce','re_sunben'],
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trigger:{player:'phaseZhunbeiBegin'},
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trigger:{player:'phaseZhunbeiBegin'},
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filter:function(event,player){
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filter:function(event,player){
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return player.hp<player.maxHp;
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return player.hp<player.maxHp;
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@ -4470,6 +4476,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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baonue:{
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baonue:{
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unique:true,
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unique:true,
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group:'baonue2',
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group:'baonue2',
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audioname:['re_dongzhuo'],
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audio:'baonue2',
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audio:'baonue2',
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zhuSkill:true,
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zhuSkill:true,
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},
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},
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@ -4682,6 +4689,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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threaten:1.2
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threaten:1.2
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},
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},
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lianhuan:{
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lianhuan:{
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audio:'lianhuan1',
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group:['lianhuan1','lianhuan2']
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group:['lianhuan1','lianhuan2']
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},
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},
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lianhuan1:{
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lianhuan1:{
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@ -4996,6 +5004,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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qiangxix:{
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qiangxix:{
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inherit:'reqiangxi',
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inherit:'reqiangxi',
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audioname:['boss_lvbu3'],
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audio:'qiangxi',
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usable:2,
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usable:2,
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filterTarget:function (card,player,target){
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filterTarget:function (card,player,target){
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if(player==target) return false;
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if(player==target) return false;
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@ -6244,6 +6254,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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guidao:{
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guidao:{
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audio:2,
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audio:2,
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audioname:['sp_zhangjiao'],
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trigger:{global:'judge'},
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trigger:{global:'judge'},
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filter:function(event,player){
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filter:function(event,player){
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return player.countCards('he',{color:'black'})>0;
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return player.countCards('he',{color:'black'})>0;
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@ -2350,7 +2350,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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frequent:true,
