stone
This commit is contained in:
parent
1d1020bd6b
commit
735116974a
14
game/game.js
14
game/game.js
|
@ -226,7 +226,7 @@
|
|||
},
|
||||
show_splash:{
|
||||
name:'显示开始界面',
|
||||
init:true,
|
||||
init:false,
|
||||
},
|
||||
game_speed:{
|
||||
name:'游戏速度',
|
||||
|
@ -1742,7 +1742,7 @@
|
|||
},
|
||||
change_choice:{
|
||||
name:'开启换将卡',
|
||||
init:false,
|
||||
init:true,
|
||||
onclick:function(bool){
|
||||
game.saveConfig('change_choice',bool,this._link.config.mode);
|
||||
if(!_status.event.parent.showConfig&&!_status.event.showConfig) return;
|
||||
|
@ -1978,7 +1978,7 @@
|
|||
},
|
||||
change_choice:{
|
||||
name:'开启换将卡',
|
||||
init:false,
|
||||
init:true,
|
||||
onclick:function(bool){
|
||||
game.saveConfig('change_choice',bool,this._link.config.mode);
|
||||
if(!_status.event.parent.showConfig&&!_status.event.showConfig) return;
|
||||
|
@ -2134,7 +2134,7 @@
|
|||
},
|
||||
change_choice:{
|
||||
name:'开启换将卡',
|
||||
init:false,
|
||||
init:true,
|
||||
onclick:function(bool){
|
||||
game.saveConfig('change_choice',bool,this._link.config.mode);
|
||||
if(!_status.event.parent.showConfig&&!_status.event.showConfig) return;
|
||||
|
@ -2188,7 +2188,7 @@
|
|||
},
|
||||
change_choice:{
|
||||
name:'开启换将卡',
|
||||
init:false,
|
||||
init:true,
|
||||
onclick:function(bool){
|
||||
game.saveConfig('change_choice',bool,this._link.config.mode);
|
||||
if(!_status.event.parent.showConfig&&!_status.event.showConfig) return;
|
||||
|
@ -2419,7 +2419,7 @@
|
|||
},
|
||||
change_choice:{
|
||||
name:'开启换将卡',
|
||||
init:false,
|
||||
init:true,
|
||||
onclick:function(bool){
|
||||
game.saveConfig('change_choice',bool,this._link.config.mode);
|
||||
if(!_status.event.parent.showConfig&&!_status.event.showConfig) return;
|
||||
|
@ -2563,7 +2563,7 @@
|
|||
},
|
||||
change_choice:{
|
||||
name:'开启换将卡',
|
||||
init:false,
|
||||
init:true,
|
||||
onclick:function(bool){
|
||||
game.saveConfig('change_choice',bool,this._link.config.mode);
|
||||
if(!_status.event.parent.showConfig&&!_status.event.showConfig) return;
|
||||
|
|
|
@ -69,6 +69,7 @@ mode.stone={
|
|||
},
|
||||
changeRage:function(num){
|
||||
if(_status.mode!='deck') return;
|
||||
if(!_status.rageEnabled) return;
|
||||
var popup=null;
|
||||
if(this.side==game.me.side){
|
||||
if(_status.friendRage<100){
|
||||
|
@ -1320,6 +1321,8 @@ mode.stone={
|
|||
return uiintro;
|
||||
},220);
|
||||
if(get.config('skill_bar')){
|
||||
_status.rageEnabled=true;
|
||||
|
||||
ui.friendBar=ui.create.div('.skillbar.right.shadowed.playerbg',ui.arena);
|
||||
ui.enemyBar=ui.create.div('.skillbar.left.shadowed.playerbg',ui.arena);
|
||||
// ui.friendBar.dataset.nature='metal';
|
||||
|
|
Loading…
Reference in New Issue