autophase
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dfbd65b274
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@ -763,9 +763,6 @@ character.gujian={
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},
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fumo:{
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trigger:{player:'damageAfter'},
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check:function(event,player){
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return event.source&&ai.get.attitude(player,event.source)<0;
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},
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filter:function(event,player){
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return event.source&&event.source.isAlive()&&player.countCards('h',{color:'red'})>1||player.countCards('h',{color:'black'})>1;
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},
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@ -773,6 +770,7 @@ character.gujian={
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content:function(){
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"step 0"
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var next=player.chooseToDiscard(get.prompt('fumo',trigger.source),2,function(card){
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if(ai.get.damageEffect(trigger.source,player,player,'thunder')<=0) return 0;
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if(ui.selected.cards.length){
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return get.color(card)==get.color(ui.selected.cards[0]);
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}
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@ -855,14 +855,14 @@ character.refresh={
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content:function(){
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"step 0"
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if(get.itemtype(trigger.cards)=='cards'&&get.position(trigger.cards[0])=='d'){
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player.chooseControl('rejianxiong_mopai','rejianxiong_napai','cancel2').ai=function(){
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player.chooseControl('rejianxiong_mopai','rejianxiong_napai','cancel2').set('prompt',get.prompt('rejianxiong')).ai=function(){
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var trigger=_status.event.getTrigger();
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if(trigger.cards.length==1&&trigger.cards[0].name=='sha') return 0;
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return 1;
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};
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}
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else{
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player.chooseControl('rejianxiong_mopai','cancel2');
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player.chooseControl('rejianxiong_mopai','cancel2').set('prompt',get.prompt('rejianxiong'));
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}
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"step 1"
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if(result.control=='rejianxiong_napai'){
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@ -85,9 +85,6 @@ character.shenhua={
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filter:function(event){
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return event.target.countCards('he')>0;
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},
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check:function(event,player){
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return ai.get.attitude(player,event.target)<=0;
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},
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direct:true,
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content:function(){
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'step 0'
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@ -97,7 +94,7 @@ character.shenhua={
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return 1;
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}).set('logSkill',['jianchu',trigger.target]).set('att',ai.get.attitude(player,trigger.target)<=0);
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'step 1'
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if(result.links.length){
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if(result.bool&&result.links&&result.links.length){
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if(get.type(result.links[0])=='equip'){
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trigger.directHit=true;
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}
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@ -709,10 +709,6 @@ character.xianjian={
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return player.countCards('h','shan')>0;
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},
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direct:true,
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check:function(event,player){
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if(ai.get.damageEffect(player,event.player,player)>=0) return false;
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return true;
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},
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usable:1,
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content:function(){
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"step 0"
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@ -1905,9 +1901,6 @@ character.xianjian={
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},
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poyun:{
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trigger:{source:'damageEnd'},
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check:function(event,player){
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return ai.get.attitude(player,event.player)<0&&event.player.countCards('he')>1;
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},
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alter:true,
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filter:function(event,player){
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return player.storage.xuanning>0&&event.player.countCards('he')>0;
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@ -1553,9 +1553,6 @@ character.yxs={
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filter:function(event,player){
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return event.player.hp<=0&&(player.countCards('h','jiu')>0||player.countCards('h',{color:'black'})>=2)&&player!=event.player;
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},
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check:function(event,player){
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return ai.get.attitude(player,event.player)<0;
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},
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direct:true,
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content:function(){
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'step 0'
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28
game/game.js
28
game/game.js
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@ -4362,6 +4362,12 @@
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// frequent:true,
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restart:true,
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},
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four_phaseswap:{
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name:'代替队友回合内行动',
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init:false,
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// frequent:true,
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restart:true,
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},
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free_choose:{
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name:'自由选将',
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init:true,
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@ -8394,7 +8400,7 @@
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else if(checkFrequent(info)&&!lib.config.autoskilllist.contains(event.skill)){
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event._result={bool:true};
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}
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else if(info.direct&&player==game.me&&!_status.auto){
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else if(info.direct){
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event._result={bool:true};
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}
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else if(info.direct&&player.isOnline()){
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@ -18451,6 +18457,26 @@
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game.modeSwapPlayer(player);
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},
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},
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autophase:{
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trigger:{player:['phaseBegin','chooseToUseBegin','chooseToRespondBegin','chooseToDiscardBegin','chooseToCompareBegin',
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'chooseButtonBegin','chooseCardBegin','chooseTargetBegin','chooseCardTargetBegin','chooseControlBegin',
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'chooseBoolBegin','choosePlayerCardBegin','discardPlayerCardBegin','gainPlayerCardBegin']},
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forced:true,
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priority:100,
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popup:false,
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filter:function(event,player){
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if(_status.currentPhase!=player) return false;
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if(player==game.me) return false;
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if(event.autochoose&&event.autochoose()) return false;
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if(lib.filter.wuxieSwap(event)) return false;
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if(_status.auto) return false;
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if(!player.isFriendOf(game.me)) return false;
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return true;
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},
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content:function(){
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game.swapPlayer(player);
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},
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},
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fengyin:{
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init:function(player,skill){
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var skills=player.getSkills(true,false);
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@ -12,8 +12,8 @@ window.noname_update={
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// 'game/asset.js',
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// 'card/*',
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// 'card/sp.js',
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// 'character/*',
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// 'character/shenhua.js',
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'character/*',
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// 'character/refresh.js',
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// 'mode/boss.js',
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'mode/versus.js',
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'mode/guozhan.js',
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@ -1001,8 +1001,16 @@ mode.versus={
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}
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event.list.randomSort();
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event.list2=list2;
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event.current=_status.firstAct.next;
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event.four_assign=get.config('four_assign');
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if(get.config('four_phaseswap')){
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game.addGlobalSkill('autophase');
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}
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if(!event.four_assign){
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event.current=_status.firstAct;
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}
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else{
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event.current=_status.firstAct.next;
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}
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event.flipassign=true;
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if(_status.firstAct.side){
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for(var i=0;i<game.players.length;i++){
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