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frequent:true,
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filter:function(event,player){
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filter:function(event,player){
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if(event.source==player&&event.player!=player&&player.hp>player.countCards('h')){
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if(event.source==player&&event.player!=player&&player.hp>player.countCards('h')){
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return event.relatedLose&&event.relatedLose.hs&&event.relatedLose.length>0;
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return event.relatedLose&&event.relatedLose.hs&&event.relatedLose.hs.length>0;
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}
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}
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return false;
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return false;
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},
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},
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@ -2265,13 +2265,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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}
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},
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},
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wushuang:{
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wushuang:{
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audio:'wushuang1',
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audio:2,
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audioname:['re_lvbu','shen_lvbu'],
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forced:true,
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forced:true,
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locked:true,
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locked:true,
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group:['wushuang1','wushuang2']
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group:['wushuang1','wushuang2']
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},
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},
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wushuang1:{
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wushuang1:{
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audio:2,
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audio:'wushuang',
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audioname:['re_lvbu','shen_lvbu'],
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audioname:['re_lvbu','shen_lvbu'],
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trigger:{player:'useCardToPlayered'},
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trigger:{player:'useCardToPlayered'},
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forced:true,
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forced:true,
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@ -2293,7 +2294,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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}
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},
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},
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wushuang2:{
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wushuang2:{
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audio:2,
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audio:'wushuang',
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audioname:['re_lvbu','shen_lvbu'],
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audioname:['re_lvbu','shen_lvbu'],
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trigger:{player:'useCardToPlayered',target:'useCardToTargeted'},
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trigger:{player:'useCardToPlayered',target:'useCardToTargeted'},
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forced:true,
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forced:true,
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@ -10230,7 +10230,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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duanyi_info:'出牌阶段限一次,你可以弃置两张杀,对一名角色造成一点伤害,然后其随机弃置X张牌,X为其已损失的体力值',
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duanyi_info:'出牌阶段限一次,你可以弃置两张杀,对一名角色造成一点伤害,然后其随机弃置X张牌,X为其已损失的体力值',
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duanyi_info_alter:'出牌阶段限一次,你可以弃置两张杀,并对一名角色造成一点伤害',
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duanyi_info_alter:'出牌阶段限一次,你可以弃置两张杀,并对一名角色造成一点伤害',
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guxing_info:'出牌阶段,你可以将最后至多X张手牌当杀使用,此杀无视距离且可以指定至多3个目标,每造成一次伤害,你摸一张牌,X为你已损失的体力值且至少为1。',
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guxing_info:'出牌阶段,你可以将最后至多X张手牌当杀使用,此杀无视距离且可以指定至多3个目标,每造成一次伤害,你摸一张牌,X为你已损失的体力值且至少为1。',
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tianlun_info:'任意一名角色的判定生效前,你可以弃置一张场上角色的判定牌代替之',
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tianlun_info:'任意一名角色的判定牌生效前,你可以弃置一张场上角色的判定牌代替之',
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hlongyin_info:'出牌阶段,你可以弃置任意张颜色相同且点数不同的牌,并获得逆时针座位距离与卡牌点数相同的角色区域内的一张牌。每阶段限一次',
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hlongyin_info:'出牌阶段,你可以弃置任意张颜色相同且点数不同的牌,并获得逆时针座位距离与卡牌点数相同的角色区域内的一张牌。每阶段限一次',
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lanzhi_info:'每当你使用一张梅花牌,你可以令所有体力值不大于你的角色回复一点体力',
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lanzhi_info:'每当你使用一张梅花牌,你可以令所有体力值不大于你的角色回复一点体力',
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lanzhi_old_info:'每当你即将造成伤害,可以防止此伤害,然后摸两张牌。每回合限发动一次。',
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lanzhi_old_info:'每当你即将造成伤害,可以防止此伤害,然后摸两张牌。每回合限发动一次。',
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@ -331,7 +331,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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name:"shunshou",
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name:"shunshou",
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},
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},
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filterTarget:function (card,player,target){
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filterTarget:function (card,player,target){
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return lib.filter.filterTarget.apply(this,arguments);
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return _status.event.targets&&_status.event.targets.contains(target)&&lib.filter.filterTarget.apply(this,arguments);
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},
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},
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prompt:"将一张手牌当顺手牵羊使用",
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prompt:"将一张手牌当顺手牵羊使用",
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check:function (card){return 7-get.value(card)},
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check:function (card){return 7-get.value(card)},
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@ -4650,10 +4650,18 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return 1;
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return 1;
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},
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},
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position:"he",
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position:"he",
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discard:false,
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loseTo:'discardPile',
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prepare:function(cards,player){
|
||||||
|
player.$throw(cards,1000);
|
||||||
|
game.log(player,'将',cards,'置入了弃牌堆')
|
||||||
|
},
|
||||||
content:function (){
|
content:function (){
|
||||||
'step 0'
|
'step 0'
|
||||||
player.draw();
|
player.draw();
|
||||||
player.recover(1-player.hp);
|
'step 1'
|
||||||
|
var num=1-player.hp;
|
||||||
|
if(num) player.recover(num);
|
||||||
},
|
},
|
||||||
ai:{
|
ai:{
|
||||||
order:0.5,
|
order:0.5,
|
||||||
|
@ -4889,9 +4897,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
player.chooseCardButton(get.prompt('xinfu_zhaoxin',trigger.player),player.storage.xinfu_zhaoxin,function(button){
|
player.chooseCardButton(get.prompt('xinfu_zhaoxin',trigger.player),player.storage.xinfu_zhaoxin,function(button){
|
||||||
return true;
|
return true;
|
||||||
}).set('ai',function(button){
|
}).set('ai',function(button){
|
||||||
var player=_status.event.player;
|
return 1+Math.random();
|
||||||
if(get.attitude(player,_status.currentPhase)>0) return get.value(button.link);
|
|
||||||
return 6-get.value(button.link);
|
|
||||||
});
|
});
|
||||||
'step 1'
|
'step 1'
|
||||||
if(result.bool){
|
if(result.bool){
|
||||||
|
|
|
@ -1866,7 +1866,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
silent:true,
|
silent:true,
|
||||||
content:function(){
|
content:function(){
|
||||||
game.log(player,'拼点牌点数视为','#y13');
|
game.log(player,'拼点牌点数视为','#yK');
|
||||||
if(player==trigger.player){
|
if(player==trigger.player){
|
||||||
trigger.num1=13;
|
trigger.num1=13;
|
||||||
}
|
}
|
||||||
|
@ -2711,33 +2711,34 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
logTarget:'player',
|
logTarget:'player',
|
||||||
skillAnimation:true,
|
skillAnimation:true,
|
||||||
animationColor:'wood',
|
animationColor:'wood',
|
||||||
|
onWash:function(){
|
||||||
|
_status.event.getParent('fuzhu').washed=false;
|
||||||
|
return 'remove';
|
||||||
|
},
|
||||||
content:function(){
|
content:function(){
|
||||||
'step 0'
|
'step 0'
|
||||||
var list=[];
|
event.washed=false;
|
||||||
for(var i=0;i<ui.cardPile.childElementCount;i++){
|
lib.onwash.push(lib.skill.fuzhu.onWash);
|
||||||
if(ui.cardPile.childNodes[i].name=='sha'){
|
|
||||||
list.push(ui.cardPile.childNodes[i]);
|
|
||||||
ui.cardPile.childNodes[i].remove();
|
|
||||||
i--;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
event.list=list;
|
|
||||||
event.num=0;
|
|
||||||
event.total=game.players.length+game.dead.length;
|
event.total=game.players.length+game.dead.length;
|
||||||
'step 1'
|
'step 1'
|
||||||
if(event.list.length&&event.num<event.total&&trigger.player.isAlive()){
|
event.total--;
|
||||||
event.num++;
|
var card=get.cardPile2(function(card){
|
||||||
player.useCard(event.list.shift(),trigger.player);
|
return card.name=='sha'&&player.canUse(card,trigger.player,false);
|
||||||
event.redo();
|
});
|
||||||
|
if(card){
|
||||||
|
card.remove();
|
||||||
|
game.updateRoundNumber();
|
||||||
|
player.useCard(card,trigger.player,false);
|
||||||
}
|
}
|
||||||
'step 2'
|
'step 2'
|
||||||
|
if(event.total>0&&!event.washed&&ui.cardPile.childElementCount<=player.hp*10&&trigger.player.isAlive()) event.goto(1);
|
||||||
|
'step 3'
|
||||||
|
lib.onwash.remove(lib.skill.fuzhu.onWash);
|
||||||
var cards=get.cards(ui.cardPile.childElementCount+1);
|
var cards=get.cards(ui.cardPile.childElementCount+1);
|
||||||
for(var i=0;i<cards.length;i++){
|
for(var i=0;i<cards.length;i++){
|
||||||
ui.cardPile.insertBefore(cards[i],ui.cardPile.childNodes[get.rand(ui.cardPile.childElementCount)]);
|
ui.cardPile.insertBefore(cards[i],ui.cardPile.childNodes[get.rand(ui.cardPile.childElementCount)]);
|
||||||
}
|
}
|
||||||
for(var i=0;i<event.list.length;i++){
|
game.updateRoundNumber();
|
||||||
ui.cardPile.insertBefore(event.list[i],ui.cardPile.childNodes[get.rand(ui.cardPile.childElementCount)]);
|
|
||||||
}
|
|
||||||
},
|
},
|
||||||
ai:{
|
ai:{
|
||||||
threaten:1.5
|
threaten:1.5
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
window.noname_asset_list=[
|
window.noname_asset_list=[
|
||||||
'1.9.97.8',
|
'1.9.97.9',
|
||||||
'audio/background/aozhan_chaoming.mp3',
|
'audio/background/aozhan_chaoming.mp3',
|
||||||
'audio/background/aozhan_online.mp3',
|
'audio/background/aozhan_online.mp3',
|
||||||
'audio/background/aozhan_rewrite.mp3',
|
'audio/background/aozhan_rewrite.mp3',
|
||||||
|
@ -1677,10 +1677,8 @@ window.noname_asset_list=[
|
||||||
'audio/skill/wusheng3.mp3',
|
'audio/skill/wusheng3.mp3',
|
||||||
'audio/skill/wushuang_re_lvbu1.mp3',
|
'audio/skill/wushuang_re_lvbu1.mp3',
|
||||||
'audio/skill/wushuang_re_lvbu2.mp3',
|
'audio/skill/wushuang_re_lvbu2.mp3',
|
||||||
'audio/skill/wushuang11.mp3',
|
'audio/skill/wushuang1.mp3',
|
||||||
'audio/skill/wushuang12.mp3',
|
'audio/skill/wushuang2.mp3',
|
||||||
'audio/skill/wushuang21.mp3',
|
|
||||||
'audio/skill/wushuang22.mp3',
|
|
||||||
'audio/skill/wuyan1.mp3',
|
'audio/skill/wuyan1.mp3',
|
||||||
'audio/skill/wuyan2.mp3',
|
'audio/skill/wuyan2.mp3',
|
||||||
'audio/skill/wylianji1.mp3',
|
'audio/skill/wylianji1.mp3',
|
||||||
|
@ -2129,7 +2127,7 @@ window.noname_asset_list=[
|
||||||
'audio/skill/roulin_re_dongzhuo2.mp3',
|
'audio/skill/roulin_re_dongzhuo2.mp3',
|
||||||
'audio/skill/shensu1_re_xiahouyuan1.mp3',
|
'audio/skill/shensu1_re_xiahouyuan1.mp3',
|
||||||
'audio/skill/shensu1_re_xiahouyuan2.mp3',
|
'audio/skill/shensu1_re_xiahouyuan2.mp3',
|
||||||
'audio/skill/shuangxiong_re_yanwen.mp3',
|
'audio/skill/shuangxiong2_re_yanwen.mp3',
|
||||||
'audio/skill/shuangxiong1_re_yanwen.mp3',
|
'audio/skill/shuangxiong1_re_yanwen.mp3',
|
||||||
'audio/skill/sibian1.mp3',
|
'audio/skill/sibian1.mp3',
|
||||||
'audio/skill/sibian2.mp3',
|
'audio/skill/sibian2.mp3',
|
||||||
|
|
29
game/game.js
29
game/game.js
|
@ -11074,8 +11074,11 @@
|
||||||
},
|
},
|
||||||
phaseJudge:function(){
|
phaseJudge:function(){
|
||||||
"step 0"
|
"step 0"
|
||||||
if(!player.storage._disableJudge&&player.node.judges.childElementCount){
|
event.cards=player.getCards('j');
|
||||||
event.card=player.node.judges.firstChild;
|
if(!event.cards.length) event.finish();
|
||||||
|
"step 1"
|
||||||
|
if(cards.length&&player.getCards('j').contains(cards[0])){
|
||||||
|
event.card=cards.shift();
|
||||||
if(event.card.classList.contains('removing')){
|
if(event.card.classList.contains('removing')){
|
||||||
event.card.remove();
|
event.card.remove();
|
||||||
delete event.card;
|
delete event.card;
|
||||||
|
@ -11103,9 +11106,9 @@
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else event.finish();
|
else event.finish();
|
||||||
"step 1"
|
|
||||||
if(!event.cancelled&&!event.nojudge) player.judge(event.card).set('type','phase');
|
|
||||||
"step 2"
|
"step 2"
|
||||||
|
if(!event.cancelled&&!event.nojudge) player.judge(event.card).set('type','phase');
|
||||||
|
"step 3"
|
||||||
var name=event.card.viewAs||event.card.name;
|
var name=event.card.viewAs||event.card.name;
|
||||||
if(event.cancelled&&!event.direct){
|
if(event.cancelled&&!event.direct){
|
||||||
if(lib.card[name].cancel){
|
if(lib.card[name].cancel){
|
||||||
|
@ -11123,7 +11126,7 @@
|
||||||
next.player=player;
|
next.player=player;
|
||||||
}
|
}
|
||||||
ui.clear();
|
ui.clear();
|
||||||
event.goto(0);
|
event.goto(1);
|
||||||
},
|
},
|
||||||
phaseDraw:function(){
|
phaseDraw:function(){
|
||||||
"step 0"
|
"step 0"
|
||||||
|
@ -13532,6 +13535,7 @@
|
||||||
if(target){
|
if(target){
|
||||||
event.triggeredTargets1.push(target);
|
event.triggeredTargets1.push(target);
|
||||||
var next=game.createEvent('useCardToPlayer',false);
|
var next=game.createEvent('useCardToPlayer',false);
|
||||||
|
if(event.triggeredTargets1.length==1) next.isFirstTarget=true;
|
||||||
next.setContent('emptyEvent');
|
next.setContent('emptyEvent');
|
||||||
next.targets=targets;
|
next.targets=targets;
|
||||||
next.target=target;
|
next.target=target;
|
||||||
|
@ -13550,6 +13554,7 @@
|
||||||
if(target){
|
if(target){
|
||||||
event.triggeredTargets2.push(target);
|
event.triggeredTargets2.push(target);
|
||||||
var next=game.createEvent('useCardToTarget',false);
|
var next=game.createEvent('useCardToTarget',false);
|
||||||
|
if(event.triggeredTargets2.length==1) next.isFirstTarget=true;
|
||||||
next.setContent('emptyEvent');
|
next.setContent('emptyEvent');
|
||||||
next.targets=targets;
|
next.targets=targets;
|
||||||
next.target=target;
|
next.target=target;
|
||||||
|
@ -13568,6 +13573,7 @@
|
||||||
if(target){
|
if(target){
|
||||||
event.triggeredTargets3.push(target);
|
event.triggeredTargets3.push(target);
|
||||||
var next=game.createEvent('useCardToPlayered',false);
|
var next=game.createEvent('useCardToPlayered',false);
|
||||||
|
if(event.triggeredTargets3.length==1) next.isFirstTarget=true;
|
||||||
next.setContent('emptyEvent');
|
next.setContent('emptyEvent');
|
||||||
next.targets=targets;
|
next.targets=targets;
|
||||||
next.target=target;
|
next.target=target;
|
||||||
|
@ -13586,6 +13592,7 @@
|
||||||
if(target){
|
if(target){
|
||||||
event.triggeredTargets4.push(target);
|
event.triggeredTargets4.push(target);
|
||||||
var next=game.createEvent('useCardToTargeted',false);
|
var next=game.createEvent('useCardToTargeted',false);
|
||||||
|
if(event.triggeredTargets4.length==1) next.isFirstTarget=true;
|
||||||
next.setContent('emptyEvent');
|
next.setContent('emptyEvent');
|
||||||
next.targets=targets;
|
next.targets=targets;
|
||||||
next.target=target;
|
next.target=target;
|
||||||
|
@ -15681,7 +15688,7 @@
|
||||||
if(typeof maxHp!='number'){
|
if(typeof maxHp!='number'){
|
||||||
maxHp=get.infoMaxHp(info2[2]);
|
maxHp=get.infoMaxHp(info2[2]);
|
||||||
}
|
}
|
||||||
num=maxHp-info1[2];
|
num=maxHp-get.infoMaxHp(info1[2]);
|
||||||
}
|
}
|
||||||
if(typeof this.singleHp=='boolean'){
|
if(typeof this.singleHp=='boolean'){
|
||||||
if(num%2!=0){
|
if(num%2!=0){
|
||||||
|
@ -18649,13 +18656,15 @@
|
||||||
if(!card.expired){
|
if(!card.expired){
|
||||||
var target=this.next;
|
var target=this.next;
|
||||||
var name=card.viewAs||card.name;
|
var name=card.viewAs||card.name;
|
||||||
|
var bool=false;
|
||||||
for(var iwhile=0;iwhile<20;iwhile++){
|
for(var iwhile=0;iwhile<20;iwhile++){
|
||||||
if(target==this||target.canAddJudge(card)){
|
if(target.canAddJudge(card)){
|
||||||
break;
|
bool=true;break;
|
||||||
}
|
}
|
||||||
target=target.next;
|
target=target.next;
|
||||||
}
|
}
|
||||||
if(target==this){
|
if(!bool){
|
||||||
|
game.log(card,'进入了弃牌堆');
|
||||||
game.cardsDiscard(card);
|
game.cardsDiscard(card);
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
|
@ -38218,7 +38227,7 @@
|
||||||
importExtension.style.textAlign='left';
|
importExtension.style.textAlign='left';
|
||||||
ui.create.div('','<input type="file" accept="application/zip" style="width:153px"><button>确定</button>',importExtension);
|
ui.create.div('','<input type="file" accept="application/zip" style="width:153px"><button>确定</button>',importExtension);
|
||||||
|
|
||||||
var extensionURL=lib.updateURL.replace(/noname/,'noname-extension')+'/master/';
|
var extensionURL=lib.updateURL.replace(/noname/g,'noname-extension')+'/master/';
|
||||||
|
|
||||||
var reloadnode=ui.create.div('.config.toggle.pointerdiv','重新启动',page,game.reload);
|
var reloadnode=ui.create.div('.config.toggle.pointerdiv','重新启动',page,game.reload);
|
||||||
reloadnode.style.display='none';
|
reloadnode.style.display='none';
|
||||||
|
|
|
@ -1,8 +1,8 @@
|
||||||
window.noname_update={
|
window.noname_update={
|
||||||
version:'1.9.97.8.1',
|
version:'1.9.97.9',
|
||||||
update:'1.9.97.7.1',
|
update:'1.9.97.8.2',
|
||||||
changeLog:[
|
changeLog:[
|
||||||
'新的Coding镜像下载点',
|
'家族之争',
|
||||||
'BUG修复',
|
'BUG修复',
|
||||||
],
|
],
|
||||||
files:[
|
files:[
|
||||||
|
@ -11,35 +11,35 @@ window.noname_update={
|
||||||
//'card/sp.js',
|
//'card/sp.js',
|
||||||
'card/standard.js',
|
'card/standard.js',
|
||||||
//'card/swd.js',
|
//'card/swd.js',
|
||||||
'card/guozhan.js',
|
//'card/guozhan.js',
|
||||||
//'card/gwent.js',
|
//'card/gwent.js',
|
||||||
'character/diy.js',
|
//'character/diy.js',
|
||||||
'character/extra.js',
|
//'character/extra.js',
|
||||||
//'character/hearth.js',
|
//'character/hearth.js',
|
||||||
//'character/gujian.js',
|
//'character/gujian.js',
|
||||||
//'character/gwent.js',
|
//'character/gwent.js',
|
||||||
//'character/mobile.js',
|
'character/mobile.js',
|
||||||
//'character/mtg.js',
|
//'character/mtg.js',
|
||||||
//'character/old.js',
|
'character/old.js',
|
||||||
'character/refresh.js',
|
'character/refresh.js',
|
||||||
'character/shenhua.js',
|
'character/shenhua.js',
|
||||||
'character/sp.js',
|
'character/sp.js',
|
||||||
//'character/tw.js',
|
//'character/tw.js',
|
||||||
'character/standard.js',
|
'character/standard.js',
|
||||||
//'character/swd.js',
|
'character/swd.js',
|
||||||
//'character/xianjian.js',
|
//'character/xianjian.js',
|
||||||
'character/xinghuoliaoyuan.js',
|
'character/xinghuoliaoyuan.js',
|
||||||
'character/yijiang.js',
|
'character/yijiang.js',
|
||||||
'character/yxs.js',
|
//'character/yxs.js',
|
||||||
//'extension/boss/extension.js',
|
//'extension/boss/extension.js',
|
||||||
//'layout/default/layout.css',
|
//'layout/default/layout.css',
|
||||||
//'mode/identity.js',
|
//'mode/identity.js',
|
||||||
//'mode/doudizhu.js',
|
//'mode/doudizhu.js',
|
||||||
'mode/guozhan.js',
|
//'mode/guozhan.js',
|
||||||
//'mode/single.js',
|
//'mode/single.js',
|
||||||
//'mode/stone.js',
|
//'mode/stone.js',
|
||||||
'mode/brawl.js',
|
'mode/brawl.js',
|
||||||
'mode/versus.js',
|
//'mode/versus.js',
|
||||||
//'mode/boss.js',
|
//'mode/boss.js',
|
||||||
'game/game.js',
|
'game/game.js',
|
||||||
//'game/NoSleep.js',
|
//'game/NoSleep.js',
|
||||||
|
|
318
mode/brawl.js
318
mode/brawl.js
|
@ -1779,6 +1779,324 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
jiazuzhizheng:{
|
||||||
|
name:'家族之争',
|
||||||
|
mode:'versus',
|
||||||
|
submode:'2v2',
|
||||||
|
intro:'势力相同的武将组合一队,获得专属势力技能',
|
||||||
|
showcase:function(init){
|
||||||
|
var node=this;
|
||||||
|
var getList=function(){
|
||||||
|
var list=[
|
||||||
|
['liubei','guanyu','zhangfei'],
|
||||||
|
['caocao','guojia','xunyu'],
|
||||||
|
['sunquan','zhangzhang','zhouyu'],
|
||||||
|
['re_yuanshao','guotufengji','yj_jushou']
|
||||||
|
];
|
||||||
|
if(_status.forceKey) list.push(['key_yuri','key_kyousuke','key_umi'])
|
||||||
|
list.randomSort();
|
||||||
|
var list2=[];
|
||||||
|
for(var i=0;i<list.length;i++){
|
||||||
|
list2=list2.concat(list[i]);
|
||||||
|
}
|
||||||
|
node.list=list2;
|
||||||
|
};
|
||||||
|
var func=function(){
|
||||||
|
if(!node.list.length){
|
||||||
|
getList();
|
||||||
|
}
|
||||||
|
var card=ui.create.player(null,true);
|
||||||
|
card.init(node.list.shift());
|
||||||
|
card.node.marks.remove();
|
||||||
|
card.node.count.remove();
|
||||||
|
card.node.hp.remove();
|
||||||
|
node.nodes.push(card);
|
||||||
|
card.style.position='absolute';
|
||||||
|
var rand1=Math.round(Math.random()*100);
|
||||||
|
var rand2=Math.round(Math.random()*100);
|
||||||
|
var rand3=Math.round(Math.random()*40)-20;
|
||||||
|
card.style.left='calc('+rand1+'% - '+(rand1*1.5)+'px)';
|
||||||
|
card.style.top='calc('+rand2+'% - '+(rand2*1.8)+'px)';
|
||||||
|
card.style.transform='scale(1.2) rotate('+rand3+'deg)';
|
||||||
|
card.style.opacity=0;
|
||||||
|
ui.refresh(card);
|
||||||
|
node.appendChild(card);
|
||||||
|
ui.refresh(card);
|
||||||
|
card.style.transform='scale(0.9) rotate('+rand3+'deg)';
|
||||||
|
card.style.opacity=1;
|
||||||
|
if(node.nodes.length>4){
|
||||||
|
setTimeout(function(){
|
||||||
|
while(node.nodes.length>3){
|
||||||
|
node.nodes.shift().delete();
|
||||||
|
}
|
||||||
|
},500);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
node.list=[];
|
||||||
|
if(init){
|
||||||
|
node.nodes=[];
|
||||||
|
for(var i=0;i<3;i++){
|
||||||
|
func();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
node.showcaseinterval=setInterval(func,1000);
|
||||||
|
},
|
||||||
|
init:function(){},
|
||||||
|
content:{
|
||||||
|
submode:'two',
|
||||||
|
chooseCharacterFixed:true,
|
||||||
|
chooseCharacterBefore:function(){
|
||||||
|
var map={
|
||||||
|
wei:[],
|
||||||
|
shu:[],
|
||||||
|
wu:[],
|
||||||
|
qun:[],
|
||||||
|
key:[],
|
||||||
|
};
|
||||||
|
var map3=[];
|
||||||
|
var banned=['zuoci','re_zuoci','tw_xiahouba'];
|
||||||
|
for(var i in lib.character){
|
||||||
|
if(lib.filter.characterDisabled2(i)||lib.filter.characterDisabled(i)||banned.contains(i)) continue;
|
||||||
|
var group=lib.character[i][1];
|
||||||
|
if(group&&map[group]) map[group].push(i);
|
||||||
|
}
|
||||||
|
for(var i in map){
|
||||||
|
if(map[i].length<8||(i=='key'&&!_status.forceKey)){
|
||||||
|
delete map[i];
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
map3.push(i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_status.brawl.map=map;
|
||||||
|
_status.brawl.map3=map3;
|
||||||
|
var skill={
|
||||||
|
_jiazu_wei:{
|
||||||
|
trigger:{player:'phaseBegin'},
|
||||||
|
direct:true,
|
||||||
|
popup:'魏业',
|
||||||
|
prompt2:'回合开始时,你可以弃置一张牌并指定一名敌方角色,该角色须弃置一张牌,否则你摸一张牌。',
|
||||||
|
filter:function(event,player){
|
||||||
|
return player.group=='wei'&&player.countCards('he')>0;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
player.chooseCardTarget({
|
||||||
|
prompt:get.prompt2(event.name),
|
||||||
|
filterCard:lib.filter.cardDiscardable,
|
||||||
|
filterTarget:function(card,player,target){
|
||||||
|
return player.side!=target.side;
|
||||||
|
},
|
||||||
|
position:'he',
|
||||||
|
ai1:function(card){
|
||||||
|
return 6-get.value(card);
|
||||||
|
},
|
||||||
|
ai2:function(target){
|
||||||
|
return 1/(1+target.countCards('he'));
|
||||||
|
},
|
||||||
|
});
|
||||||
|
'step 1'
|
||||||
|
if(result.bool){
|
||||||
|
player.logSkill(event.name,result.targets);
|
||||||
|
player.discard(result.cards);
|
||||||
|
result.targets[0].chooseToDiscard('弃置一张牌,或令'+get.translation(player)+'摸一张牌','he').ai=lib.skill.zhiheng.check;
|
||||||
|
}
|
||||||
|
else event.finish();
|
||||||
|
'step 2'
|
||||||
|
if(!result.bool) player.draw();
|
||||||
|
},
|
||||||
|
},
|
||||||
|
_jiazu_shu:{
|
||||||
|
popup:'蜀义',
|
||||||
|
prompt2:'你使用【杀】上限+1;出牌阶段结束时,若你于此阶段使用【杀】次数不少于2,摸一张牌。',
|
||||||
|
mod:{
|
||||||
|
cardUsable:function(card,player,num){
|
||||||
|
if(card.name=='sha'&&player.group=='shu') return num+1;
|
||||||
|
},
|
||||||
|
},
|
||||||
|
trigger:{player:'phaseUseEnd'},
|
||||||
|
forced:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
return player.group=='shu'&&player.getHistory('useCard',function(evt){
|
||||||
|
return evt.card&&evt.card.name=='sha'&&evt.getParent('phaseUse')==event;
|
||||||
|
}).length>1;
|
||||||
|
},
|
||||||
|
content:function(){player.draw()},
|
||||||
|
},
|
||||||
|
_jiazu_wu:{
|
||||||
|
trigger:{player:'phaseEnd'},
|
||||||
|
forced:true,
|
||||||
|
popup:'吴耀',
|
||||||
|
prompt2:'回合结束时,若你的手牌数不等于你的体力值,则你摸一张牌。',
|
||||||
|
filter:function(event,player){
|
||||||
|
return player.group=='wu'&&player.countCards('h')!=player.hp;
|
||||||
|
},
|
||||||
|
content:function(){player.draw()},
|
||||||
|
},
|
||||||
|
_jiazu_qun:{
|
||||||
|
popup:'群心',
|
||||||
|
prompt2:'锁定技,弃牌阶段开始时,若你的手牌数比体力值多2或更多,你本回合手牌上限+1;若你已损失体力值大于1,你手牌上限+1',
|
||||||
|
trigger:{player:'phaseDiscardBegin'},
|
||||||
|
forced:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
return player.group=='qun'&&(player.isDamaged()||player.countCards('h')-player.hp>1);
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
var num=0;
|
||||||
|
if(player.isDamaged()) num++;
|
||||||
|
if(player.countCards('h')-player.hp>1) num++;
|
||||||
|
player.addMark('qunxin_temp',num,false);
|
||||||
|
player.addTempSkill('qunxin_temp','phaseDiscardEnd');
|
||||||
|
},
|
||||||
|
},
|
||||||
|
_jiazu_key:{
|
||||||
|
enable:'phaseUse',
|
||||||
|
usable:1,
|
||||||
|
popup:'键魂',
|
||||||
|
filter:function(event,player){
|
||||||
|
return player.group=='key';
|
||||||
|
},
|
||||||
|
prompt2:'出牌阶段限一次,你可以摸一张牌并获得1点护甲。若如此做,你于当前回合结束时失去1点体力。',
|
||||||
|
content:function(){
|
||||||
|
"step 0"
|
||||||
|
player.draw();
|
||||||
|
"step 1"
|
||||||
|
player.changeHujia(1);
|
||||||
|
"step 2"
|
||||||
|
var evt=event.getParent('phase');
|
||||||
|
if(evt&&evt.after){
|
||||||
|
var next=player.loseHp();
|
||||||
|
event.next.remove(next);
|
||||||
|
evt.after.push(next);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
order:10,
|
||||||
|
result:{
|
||||||
|
player:function(player){
|
||||||
|
return player.hp-1;
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
qunxin_temp:{
|
||||||
|
noGlobal:true,
|
||||||
|
onremove:true,
|
||||||
|
mod:{
|
||||||
|
maxHandcard:function(player,num){
|
||||||
|
return num+player.countMark('qunxin_temp');
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
_jiazu_awaken_wei:{
|
||||||
|
popup:'许昌',
|
||||||
|
intro:{
|
||||||
|
content:'锁定技,当你受到伤害后,你摸一张牌。',
|
||||||
|
},
|
||||||
|
trigger:{player:'damageEnd'},
|
||||||
|
forced:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
return player._jiazuAwaken&&player.group=='wei';
|
||||||
|
},
|
||||||
|
content:function(){player.draw()},
|
||||||
|
},
|
||||||
|
_jiazu_awaken_shu:{
|
||||||
|
popup:'成都',
|
||||||
|
intro:{
|
||||||
|
content:'锁定技,当你使用【杀】造成伤害后,你摸一张牌。',
|
||||||
|
},
|
||||||
|
trigger:{source:'damageEnd'},
|
||||||
|
forced:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
return player._jiazuAwaken&&player.group=='shu'&&event.card&&event.card.name=='sha';
|
||||||
|
},
|
||||||
|
content:function(){player.draw()},
|
||||||
|
},
|
||||||
|
_jiazu_awaken_wu:{
|
||||||
|
popup:'武昌',
|
||||||
|
intro:{
|
||||||
|
content:'锁定技,当你使用装备牌时,你摸一张牌。',
|
||||||
|
},
|
||||||
|
trigger:{player:'useCard'},
|
||||||
|
forced:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
return player._jiazuAwaken&&player.group=='wu'&&get.type(event.card)=='equip';
|
||||||
|
},
|
||||||
|
content:function(){player.draw()},
|
||||||
|
},
|
||||||
|
_jiazu_awaken_qun:{
|
||||||
|
popup:'邺城',
|
||||||
|
intro:{
|
||||||
|
content:'锁定技,当你使用锦囊牌指定其他角色为目标后,你摸一张牌。',
|
||||||
|
},
|
||||||
|
trigger:{player:'useCardToPlayered'},
|
||||||
|
forced:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
if(!player._jiazuAwaken||player.group!='qun'||!event.isFirstTarget||get.type(event.card,'trick')!='trick') return false;
|
||||||
|
for(var i=0;i<event.targets.length;i++){
|
||||||
|
if(event.targets[i]!=player) return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
},
|
||||||
|
content:function(){player.draw()},
|
||||||
|
},
|
||||||
|
_jiazu_awaken_key:{
|
||||||
|
popup:'光坂',
|
||||||
|
intro:{
|
||||||
|
content:'锁定技,当你回复/失去体力后,你摸一张牌。',
|
||||||
|
},
|
||||||
|
trigger:{player:['loseHpEnd','recoverEnd']},
|
||||||
|
forced:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
return player._jiazuAwaken&&player.group=='key';
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
player.draw();
|
||||||
|
},
|
||||||
|
},
|
||||||
|
_jiazu_awaken:{
|
||||||
|
trigger:{global:'die'},
|
||||||
|
forced:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
return !player._jiazuAwaken&&event.player.side==player.side;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
player._jiazuAwaken=true;
|
||||||
|
var name='_jiazu_awaken_'+player.group;
|
||||||
|
if(lib.skill[name]) player.markSkill(name);
|
||||||
|
},
|
||||||
|
},
|
||||||
|
};
|
||||||
|
for(var i in skill){
|
||||||
|
lib.skill[i]=skill[i];
|
||||||
|
if(skill[i].popup) lib.translate[i]=skill[i].popup;
|
||||||
|
if(skill[i].prompt2) lib.translate[i+'_info']=skill[i].prompt2;
|
||||||
|
if(!skill[i].noGlobal) game.addGlobalSkill(i);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
chooseCharacter:function(list,player){
|
||||||
|
if(player.side==game.me.side){
|
||||||
|
if(_status.brawl.mylist){
|
||||||
|
return _status.brawl.mylist.randomGets(player==game.me?5:3);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
if(_status.brawl.enemylist){
|
||||||
|
return _status.brawl.enemylist.randomGets(player==game.me?5:3);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
var surname=_status.brawl.map3.randomRemove();
|
||||||
|
var list=_status.brawl.map[surname];
|
||||||
|
if(player==game.me){
|
||||||
|
_status.brawl.mylist=list;
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
_status.brawl.enemylist=list;
|
||||||
|
}
|
||||||
|
return list.randomRemove(player==game.me?5:3);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
baiyidujiang:{
|
baiyidujiang:{
|
||||||
name:'白衣渡江',
|
name:'白衣渡江',
|
||||||
mode:'versus',
|
mode:'versus',
|
||||||
|
|
Loading…
Reference in New Issue